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https://github.com/DrBeef/ioq3quest.git
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Add shadow detail setting
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c10f4b03fb
commit
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4 changed files with 95 additions and 14 deletions
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@ -251,8 +251,10 @@ GRAPHICS OPTIONS MENU
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#define ID_REFRESHRATE 111
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#define ID_DYNAMICLIGHTS 112
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#define ID_SYNCEVERYFRAME 113
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#define ID_SHADOWS 114
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#define NUM_REFRESHRATE 4
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#define NUM_SHADOWS 2
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typedef struct {
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menuframework_s menu;
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@ -282,6 +284,7 @@ typedef struct {
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menulist_s refreshrate;
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menuradiobutton_s dynamiclights;
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menuradiobutton_s synceveryframe;
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menulist_s shadows;
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menubitmap_s apply;
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menubitmap_s back;
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@ -302,6 +305,7 @@ typedef struct
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int refreshrate;
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qboolean dynamiclights;
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qboolean synceveryframe;
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int shadows;
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} InitialVideoOptions_s;
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static InitialVideoOptions_s s_ivo;
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@ -493,6 +497,7 @@ static void GraphicsOptions_GetInitialVideo( void )
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s_ivo.refreshrate = s_graphicsoptions.refreshrate.curvalue;
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s_ivo.dynamiclights = s_graphicsoptions.dynamiclights.curvalue;
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s_ivo.synceveryframe = s_graphicsoptions.synceveryframe.curvalue;
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s_ivo.shadows = s_graphicsoptions.refreshrate.curvalue;
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}
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/*
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@ -816,6 +821,20 @@ static void GraphicsOptions_Event( void* ptr, int event ) {
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trap_Cvar_SetValue( "r_finish", s_graphicsoptions.synceveryframe.curvalue );
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break;
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case ID_SHADOWS: {
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int shadows;
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switch (s_graphicsoptions.shadows.curvalue) {
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case 0:
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shadows = 1;
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break;
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default:
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shadows = 3;
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break;
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}
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trap_Cvar_SetValue("cg_shadows", shadows);
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}
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break;
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case ID_LIST:
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ivo = &s_ivo_templates[s_graphicsoptions.list.curvalue];
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@ -1016,6 +1035,17 @@ static void GraphicsOptions_SetMenuItems( void )
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s_graphicsoptions.refreshrate.curvalue = 3;
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break;
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}
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switch ( (int) trap_Cvar_VariableValue( "cg_shadows" ) )
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{
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case 1:
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s_graphicsoptions.shadows.curvalue = 0;
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break;
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default:
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s_graphicsoptions.shadows.curvalue = 1;
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break;
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}
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s_graphicsoptions.dynamiclights.curvalue = trap_Cvar_VariableValue( "r_dynamiclight" ) != 0;
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s_graphicsoptions.synceveryframe.curvalue = trap_Cvar_VariableValue( "r_finish" ) != 0;
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}
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@ -1087,7 +1117,8 @@ void GraphicsOptions_MenuInit( void )
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"On",
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NULL
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};
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*/ static const char *s_refreshrate[] =
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*/
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static const char *s_refreshrate[] =
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{
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"60",
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"72 (Recommended)",
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@ -1095,6 +1126,12 @@ void GraphicsOptions_MenuInit( void )
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"90",
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NULL
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};
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static const char *s_shadows[] =
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{
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"Low",
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"High",
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NULL
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};
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int y;
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@ -1173,7 +1210,7 @@ void GraphicsOptions_MenuInit( void )
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s_graphicsoptions.network.style = UI_RIGHT;
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s_graphicsoptions.network.color = color_red;
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y = 272 - 7 * (BIGCHAR_HEIGHT + 2);
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y = 254 - 7 * (BIGCHAR_HEIGHT + 2);
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s_graphicsoptions.list.generic.type = MTYPE_SPINCONTROL;
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s_graphicsoptions.list.generic.name = "Graphics Settings:";
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s_graphicsoptions.list.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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@ -1282,6 +1319,18 @@ void GraphicsOptions_MenuInit( void )
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s_graphicsoptions.dynamiclights.generic.id = ID_DYNAMICLIGHTS;
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y += BIGCHAR_HEIGHT+2;
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// references "cg_shadows"
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s_graphicsoptions.shadows.generic.type = MTYPE_SPINCONTROL;
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s_graphicsoptions.shadows.generic.name = "Shadow Detail:";
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s_graphicsoptions.shadows.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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s_graphicsoptions.shadows.generic.x = 400;
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s_graphicsoptions.shadows.generic.y = y;
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s_graphicsoptions.shadows.itemnames = s_shadows;
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s_graphicsoptions.shadows.generic.callback = GraphicsOptions_Event;
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s_graphicsoptions.shadows.generic.id = ID_SHADOWS;
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s_graphicsoptions.shadows.numitems = NUM_SHADOWS;
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y += BIGCHAR_HEIGHT+2;
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// references/modifies "r_lodBias" & "subdivisions"
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s_graphicsoptions.geometry.generic.type = MTYPE_SPINCONTROL;
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s_graphicsoptions.geometry.generic.name = "Geometric Detail:";
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@ -1371,6 +1420,7 @@ void GraphicsOptions_MenuInit( void )
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// Menu_AddItem( &s_graphicsoptions.menu, ( void * ) &s_graphicsoptions.fs );
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Menu_AddItem( &s_graphicsoptions.menu, ( void * ) &s_graphicsoptions.lighting );
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Menu_AddItem( &s_graphicsoptions.menu, ( void * ) &s_graphicsoptions.dynamiclights );
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Menu_AddItem( &s_graphicsoptions.menu, ( void * ) &s_graphicsoptions.shadows );
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Menu_AddItem( &s_graphicsoptions.menu, ( void * ) &s_graphicsoptions.geometry );
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Menu_AddItem( &s_graphicsoptions.menu, ( void * ) &s_graphicsoptions.tq );
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Menu_AddItem( &s_graphicsoptions.menu, ( void * ) &s_graphicsoptions.texturebits );
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@ -208,8 +208,7 @@ itemDef {
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textaligny 17
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textscale .25
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forecolor 1 1 1 1
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visible 0
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decoration
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visible 0
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}
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itemDef {
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@ -277,6 +276,22 @@ itemDef {
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visible 0
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}
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itemDef {
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name graphics
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group grpSystem
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type ITEM_TYPE_MULTI
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text "Shadow Detail:"
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cvar "cg_shadows"
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cvarFloatList { "Low" 1 "High" 3 }
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rect 0 170 306 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 133
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textaligny 17
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textscale .25
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forecolor 1 1 1 1
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visible 0
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}
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itemDef {
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name graphics
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group grpSystem
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@ -284,7 +299,7 @@ itemDef {
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text "Geometric Detail:"
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cvar "r_lodbias"
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cvarFloatList { "High" 0 "Medium" 1 "Low" 2 }
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rect 0 170 256 20
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rect 0 190 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 133
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textaligny 17
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@ -301,7 +316,7 @@ itemDef {
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text "Texture Detail:"
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cvar "r_picmip"
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cvarFloatList { "Low" 2 "Normal" 1 "High" 0 }
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rect 0 190 256 20
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rect 0 210 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 133
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textaligny 17
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@ -318,7 +333,7 @@ itemDef {
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text "Texture Quality:"
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cvar "r_texturebits"
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cvarFloatList { "Default" 0 "16 bit" 16 "32 bit" 32 }
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rect 0 210 256 20
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rect 0 230 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 133
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textaligny 17
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@ -334,7 +349,7 @@ itemDef {
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text "Texture Filter:"
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cvar "r_texturemode"
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cvarStrList { "Bilinear", "GL_LINEAR_MIPMAP_NEAREST", "Trilinear", "GL_LINEAR_MIPMAP_LINEAR" }
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rect 0 230 256 20
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rect 0 250 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 133
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textaligny 17
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@ -350,7 +365,7 @@ itemDef {
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type ITEM_TYPE_YESNO
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text "Compress Textures:"
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cvar "r_ext_compressed_textures"
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rect 0 250 256 20
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rect 0 270 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 133
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textaligny 17
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@ -179,6 +179,22 @@ itemDef {
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visible 1
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}
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itemDef {
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name graphics
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group grpSystem
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type ITEM_TYPE_MULTI
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text "Shadow Detail:"
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cvar "cg_shadows"
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cvarFloatList { "Low" 1 "High" 3 }
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rect 99 192 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 128
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textaligny 20
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textscale .333
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forecolor 1 1 1 1
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visible 0
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}
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itemDef {
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name graphics
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group grpSystem
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@ -186,7 +202,7 @@ itemDef {
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text "Geometric Detail:"
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cvar "r_lodbias"
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cvarFloatList { "High" 0 "Medium" 1 "Low" 2 }
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rect 99 192 256 20
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rect 99 217 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 128
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textaligny 20
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@ -203,7 +219,7 @@ itemDef {
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text "Texture Detail:"
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cvar "r_picmip"
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cvarFloatList { "Low" 2 "Normal" 1 "High" 0 }
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rect 99 217 256 20
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rect 99 242 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 128
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textaligny 20
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@ -220,7 +236,7 @@ itemDef {
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text "Texture Quality:"
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cvar "r_texturebits"
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cvarFloatList { "Default" 0 "16 bit" 16 "32 bit" 32 }
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rect 99 244 256 20
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rect 99 267 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 128
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textaligny 20
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@ -236,7 +252,7 @@ itemDef {
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text "Texture Filter:"
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cvar "r_texturemode"
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cvarStrList { "Bilinear", "GL_LINEAR_MIPMAP_NEAREST", "Trilinear", "GL_LINEAR_MIPMAP_LINEAR" }
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rect 99 269 256 20
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rect 99 292 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 128
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textaligny 20
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@ -251,7 +267,7 @@ itemDef {
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type ITEM_TYPE_YESNO
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text "Compress Textures:"
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cvar "r_ext_compressed_textures"
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rect 99 294 256 20
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rect 99 317 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 128
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textaligny 20
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