mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-26 05:52:03 +00:00
Several changes
- Additional credits screen for Quake3Quest - Fix for world moving when weapon is moved on a multiplayer server - Make player setup model move within a 90 degree arc so it always visible
This commit is contained in:
parent
5fb823ad95
commit
63c284f1b9
7 changed files with 100 additions and 20 deletions
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@ -2,8 +2,8 @@
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.drbeef.ioq3quest"
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android:installLocation="preferExternal"
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android:versionCode="35"
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android:versionName="0.24.0">
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android:versionCode="36"
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android:versionName="0.25.0">
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<uses-feature android:name="android.hardware.vr.headtracking" android:version="1" android:required="true" />
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<uses-feature android:glEsVersion="0x00030001" />
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<!-- <uses-feature android:name="oculus.software.overlay_keyboard" android:required="false"/>-->
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@ -2823,8 +2823,9 @@ void CG_DrawActive( void ) {
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vec3_t pos, hmdposition, vieworg;
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VectorClear(pos);
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VectorSubtract(vr->hmdposition, vr->hmdorigin, hmdposition);
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rotateAboutOrigin(hmdposition[2], hmdposition[0],
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cg.refdefViewAngles[YAW] - vr->calculated_weaponangles[YAW], pos);
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float angleYaw = SHORT2ANGLE(cg.predictedPlayerState.delta_angles[YAW]) + (vr->clientviewangles[YAW] - vr->hmdorientation[YAW]);
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rotateAboutOrigin(hmdposition[2], hmdposition[0], angleYaw, pos);
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VectorScale(pos, worldscale, pos);
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VectorSubtract(cg.refdef.vieworg, pos, vieworg);
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@ -31,6 +31,7 @@ CREDITS
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#include "ui_local.h"
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#include "../qcommon/qcommon.h"
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typedef struct {
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menuframework_s menu;
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@ -84,6 +85,88 @@ static void UI_CreditMenu_Draw_ioq3( void ) {
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}
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/*
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===============
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UI_CreditMenu_Draw_ioq3
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===============
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*/
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static void UI_CreditMenu_Draw_q3q( void ) {
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int y;
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int i;
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/*
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Quake3Quest by Team Beef & Friends
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-------------------------------------
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Lead programmer
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Dr Beef
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Additional coding
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Baggyg, MuaDiB, Lubos, Sparkie
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Additional Contributions
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Bummser, Skillfur, Ceno, Cukier, Eispfogel, Pizzaluigi
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Dedicated Beta Testers
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XQuader, Ceno, Cukier, Bummser, Retro1N, Benny91, April, Ikarus,
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Bim, Lubos, MasakaPete, Config2, Maniac, Ghostdog72, Slydog43,
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Cornelius, Ferret, RealityForge, PvtGenO, SatanSlayer
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Special Thanks to the whole discord!
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*/
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y = 12;
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UI_DrawProportionalString( 320, y, "Quake3Quest by Team Beef & Friends", UI_CENTER|UI_SMALLFONT, color_red );
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y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString( 320, y, "----------------------------------", UI_CENTER|UI_SMALLFONT, color_white );
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y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString( 320, y, "Team Beef are DrBeef, Baggyg, Bummser", UI_CENTER|UI_SMALLFONT, color_blue );
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y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString( 320, y, "Lead programmer", UI_CENTER|UI_SMALLFONT, color_red );
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y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawString( 320, y, "DrBeef", UI_CENTER|UI_SMALLFONT, color_white );
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y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString( 320, y, "Companion App", UI_CENTER|UI_SMALLFONT, color_red );
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y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawString( 320, y, "Baggyg", UI_CENTER|UI_SMALLFONT, color_white );
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y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString( 320, y, "Additional Quake3Quest coding", UI_CENTER|UI_SMALLFONT, color_red );
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y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawString( 320, y, "Baggyg, MuadDiB, Lubos, Sparkie", UI_CENTER|UI_SMALLFONT, color_white );
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y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString( 320, y, "Additional Contributions", UI_CENTER|UI_SMALLFONT, color_red );
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y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawString( 320, y, "Bummser, Skillfur, Ceno, Cukier, Eispfogel, Pizzaluigi", UI_CENTER|UI_SMALLFONT, color_white );
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y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString( 320, y, "Dedicated Beta Testers", UI_CENTER|UI_SMALLFONT, color_red );
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y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawString( 320, y, "XQuader, Ceno, Cukier, Bummser, Retro1N, Benny91, April, Ikarus,", UI_CENTER|UI_SMALLFONT, color_white );
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y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawString( 320, y, "Bim, Lubos, MasakaPete, Config2, Maniac, Ghostdog72, Slydog43,", UI_CENTER|UI_SMALLFONT, color_white );
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y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawString( 320, y, "Cornelius, Ferret, RealityForge, PvtGenO, SatanSlayer", UI_CENTER|UI_SMALLFONT, color_white );
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y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString( 320, y, "Special Thanks to the whole Team Beef discord!", UI_CENTER|UI_SMALLFONT, color_red );
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qboolean skipIOQ3Credits = trap_Cvar_VariableValue("skip_ioq3_credits") == 1.0f;
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if (skipIOQ3Credits)
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{
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y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString(320, y, "..and additional thanks to all the", UI_CENTER | UI_SMALLFONT, color_orange);
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y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString(320, y, "original ioquake3 contributors!", UI_CENTER | UI_SMALLFONT, color_orange);
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}
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UI_DrawString( 320, 459, "Quake3Quest: https://www.quake3.quakevr.com/", UI_CENTER|UI_SMALLFONT, color_red );
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}
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/*
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=================
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UI_CreditMenu_Key
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@ -94,9 +177,16 @@ static sfxHandle_t UI_CreditMenu_Key( int key ) {
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return 0;
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}
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qboolean skipIOQ3Credits = trap_Cvar_VariableValue("skip_ioq3_credits") == 1.0f;
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s_credits.frame++;
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if (s_credits.frame == 1) {
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s_credits.menu.draw = UI_CreditMenu_Draw_ioq3;
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s_credits.menu.draw = UI_CreditMenu_Draw_q3q;
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} else if (s_credits.frame == 2 && !skipIOQ3Credits) {
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//Only show these once the first time someone plays
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trap_Cvar_SetValue("skip_ioq3_credits", 1.0f);
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trap_Cmd_ExecuteText( EXEC_APPEND, "writeconfig " Q3CONFIG_CFG "/n");
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s_credits.menu.draw = UI_CreditMenu_Draw_ioq3;
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} else {
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trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
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}
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@ -158,7 +248,7 @@ static void UI_CreditMenu_Draw( void ) {
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UI_DrawProportionalString( 320, y, "Eric Webb", UI_CENTER|UI_SMALLFONT, color_white );
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y += 1.35 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawString( 320, y, "To order: 1-800-idgames www.quake3arena.com www.idsoftware.com", UI_CENTER|UI_SMALLFONT, color_red );
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UI_DrawString( 320, y, "Buy the full game on Steam: https://store.steampowered.com/app/2200/Quake_III_Arena", UI_CENTER|UI_SMALLFONT, color_red );
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y += SMALLCHAR_HEIGHT;
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UI_DrawString( 320, y, "Quake III Arena(c) 1999-2000, Id Software, Inc. All Rights Reserved", UI_CENTER|UI_SMALLFONT, color_red );
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}
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@ -591,7 +591,7 @@ static void UI_PlayerAngles( playerInfo_t *pi, vec3_t legs[3], vec3_t torso[3],
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float dest;
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float adjust;
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pi->viewAngles[YAW] = AngleNormalize360(uis.realtime / 50.0f);
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pi->viewAngles[YAW] = 180 + (45.0f * sinf(DEG2RAD(AngleNormalize360(uis.realtime / 40.0f))));
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VectorCopy( pi->viewAngles, headAngles );
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headAngles[YAW] = AngleMod( headAngles[YAW] );
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@ -805,8 +805,6 @@ void UI_DrawPlayer( float x, float y, float w, float h, playerInfo_t *pi, int ti
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VectorCopy (legs.origin, legs.oldorigin);
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UI_ScaleModel(&legs);
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//UI_ScaleModel(&torso);
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//UI_ScaleModel(&head);
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trap_R_AddRefEntityToScene( &legs );
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@ -2947,7 +2947,7 @@ void Com_WriteConfiguration( void ) {
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Com_WriteConfigToFile( Q3CONFIG_CFG );
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// not needed for dedicated or standalone
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#if !defined(DEDICATED) && !defined(STANDALONE)
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#if 0 //!defined(DEDICATED) && !defined(STANDALONE)
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if(!com_standalone->integer)
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{
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const char *gamedir;
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@ -57,6 +57,7 @@ engine_t* VR_Init( ovrJava java )
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void VR_InitCvars( void )
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{
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Cvar_Get ("skip_ioq3_credits", "0.0", CVAR_ARCHIVE);
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vr_worldscale = Cvar_Get ("vr_worldscale", "32.0", CVAR_ARCHIVE);
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vr_hudDepth = Cvar_Get ("vr_hudDepth", "3", CVAR_ARCHIVE);
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vr_righthanded = Cvar_Get ("vr_righthanded", "1", CVAR_ARCHIVE);
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@ -51,16 +51,6 @@ typedef struct {
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vec3_t offhandposition;
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vec2_t thumbstick_location[2]; //left / right thumbstick locations - used in cgame
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//////////////////////////////////////
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// Test stuff for weapon alignment
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//////////////////////////////////////
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char test_name[256];
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float test_scale;
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vec3_t test_angles;
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vec3_t test_offset;
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} vr_clientinfo_t;
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#endif //vr_clientinfo_h
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