.. |
Boom_common.cfg
|
Add player view height dropdown to Visplane Explorer plugin UI (#600)
|
2021-08-21 09:28:05 +02:00 |
Boom_generalized.cfg
|
Automap Mode: fixed a problem where secrets were not shown. Fixes #821
|
2022-11-27 11:11:59 +01:00 |
Boom_linedefs.cfg
|
Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
|
2021-09-03 18:31:36 +02:00 |
Boom_misc.cfg
|
Map Analysis Mode: fixed a problem where checking for stuck things works incorrectly in some situations (thanks to hawkwind3). Fixes #469
|
2021-04-10 12:05:30 +02:00 |
Boom_things.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
Common.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
Dehacked_Doom.cfg
|
Added DeHackEd support (#617)
|
2021-09-05 14:59:31 +02:00 |
Doom2_things.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
Doom_common.cfg
|
Reverted change that stopped thing angles to clamp to 45° in binary Doom map format. Fixes #794
|
2022-10-20 21:23:01 +02:00 |
Doom_linedefs.cfg
|
Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
|
2021-09-03 18:31:36 +02:00 |
Doom_misc.cfg
|
The combination of SS_START/S_END sprite markers is now recognized. Resolves #695.
|
2022-01-29 20:11:22 +01:00 |
Doom_sectors.cfg
|
Doom/Heretic/Strife Game Configurations: fixed an issue where the descriptions for the sector effects 2/3 and 12/13 were flipped. Fixes #772
|
2022-08-28 16:43:16 +02:00 |
Doom_texturesets.cfg
|
Categorize more Ultimate Doom textures (#513)
|
2020-12-21 11:42:12 +01:00 |
Doom_things.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
DSDADoom_linedefs.cfg
|
Added game configuration for DSDADoom UDMF (provided by kraflab)
|
2023-10-26 20:15:10 +02:00 |
DSDADoom_misc.cfg
|
Added game configuration for DSDADoom UDMF (provided by kraflab)
|
2023-10-26 20:15:10 +02:00 |
DSDADoom_things.cfg
|
Added game configuration for DSDADoom UDMF (provided by kraflab)
|
2023-10-26 20:15:10 +02:00 |
EdgeC_common.cfg
|
Game Configurations: updated Doom format game configuration for EDGE-Classic (provided by Lobo)
|
2023-10-24 15:57:49 +02:00 |
EdgeC_linedefs.cfg
|
Game Configurations: updated Doom format game configuration for EDGE-Classic (provided by Lobo)
|
2023-10-24 15:57:49 +02:00 |
EdgeC_misc.cfg
|
Game Configurations: updated Doom format game configuration for EDGE-Classic (provided by Lobo)
|
2023-10-24 15:57:49 +02:00 |
EdgeC_sectors.cfg
|
Game Configurations: updated Doom format game configuration for EDGE-Classic (provided by Lobo)
|
2023-10-24 15:57:49 +02:00 |
EdgeC_things.cfg
|
Game Configurations: updated Doom format game configuration for EDGE-Classic (provided by Lobo)
|
2023-10-24 15:57:49 +02:00 |
Eternity_common.cfg
|
Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953)
|
2023-10-24 15:51:49 +02:00 |
Eternity_generalized.cfg
|
Eternity Engine configuration: added some missing linedef action and sector types. Fixes #407
|
2020-04-27 23:12:42 +02:00 |
Eternity_linedefs.cfg
|
Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
|
2021-09-03 18:31:36 +02:00 |
Eternity_misc.cfg
|
Fixed a problem where portal render style could not be set for the Eternity Engine game configuration
|
2023-11-22 21:28:12 +01:00 |
Eternity_things.cfg
|
Eternity config: add polycross property and remove 'copy' thing types (PR#79 by ioan-chera)
|
2017-03-13 02:45:36 +02:00 |
Game_Doom.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
Game_Heretic.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
Game_Hexen.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
Game_Strife.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
GZDoom_common.cfg
|
Made non-existent ZScript classes a fatal error.
|
2022-08-07 21:26:22 +03:00 |
GZDoom_things.cfg
|
GZDoom Game Configuration: fixed lightmap UDMF field names
|
2023-10-03 15:11:02 +02:00 |
Heretic_common.cfg
|
Add player view height dropdown to Visplane Explorer plugin UI (#600)
|
2021-08-21 09:28:05 +02:00 |
Heretic_linedefs.cfg
|
Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
|
2021-09-03 18:31:36 +02:00 |
Heretic_misc.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
Heretic_sectors.cfg
|
Doom/Heretic/Strife Game Configurations: fixed an issue where the descriptions for the sector effects 2/3 and 12/13 were flipped. Fixes #772
|
2022-08-28 16:43:16 +02:00 |
Heretic_texturesets.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
Heretic_things.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
Hexen_common.cfg
|
Add player view height dropdown to Visplane Explorer plugin UI (#600)
|
2021-08-21 09:28:05 +02:00 |
Hexen_linedefs.cfg
|
Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
|
2021-09-03 18:31:36 +02:00 |
Hexen_misc.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
Hexen_sectors.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
Hexen_texturesets.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
Hexen_things.cfg
|
Hexen Game Configuration: fixed a problem where the default arguments of the Death Wyvern had special names, even though they actually don't do anything in game. Also renamed the thing from "Dragon Lich" to the correct "Death Wyvern". Fixes #660
|
2021-12-09 01:18:53 +01:00 |
MBF21_common.cfg
|
MBF21 Game Configuration: Added missing "friendly" flag to things (thanks to hawkwind3). Resolves #703
|
2022-02-12 17:00:13 +01:00 |
MBF21_generalized.cfg
|
Added game configuration files for MBF21. Thanks to kraflab. Resolves #562
|
2021-05-29 12:34:34 +02:00 |
MBF21_linedefs.cfg
|
Draws vector arrow between Doom format line-to-line specials (#602)
|
2021-08-25 20:31:28 +02:00 |
MBF21_misc.cfg
|
MBF21 Game Configuration: Added missing "friendly" flag to things (thanks to hawkwind3). Resolves #703
|
2022-02-12 17:00:13 +01:00 |
Skulltag_things.cfg
|
Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
|
2017-03-09 19:09:08 +02:00 |
Strife_common.cfg
|
Add player view height dropdown to Visplane Explorer plugin UI (#600)
|
2021-08-21 09:28:05 +02:00 |
Strife_linedefs.cfg
|
Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
|
2021-09-03 18:31:36 +02:00 |
Strife_misc.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
Strife_sectors.cfg
|
Doom/Heretic/Strife Game Configurations: fixed an issue where the descriptions for the sector effects 2/3 and 12/13 were flipped. Fixes #772
|
2022-08-28 16:43:16 +02:00 |
Strife_texturesets.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
Strife_things.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
Test_params.cfg
|
Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters
|
2021-08-09 16:41:34 +02:00 |
UDMF_misc.cfg
|
Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
|
2021-03-22 10:41:21 +01:00 |
Zandronum_common.cfg
|
Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828
|
2022-11-27 11:02:26 +01:00 |
Zandronum_linedefs.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
Zandronum_misc.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
Zandronum_things.cfg
|
Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828
|
2022-11-27 11:02:26 +01:00 |
ZDaemon_common.cfg
|
Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts
|
2017-02-23 13:54:42 +02:00 |
ZDaemon_things.cfg
|
ZDaemon sprites (PR#282 by Krawa)
|
2019-09-03 11:57:44 +03:00 |
ZDoom_common.cfg
|
Game Configurations: added texture skewing options to the GZDoom game configurations
|
2023-11-04 21:43:09 +01:00 |
ZDoom_generalized.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
ZDoom_linedefs.cfg
|
Add line special 301: Line_QuickPortal to ZDoom UDMF (#896)
|
2023-06-09 09:51:05 +02:00 |
ZDoom_misc.cfg
|
ZDRayInfo fixes - remove unused lm_gridsize and fix name of lm_sampledist (#1047)
|
2024-05-04 10:06:51 +02:00 |
ZDoom_sectors.cfg
|
The indoor lightning descriptions were reversed. (#164) (by acook)
|
2017-11-08 05:37:36 +02:00 |
ZDoom_things.cfg
|
GZDoom game configuration: removed support for path nodes, because the feature was removed from GZDoom
|
2024-03-31 18:36:31 +02:00 |