UltimateZoneBuilder/Build/Configurations/Includes
Nash Muhandes 071818dc2d
ZDRayInfo fixes - remove unused lm_gridsize and fix name of lm_sampledist (#1047)
GZDoom Game Configuration: fixed UDMF fields related to ZDRay. Fixes #1043. Fixes #1044.
2024-05-04 10:06:51 +02:00
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Boom_common.cfg Add player view height dropdown to Visplane Explorer plugin UI (#600) 2021-08-21 09:28:05 +02:00
Boom_generalized.cfg Automap Mode: fixed a problem where secrets were not shown. Fixes #821 2022-11-27 11:11:59 +01:00
Boom_linedefs.cfg Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608) 2021-09-03 18:31:36 +02:00
Boom_misc.cfg Map Analysis Mode: fixed a problem where checking for stuck things works incorrectly in some situations (thanks to hawkwind3). Fixes #469 2021-04-10 12:05:30 +02:00
Boom_things.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Common.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Dehacked_Doom.cfg Added DeHackEd support (#617) 2021-09-05 14:59:31 +02:00
Doom2_things.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Doom_common.cfg Reverted change that stopped thing angles to clamp to 45° in binary Doom map format. Fixes #794 2022-10-20 21:23:01 +02:00
Doom_linedefs.cfg Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608) 2021-09-03 18:31:36 +02:00
Doom_misc.cfg The combination of SS_START/S_END sprite markers is now recognized. Resolves #695. 2022-01-29 20:11:22 +01:00
Doom_sectors.cfg Doom/Heretic/Strife Game Configurations: fixed an issue where the descriptions for the sector effects 2/3 and 12/13 were flipped. Fixes #772 2022-08-28 16:43:16 +02:00
Doom_texturesets.cfg Categorize more Ultimate Doom textures (#513) 2020-12-21 11:42:12 +01:00
Doom_things.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DSDADoom_linedefs.cfg Added game configuration for DSDADoom UDMF (provided by kraflab) 2023-10-26 20:15:10 +02:00
DSDADoom_misc.cfg Added game configuration for DSDADoom UDMF (provided by kraflab) 2023-10-26 20:15:10 +02:00
DSDADoom_things.cfg Added game configuration for DSDADoom UDMF (provided by kraflab) 2023-10-26 20:15:10 +02:00
EdgeC_common.cfg Game Configurations: updated Doom format game configuration for EDGE-Classic (provided by Lobo) 2023-10-24 15:57:49 +02:00
EdgeC_linedefs.cfg Game Configurations: updated Doom format game configuration for EDGE-Classic (provided by Lobo) 2023-10-24 15:57:49 +02:00
EdgeC_misc.cfg Game Configurations: updated Doom format game configuration for EDGE-Classic (provided by Lobo) 2023-10-24 15:57:49 +02:00
EdgeC_sectors.cfg Game Configurations: updated Doom format game configuration for EDGE-Classic (provided by Lobo) 2023-10-24 15:57:49 +02:00
EdgeC_things.cfg Game Configurations: updated Doom format game configuration for EDGE-Classic (provided by Lobo) 2023-10-24 15:57:49 +02:00
Eternity_common.cfg Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953) 2023-10-24 15:51:49 +02:00
Eternity_generalized.cfg Eternity Engine configuration: added some missing linedef action and sector types. Fixes #407 2020-04-27 23:12:42 +02:00
Eternity_linedefs.cfg Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608) 2021-09-03 18:31:36 +02:00
Eternity_misc.cfg Fixed a problem where portal render style could not be set for the Eternity Engine game configuration 2023-11-22 21:28:12 +01:00
Eternity_things.cfg Eternity config: add polycross property and remove 'copy' thing types (PR#79 by ioan-chera) 2017-03-13 02:45:36 +02:00
Game_Doom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Game_Heretic.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Game_Hexen.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Game_Strife.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_common.cfg Made non-existent ZScript classes a fatal error. 2022-08-07 21:26:22 +03:00
GZDoom_things.cfg GZDoom Game Configuration: fixed lightmap UDMF field names 2023-10-03 15:11:02 +02:00
Heretic_common.cfg Add player view height dropdown to Visplane Explorer plugin UI (#600) 2021-08-21 09:28:05 +02:00
Heretic_linedefs.cfg Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608) 2021-09-03 18:31:36 +02:00
Heretic_misc.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Heretic_sectors.cfg Doom/Heretic/Strife Game Configurations: fixed an issue where the descriptions for the sector effects 2/3 and 12/13 were flipped. Fixes #772 2022-08-28 16:43:16 +02:00
Heretic_texturesets.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Heretic_things.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Hexen_common.cfg Add player view height dropdown to Visplane Explorer plugin UI (#600) 2021-08-21 09:28:05 +02:00
Hexen_linedefs.cfg Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608) 2021-09-03 18:31:36 +02:00
Hexen_misc.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Hexen_sectors.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Hexen_texturesets.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Hexen_things.cfg Hexen Game Configuration: fixed a problem where the default arguments of the Death Wyvern had special names, even though they actually don't do anything in game. Also renamed the thing from "Dragon Lich" to the correct "Death Wyvern". Fixes #660 2021-12-09 01:18:53 +01:00
MBF21_common.cfg MBF21 Game Configuration: Added missing "friendly" flag to things (thanks to hawkwind3). Resolves #703 2022-02-12 17:00:13 +01:00
MBF21_generalized.cfg Added game configuration files for MBF21. Thanks to kraflab. Resolves #562 2021-05-29 12:34:34 +02:00
MBF21_linedefs.cfg Draws vector arrow between Doom format line-to-line specials (#602) 2021-08-25 20:31:28 +02:00
MBF21_misc.cfg MBF21 Game Configuration: Added missing "friendly" flag to things (thanks to hawkwind3). Resolves #703 2022-02-12 17:00:13 +01:00
Skulltag_things.cfg Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors 2017-03-09 19:09:08 +02:00
Strife_common.cfg Add player view height dropdown to Visplane Explorer plugin UI (#600) 2021-08-21 09:28:05 +02:00
Strife_linedefs.cfg Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608) 2021-09-03 18:31:36 +02:00
Strife_misc.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Strife_sectors.cfg Doom/Heretic/Strife Game Configurations: fixed an issue where the descriptions for the sector effects 2/3 and 12/13 were flipped. Fixes #772 2022-08-28 16:43:16 +02:00
Strife_texturesets.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Strife_things.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Test_params.cfg Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters 2021-08-09 16:41:34 +02:00
UDMF_misc.cfg Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288 2021-03-22 10:41:21 +01:00
Zandronum_common.cfg Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828 2022-11-27 11:02:26 +01:00
Zandronum_linedefs.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Zandronum_misc.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Zandronum_things.cfg Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828 2022-11-27 11:02:26 +01:00
ZDaemon_common.cfg Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts 2017-02-23 13:54:42 +02:00
ZDaemon_things.cfg ZDaemon sprites (PR#282 by Krawa) 2019-09-03 11:57:44 +03:00
ZDoom_common.cfg Game Configurations: added texture skewing options to the GZDoom game configurations 2023-11-04 21:43:09 +01:00
ZDoom_generalized.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_linedefs.cfg Add line special 301: Line_QuickPortal to ZDoom UDMF (#896) 2023-06-09 09:51:05 +02:00
ZDoom_misc.cfg ZDRayInfo fixes - remove unused lm_gridsize and fix name of lm_sampledist (#1047) 2024-05-04 10:06:51 +02:00
ZDoom_sectors.cfg The indoor lightning descriptions were reversed. (#164) (by acook) 2017-11-08 05:37:36 +02:00
ZDoom_things.cfg GZDoom game configuration: removed support for path nodes, because the feature was removed from GZDoom 2024-03-31 18:36:31 +02:00