UltimateZoneBuilder/Build/Configurations/Includes/Doom2_things.cfg
2017-01-15 00:35:40 +02:00

304 lines
4 KiB
INI
Executable file

// Only the new Doom 2 things, use in combination with Doom_things.cfg
monsters
{
color = 12; // Light Red
arrow = 1;
title = "Monsters";
width = 20;
sort = 1;
height = 56;
hangs = 0;
blocking = 1;
error = 2;
65
{
title = "Chaingunner";
sprite = "CPOSA2";
class = "ChaingunGuy";
}
69
{
title = "Hell Knight";
width = 24;
sprite = "BOS2A2C8";
height = 64;
class = "HellKnight";
}
68
{
title = "Arachnotron";
width = 64;
sprite = "BSPIA2A8";
height = 64;
class = "Arachnotron";
}
71
{
title = "Pain Elemental";
width = 31;
sprite = "PAINA2A8";
class = "PainElemental";
}
66
{
title = "Revenant";
sprite = "SKELA2D8";
class = "Revenant";
}
67
{
title = "Mancubus";
width = 48;
sprite = "FATTC2C8";
height = 64;
class = "Fatso";
}
64
{
title = "Archvile";
sprite = "VILEA2D8";
class = "Archvile";
}
84
{
title = "Wolfenstein SS";
sprite = "SSWVA2";
class = "WolfensteinSS";
}
72
{
title = "Commander Keen";
width = 16;
sprite = "KEENA0";
height = 72;
hangs = 1;
class = "CommanderKeen";
}
88
{
title = "Icon of Sin";
width = 16;
sprite = "BBRNA0";
height = 16;
class = "BossBrain";
}
89
{
title = "Monsters Spawner";
sprite = "BOSFB0";
locksprite = true;
height = 32;
class = "BossEye";
}
87
{
title = "Monsters Target";
sprite = "internal:Target";
height = 32;
class = "BossTarget";
}
}
weapons
{
color = 14; // Yellow
arrow = 0;
title = "Weapons";
width = 20;
height = 25;
hangs = 0;
blocking = 0;
sort = 1;
82
{
title = "Super Shotgun";
sprite = "SGN2A0";
class = "SuperShotgun";
}
}
powerups
{
color = 9; // Light Blue
arrow = 0;
title = "Powerups";
width = 20;
height = 20;
hangs = 0;
blocking = 0;
sort = 1;
83
{
title = "Megasphere";
sprite = "MEGAA0";
height = 40;
class = "Megasphere";
}
}
obstacles
{
color = 3; // Cyan
arrow = 0;
title = "Obstacles";
sort = 1;
blocking = 1;
error = 2;
70
{
title = "Burning barrel";
width = 16;
sprite = "FCANA0";
height = 32;
class = "BurningBarrel";
}
}
lights
{
color = 11; // Light Cyan
arrow = 0;
title = "Light sources";
width = 16;
sort = 1;
height = 16;
blocking = 1;
error = 2;
hangs = 0;
85
{
title = "Tall techno floor lamp";
sprite = "TLMPA0";
class = "TechLamp";
}
86
{
title = "Short techno floor lamp";
sprite = "TLP2A0";
class = "TechLamp2";
}
}
decoration
{
color = 4; // Red
arrow = 0;
title = "Decoration";
width = 16;
sort = 1;
height = 16;
hangs = 0;
blocking = 0;
79
{
title = "Pool of blood and guts";
sprite = "POB1A0";
class = "ColonGibs";
}
80
{
title = "Pool of blood";
sprite = "POB2A0";
class = "SmallBloodPool";
}
81
{
title = "Pool of brains";
sprite = "BRS1A0";
class = "BrainStem";
}
73
{
title = "Hanging victim, guts removed";
sprite = "HDB1A0";
height = 88;
hangs = 1;
blocking = 1;
error = 2;
class = "HangNoGuts";
}
74
{
title = "Hanging victim, guts and brain removed";
sprite = "HDB2A0";
height = 88;
hangs = 1;
blocking = 1;
error = 2;
class = "HangBNoBrain";
}
75
{
title = "Hanging torso, looking down";
sprite = "HDB3A0";
height = 64;
hangs = 1;
blocking = 1;
error = 2;
class = "HangTLookingDown";
}
76
{
title = "Hanging torso, open skull";
sprite = "HDB4A0";
height = 64;
hangs = 1;
blocking = 1;
error = 2;
class = "HangTSkull";
}
77
{
title = "Hanging torso, looking up";
sprite = "HDB5A0";
height = 64;
hangs = 1;
blocking = 1;
error = 2;
class = "HangTLookingUp";
}
78
{
title = "Hanging torso, brain removed";
sprite = "HDB6A0";
height = 64;
hangs = 1;
blocking = 1;
error = 2;
class = "HangTNoBrain";
}
}