Fixed a problem where portal render style could not be set for the Eternity Engine game configuration

This commit is contained in:
biwa 2023-11-22 21:28:12 +01:00
parent 6e08cc8e68
commit 0d4778be40
2 changed files with 6 additions and 6 deletions

View file

@ -331,7 +331,7 @@ universalfields
{
type = 2;
default = "none";
managed = false;
managed = true;
}
alphaceiling
@ -344,7 +344,7 @@ universalfields
{
type = 2;
default = "none";
managed = false;
managed = true;
}
alphafloor

View file

@ -1249,7 +1249,7 @@
//
// floorAngleControl
//
this.floorAngleControl.Angle = -2610;
this.floorAngleControl.Angle = -2700;
this.floorAngleControl.AngleOffset = 90;
this.floorAngleControl.DoomAngleClamping = false;
this.floorAngleControl.Location = new System.Drawing.Point(6, 156);
@ -1555,7 +1555,7 @@
//
// ceilAngleControl
//
this.ceilAngleControl.Angle = -2610;
this.ceilAngleControl.Angle = -2700;
this.ceilAngleControl.AngleOffset = 90;
this.ceilAngleControl.DoomAngleClamping = false;
this.ceilAngleControl.Location = new System.Drawing.Point(6, 156);
@ -1809,7 +1809,7 @@
this.floorportalrenderstyle.Name = "floorportalrenderstyle";
this.floorportalrenderstyle.Size = new System.Drawing.Size(103, 21);
this.floorportalrenderstyle.TabIndex = 55;
this.floorportalrenderstyle.Tag = "renderstylefloor";
this.floorportalrenderstyle.Tag = "portal_floor_overlaytype";
//
// groupBox6
//
@ -1899,7 +1899,7 @@
this.ceilportalrenderstyle.Name = "ceilportalrenderstyle";
this.ceilportalrenderstyle.Size = new System.Drawing.Size(103, 21);
this.ceilportalrenderstyle.TabIndex = 55;
this.ceilportalrenderstyle.Tag = "renderstyleceiling";
this.ceilportalrenderstyle.Tag = "portal_ceil_overlaytype";
//
// gbFloorSlope
//