UltimateZoneBuilder/Build/Configurations/Includes/GZDoom_things.cfg
biwa 051d899db2 GZDoom Game Configuration: fixed lightmap UDMF field names
GZDoom Game Configuration: fixed lightmap thing arguments for pulsing, flickering, and randomly flickering lights
2023-10-03 15:11:02 +02:00

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Executable file

gzdoom_lights
{
lightmaplights
{
color = 7;
arrow = 0;
title = "Lightmap Lights";
sort = 1;
width = 0;
height = 0;
hangs = 0;
blocking = 0;
fixedsize = true;
sprite = "internal:light";
9876
{
title = "Lightmap Point Light";
class = "pointlighttraceattenuated";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Radius";
default = 64;
}
}
9877
{
title = "Lightmap Point Light (Pulsing)";
class = "pointlightpulsetraceattenuated";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Start intensity";
default = 64;
}
arg4
{
title = "End intensity";
default = 32;
}
}
9878
{
title = "Lightmap Point Light (Flickering)";
class = "pointlightflickertraceattenuated";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Primary intensity";
default = 64;
}
arg4
{
title = "Secondary intensity";
default = 32;
}
}
9879
{
title = "Lightmap Point Light (Random Flickering)";
class = "pointlightflickerrandomtraceattenuated";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Primary intensity";
default = 64;
}
arg4
{
title = "Secondary intensity";
default = 32;
}
}
9881
{
title = "Lightmap Spotlight";
class = "spotlighttraceattenuated";
arg0
{
title = "Color";
default = 16777215;
str = true;
}
arg1
{
title = "Inner angle";
default = 8;
}
arg2
{
title = "Outer angle";
default = 32;
}
arg3
{
title = "Radius";
default = 64;
}
}
9882
{
title = "Lightmap Spotlight (Pulsing)";
class = "spotlightpulsetraceattenuated";
arg0
{
title = "Color";
default = 16777215;
str = true;
}
arg1
{
title = "Inner angle";
default = 8;
}
arg2
{
title = "Outer angle";
default = 32;
}
arg3
{
title = "Start intensity";
default = 64;
}
arg4
{
title = "End intensity";
default = 32;
}
}
9883
{
title = "Lightmap Spotlight (Flickering)";
class = "spotlightflickertraceattenuated";
arg0
{
title = "Color";
default = 16777215;
str = true;
}
arg1
{
title = "Inner angle";
default = 8;
}
arg2
{
title = "Outer angle";
default = 32;
}
arg3
{
title = "Primary intensity";
default = 64;
}
arg4
{
title = "Secondary intensity";
default = 32;
}
}
9884
{
title = "Lightmap Spotlight (Random Flickering)";
class = "spotlightflickerrandomtraceattenuated";
arg0
{
title = "Color";
default = 16777215;
str = true;
}
arg1
{
title = "Inner angle";
default = 8;
}
arg2
{
title = "Outer angle";
default = 32;
}
arg3
{
title = "Primary intensity";
default = 64;
}
arg4
{
title = "Secondary intensity";
default = 32;
}
}
9890
{
title = "ZDRayInfo";
class = "ZDRaySun"; // Fake class name
adduniversalfields
{
lm_suncolor;
lm_sampledist;
}
}
}
dynlights
{
color = 7;
arrow = 0;
title = "Dynamic Lights";
sort = 1;
width = 0;
height = 0;
hangs = 0;
blocking = 0;
fixedsize = true;
sprite = "internal:light";
9800
{
title = "Light";
class = "PointLight";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Intensity";
default = 64;
}
}
9801
{
title = "Pulse Light";
class = "PointLightPulse";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Start intensity";
default = 64;
}
arg4
{
title = "End intensity";
default = 32;
}
}
9802
{
title = "Flicker Light";
class = "PointLightFlicker";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Primary intensity";
default = 64;
}
arg4
{
title = "Secondary intensity";
default = 32;
}
}
9803
{
title = "Sector Light";
class = "SectorPointLight";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Intensity scale";
default = 4;
}
}
9804
{
title = "Random Light";
class = "PointLightFlickerRandom";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Minimal intensity";
default = 32;
}
arg4
{
title = "Maximal intensity";
default = 64;
}
}
9810
{
title = "Additive Light";
class = "PointLightAdditive";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Intensity";
default = 64;
}
}
9811
{
title = "Additive Pulse Light";
class = "PointLightPulseAdditive";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Start intensity";
default = 32;
}
arg4
{
title = "End intensity";
default = 64;
}
}
9812
{
title = "Additive Flicker Light";
class = "PointLightFlickerAdditive";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Primary intensity";
default = 64;
}
arg4
{
title = "Secondary intensity";
default = 32;
}
}
9813
{
title = "Additive Sector Light";
class = "SectorPointLightAdditive";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Intensity scale";
default = 4;
}
}
9814
{
title = "Additive Random Light";
class = "PointLightFlickerRandomAdditive";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Minimal intensity";
default = 32;
}
arg4
{
title = "Maximal intensity";
default = 64;
}
}
9820
{
title = "Subtractive Light";
class = "PointLightSubtractive";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Radius";
default = 64;
}
}
9821
{
title = "Subtractive Pulse Light";
class = "PointLightPulseSubtractive";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Start intensity";
default = 32;
}
arg4
{
title = "End intensity";
default = 64;
}
}
9822
{
title = "Subtractive Flicker Light";
class = "PointLightFlickerSubtractive";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Primary intensity";
default = 32;
}
arg4
{
title = "Secondary intensity";
default = 64;
}
}
9823
{
title = "Subtractive Sector Light";
class = "SectorPointLightSubtractive";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Intensity scale";
default = 4;
}
}
9824
{
title = "Subtractive Random Light";
class = "PointLightFlickerRandomSubtractive";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Minimal intensity";
default = 32;
}
arg4
{
title = "Maximal intensity";
default = 64;
}
}
9825 = "Vavoom Light (obsolete)";
9830
{
title = "Attenuated Light";
class = "PointLightAttenuated";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Intensity";
default = 64;
}
}
9831
{
title = "Attenuated Pulse Light";
class = "PointLightPulseAttenuated";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Start intensity";
default = 64;
}
arg4
{
title = "End intensity";
default = 32;
}
}
9832
{
title = "Attenuated Flicker Light";
class = "PointLightFlickerAttenuated";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Primary intensity";
default = 64;
}
arg4
{
title = "Secondary intensity";
default = 32;
}
}
9833
{
title = "Attenuated Sector Light";
class = "SectorPointLightAttenuated";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Intensity scale";
default = 4;
}
}
9834
{
title = "Attenuated Random Light";
class = "PointLightFlickerRandomAttenuated";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Minimal intensity";
default = 32;
}
arg4
{
title = "Maximal intensity";
default = 64;
}
}
1502
{
title = "Vavoom Light";
class = "VavoomLightWhite";
arg0
{
title = "Radius";
default = 16;
}
}
1503
{
title = "Vavoom Light Color";
class = "VavoomLightColor";
arg0
{
title = "Radius";
default = 16;
}
arg1
{
title = "Red";
default = 255;
}
arg2
{
title = "Green";
default = 255;
}
arg3
{
title = "Blue";
default = 255;
}
}
}
spotlights
{
color = 7;
arrow = 0;
title = "Dynamic Spot Lights";
sort = 1;
width = 0;
height = 0;
hangs = 0;
blocking = 0;
fixedsize = true;
sprite = "internal:light";
9840
{
title = "Spotlight";
class = "SpotLight";
arg0
{
title = "Color";
default = 16777215;
str = true;
}
arg1
{
title = "Inner angle";
default = 8;
}
arg2
{
title = "Outer angle";
default = 32;
}
arg3
{
title = "Intensity";
default = 64;
}
}
9841
{
title = "Pulse Spotlight";
class = "SpotLightPulse";
fixedrotation = true;
arg0
{
title = "Color";
default = 16777215;
str = true;
}
arg1
{
title = "Inner angle";
default = 8;
}
arg2
{
title = "Outer angle";
default = 32;
}
arg3
{
title = "Start intensity";
default = 64;
}
arg4
{
title = "End intensity";
default = 32;
}
}
9842
{
title = "Flicker Spotlight";
class = "SpotLightFlicker";
fixedrotation = true;
arg0
{
title = "Color";
default = 16777215;
str = true;
}
arg1
{
title = "Inner angle";
default = 8;
}
arg2
{
title = "Outer angle";
default = 32;
}
arg3
{
title = "Primary intensity";
default = 64;
}
arg4
{
title = "Secondary intensity";
default = 32;
}
}
9843
{
title = "Sector Spotlight";
class = "SectorSpotLight";
arg0
{
title = "Color";
default = 16777215;
str = true;
}
arg1
{
title = "Inner angle";
default = 8;
}
arg2
{
title = "Outer angle";
default = 32;
}
arg3
{
title = "Intensity scale";
default = 4;
}
}
9844
{
title = "Random Spotlight";
class = "SpotLightFlickerRandom";
fixedrotation = true;
arg0
{
title = "Color";
default = 16777215;
str = true;
}
arg1
{
title = "Inner angle";
default = 8;
}
arg2
{
title = "Outer angle";
default = 32;
}
arg3
{
title = "Minimal intensity";
default = 32;
}
arg4
{
title = "Maximal intensity";
default = 64;
}
}
9850
{
title = "Additive Spotlight";
class = "SpotLightAdditive";
arg0
{
title = "Color";
default = 16777215;
str = true;
}
arg1
{
title = "Inner angle";
default = 8;
}
arg2
{
title = "Outer angle";
default = 32;
}
arg3
{
title = "Intensity";
default = 64;
}
}
9851
{
title = "Additive Pulse Spotlight";
class = "SpotLightPulseAdditive";
fixedrotation = true;
arg0
{
title = "Color";
default = 16777215;
str = true;
}
arg1
{
title = "Inner angle";
default = 8;
}
arg2
{
title = "Outer angle";
default = 32;
}
arg3
{
title = "Start intensity";
default = 32;
}
arg4
{
title = "End intensity";
default = 64;
}
}
9852
{
title = "Additive Flicker Spotlight";
class = "SpotLightFlickerAdditive";
fixedrotation = true;
arg0
{
title = "Color";
default = 16777215;
str = true;
}
arg1
{
title = "Inner angle";
default = 8;
}
arg2
{
title = "Outer angle";
default = 32;
}
arg3
{
title = "Primary intensity";
default = 64;
}
arg4
{
title = "Secondary intensity";
default = 32;
}
}
9853
{
title = "Additive Sector Spotlight";
class = "SectorSpotLightAdditive";
arg0
{
title = "Color";
default = 16777215;
str = true;
}
arg1
{
title = "Inner angle";
default = 8;
}
arg2
{
title = "Outer angle";
default = 32;
}
arg3
{
title = "Intensity scale";
default = 4;
}
}
9854
{
title = "Additive Random Spotlight";
class = "SpotLightFlickerRandomAdditive";
fixedrotation = true;
arg0
{
title = "Color";
default = 16777215;
str = true;
}
arg1
{
title = "Inner angle";
default = 8;
}
arg2
{
title = "Outer angle";
default = 32;
}
arg3
{
title = "Minimal intensity";
default = 32;
}
arg4
{
title = "Maximal intensity";
default = 64;
}
}
9860
{
title = "Subtractive Spotlight";
class = "SpotLightSubtractive";
arg0
{
title = "Color";
default = 16777215;
str = true;
}
arg1
{
title = "Inner angle";
default = 8;
}
arg2
{
title = "Outer angle";
default = 32;
}
arg3
{
title = "Radius";
default = 64;
}
}
9861
{
title = "Subtractive Pulse Spotlight";
class = "SpotLightPulseSubtractive";
fixedrotation = true;
arg0
{
title = "Color";
default = 16777215;
str = true;
}
arg1
{
title = "Inner angle";
default = 8;
}
arg2
{
title = "Outer angle";
default = 32;
}
arg3
{
title = "Start intensity";
default = 32;
}
arg4
{
title = "End intensity";
default = 64;
}
}
9862
{
title = "Subtractive Flicker Spotlight";
class = "SpotLightFlickerSubtractive";
fixedrotation = true;
arg0
{
title = "Color";
default = 16777215;
str = true;
}
arg1
{
title = "Inner angle";
default = 8;
}
arg2
{
title = "Outer angle";
default = 32;
}
arg3
{
title = "Primary intensity";
default = 32;
}
arg4
{
title = "Secondary intensity";
default = 64;
}
}
9863
{
title = "Subtractive Sector Spotlight";
class = "SectorSpotLightSubtractive";
arg0
{
title = "Color";
default = 16777215;
str = true;
}
arg1
{
title = "Inner angle";
default = 8;
}
arg2
{
title = "Outer angle";
default = 32;
}
arg3
{
title = "Intensity scale";
default = 4;
}
}
9864
{
title = "Subtractive Random Spotlight";
class = "SpotLightFlickerRandomSubtractive";
fixedrotation = true;
arg0
{
title = "Color";
default = 16777215;
str = true;
}
arg1
{
title = "Inner angle";
default = 8;
}
arg2
{
title = "Outer angle";
default = 32;
}
arg3
{
title = "Minimal intensity";
default = 32;
}
arg4
{
title = "Maximal intensity";
default = 64;
}
}
9870
{
title = "Attenuated Spotlight";
class = "SpotLightAttenuated";
arg0
{
title = "Color";
default = 16777215;
str = true;
}
arg1
{
title = "Inner angle";
default = 8;
}
arg2
{
title = "Outer angle";
default = 32;
}
arg3
{
title = "Intensity";
default = 64;
}
}
9871
{
title = "Attenuated Pulse Spotlight";
class = "SpotLightPulseAttenuated";
fixedrotation = true;
arg0
{
title = "Color";
default = 16777215;
str = true;
}
arg1
{
title = "Inner angle";
default = 8;
}
arg2
{
title = "Outer angle";
default = 32;
}
arg3
{
title = "Start intensity";
default = 64;
}
arg4
{
title = "End intensity";
default = 32;
}
}
9872
{
title = "Attenuated Flicker Spotlight";
class = "SpotLightFlickerAttenuated";
fixedrotation = true;
arg0
{
title = "Color";
default = 16777215;
str = true;
}
arg1
{
title = "Inner angle";
default = 8;
}
arg2
{
title = "Outer angle";
default = 32;
}
arg3
{
title = "Primary intensity";
default = 64;
}
arg4
{
title = "Secondary intensity";
default = 32;
}
}
9873
{
title = "Attenuated Sector Spotlight";
class = "SectorSpotLightAttenuated";
arg0
{
title = "Color";
default = 16777215;
str = true;
}
arg1
{
title = "Inner angle";
default = 8;
}
arg2
{
title = "Outer angle";
default = 32;
}
arg3
{
title = "Intensity scale";
default = 4;
}
}
9874
{
title = "Attenuated Random Spotlight";
class = "SpotLightFlickerRandomAttenuated";
fixedrotation = true;
arg0
{
title = "Color";
default = 16777215;
str = true;
}
arg1
{
title = "Inner angle";
default = 8;
}
arg2
{
title = "Outer angle";
default = 32;
}
arg3
{
title = "Minimal intensity";
default = 32;
}
arg4
{
title = "Maximal intensity";
default = 64;
}
}
}
}
gzdoom
{
zdoom
{
5004
{
title = "Map Spot (FraggleScript)";
sprite = "internal:MapSpot";
class = "FS_MapSpot";
}
}
}