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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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051d899db2
GZDoom Game Configuration: fixed lightmap thing arguments for pulsing, flickering, and randomly flickering lights
1513 lines
No EOL
22 KiB
INI
Executable file
1513 lines
No EOL
22 KiB
INI
Executable file
gzdoom_lights
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{
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lightmaplights
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{
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color = 7;
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arrow = 0;
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title = "Lightmap Lights";
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sort = 1;
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width = 0;
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height = 0;
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hangs = 0;
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blocking = 0;
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fixedsize = true;
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sprite = "internal:light";
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9876
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{
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title = "Lightmap Point Light";
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class = "pointlighttraceattenuated";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Radius";
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default = 64;
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}
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}
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9877
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{
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title = "Lightmap Point Light (Pulsing)";
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class = "pointlightpulsetraceattenuated";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Start intensity";
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default = 64;
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}
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arg4
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{
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title = "End intensity";
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default = 32;
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}
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}
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9878
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{
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title = "Lightmap Point Light (Flickering)";
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class = "pointlightflickertraceattenuated";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Primary intensity";
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default = 64;
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}
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arg4
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{
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title = "Secondary intensity";
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default = 32;
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}
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}
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9879
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{
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title = "Lightmap Point Light (Random Flickering)";
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class = "pointlightflickerrandomtraceattenuated";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Primary intensity";
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default = 64;
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}
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arg4
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{
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title = "Secondary intensity";
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default = 32;
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}
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}
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9881
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{
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title = "Lightmap Spotlight";
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class = "spotlighttraceattenuated";
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arg0
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{
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title = "Color";
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default = 16777215;
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str = true;
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}
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arg1
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{
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title = "Inner angle";
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default = 8;
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}
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arg2
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{
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title = "Outer angle";
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default = 32;
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}
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arg3
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{
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title = "Radius";
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default = 64;
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}
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}
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9882
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{
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title = "Lightmap Spotlight (Pulsing)";
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class = "spotlightpulsetraceattenuated";
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arg0
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{
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title = "Color";
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default = 16777215;
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str = true;
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}
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arg1
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{
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title = "Inner angle";
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default = 8;
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}
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arg2
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{
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title = "Outer angle";
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default = 32;
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}
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arg3
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{
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title = "Start intensity";
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default = 64;
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}
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arg4
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{
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title = "End intensity";
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default = 32;
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}
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}
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9883
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{
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title = "Lightmap Spotlight (Flickering)";
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class = "spotlightflickertraceattenuated";
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arg0
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{
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title = "Color";
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default = 16777215;
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str = true;
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}
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arg1
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{
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title = "Inner angle";
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default = 8;
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}
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arg2
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{
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title = "Outer angle";
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default = 32;
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}
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arg3
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{
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title = "Primary intensity";
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default = 64;
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}
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arg4
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{
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title = "Secondary intensity";
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default = 32;
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}
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}
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9884
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{
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title = "Lightmap Spotlight (Random Flickering)";
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class = "spotlightflickerrandomtraceattenuated";
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arg0
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{
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title = "Color";
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default = 16777215;
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str = true;
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}
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arg1
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{
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title = "Inner angle";
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default = 8;
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}
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arg2
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{
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title = "Outer angle";
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default = 32;
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}
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arg3
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{
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title = "Primary intensity";
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default = 64;
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}
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arg4
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{
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title = "Secondary intensity";
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default = 32;
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}
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}
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9890
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{
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title = "ZDRayInfo";
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class = "ZDRaySun"; // Fake class name
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adduniversalfields
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{
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lm_suncolor;
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lm_sampledist;
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}
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}
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}
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dynlights
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{
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color = 7;
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arrow = 0;
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title = "Dynamic Lights";
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sort = 1;
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width = 0;
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height = 0;
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hangs = 0;
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blocking = 0;
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fixedsize = true;
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sprite = "internal:light";
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9800
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{
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title = "Light";
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class = "PointLight";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Intensity";
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default = 64;
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}
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}
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9801
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{
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title = "Pulse Light";
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class = "PointLightPulse";
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fixedrotation = true;
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Start intensity";
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default = 64;
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}
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arg4
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{
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title = "End intensity";
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default = 32;
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}
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}
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9802
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{
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title = "Flicker Light";
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class = "PointLightFlicker";
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fixedrotation = true;
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Primary intensity";
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default = 64;
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}
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arg4
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{
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title = "Secondary intensity";
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default = 32;
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}
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}
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9803
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{
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title = "Sector Light";
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class = "SectorPointLight";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Intensity scale";
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default = 4;
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}
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}
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9804
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{
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title = "Random Light";
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class = "PointLightFlickerRandom";
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fixedrotation = true;
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Minimal intensity";
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default = 32;
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}
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arg4
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{
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title = "Maximal intensity";
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default = 64;
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}
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}
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9810
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{
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title = "Additive Light";
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class = "PointLightAdditive";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Intensity";
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default = 64;
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}
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}
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9811
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{
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title = "Additive Pulse Light";
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class = "PointLightPulseAdditive";
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fixedrotation = true;
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Start intensity";
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default = 32;
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}
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arg4
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{
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title = "End intensity";
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default = 64;
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}
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}
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9812
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{
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title = "Additive Flicker Light";
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class = "PointLightFlickerAdditive";
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fixedrotation = true;
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Primary intensity";
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default = 64;
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}
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arg4
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{
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title = "Secondary intensity";
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default = 32;
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}
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}
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9813
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{
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title = "Additive Sector Light";
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class = "SectorPointLightAdditive";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Intensity scale";
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default = 4;
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}
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}
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9814
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{
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title = "Additive Random Light";
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class = "PointLightFlickerRandomAdditive";
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fixedrotation = true;
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
|
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}
|
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arg3
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{
|
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title = "Minimal intensity";
|
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default = 32;
|
|
}
|
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arg4
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{
|
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title = "Maximal intensity";
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default = 64;
|
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}
|
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}
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9820
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{
|
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title = "Subtractive Light";
|
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class = "PointLightSubtractive";
|
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arg0
|
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{
|
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title = "Red";
|
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default = 255;
|
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}
|
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arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Radius";
|
|
default = 64;
|
|
}
|
|
}
|
|
9821
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{
|
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title = "Subtractive Pulse Light";
|
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class = "PointLightPulseSubtractive";
|
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fixedrotation = true;
|
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arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Start intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "End intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9822
|
|
{
|
|
title = "Subtractive Flicker Light";
|
|
class = "PointLightFlickerSubtractive";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Primary intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Secondary intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9823
|
|
{
|
|
title = "Subtractive Sector Light";
|
|
class = "SectorPointLightSubtractive";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity scale";
|
|
default = 4;
|
|
}
|
|
}
|
|
9824
|
|
{
|
|
title = "Subtractive Random Light";
|
|
class = "PointLightFlickerRandomSubtractive";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Minimal intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Maximal intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9825 = "Vavoom Light (obsolete)";
|
|
9830
|
|
{
|
|
title = "Attenuated Light";
|
|
class = "PointLightAttenuated";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9831
|
|
{
|
|
title = "Attenuated Pulse Light";
|
|
class = "PointLightPulseAttenuated";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Start intensity";
|
|
default = 64;
|
|
}
|
|
arg4
|
|
{
|
|
title = "End intensity";
|
|
default = 32;
|
|
}
|
|
}
|
|
9832
|
|
{
|
|
title = "Attenuated Flicker Light";
|
|
class = "PointLightFlickerAttenuated";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Primary intensity";
|
|
default = 64;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Secondary intensity";
|
|
default = 32;
|
|
}
|
|
}
|
|
9833
|
|
{
|
|
title = "Attenuated Sector Light";
|
|
class = "SectorPointLightAttenuated";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity scale";
|
|
default = 4;
|
|
}
|
|
}
|
|
9834
|
|
{
|
|
title = "Attenuated Random Light";
|
|
class = "PointLightFlickerRandomAttenuated";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Minimal intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Maximal intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
|
|
1502
|
|
{
|
|
title = "Vavoom Light";
|
|
class = "VavoomLightWhite";
|
|
arg0
|
|
{
|
|
title = "Radius";
|
|
default = 16;
|
|
}
|
|
}
|
|
1503
|
|
{
|
|
title = "Vavoom Light Color";
|
|
class = "VavoomLightColor";
|
|
arg0
|
|
{
|
|
title = "Radius";
|
|
default = 16;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
}
|
|
}
|
|
|
|
spotlights
|
|
{
|
|
color = 7;
|
|
arrow = 0;
|
|
title = "Dynamic Spot Lights";
|
|
sort = 1;
|
|
width = 0;
|
|
height = 0;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
fixedsize = true;
|
|
sprite = "internal:light";
|
|
|
|
9840
|
|
{
|
|
title = "Spotlight";
|
|
class = "SpotLight";
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9841
|
|
{
|
|
title = "Pulse Spotlight";
|
|
class = "SpotLightPulse";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Start intensity";
|
|
default = 64;
|
|
}
|
|
arg4
|
|
{
|
|
title = "End intensity";
|
|
default = 32;
|
|
}
|
|
}
|
|
9842
|
|
{
|
|
title = "Flicker Spotlight";
|
|
class = "SpotLightFlicker";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Primary intensity";
|
|
default = 64;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Secondary intensity";
|
|
default = 32;
|
|
}
|
|
}
|
|
9843
|
|
{
|
|
title = "Sector Spotlight";
|
|
class = "SectorSpotLight";
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity scale";
|
|
default = 4;
|
|
}
|
|
}
|
|
9844
|
|
{
|
|
title = "Random Spotlight";
|
|
class = "SpotLightFlickerRandom";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Minimal intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Maximal intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9850
|
|
{
|
|
title = "Additive Spotlight";
|
|
class = "SpotLightAdditive";
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9851
|
|
{
|
|
title = "Additive Pulse Spotlight";
|
|
class = "SpotLightPulseAdditive";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Start intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "End intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9852
|
|
{
|
|
title = "Additive Flicker Spotlight";
|
|
class = "SpotLightFlickerAdditive";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Primary intensity";
|
|
default = 64;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Secondary intensity";
|
|
default = 32;
|
|
}
|
|
}
|
|
9853
|
|
{
|
|
title = "Additive Sector Spotlight";
|
|
class = "SectorSpotLightAdditive";
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity scale";
|
|
default = 4;
|
|
}
|
|
}
|
|
9854
|
|
{
|
|
title = "Additive Random Spotlight";
|
|
class = "SpotLightFlickerRandomAdditive";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Minimal intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Maximal intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9860
|
|
{
|
|
title = "Subtractive Spotlight";
|
|
class = "SpotLightSubtractive";
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Radius";
|
|
default = 64;
|
|
}
|
|
}
|
|
9861
|
|
{
|
|
title = "Subtractive Pulse Spotlight";
|
|
class = "SpotLightPulseSubtractive";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Start intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "End intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9862
|
|
{
|
|
title = "Subtractive Flicker Spotlight";
|
|
class = "SpotLightFlickerSubtractive";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Primary intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Secondary intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9863
|
|
{
|
|
title = "Subtractive Sector Spotlight";
|
|
class = "SectorSpotLightSubtractive";
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity scale";
|
|
default = 4;
|
|
}
|
|
}
|
|
9864
|
|
{
|
|
title = "Subtractive Random Spotlight";
|
|
class = "SpotLightFlickerRandomSubtractive";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Minimal intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Maximal intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9870
|
|
{
|
|
title = "Attenuated Spotlight";
|
|
class = "SpotLightAttenuated";
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9871
|
|
{
|
|
title = "Attenuated Pulse Spotlight";
|
|
class = "SpotLightPulseAttenuated";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Start intensity";
|
|
default = 64;
|
|
}
|
|
arg4
|
|
{
|
|
title = "End intensity";
|
|
default = 32;
|
|
}
|
|
}
|
|
9872
|
|
{
|
|
title = "Attenuated Flicker Spotlight";
|
|
class = "SpotLightFlickerAttenuated";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Primary intensity";
|
|
default = 64;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Secondary intensity";
|
|
default = 32;
|
|
}
|
|
}
|
|
9873
|
|
{
|
|
title = "Attenuated Sector Spotlight";
|
|
class = "SectorSpotLightAttenuated";
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity scale";
|
|
default = 4;
|
|
}
|
|
}
|
|
9874
|
|
{
|
|
title = "Attenuated Random Spotlight";
|
|
class = "SpotLightFlickerRandomAttenuated";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Minimal intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Maximal intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
gzdoom
|
|
{
|
|
zdoom
|
|
{
|
|
5004
|
|
{
|
|
title = "Map Spot (FraggleScript)";
|
|
sprite = "internal:MapSpot";
|
|
class = "FS_MapSpot";
|
|
}
|
|
}
|
|
} |