ZZYZX
dee1e0f417
Internal: removed now unneeded CopyAllLumpsExceptMap
2017-02-14 11:57:46 +02:00
ZZYZX
b996d8a380
Internal: not copying all lumps manually anymore on 'Save As'. The WAD is copied with File.Copy anyway.
2017-02-14 11:56:38 +02:00
ZZYZX
123145085f
Fixed: Find&Replace in Script Editor would go into an infinite loop if replacement contains the searched text
2017-02-13 03:02:14 +02:00
ZZYZX
6bb79c1c8b
Fixed: Internal: StairSectorBuilder wasn't marked as dependent on Builder project
2017-02-13 00:23:26 +02:00
ZZYZX
946e805138
Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
2017-02-12 20:58:19 +02:00
ZZYZX
bffb499ffb
Fixed: removed useless rounding to 1px in Draw Curve, Draw Ellipse, Draw Rectangle, Draw Grid tools; this performed incorrectly with grid sizes less than 1px
2017-02-12 18:35:11 +02:00
ZZYZX
251c89f3e9
Supposedly fixed handling of multidimensional arrays in ZScript, as well as specifying array dimensions in the type
2017-02-11 17:47:07 +02:00
ZZYZX
02d5ce4c3b
Internal: Oops: missing files
2017-02-10 12:32:35 +02:00
ZZYZX
db9bb4f4fd
Info panel might work a bit faster now
2017-02-09 19:14:05 +02:00
ZZYZX
e3ebe7dcdf
Fixed: additive-translucent geometry should not be lit
2017-02-09 16:49:58 +02:00
ZZYZX
d47dd9a533
Fixed: slightly incorrect texture name offsets in classic view in the texture browser
2017-02-09 15:45:50 +02:00
ZZYZX
cafd1a6f4e
Fixed: lights were not applied to translucent textures
2017-02-09 15:08:31 +02:00
ZZYZX
3d69ec12d4
Fixed: lights behind the camera shouldn't count towards the max lights counter
2017-02-09 14:28:54 +02:00
ZZYZX
2b69b38e18
Added dynamic light count = 256 for high end users. Fixed: incorrect attenuated<->subtractive light ordering caused invisible subtractive lights.
2017-02-09 13:28:55 +02:00
ZZYZX
e62bbba9ff
Internal: ZScript: now using StringBuilder in the internal tokenizer loops, might speed it up a bit
2017-02-09 04:07:27 +02:00
ZZYZX
1fb1167e5d
Fixed: Internal: resumed resource would lose readonly attribute
2017-02-09 02:39:32 +02:00
ZZYZX
7f2f51d48d
Added: primitive support for ZScript in the script editor (all classes in the current file are listed)
2017-02-09 02:26:25 +02:00
ZZYZX
1382d144fe
Added: basic support for automatic user variables from ZScript classes, currently only for int variables (as supported by GZDoom).
2017-02-08 23:55:38 +02:00
ZZYZX
0d43a7be12
Fixed: 'Texture sizes below names' was handled incorrectly with 'Show texture sizes' disabled
2017-02-08 19:21:17 +02:00
ZZYZX
ed6e598519
Fixed: item selection gradient in classic views was severely off.
2017-02-08 18:58:13 +02:00
ZZYZX
46cc1df034
Merge anotak's optimizations - stage 4: Texture Browser
2017-02-08 18:36:40 +02:00
ZZYZX
4faed76b92
Merge anotak's optimizations - stage 3
2017-02-08 14:20:03 +02:00
ZZYZX
0fe77cf80b
Merge anotak's optimizations - stage 2
2017-02-08 14:18:32 +02:00
ZZYZX
09b8c27dab
Merge anotak's optimizations - stage 1
2017-02-08 14:18:01 +02:00
ZZYZX
34d1af9446
Reverted anotak's PR: it causes 'Cancel' button in Edit windows to automatically do undo or something similar, breaking maps completely
2017-02-07 20:02:31 +02:00
anotak
b5f7db1d50
Speedup on opening properties windows
2017-02-06 22:53:00 -06:00
anotak
52b47cd019
Revert "Revert "actionmanager change""
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This reverts commit 4d9d1eda0f
.
2017-02-06 00:10:10 -06:00
anotak
4d9d1eda0f
Revert "actionmanager change"
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This reverts commit a3ff16cacb
.
2017-02-05 23:40:01 -06:00
anotak
a3ff16cacb
actionmanager change
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actionmanager change
2017-02-05 20:47:54 -06:00
ZZYZX
6971f6dfaf
Internal: ~ConfigurationInfo destructor might be called before full construction took place
2017-02-04 22:03:32 +02:00
ZZYZX
5a5c6d0467
Internal: ZScriptTokenizer shouldn't reinitialize static stuff on every construction
2017-02-04 17:25:48 +02:00
ZZYZX
e6ca49581a
Fixed: links should now open in the default browser and not what GZDB thinks to be the default browser.
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Fixed: ZScript parser should no more crash on severely invalid code.
2017-02-03 09:15:54 +02:00
ZZYZX
7e502a1fa2
Fixed: color_absolute is not actually in GZDoom
2017-02-02 07:34:29 +02:00
ZZYZX
cb8473fa09
Added: 3D floor should be affected by control sector's color_floor and color_ceiling.
2017-02-01 20:16:42 +02:00
ZZYZX
76b2b1be10
Added: an option to display image sizes below names, not over texture previews
2017-02-01 19:10:22 +02:00
ZZYZX
71440fb21e
Implemented more reliable dynlight-surface angle clip threshold
2017-02-01 17:29:08 +02:00
ZZYZX
fc7b9ec9a8
Removed dynlight-surface angle clip threshold - it didn't work properly anyway
2017-02-01 16:53:19 +02:00
ZZYZX
469942d263
Fixed: glow should apply before Doom64 coloring
2017-02-01 09:57:00 +02:00
ZZYZX
b80ead1202
Added custom fields for Doom64 lighting in the ZDoom configuration
2017-02-01 08:29:14 +02:00
ZZYZX
24c8b0497c
fixed: First and last texture entires could never be selected using up/down controls
2017-01-30 06:20:48 +02:00
ZZYZX
f4947a20be
Added: more magic to the autoalign/select neighbours logic; These functions should not anymore wrap around to the opposite side of two-sided linedefs, allowing you to select back and front sides separately using shift+click, and reducing infinite broken autoalign loops.
2017-01-26 15:33:07 +02:00
ZZYZX
dd48b5edfd
Fixed: internal images were a bit broken by the previous commit
2017-01-26 12:01:11 +02:00
ZZYZX
7de5d10c0f
Fixed: long texture names are no longer activated for Doom flat images (GZDoom doesn't support these)
2017-01-26 09:09:22 +02:00
ZZYZX
5ebdbd12d5
Fixed: 65:Plat_UpByValue had incorrect argument description
2017-01-25 17:31:03 +02:00
ZZYZX
ee936152cc
ZScript: added #region support
2017-01-21 05:05:56 +02:00
ZZYZX
4c636a6d9a
ZScript: added support for //$GZDB_SKIP special comment in the root scope.
2017-01-21 04:16:42 +02:00
ZZYZX
8c9514fba5
Fixed: broken previous gitbuild
2017-01-21 03:44:42 +02:00
ZZYZX
a5a942c798
Fixed: lump saving in script editor after editing archive with SLADE.\n Fixed: checking for concurrent modification in script editor while trying to save the lump.
2017-01-21 03:14:21 +02:00
ZZYZX
a705e47fb9
Fixed GLDEFS attenuate 1 and subtractive 1 logic
2017-01-20 00:59:04 +02:00
ZZYZX
49f55120ad
Added: GLDEFS support for 'attenuate 1' keyword
2017-01-20 00:27:36 +02:00
ZZYZX
30a5edfdfe
Added: attenuated dynamic light support
2017-01-20 00:17:43 +02:00
ZZYZX
819ef6490e
Fixed: wild exception while replacing ZScript actor from DECORATE
2017-01-19 09:16:55 +02:00
ZZYZX
55b24eef39
Fixed: ZScript: scale property should be expanded into xscale and yscale; Fixed: if actor's Spawn state starts with TNT1, first non-TNT1 frame will be used
2017-01-18 08:35:26 +02:00
ZZYZX
87fdd67fd6
ZScript: himBHcomment arguments should be stripped of whitespace
2017-01-17 20:34:19 +02:00
ZZYZX
a1dc4bb157
Internal: Remembered various ZScript operators for the future; Script Editor: fixed script type icons
2017-01-17 20:19:45 +02:00
ZZYZX
7a70ac8c17
Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
2017-01-17 11:40:58 +02:00
ZZYZX
b783ea1c0f
ZScript: enabled custom GZDB actor properties in Default block (//$ comments, same as DECORATE)
2017-01-17 11:21:01 +02:00
ZZYZX
a85a7a40f0
Renamed default category Decorate to User-defined
2017-01-17 10:39:30 +02:00
ZZYZX
c1387a8e7e
Internal: refactored ZScriptTokenizer.ExpectToken for less redundancy
2017-01-17 10:19:48 +02:00
ZZYZX
dc72c533ca
ZScript: fixed odd cases of inheritance (class SpecialShotgun : Shotgun replaces Shotgun) causing stack overflow
2017-01-17 07:29:01 +02:00
ZZYZX
05a160b533
ZScript: moved actor inheritance code to separate step; ZScript: ported game configuration inheritance code from DECORATE
2017-01-17 07:13:28 +02:00
ZZYZX
8fa63cae3d
Fixed: DECORATE and ZScript parsers would ignore TNT1 when used in states
2017-01-17 06:58:52 +02:00
ZZYZX
0787f96042
GLDEFS, MODELDEF: Included ZScript actors in missing class check
2017-01-17 06:53:20 +02:00
ZZYZX
3bdfadc1d7
ZScript: implemented 'transient' and 'property' keywords
2017-01-17 06:41:33 +02:00
ZZYZX
76213ae1d6
Internal: tried to fix case sensitivity issues in X11R6RGB colors
2017-01-17 04:56:44 +02:00
ZZYZX
17fb9157df
Fixed: MAPINFO parser wouldn't take quoted OutsideFogDensity
2017-01-17 04:51:12 +02:00
ZZYZX
76ce87eace
Fixed null reference access while searching for superclass state; Fixed incorrect parsing of random() in frame duration; Fixed incorrect parsing of quoted sprite names
2017-01-16 14:10:11 +02:00
ZZYZX
37a3eab150
Enabled prototype ZScript support
2017-01-16 13:18:46 +02:00
ZZYZX
8afd01f6bd
Internal: Disconnected ZDoom actor state data from DECORATE parsing code
2017-01-16 10:20:47 +02:00
ZZYZX
a0674f13fc
Internal: finished enumeration of ZSCript actor properties and flags
2017-01-16 08:10:32 +02:00
ZZYZX
ad5b542cd0
Internal: finished enumeration of ZScript actor fields and methods
2017-01-16 07:20:49 +02:00
ZZYZX
b42de7db6c
Internal: Moved ZScript class initialization logic to after querying all lumps
2017-01-16 03:49:58 +02:00
ZZYZX
db08802780
Enabled DECORATE classes to inherit ZScript ones
2017-01-16 02:08:35 +02:00
ZZYZX
6147ed2385
Internal: disconnected actor parsing from generic ZDoom actor structure
2017-01-16 01:35:27 +02:00
ZZYZX
fbf1aefef2
Internal: Fixed class extension, error reporting on invalid top-level keyword
2017-01-16 00:21:47 +02:00
ZZYZX
856cb9f860
Internal: Added ZScriptParser.cs, ZScriptTokenizer.cs
2017-01-16 00:03:44 +02:00
ZZYZX
38ffc861cb
Internal: started implementing ZScript parser. Nothing works for now, aside from the actual parsing code.
2017-01-16 00:00:45 +02:00
ZZYZX
96ffb78678
Finished upgrading to VS2015
2017-01-15 18:12:49 +02:00
ZZYZX
e0fb41d37f
Changed ZDoom/GitHub links so that people can report issues to the correct page
2017-01-15 06:30:53 +02:00
ZZYZX
5e11072970
Added IOException handling to image loading from disk (fixes GZDB Git issue #8 )
2017-01-15 05:12:19 +02:00
ZZYZX
8277d7b63c
fixed: Classic Texture Select: selected item in white background is supposed to be blue;
...
fixed: Texture Select: visible items were not clipped correctly;
fixed: 128x128 texture previews were too large for small window size in Texture Set editor
2017-01-15 03:40:11 +02:00
ZZYZX
fa7c536a27
Product name somehow reset AGAIN. Fixed.
2017-01-15 01:41:35 +02:00
ZZYZX
741897af76
Actually changed the product name
2017-01-15 01:40:19 +02:00
ZZYZX
668cb13794
Updated GIT build batch
2017-01-15 01:22:39 +02:00
ZZYZX
5821152368
Always show the revision number in window title, also renamed to GZDB-Bugfix
2017-01-15 01:14:15 +02:00
ZZYZX
ebd7fb1a57
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
ZZYZX
36a5aa6cef
Even with used textures on top disabled, textures should be separate from directories
2017-01-09 14:32:00 +02:00
ZZYZX
88ff83b74d
Use the word 'flats' if currently browsing flats
2017-01-09 07:21:26 +02:00
ZZYZX
e43e3e12c1
Removed global 'available textures' header from classic view
2017-01-09 07:11:01 +02:00
ZZYZX
36381c51bb
Should not have used textures category if not having them on top
2017-01-09 07:01:01 +02:00
ZZYZX
819d27885b
Initial classic view mode in texture browser
2017-01-09 06:47:58 +02:00
m-x-d
2b24ce3c25
Updated, Textures Browser: texture name length is now taken into account when calculating the width of texture items.
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Internal: moved thing helper shapes creation logic from ThingsMode to LinksCollector.
2017-01-09 01:04:55 +03:00
m-x-d
a41058bef9
Fixed, Script Editor: bottom panel was not automatically expanded after adding a script error.
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Fixed, Script Editor: in some cases extra indentation was added to the duplicated line when using "Duplicate Line" command.
Added, Script Editor: some editor comments were missing from ZDoom_DECORATE.cfg.
Fixed, Game Configurations: fixed a crash when overriding an existing linedef action definition by a one from a different category (this fixes Issue #1 ).
2017-01-07 23:53:13 +03:00
MaxED
1c684f7213
Added, Things mode, Visual mode: added the ability to specify minimum/maximum argument range hint shapes using special DECORATE comments and Game Configuration properties (loosely based on range finder patch by Xabis).
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Updated documentation ("Game Configuration - Action Argument Settings" and "DECORATE keys" pages).
2017-01-06 15:59:41 +03:00
MaxED
cd854779e8
Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled.
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Internal: restored GridSetup DB2 compatibility.
Updated ZDoom_ACS.cfg (SetFogDensity, SetSectorGlow).
2017-01-06 13:01:59 +03:00
MaxED
a7d2417844
Visual mode, UDMF: added rendering support for fogdensity and floor/ceiling glow properties.
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Internal, build tools: use origin/master to get commits count and current hash instead of local master.
2017-01-04 16:28:36 +03:00
MaxED
7052dbec5d
Fixed, Sector Edit window, UDMF: fixed some incorrect tooltips.
2016-12-30 13:44:21 +03:00
MaxED
a9c19754ce
Added, Sector Edit window, UDMF: added UI support for "floor_reflect", "ceiling_reflect", "floorglowcolor", "floorglowheight", "ceilingglowcolor", "ceilingglowheight" and "fogdensity" UDMF properties.
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Updated ZDoom ACC.
2016-12-29 18:15:35 +03:00
MaxED
be1e799688
Internal: Git commit hash is how shown in the About window.
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Internal: Git commit hashes are now shown in the Update window changelog.
Internal: Exception window now links to GitHub Issue Tracker instead of zdoom.org GZDB thread.
2016-12-28 15:24:58 +03:00
MaxED
659250e805
Internal: removed some old unused resource/test/documentation files. This reduces repository size by approx. 20Mb.
2016-12-28 14:29:31 +03:00