UltimateZoneBuilder/Source/Core
2016-12-30 13:44:21 +03:00
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Actions Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel. 2016-06-13 23:37:55 +00:00
Compilers Added, Script Editor: unreferenced ACS files are now shown in the Resources list. 2016-11-24 21:09:24 +00:00
Config Changed, Textures Browser: frames/names of used textures are now drawn using a different color. 2016-12-23 12:39:09 +00:00
Controls Fixed, Sector Edit window, UDMF: fixed some incorrect tooltips. 2016-12-30 13:44:21 +03:00
Data Fixed, Script Editor: fixed incorrect function calltip position when the cursor was positioned in a wrapped part of a wrapped line. 2016-12-25 21:00:41 +00:00
Editing Added: minimum grid size is now 0.125 instead of 1. 2016-12-27 16:59:20 +03:00
General Internal: Git commit hash is how shown in the About window. 2016-12-28 15:24:58 +03:00
Geometry Added, Sector Edit window, UDMF: added UI support for "floor_reflect", "ceiling_reflect", "floorglowcolor", "floorglowheight", "ceilingglowcolor", "ceilingglowheight" and "fogdensity" UDMF properties. 2016-12-29 18:15:35 +03:00
GZBuilder Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic. 2016-11-09 10:07:21 +00:00
IO Updated, Script Editor: redesigned "Find and Replace" window. It can now search/replace in all opened tabs and all detected text resources. 2016-12-02 13:45:03 +00:00
Map Added: minimum grid size is now 0.125 instead of 1. 2016-12-27 16:59:20 +03:00
Plugins Fixed a bunch of typos. 2016-05-04 14:02:13 +00:00
Properties Internal: Git commit hash is how shown in the About window. 2016-12-28 15:24:58 +03:00
Rendering Added: minimum grid size is now 0.125 instead of 1. 2016-12-27 16:59:20 +03:00
Resources Added, Sector Edit window, UDMF: added UI support for "floor_reflect", "ceiling_reflect", "floorglowcolor", "floorglowheight", "ceilingglowcolor", "ceilingglowheight" and "fogdensity" UDMF properties. 2016-12-29 18:15:35 +03:00
Types Changed, Game configurations: "default" property is no longer mandatory for universal field definitions. 2016-11-14 10:22:24 +00:00
VisualModes Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor. 2016-11-26 00:02:56 +00:00
Windows Fixed, Sector Edit window, UDMF: fixed some incorrect tooltips. 2016-12-30 13:44:21 +03:00
ZDoom Applied skybox cubemap creation performance increase patch by Xabis. 2016-12-08 13:11:11 +00:00
app.manifest Changed, Sector drawing: sector height is set to 0 when the nearest sector's height is < 0 (previously default sector height was used when the nearest sector's height was <= 0). 2016-11-10 00:35:29 +00:00
Builder.csproj Internal: Git commit hash is how shown in the About window. 2016-12-28 15:24:58 +03:00