mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-01-18 14:31:50 +00:00
Fixed: lump saving in script editor after editing archive with SLADE.\n Fixed: checking for concurrent modification in script editor while trying to save the lump.
This commit is contained in:
parent
a705e47fb9
commit
a5a942c798
8 changed files with 164 additions and 110 deletions
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@ -98,33 +98,43 @@ namespace CodeImp.DoomBuilder.Controls
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// Find lump, check it's hash
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bool dosave = true;
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DataReader reader = source.Resource;
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if(reader.FileExists(source.Filename, source.LumpIndex))
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{
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using(MemoryStream ms = reader.LoadFile(source.Filename, source.LumpIndex))
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{
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if(MD5Hash.Get(ms) != hash
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&& MessageBox.Show("Target lump was modified by another application. Do you still want to replace it?", "Warning", MessageBoxButtons.OKCancel)
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== DialogResult.Cancel)
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{
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dosave = false;
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}
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}
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}
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// reload the reader
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bool wasReadOnly = reader.IsReadOnly;
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reader.Reload(false);
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try
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{
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if (reader.FileExists(source.Filename, source.LumpIndex))
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{
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using (MemoryStream ms = reader.LoadFile(source.Filename, source.LumpIndex))
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{
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if (MD5Hash.Get(ms) != hash
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&& MessageBox.Show("Target lump was modified by another application. Do you still want to replace it?", "Warning", MessageBoxButtons.OKCancel)
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== DialogResult.Cancel)
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{
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dosave = false;
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}
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}
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}
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if(dosave)
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{
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// Store the lump data
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using(MemoryStream stream = new MemoryStream(editor.GetText()))
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{
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if(reader.SaveFile(stream, source.Filename, source.LumpIndex))
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{
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// Update what must be updated
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hash = MD5Hash.Get(stream);
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editor.SetSavePoint();
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UpdateTitle();
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}
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}
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}
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if (dosave)
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{
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// Store the lump data
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using (MemoryStream stream = new MemoryStream(editor.GetText()))
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{
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if (reader.SaveFile(stream, source.Filename, source.LumpIndex))
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{
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// Update what must be updated
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hash = MD5Hash.Get(stream);
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editor.SetSavePoint();
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UpdateTitle();
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}
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}
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}
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}
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finally
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{
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reader.Reload(wasReadOnly);
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}
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return dosave;
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}
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@ -141,15 +141,27 @@ namespace CodeImp.DoomBuilder.Data
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// This suspends use of this resource
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public virtual void Suspend()
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{
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// [ZZ] validate
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if (issuspended) throw new Exception("Tried to suspend already suspended resource!");
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issuspended = true;
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isreadonly = true;
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}
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// This resumes use of this resource
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public virtual void Resume()
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{
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issuspended = false;
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// [ZZ] validate
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if (!issuspended) throw new Exception("Tried to resume already resumed resource!");
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issuspended = false;
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isreadonly = false;
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}
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// This reloads the resource (possibly as readonly).
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public virtual void Reload(bool newreadonly)
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{
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}
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#endregion
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#region ================== Palette
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@ -35,10 +35,10 @@ namespace CodeImp.DoomBuilder.Data
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{
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#region ================== Variables
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private readonly DirectoryFilesList files;
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private /*readonly*/ DirectoryFilesList files;
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private IArchive archive; //mxd
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private readonly ArchiveType archivetype; //mxd
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private readonly Dictionary<string, byte[]> sevenzipentries; //mxd
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private /*readonly*/ ArchiveType archivetype; //mxd
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private /*readonly*/ Dictionary<string, byte[]> sevenzipentries; //mxd
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private bool bathmode = true; //mxd
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#endregion
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@ -54,58 +54,63 @@ namespace CodeImp.DoomBuilder.Data
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// Constructor
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public PK3Reader(DataLocation dl, bool asreadonly) : base(dl, asreadonly)
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{
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General.WriteLogLine("Opening " + Path.GetExtension(location.location).ToUpper().Replace(".", "") + " resource \"" + location.location + "\"");
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if(!File.Exists(location.location))
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throw new FileNotFoundException("Could not find the file \"" + location.location + "\"", location.location);
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// Make list of all files
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List<DirectoryFileEntry> fileentries = new List<DirectoryFileEntry>();
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// Create archive
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archive = ArchiveFactory.Open(location.location, Options.KeepStreamsOpen);
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archivetype = archive.Type;
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// Random access of 7z archives works TERRIBLY slow in SharpCompress
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if(archivetype == ArchiveType.SevenZip)
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{
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isreadonly = true; // Unsaveable...
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sevenzipentries = new Dictionary<string, byte[]>(StringComparer.Ordinal);
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IReader reader = archive.ExtractAllEntries();
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while(reader.MoveToNextEntry())
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{
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if(reader.Entry.IsDirectory || !CheckInvalidPathChars(reader.Entry.Key)) continue;
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MemoryStream s = new MemoryStream();
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reader.WriteEntryTo(s);
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sevenzipentries.Add(reader.Entry.Key.ToLowerInvariant(), s.ToArray());
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fileentries.Add(new DirectoryFileEntry(reader.Entry.Key));
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}
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}
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else
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{
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foreach(IArchiveEntry entry in archive.Entries)
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{
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if(!entry.IsDirectory && CheckInvalidPathChars(entry.Key))
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fileentries.Add(new DirectoryFileEntry(entry.Key));
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}
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}
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// Get rid of archive
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archive.Dispose();
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archive = null;
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// Make files list
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files = new DirectoryFilesList(dl.GetDisplayName(), fileentries);
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// Initialize without path (because we use paths relative to the PK3 file)
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Initialize();
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// We have no destructor
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GC.SuppressFinalize(this);
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LoadFrom(dl, asreadonly);
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}
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private void LoadFrom(DataLocation dl, bool asreadonly)
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{
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General.WriteLogLine("Opening " + Path.GetExtension(location.location).ToUpper().Replace(".", "") + " resource \"" + location.location + "\"");
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if (!File.Exists(location.location))
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throw new FileNotFoundException("Could not find the file \"" + location.location + "\"", location.location);
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// Make list of all files
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List<DirectoryFileEntry> fileentries = new List<DirectoryFileEntry>();
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// Create archive
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archive = ArchiveFactory.Open(location.location, Options.KeepStreamsOpen);
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archivetype = archive.Type;
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// Random access of 7z archives works TERRIBLY slow in SharpCompress
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if (archivetype == ArchiveType.SevenZip)
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{
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isreadonly = true; // Unsaveable...
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sevenzipentries = new Dictionary<string, byte[]>(StringComparer.Ordinal);
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IReader reader = archive.ExtractAllEntries();
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while (reader.MoveToNextEntry())
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{
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if (reader.Entry.IsDirectory || !CheckInvalidPathChars(reader.Entry.Key)) continue;
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MemoryStream s = new MemoryStream();
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reader.WriteEntryTo(s);
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sevenzipentries.Add(reader.Entry.Key.ToLowerInvariant(), s.ToArray());
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fileentries.Add(new DirectoryFileEntry(reader.Entry.Key));
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}
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}
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else
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{
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foreach (IArchiveEntry entry in archive.Entries)
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{
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if (!entry.IsDirectory && CheckInvalidPathChars(entry.Key))
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fileentries.Add(new DirectoryFileEntry(entry.Key));
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}
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}
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// Get rid of archive
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archive.Dispose();
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archive = null;
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// Make files list
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files = new DirectoryFilesList(dl.GetDisplayName(), fileentries);
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// Initialize without path (because we use paths relative to the PK3 file)
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Initialize();
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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public override void Dispose()
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{
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@ -149,12 +154,25 @@ namespace CodeImp.DoomBuilder.Data
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}
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}
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#endregion
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#endregion
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#region ================== Textures
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#region ================== Management
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// This finds and returns a patch stream
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public override Stream GetPatchData(string pname, bool longname, ref string patchlocation)
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// [ZZ]
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// This reloads the resource
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public override void Reload(bool newreadonly)
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{
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if (archive != null)
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archive.Dispose();
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LoadFrom(location, newreadonly);
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}
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#endregion
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#region ================== Textures
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// This finds and returns a patch stream
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public override Stream GetPatchData(string pname, bool longname, ref string patchlocation)
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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@ -72,8 +72,10 @@ namespace CodeImp.DoomBuilder.Data
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// Call this to initialize this class
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protected virtual void Initialize()
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{
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// Load all WAD files in the root as WAD resources
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string[] wadfiles = GetWadFiles();
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// [ZZ] we can have wad files already. dispose if any.
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if (wads != null) foreach (WADReader wr in wads) wr.Dispose();
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// Load all WAD files in the root as WAD resources
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string[] wadfiles = GetWadFiles();
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wads = new List<WADReader>(wadfiles.Length);
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foreach(string w in wadfiles)
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{
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@ -114,13 +116,13 @@ namespace CodeImp.DoomBuilder.Data
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foreach(WADReader wr in wads) wr.Resume();
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base.Resume();
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}
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#endregion
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#region ================== Palette
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// This loads the PLAYPAL palette
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public override Playpal LoadPalette()
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#endregion
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#region ================== Palette
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// This loads the PLAYPAL palette
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public override Playpal LoadPalette()
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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@ -211,19 +211,28 @@ namespace CodeImp.DoomBuilder.Data
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public override void Suspend()
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{
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file.Dispose();
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file = null;
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base.Suspend();
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}
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// This resumes use of this resource
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public override void Resume()
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{
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file = new WAD(location.location, true);
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is_iwad = file.IsIWAD;
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Reload(true);
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base.Resume();
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}
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// This fills a ranges list
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private void FindRanges(List<LumpRange> ranges, IDictionary rangeinfos, string rangename, string elementname)
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// This reloads the resource
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public override void Reload(bool newreadonly)
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{
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if (file != null) file.Dispose();
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file = new WAD(location.location, newreadonly);
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is_iwad = file.IsIWAD;
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base.Reload(newreadonly);
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}
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// This fills a ranges list
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private void FindRanges(List<LumpRange> ranges, IDictionary rangeinfos, string rangename, string elementname)
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{
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Dictionary<LumpRange, KeyValuePair<string, string>> failedranges = new Dictionary<LumpRange, KeyValuePair<string, string>>(); //mxd
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Dictionary<int, bool> successfulrangestarts = new Dictionary<int, bool>(); //mxd
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@ -1169,16 +1178,16 @@ namespace CodeImp.DoomBuilder.Data
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if(isreadonly || lumpindex < 0 || file.Lumps.Count <= lumpindex || file.Lumps[lumpindex].Name != lumpname.ToUpperInvariant())
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return false;
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// Remove the lump
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file.RemoveAt(lumpindex);
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// Remove the lump
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file.RemoveAt(lumpindex);
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// Insert new lump
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Lump l = file.Insert(lumpname, lumpindex, (int)lumpdata.Length);
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l.Stream.Seek(0, SeekOrigin.Begin);
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lumpdata.WriteTo(l.Stream);
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// Insert new lump
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Lump l = file.Insert(lumpname, lumpindex, (int)lumpdata.Length);
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l.Stream.Seek(0, SeekOrigin.Begin);
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lumpdata.WriteTo(l.Stream);
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// Update WAD file
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file.WriteHeaders();
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// Update WAD file
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file.WriteHeaders();
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return true;
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}
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@ -30,6 +30,6 @@ using CodeImp.DoomBuilder;
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// Build Number
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// Revision
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//
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[assembly: AssemblyVersion("2.3.0.2837")]
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[assembly: AssemblyVersion("2.3.0.2839")]
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[assembly: NeutralResourcesLanguageAttribute("en")]
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[assembly: AssemblyHash("30a5edf")]
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[assembly: AssemblyHash("a705e47")]
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@ -211,9 +211,12 @@ namespace CodeImp.DoomBuilder.Windows
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}
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}
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}
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//mxd. Bail out if still no dice...
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if(config.SelectedIndex == -1 || mapslist.Items.Count == 0)
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// [ZZ] dispose of wadfile
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wadfile.Dispose();
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//mxd. Bail out if still no dice...
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if (config.SelectedIndex == -1 || mapslist.Items.Count == 0)
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{
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General.ShowWarningMessage("Unable to find maps using any game configuration.\nDoes this wad contain any maps at all?..", MessageBoxButtons.OK);
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cancel_Click(this, EventArgs.Empty);
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@ -29,5 +29,5 @@ using System.Resources;
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// Build Number
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// Revision
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//
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[assembly: AssemblyVersion("2.3.0.2837")]
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[assembly: AssemblyVersion("2.3.0.2839")]
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[assembly: NeutralResourcesLanguageAttribute("en")]
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