UltimateZoneBuilder/Source/Core
2017-02-09 15:08:31 +02:00
..
Actions Merge anotak's optimizations - stage 1 2017-02-08 14:18:01 +02:00
Compilers Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Config Added: primitive support for ZScript in the script editor (all classes in the current file are listed) 2017-02-09 02:26:25 +02:00
Controls Fixed: 'Texture sizes below names' was handled incorrectly with 'Show texture sizes' disabled 2017-02-08 19:21:17 +02:00
Data Fixed: Internal: resumed resource would lose readonly attribute 2017-02-09 02:39:32 +02:00
Editing Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
General Reverted anotak's PR: it causes 'Cancel' button in Edit windows to automatically do undo or something similar, breaking maps completely 2017-02-07 20:02:31 +02:00
Geometry Added: more magic to the autoalign/select neighbours logic; These functions should not anymore wrap around to the opposite side of two-sided linedefs, allowing you to select back and front sides separately using shift+click, and reducing infinite broken autoalign loops. 2017-01-26 15:33:07 +02:00
GZBuilder Added: GLDEFS support for 'attenuate 1' keyword 2017-01-20 00:27:36 +02:00
IO Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Map Merge anotak's optimizations - stage 1 2017-02-08 14:18:01 +02:00
Plugins Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Properties Added dynamic light count = 256 for high end users. Fixed: incorrect attenuated<->subtractive light ordering caused invisible subtractive lights. 2017-02-09 13:28:55 +02:00
Rendering Fixed: lights were not applied to translucent textures 2017-02-09 15:08:31 +02:00
Resources Fixed: lights were not applied to translucent textures 2017-02-09 15:08:31 +02:00
Types Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualModes Added: GLDEFS support for 'attenuate 1' keyword 2017-01-20 00:27:36 +02:00
Windows Added dynamic light count = 256 for high end users. Fixed: incorrect attenuated<->subtractive light ordering caused invisible subtractive lights. 2017-02-09 13:28:55 +02:00
ZDoom Internal: ZScript: now using StringBuilder in the internal tokenizer loops, might speed it up a bit 2017-02-09 04:07:27 +02:00
app.manifest Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.csproj Added: primitive support for ZScript in the script editor (all classes in the current file are listed) 2017-02-09 02:26:25 +02:00