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Actions
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Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
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2016-06-13 23:37:55 +00:00 |
Compilers
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Added, Script Editor: unreferenced ACS files are now shown in the Resources list.
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2016-11-24 21:09:24 +00:00 |
Config
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Added, Things mode, Visual mode: added the ability to specify minimum/maximum argument range hint shapes using special DECORATE comments and Game Configuration properties (loosely based on range finder patch by Xabis).
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2017-01-06 15:59:41 +03:00 |
Controls
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Visual mode, UDMF: added rendering support for fogdensity and floor/ceiling glow properties.
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2017-01-04 16:28:36 +03:00 |
Data
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Visual mode, UDMF: added rendering support for fogdensity and floor/ceiling glow properties.
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2017-01-04 16:28:36 +03:00 |
Editing
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Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled.
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2017-01-06 13:01:59 +03:00 |
General
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Internal: Git commit hash is how shown in the About window.
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2016-12-28 15:24:58 +03:00 |
Geometry
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Added, Sector Edit window, UDMF: added UI support for "floor_reflect", "ceiling_reflect", "floorglowcolor", "floorglowheight", "ceilingglowcolor", "ceilingglowheight" and "fogdensity" UDMF properties.
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2016-12-29 18:15:35 +03:00 |
GZBuilder
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Visual mode, UDMF: added rendering support for fogdensity and floor/ceiling glow properties.
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2017-01-04 16:28:36 +03:00 |
IO
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Updated, Script Editor: redesigned "Find and Replace" window. It can now search/replace in all opened tabs and all detected text resources.
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2016-12-02 13:45:03 +00:00 |
Map
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Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled.
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2017-01-06 13:01:59 +03:00 |
Plugins
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Fixed a bunch of typos.
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2016-05-04 14:02:13 +00:00 |
Properties
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Internal: Git commit hash is how shown in the About window.
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2016-12-28 15:24:58 +03:00 |
Rendering
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Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled.
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2017-01-06 13:01:59 +03:00 |
Resources
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Added, Sector Edit window, UDMF: added UI support for "floor_reflect", "ceiling_reflect", "floorglowcolor", "floorglowheight", "ceilingglowcolor", "ceilingglowheight" and "fogdensity" UDMF properties.
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2016-12-29 18:15:35 +03:00 |
Types
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Changed, Game configurations: "default" property is no longer mandatory for universal field definitions.
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2016-11-14 10:22:24 +00:00 |
VisualModes
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Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled.
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2017-01-06 13:01:59 +03:00 |
Windows
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Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled.
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2017-01-06 13:01:59 +03:00 |
ZDoom
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Applied skybox cubemap creation performance increase patch by Xabis.
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2016-12-08 13:11:11 +00:00 |
app.manifest
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Changed, Sector drawing: sector height is set to 0 when the nearest sector's height is < 0 (previously default sector height was used when the nearest sector's height was <= 0).
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2016-11-10 00:35:29 +00:00 |
Builder.csproj
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Internal: Git commit hash is how shown in the About window.
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2016-12-28 15:24:58 +03:00 |