UltimateZoneBuilder/Source/Core
2017-01-20 00:59:04 +02:00
..
Actions Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Compilers Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Config Internal: started implementing ZScript parser. Nothing works for now, aside from the actual parsing code. 2017-01-16 00:00:45 +02:00
Controls Internal: Remembered various ZScript operators for the future; Script Editor: fixed script type icons 2017-01-17 20:19:45 +02:00
Data Fixed: wild exception while replacing ZScript actor from DECORATE 2017-01-19 09:16:55 +02:00
Editing Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
General Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Geometry Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZBuilder Added: GLDEFS support for 'attenuate 1' keyword 2017-01-20 00:27:36 +02:00
IO Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Map Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Plugins Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Properties Added: GLDEFS support for 'attenuate 1' keyword 2017-01-20 00:27:36 +02:00
Rendering Added: attenuated dynamic light support 2017-01-20 00:17:43 +02:00
Resources Added: attenuated dynamic light support 2017-01-20 00:17:43 +02:00
Types Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualModes Added: GLDEFS support for 'attenuate 1' keyword 2017-01-20 00:27:36 +02:00
Windows Changed ZDoom/GitHub links so that people can report issues to the correct page 2017-01-15 06:30:53 +02:00
ZDoom Fixed GLDEFS attenuate 1 and subtractive 1 logic 2017-01-20 00:59:04 +02:00
app.manifest Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.csproj Enabled prototype ZScript support 2017-01-16 13:18:46 +02:00