biwa
b77bb9fe6f
Visual Mode: fixed a problem where highlighted visual slope handles were not highlighted anymore after clearing the selection
2021-08-24 20:25:36 +02:00
biwa
19f1cf64cd
3D Floor Mode: fixed a problem where 3D floor indicators on linedefs were still shown after removing all 3D floors from a sector
2021-08-23 22:32:13 +02:00
biwa
45dc796dca
ZScript: added support for extending classes. Resolves #597
2021-08-21 20:42:06 +02:00
Derek MacDonald
be84f19da1
Add player view height dropdown to Visplane Explorer plugin UI ( #600 )
2021-08-21 09:28:05 +02:00
Derek MacDonald
73b7eac30c
Improve game detection in "Open Map" modal dialog ( #595 )
2021-08-14 11:40:09 +02:00
Derek MacDonald
166e3281d2
Don't auto-add upper texture for lower adjacent sky sectors ( #594 )
2021-08-14 11:33:52 +02:00
Derek MacDonald
6622c6f516
Skip validating unchecked game config resources ( #593 )
2021-08-12 12:54:41 +02:00
biwa
82a4182242
The deprecated Slope Mode can not be selected as the default mode when opening a map anymore
2021-08-01 17:42:25 +02:00
biwa
3ade52303d
Added safeguard so that the program doesn't crash when encountering an unknown header while unpacking zip files. It will add an error to the log instead
2021-08-01 11:10:51 +02:00
biwa
80a3237cc7
Effect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589
2021-07-31 23:51:47 +02:00
biwa
9944748cbf
Fixed a bug that could cause a crash when going over the maximum linedef limit
2021-07-16 17:56:55 +02:00
biwa
e0515c3209
Visual Mode: fixed a bug where auto-aligning textures wouldn't work correctly in game configurations without support for local sidedef texture offsets, when short texture names were used, but the texture's source was a full texture name (i.e. from the /textures directory)
2021-07-04 10:51:05 +02:00
biwa
62d9da0e73
Fixed a rare crash when pasting a thing that has a model assigned to another map
2021-06-26 22:20:39 +02:00
biwa
98321b6f40
Image exporter: sector colors are now taken into account
2021-06-24 19:58:26 +02:00
biwa
a86a596e00
OBJ model loader: fixed sanity checks for faces that reference non-existing vertices, texture coordinates, or normals
2021-06-24 18:07:05 +02:00
biwa
2407b2d1f3
MODELDEF: Fixed a crash when a FrameIndex tried to reference a model index that wasn't defined. Fixes #578
2021-06-24 17:45:02 +02:00
biwa
9055170a61
DECALDEF parser: fixed a crash when decal numbers were reused
2021-06-06 18:13:23 +02:00
biwa
102e251fda
Improved solution for issue #573 to not destroy the undo history when no player start is present
2021-06-03 12:02:51 +02:00
biwa
c35a409f54
Fixed a crash when undoing after using the "test from current position" action when no player 1 start is in the map. Fixes #573
2021-06-02 20:06:19 +02:00
biwa
a0dfd1fccb
Stair Sector Builder Mode: fixed a crash when trying to build geometry from linedefs without sidedefs. Fixes #569
2021-05-30 19:01:42 +02:00
biwa
e0f620827d
Linedefs Mode: fixed a problem where flipping a highlighted linedef would also select the linedef. Fixes #571
2021-05-30 18:27:56 +02:00
biwa
3e9d86e4b3
Fixed a crash when textures contain non-existing patches
2021-05-29 19:40:39 +02:00
biwa
e980523843
Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559
2021-05-29 12:04:32 +02:00
biwa
793643b20d
Open WAD dialog: don't filter for lowercase *.wad exclusively on non-Windows platforms. Resolves #567
2021-05-29 11:43:06 +02:00
biwa
839eb843bb
Game configuration dialog: don't filter for only .exe and .bat when selecting a test program on non-Windows platforms. Resolves #566
2021-05-29 11:21:40 +02:00
biwa
d3205d4557
UDMF: ceiling plane equation fields are not rounded anymore
2021-05-28 18:56:50 +02:00
biwa
307c319375
Grid transform actions can now be assigned to special keys
2021-05-27 19:45:13 +02:00
biwa
369403c7de
Action browser form: fixed a visual glitch with action ids that have more than 3 digits
2021-05-24 22:26:01 +02:00
biwa
0817ea2de6
Generalized options in game configurations can now optionally define a name
2021-05-24 21:37:23 +02:00
ZZYZX
9fcb45e1b1
Fixed: a single selected linedef was deselected after flipping it
2021-05-19 12:59:24 +03:00
biwa
ea15732e8d
Vertical patch offsets for masked patches are now handled correctly based on the game configuration
2021-05-16 22:48:45 +02:00
biwa
5191e9822a
Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561
2021-05-16 16:47:42 +02:00
biwa
898fe21f75
TEXTURES lump: fixed a problem where textures that use textures as patches were too bright when gamma correction was enabled
2021-05-13 21:36:29 +02:00
biwa
0d78a48bd5
Fixed a problem where linedefs were not split correctly under certain conditions when drawing or moving lines
2021-05-13 14:44:15 +02:00
biwa
926fcd486d
Visplane Explorer: added some additional error reporting when loading a map fails
2021-05-08 09:44:19 +02:00
biwa
3ae5b1e27d
Fixed a problem where sprites with 16 rotations defined in the TEXTURES lump would not be handled correctly (they are still not displayed with 16 rotations, but don't throw an error anymore)
2021-04-27 20:12:46 +02:00
biwa
23c4325f96
Fixed a problem where UDB would try to compile a nonexistent DIALOGUES lump
2021-04-23 18:46:09 +02:00
biwa
f8e836a5cf
Don't use thread unsafe collections in threaded code (hopefully fixes crash in Sectors Mode when selecting sectors)
2021-04-22 21:10:10 +02:00
biwa
d0f45982c1
3D Floor Mode: fixed a typo in an error message
...
3D Floor Mode: only 3D floors with the "user_managed_3d_floor" field set to true will be modified in UDMF maps
2021-04-22 18:45:28 +02:00
biwa
547aec7541
Sectors Mode: potentially fixed some crashes related to determining thing sectors
2021-04-22 16:12:14 +02:00
biwa
a790f224db
Fixed a problem where dragging or drawing geometry sometimes broke sectors. Fixes #556
2021-04-21 22:24:10 +02:00
biwa
7d67ec2be9
Resetting a slope in Sector Edit Form UDMF or with the Reset Slope action will not set the height to the z position at the center of the sector anymore, but to its original height
2021-04-18 21:16:28 +02:00
biwa
83adef923d
Increased performance on multi-core CPUs when selecting sectors in Sectors Mode when Synchronize Thing Editing is enabled
2021-04-17 20:06:58 +02:00
biwa
871d46e50c
Added some sanity checks for maximum number of entries in the VERTEXES/SIDEDEFS/LINEDEFS/THINGS lumps for the binary map formats
2021-04-15 22:06:49 +02:00
biwa
37ef0ed868
Fixed a problem where saving a map would hang when the nodesbuilder produced too much output on stdout and strerr. Fixes #417 . Fixes #498
2021-04-10 19:45:57 +02:00
biwa
ba497f1c45
Fixed some problems with determining which sector a thing is in
2021-04-10 11:31:36 +02:00
biwa
6b9565604d
Sector Edit Form UDMF: fixed a bug where resetting a slope when the sectors doesn't have a slope resulted in a nonsensical sector height
2021-04-09 19:48:38 +02:00
biwa
f1bf6a6803
Fixed a crash that happened when a thing isn't inside a sector. Fixes #548
2021-04-09 07:26:15 +02:00
Derek MacDonald
da935dd8d7
VPO limit configurable for Visplane Explorer ( #546 )
...
https://doomwiki.org/wiki/Static_limits
The VPO limit is raised by Hexen (160) & Strife (200)
so make it configurable in the basegame.
The hover tooltip will reflect the adjusted max
limit and the heatmap is interpolated to 0-255
for the 256x10 visplane_pal.png colour range
gradient.
2021-04-08 21:41:40 +02:00
Derek MacDonald
bef514fabb
Ignore texture patch negative vertical offset ( #544 )
...
https://doomwiki.org/wiki/Vertical_offsets_are_ignored_in_texture_patches
BIGDOOR7 & STEP2 in doom.wad and doom2.wad contain
negative Y-offsets some a patch but instead the
renderer defaults to Y-offset value of 0.
This stops UDB's 3D visual mode from using the
negative value - change it to 0 to match the game
renderer. (G)ZDoom behaves the same as vanilla.
2021-04-06 21:16:50 +02:00
Derek MacDonald
f693959df4
Unchanged script editor skips implicit save ( #543 )
...
Stop calling ScriptFileDocumentTab.RemoveTrailingWhitespace()
on a text editor that has unchanged text. This causes the
currently-opened map to be marked 'isChanged == true' when
nothing is modified.
2021-04-06 20:38:48 +02:00
biwa
6c8a3cb50b
Visual Mode: things inside self-referencing sectors are now displayed at the correct height
2021-04-05 19:15:14 +02:00
biwa
fe71e53edc
Game configurations are now saved as soon as the configuration dialog is closed
...
Program preferences are now saved as soon as the configuration dialog is closed
Recent files are now saved as soon as an existing map is loaded
2021-04-02 12:13:22 +02:00
biwa
95f5c719b7
Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
...
Copying map elements doesn't mark the map as changed anymore if the map wasn't marked as changed before copying
2021-04-01 23:31:52 +02:00
biwa
c748209eba
Curve Linedefs Mode: fixed a problem where the curve would not flip when being dragged with the mouse
2021-04-01 21:44:49 +02:00
biwa
7dd0a0a4af
OBJ Exporter: unchecking the "Generate ZScript/DECORATE" and/or "Generate MODELDEF" checkboxes will now really not generate the respective files
2021-04-01 21:12:34 +02:00
biwa
0bd049b29b
Sectors Mode: fixed a crash when joining sectors. Fixes #539
2021-03-22 22:01:55 +01:00
biwa
ccfafec7d8
OBJ Exporter: fixed problem where parts of the dialog would be erroneously enabled or disabled
2021-03-22 18:14:05 +01:00
biwa
a771de1848
OBJ Exporter: once again trying to fix normals
2021-03-22 17:54:20 +01:00
biwa
72ff5ecf24
OBJ Exporter: fixed a problem where concave sectors with exactly four corners were not exported correctly. Fixes #249
2021-03-22 16:16:34 +01:00
biwa
6de1d10065
Script Editor: fixed a problem where folded blocks were unfolded unexpectedly when the script was saved. Fixes #392
2021-03-22 12:11:25 +01:00
biwa
6917ded506
Linedef Editing Form (UDMF): fixed a problem where activation checkboxes were shown red for actions that don't require activation
2021-03-22 10:56:31 +01:00
biwa
85b8b41580
Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
...
Linedef Editing Form (UDMF): now only missing required activation flags are marked red
2021-03-22 10:41:21 +01:00
biwa
6c003f1cb1
Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463
2021-03-21 22:58:06 +01:00
biwa
58c476f4e5
Slope Mode, Draw Slopes Mode: both modes are now deprecated as they are superseded by visual sloping. The modes will be removed in the future. Entering the modes will add a warning to the Errors And Warnings dialog
2021-03-21 21:19:14 +01:00
biwa
72085284fe
3D Floor Mode: added option to use Synchronized Things Editing when (de)selecting sectors. Resolves #443
2021-03-21 19:42:43 +01:00
biwa
2ef76c39d0
Sector Edit Form (UDMF): fixed a problem where resetting slopes did not work correctly
2021-03-21 17:38:43 +01:00
biwa
8e95b074ec
Visual Mode: fixed inaccuracies of when upper/lower textures are shown when sky rendering is enabled
2021-03-17 20:04:10 +01:00
biwa
a99d5c239b
Fixed a bug where pasting texture offsets in UDMF configurations without support for local sidedef texture offset (like the Eternity UDMF configuration) didn't work. Fixes #538
2021-03-16 21:44:12 +01:00
biwa
2abcbfffab
Fixed a bug where trying to align the grid to a linedef or setting the grid origin to a vertex would crash when no map was opened. Fixes #536
2021-03-14 16:40:55 +01:00
James R
feef304423
Ignore Keys.None event ( #537 )
...
Such an event invokes every unbound action.
2021-03-14 16:26:09 +01:00
biwa
5addd6508c
Started to add support for arbitrary UDMF field associations ( #401 )
2021-03-14 15:58:40 +01:00
biwa
608d1e6ca2
Fixed some visual issues with the OBJ export dialog
2021-03-11 21:56:12 +01:00
biwa
a2b007b9ae
OBJ model export: added option to disable generating ZScript/DECORATE and/or MODELDEF
2021-03-11 21:54:48 +01:00
biwa
122784f739
Removed limitation of 4 models per frame as this limitation is lifted in GZDoom
2021-03-11 21:06:34 +01:00
biwa
250b89dc4e
Find And Replace Mode: added options to search for UDMF fields
2021-03-07 14:27:23 +01:00
biwa
b1583060b6
CVARINFO: added support for "nosave" scope
2021-03-06 23:07:04 +01:00
biwa
0264224e6e
CVARINFO: added support for "cheat" and "latch" flags. Fixes #535
2021-03-06 22:51:22 +01:00
biwa
f0c985385a
Added portal options to the sector edit form for the Eternity Engine UDMF configuration
2021-03-06 21:28:00 +01:00
biwa
677473fce8
Small cleanups to the build process
2021-02-28 11:30:13 +01:00
biwa
5534a93051
Sectors Mode: fixed a crash when merging sectors while a shared linedef between them was shown as an association
2021-02-28 01:44:38 +01:00
biwa
46c577b9e1
Fixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531
2021-02-27 17:47:37 +01:00
biwa
d3a578c6cc
Map Analysis Mode: fixed a crash when the sidedef of 1-sided lines had upper/lower textures defined. Fixes #533
2021-02-23 16:26:31 +01:00
biwa
1e3cf5ccec
Using the "Reset plane slope" action now sets the floor or ceiling heights to the height of the plane at the sector's bounding box center
2021-02-20 16:26:35 +01:00
biwa
7d2e3db982
Fixed a bug where resetting the ceiling slope in the UDMF sector edit form would invert its original height
2021-02-20 16:17:32 +01:00
biwa
93cc15640f
Error Checker: added config options to ignore unknown textures on sidedefs for certain actions. Resolves #518
2021-02-20 15:04:47 +01:00
biwa
b168570241
Added safeguard to MapSet.NearestLinedefRange if selectionmap is null. Might fix #529 .
2021-02-20 13:11:03 +01:00
biwa
467f791bd3
Find and Replace Mode: fixed a bug where searching for linedef or thing action and arguments would not show "0" as an argument if it was the last arguments. Fixes 528
2021-02-20 12:29:35 +01:00
biwa
cbedfb24b5
DECALDEF parser: fixed a problem where opening curly braces in the same line as a decal definition caused a parsing error
2021-02-14 23:17:16 +01:00
biwa
3fbad3c8ac
More fixes for erroneously being able to select object multiple times when paint selecting
2021-02-13 22:59:06 +01:00
biwa
18d56c6e04
Decorate/Zscript Actors that replace other actors should now display the correct actor name given through the $Title editor key. Fixes #122
2021-02-13 15:12:49 +01:00
biwa
3c7811de5e
Added option for special handling of triangular sectors when doing visual sloping. When enabled it'll always select an opposite smart pivot handle. Enabled by default, can be disabled in Tools -> Preferences -> Editing -> Opposite side/vertex is smart pivot handle on triangular sectors
2021-02-13 12:03:37 +01:00
biwa
b70970ebcf
Some refactoring related to visual sloping
2021-02-13 09:57:09 +01:00
biwa
41e1652bfc
Successfully exporting as OBJ doesn't show up as a warning anymore
2021-02-07 16:50:42 +01:00
biwa
f80159d528
Toggling visual sloping is now only possible in UDMF
2021-02-07 16:48:45 +01:00
biwa
0911a3a9a4
Some more performance improvements related to visual sloping
2021-02-07 16:44:12 +01:00
biwa
c4c2f4b3fe
Fixed a visual glitch where grid lines appear to be slightly offset when using a transformed grid
2021-02-06 15:09:16 +01:00
biwa
5ed77c5d05
Improved performance in visual mode related to visual slopes
2021-02-06 14:51:00 +01:00
biwa
90e7dd1149
Fixed a problem with visual vertex slope indicator angles
2021-01-31 18:29:58 +01:00
biwa
2b6c7b44c2
Fixed a problem where the last line of UDMF maps were not parsed correctly
2021-01-31 18:11:10 +01:00
biwa
d65fb7bbab
Fixed a bug where map elements could be selected multiple times when paint selecting in visual mode. Fixes #519 . Fixes #520
2021-01-31 00:12:07 +01:00
biwa
4f9111d075
Textures with whitespace at the beginning or end are now handled correctly. Fixes #522
2021-01-30 23:44:42 +01:00
biwa
4eb223b3f0
Added support for "abstract" ZScript functions. Fixes #523
2021-01-30 23:08:41 +01:00
biwa
5bcb27e51f
Added some missing files
...
Some refactoring regarding visual sloping
2021-01-30 22:45:08 +01:00
biwa
5d1492c5c2
Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking)
2021-01-30 22:01:55 +01:00
biwa
478690e08f
Fixed a potential crash when changing the ceiling texture to or from sky. Fixes #517
2021-01-06 19:37:58 +01:00
biwa
7cec462a15
Fixed a problem where values specified with the UserDefaultValue editor key in ZScript were not applied for float/double values
2021-01-04 13:28:45 +01:00
biwa
46962aac89
Using visual sloping to create a horizontal slope will now remove the slope and set the appropriate sector height instead
...
The Edit Sector dialog will not remove horizontal slopes anymore unless necessary
2021-01-01 22:08:54 +01:00
biwa
4f5a4eba24
Visual Mode: fixed a problem where pasting a texture to a 3D floor sometimes didn't show the pasted texture immediately
2020-12-31 11:43:56 +01:00
biwa
23dacae944
OBJ exporter: changed tab order to make sense
2020-12-30 22:13:34 +01:00
biwa
9090642d4e
Fixed a problem where custom boolean UDMF fields could not set be to false
2020-12-28 20:22:04 +01:00
ZZYZX
2945ca24cd
Fixed: flat slope != no slope
2020-12-28 00:47:55 +02:00
ZZYZX
eaa5227dc8
Slightly tweaked size of Controls list. Added 'Reset plane slope' action.
2020-12-28 00:13:56 +02:00
biwa
a3aba9b371
OBJ Exporter: textures to skip are now saved between sessions
2020-12-24 21:28:55 +01:00
biwa
4087506446
OBJ Exporter: fixed a problem where textures were flipped horizontally
2020-12-24 20:59:51 +01:00
biwa
7f1442ce86
Export selection to image: added progress bar and button to cancel export
2020-12-24 15:00:16 +01:00
biwa
676a8c0a26
OBJ Exporter: added sanity checks to the actor name
2020-12-23 22:08:56 +01:00
biwa
1a68194869
OBJ Exporter: model can now be centered or has its z position normalized when not exporting for GZDoom
2020-12-23 20:58:24 +01:00
biwa
d8d03916ea
Added safeguard against crashes related to config disposing. Fixes 251. Fixes 352. Fixes 514.
2020-12-23 16:43:59 +01:00
biwa
7b42ba622f
The docker is now expanded by default so that users actually realize that it exists (new installations only)
2020-12-23 11:49:51 +01:00
biwa
2c5a433d57
Export selection to image: fixed a problem where the export failed when sectors had a brightness of more than 255
2020-12-23 11:10:47 +01:00
biwa
a17ecae740
Curve Linedefs Mode: fixed a problem where it was impossible to flip fixed curves when the distance was set to 0. Fixes 487
2020-12-16 18:06:02 +01:00
biwa
9f58a545f6
Fixed a crash that could happen when the blockmap was too small because of off-grid vertices
2020-12-13 14:03:53 +01:00
biwa
931bd1e225
Fixed a problem where the DistanceCheck actor property didn't work correctly, resulting in things unexpectedly not being drawn in Visual Mode
2020-12-12 11:48:46 +01:00
biwa
cd7a156cd7
Sectors Mode: fixed a problem where copying/pasting sector properties could not copy/past Doom 64 style sector/wall/sprite colors, and floor/ceiling glow. Fixes #508 .
2020-12-06 12:10:21 +01:00
biwa
bb7cf59a65
Sectors Mode: fixed a problem where things were not selected correctly when synchronized thing edit was enabled
2020-11-22 18:19:47 +01:00
biwa
c5054c5449
Fixed a problem where duplicating 3D floors sometimes changed the slopes of adjacent 3D floors
2020-11-21 22:38:16 +01:00
biwa
f2f0e1bae1
Export selection to image: added option to scale the output image to a higher resolution
2020-11-21 17:44:10 +01:00
biwa
cf61c74e35
Export selection to image: decreased memory footprint
2020-11-21 15:14:48 +01:00
biwa
0f3e979fa9
Color picker dialog: custom colors are now saved
2020-11-21 13:12:01 +01:00
biwa
82af8bfe56
Fixed a bug with argument boxes where the value wasn't saved correctly when using the mouse wheel to change the value
2020-11-19 22:14:19 +01:00
biwa
3ee12f4ca7
Sectors Mode: tag and effect labels are now only updated when necessary, increasing performance
2020-11-16 00:45:57 +01:00
biwa
c7b383595a
MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size
2020-11-15 13:59:04 +01:00
Magnus Norddahl
49edfed449
Fix MakeAlphaTestImage performance issue
2020-11-15 03:20:41 +01:00
biwa
8b643aef65
Wavefront OBJ exporter: improved handling of long texture names. Probably fixes #495
2020-11-06 20:59:13 +01:00
biwa
f040306c55
Linedefs Mode: fixed a problem where after splitting a linedef the insert vertex preview would not work correctly
...
Vertices Mode: fixed a problem where after inserting a vertext the insert vertex preview would not work correctly
2020-11-06 20:14:00 +01:00
biwa
601d741b7e
Vertices Mode: fixed a potential crash when deleting/dissolving vertices
2020-11-01 23:08:41 +01:00
biwa
41e6632b18
Sectors Mode: fixed an potential crash when joining/merging sectors
2020-11-01 21:29:57 +01:00
biwa
f4510aba3e
Draw Geometry Modes: removed status messages expressing negative feeling when finishing a drawing and replaces them with positive messages
2020-11-01 18:49:15 +01:00
biwa
9c85635ff0
More renaming GZDB Visual Mode to just Visual Mode
...
The exception dialog now correctly states that it's UDB and not GZDB
2020-11-01 18:33:19 +01:00
biwa
15772da839
Texture browser: using the tab key to jump between the currently selected used texture and the position of the texture in the list of all textures works again (this time without toggling the "used textures on top" checkbox). Also added option to vertically center the view on the selected texture (enabled by default)
2020-11-01 18:21:22 +01:00
biwa
eab7de4f9e
New map dialog: the "open map resources in read-only mode" option is now checked by default. This option is deprecated and will be removed entirely eventually
2020-11-01 11:57:53 +01:00
biwa
5820665e70
Some project file fixes
2020-11-01 11:37:44 +01:00
biwa
2dda3d228d
Visual Mode: changed name from "GZDB Visual Mode" to simply "Visual Mode". The naming difference was for historical reason that doesn't apply anymore. Also reverted the mode icon to the original one
2020-11-01 11:31:57 +01:00
biwa
5a1ceb2a9c
Linedef edit form (UDMF): fixed a problem where the first argument was set to 0 instead left blank when multiple lines with script execution actions were being edited
2020-10-31 23:40:12 +01:00
biwa
00d9be5266
Things Mode: increased rendering speed
2020-10-31 21:13:37 +01:00
biwa
7a5c7e5090
Linedefs Mode: increased rendering speed
2020-10-31 21:06:24 +01:00
biwa
4a0e1d7c62
Sectors Mode: significantly increased rendering speed
2020-10-31 20:45:05 +01:00
biwa
4991c323c3
Linedefs Mode, Sectors Mode, Vertices Mode, Sound Environment Mode, Sound Propagation Mode: slightly improved performance when moving the mouse
2020-10-31 16:09:22 +01:00
biwa
d831d22217
Visual Mode: fixed a problem where wide classic skies were not rendered with the correct orientation
2020-10-29 20:21:42 +01:00
biwa
bb5780cf28
Thing/Linedef/Sector editing dialog: fixed a crash when pressing the up key in the action input box when the last action is selected. Fixes #493 .
2020-10-25 01:52:49 +02:00
biwa
8330c70a41
Configuration file parser: floating point numbers without the "f" suffix are now parsed as double precision floating point numbers
2020-10-24 23:27:04 +02:00
biwa
0fc2296ce9
ACS parser: fixed a bug that prevented scripts from being recognized when the previous line ended with an empty line comment
2020-10-24 21:23:06 +02:00
biwa
ee6aad4150
Texture browser: filtering for a texture name now automatically selects the best matching texture name. Addresses #483 .
2020-10-23 23:30:07 +02:00
biwa
09e40d2bae
DECALDEF parser: fixed a crash when there are duplicate decal group entries in the DECALDEF files
2020-10-23 21:04:49 +02:00
biwa
d92ab46838
Visual Mode: fixed a bug where selected 3D floor tops/bottoms would appear to be selected after undo, but actually weren't selected anymore
2020-10-23 20:56:50 +02:00
biwa
f91bf312fb
3D Floor Mode: fixed typo in the 3D floor editing window
2020-10-23 20:31:08 +02:00
biwa
eec2c40dcc
Visual Mode: fixed a bug where the line slope things (9500 and 9501) would slope the same sector multiple times when multiple lines of the same sector were tagged to the thing. Fixes #491 .
2020-10-22 21:11:12 +02:00
biwa
9c10069d58
Visual Mode: improved support for GZDoom UDMF rendering styles. Partially addresses #485
2020-10-19 21:42:34 +02:00
biwa
2217e6f633
Visual Sloping: fixed a problem where slopes were not computed correctly in certain cases
2020-10-19 17:32:34 +02:00
biwa
79a507a8a7
DECALDEF parser: fixed a crash when there are duplicate entries in the DECALDEF files
2020-10-17 23:11:44 +02:00
biwa
0a1e40f11d
Export selection as image: potentially decreased memory usage when also exporting brightmaps
2020-10-17 12:42:23 +02:00
biwa
14e4162d35
Copy/Past thing properties: fixed a crash when pasting properties from a thing that has no model assigned to a thing that has a model applied
2020-10-17 11:09:53 +02:00
biwa
a7791754c1
Draw Grid Mode: fixed a crash when locking sliced while using a rotated grid
2020-10-16 14:45:59 +02:00
biwa
722c79d894
Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported
2020-10-11 22:36:07 +02:00
biwa
3af704b7a6
Fixed a bug where PNG sprites without an offset incorrectly had their offset centered instead of using (0, 0)
2020-10-11 13:18:08 +02:00
biwa
50c00991d3
Fixed typo.
2020-10-11 01:07:36 +02:00
biwa
c0984c8b67
When loading UDMF maps and fields that have NaN (not a number) as a value are encountered those fields will now be dropped permanently. A warning that this happens will be displayed in the Errors and Warnings dialog.
2020-10-11 00:31:55 +02:00
biwa
160db8da8c
Editing modes: fixed some crashes related to undoing/redoing while objects with associations were highlighted
2020-10-09 18:53:10 +02:00
biwa
a2c87358ea
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
2020-10-04 10:21:35 +02:00
biwa
22f7e99803
Fixed a crash when switching into Sectors Mode when there are no vertices in the map, but things
2020-10-04 10:21:13 +02:00
Magnus Norddahl
a66d4e72f2
Oops, forgot one flipped #if while testing
2020-10-03 23:34:07 +02:00
Magnus Norddahl
a608ad71fa
For mono, put clipboard data in text/base64 form instead of relying on a memory stream
2020-10-03 23:33:04 +02:00
biwa
63b3766ae2
Draw Geometry Modes: fixed an issue where drawing started lagging when holding Alt+Shift
2020-10-02 19:46:01 +02:00
Magnus Norddahl
275b841e31
Merge branch 'texteditor'
2020-10-02 01:37:33 +02:00
Magnus Norddahl
160882a962
Fix null pointer that builds in Windows apparently didn't care about
2020-10-02 01:35:44 +02:00
Magnus Norddahl
61788e2be2
TabControlEX doesn't work with mono (why am I not surprised? xamarin, I want my money back!!)
2020-10-02 01:09:06 +02:00
Magnus Norddahl
a091225483
Update project file
2020-10-02 00:46:08 +02:00
Magnus Norddahl
3cdfc99f8e
Remove NoScintilla.cs as it is no longer needed
2020-10-02 00:41:48 +02:00
Magnus Norddahl
f3dea17d1c
Case sensitivity for the loss!
2020-10-02 00:37:06 +02:00
Magnus Norddahl
b330e61512
Create a minimal text editor implementation for mono where scintilla isn't available
2020-10-02 00:20:23 +02:00
Magnus Norddahl
e390bce8f6
Find the exact Scintilla.NET API used by UDB and create a stub implementation so that it builds without
2020-09-30 03:34:11 +02:00
Magnus Norddahl
d919570818
Workaround mono winforms clipboard bug
2020-09-29 23:41:45 +02:00
biwa
e79a15807b
Visual Mode: changed "Apply Camera Rotation To Things" action to apply more sensible rotation values to things
2020-09-28 16:18:36 +02:00
biwa
8e043aa875
Added support for loading PK3s in read-only mode ( #477 )
2020-09-27 15:05:27 +02:00
biwa
e6a7751c2d
Visual Mode: added "Apply Camera Rotation To Things" action that applies the Visual Mode's current camera pitch and yaw to the selected things. No default key bound
2020-09-27 14:46:16 +02:00
biwa
8064bc63b7
Added option in Preferences -> Appearance -> Rendering to toggle showing of the FPS counter in Visual Mode (disabled by default)
2020-09-26 18:15:01 +02:00
biwa
63eb538b7f
Color Picker: buttons with some sensible default values are now used instead of sliders where appropriate. Some miscellaneous fixes. Fixes #436 .
2020-09-26 17:52:23 +02:00
biwa
d1455df383
3D Floor Mode: duplicating geometry now copies all properties of the source control sector to the new control sector
2020-09-26 14:02:33 +02:00
biwa
077aa065cb
3D Floor Mode: duplicating geometry now copies all properties of the source control sector's linedef to the new control sector's linedef
2020-09-26 13:47:57 +02:00
Magnus Norddahl
6e885fbcf5
Merge pull request #471 from Talon1024/fix/monoForms
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Fixes for Linux/Mono WinForms
2020-09-25 08:10:27 +02:00
Kevin Caccamo
0b4b781980
Check whether geobuffers is null before indexing it
...
This is an attempt to fix #474
2020-09-24 20:52:33 -04:00
Kevin Caccamo
9659ab1d19
Add MouseWheel event handler
...
I assume this is the advantage/feature NumericUpDownEx has over NumericUpDown
2020-09-22 18:18:07 -04:00
Kevin Caccamo
f90f9e36df
Use NumericUpDown instead of NumericUpDownEx on Mono WinForms
2020-09-22 17:46:04 -04:00
Magnus Norddahl
c98ed6575b
Throw away 6 mb of memory at 1920x1080 to support AMD cards with awful drivers
2020-09-20 11:07:20 +02:00
biwa
cd8d73d4cb
Fixed problem when #include'ing files from a directory structure and using different directory path separators than the current OS's ones. Fixes #470 .
2020-09-19 20:34:32 +02:00
Magnus Norddahl
2998fc514a
Rewrite the OpenGL context creation to use exactly the same steps as GZDoom uses:
...
- dummy window destroyed immediately after getting the OpenGL 3 function pointers (debatable if that's even legal)
- calling the OpenGL 3 creation functions without an active opengl context (debatable if that's even legal)
- use wglChoosePixelFormatEXT even if it should be completely pointless
2020-09-19 17:43:03 +02:00
Magnus Norddahl
e3208f989c
Add version info to the log file
2020-09-19 15:49:19 +02:00
Magnus Norddahl
77fd7da6c7
Don't create a depth/stencil buffer for the default frame buffer
2020-09-19 15:01:10 +02:00
Magnus Norddahl
dbafb36abf
Add command line for launching builder from the BuilderNative project (this makes it easier to setup breakpoints in the native code)
2020-09-19 15:00:00 +02:00
biwa
3626d5d6ca
Reverted changes from be1fab9f65
because it severely broke the additional mode buttons in the main menu.
2020-09-19 08:59:19 +02:00
Magnus Norddahl
be1fab9f65
Fix layout issue with the menu in mono winforms
2020-09-15 00:46:41 +02:00
Magnus Norddahl
353c714efc
A few more hacks for the wonderful mono implementation of winforms
2020-09-15 00:41:53 +02:00
Magnus Norddahl
90831bd630
Fix cursor visible on Linux when in 3D mode
2020-09-13 23:43:11 +02:00
Magnus Norddahl
b740cadc13
Fix menubar getting the focus all the time on Linux
2020-09-13 23:01:38 +02:00
Kevin Caccamo
fdfeba1731
Fix some input issues on non-Windows systems (PR#467 by Talon1024)
...
* Fix some input issues on non-Windows systems
Disable the main menu bar when the 3D view is active.
Disable mouse input processing and "exclusive mouse input" until each editing dialog closes.
* Enable front/backgroup in LinedefEditForm{,UDMF} in the Setup method
The Setup method is called to specify which linedefs are being edited by the LinedefEditForm, and set up the dialog appropriately, so the front/backgroup should be enabled in the Setup method, at the same time the front/backside check boxes are checked or unchecked.
2020-09-13 19:40:09 +03:00
biwa
3218218dcc
Fixed a crash when trying to load files that do not exist
2020-09-13 10:45:30 +02:00
biwa
92c651bede
3D floor mode: fixed a bug where the correct brightness wasn't applied to control sectors when duplicating/pasting 3D floors
2020-09-12 17:12:14 +02:00
Magnus Norddahl
eb6d564d22
Fix MinimumRecommendedRules warning
2020-09-12 16:09:55 +02:00
Magnus Norddahl
626af9e85e
Merge pull request #448 from Talon1024/fix/UnixCaseSensitivity
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Attempt to improve Unix filesystem support
2020-09-12 15:42:29 +02:00
alexey.lysiuk
a5672c19c5
Fix compilation error of Windows targets
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General\General.cs(70,58): error CS0234: The type or namespace name 'Form' does not exist in the namespace 'System.Windows' (are you missing an assembly reference?)
2020-09-12 12:14:06 +03:00
Kevin Caccamo
71f86980fd
Handle multiple entries with the same name but different case
...
This is done so that entries whose keys have a higher ordinal value (lowercase) will replace entries whose keys have a lower ordinal value. This is based on how I've seen GZDoom handle this sort of situation.
2020-09-11 22:24:43 -04:00
Magnus Norddahl
30c2ad22ea
Workaround groups Enabled flag not getting applied in mono winforms implementation
2020-09-12 02:15:21 +02:00
Magnus Norddahl
efec88994b
Apply workaround to datagridviews
2020-09-12 02:06:14 +02:00
Magnus Norddahl
ccf2191f10
Add workaround for broken View.List implementation in mono's winforms
2020-09-12 01:25:59 +02:00
Magnus Norddahl
87fe50df56
Write replacements for the unimplemented native calls for unix
2020-09-11 23:17:30 +02:00
Magnus Norddahl
0d07050bcb
Remove the need for ZeroMemory
2020-09-11 22:39:18 +02:00
Magnus Norddahl
e62c8bdad4
Fallback C# implementation for when rawmouse is not present
2020-09-11 22:22:36 +02:00
biwa
0b646875b7
3D Floor Mode: added "check all" and "uncheck all" buttons to the 3D floor editing dialog
2020-09-05 22:53:22 +02:00
biwa
385338ec42
OBJ Exporter: fixed a bug where the .mtl file also had .obj in its name
2020-08-22 22:00:17 +02:00
biwa
7e5c407722
Edit Selection Mode: fixed a crash when resizing the selection to a line and then trying to pull it out again. Completely squashing to a line in not possible anymore
2020-08-22 21:36:23 +02:00
biwa
ba1abbcb4b
Sectors mode: fixed a bug where applying floor and ceiling brightness gradients didn't work correctly
2020-08-04 16:25:49 +02:00
biwa
d0a0479579
Export to image: fixed a problem where exported textures were too bright when an increased texture and flat brightness was set in the preferences
2020-08-01 12:28:23 +02:00
Kevin Caccamo
2f48255ddf
Remove GetCorrectCaseForFile call in GetFileAtPath
...
It's redundant because GetCorrectCaseForFile is called in DirectoryReader.LoadFile, and UDB will change all filenames in a PK3 to lowercase when it loads a PK3 into memory.
2020-07-29 17:30:17 -04:00
biwa
6a926d337e
Some cleanup, added some comments.
2020-07-29 22:05:12 +02:00
Kevin Caccamo
42be899204
Attempt to improve Unix filesystem support
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Add some new methods to PK3StructuredReader and DirectoryReader, which get the filename with the correct case, and get a file at a particular path.
Replace backslashes in modeldef model paths with forward slashes, instead of doing the opposite, which was preventing some models from loading.
I don't know whether or not this is a good solution or not, since I don't know the UDB codebase very well.
2020-07-29 04:14:37 -04:00
Magnus Norddahl
7af52a9bf7
Fix BuilderNative.vcxproj to work in both Visual Studio 2017 and 2019 at the same time
2020-07-29 04:09:44 +02:00
biwa
41b2322ae7
3D Floor Mode: increased performance when switching to 3D Floor Mode (mostly noticeable on complex maps)
2020-07-28 23:33:37 +02:00
biwa
c047b98ba4
Sectors Mode: fixed a bug that could cause a crash when drag-selecting over areas that contained sectors after deleting those sectors
2020-07-27 20:18:33 +02:00
biwa
8aa7462993
Files specific to UDB are now used in the program configuration folder. The files are now called UDBuilder.cfg, UDBuilder.log, and UDBCrash.txt. If there's no UDBuilder.cfg it first tries to copy GZBuilder.cfg before creating a new configuration file. Resolves #442
2020-07-25 18:42:07 +02:00
Kevin Caccamo
96208f7166
Fix directory separators
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Path.DirectorySeparatorChar is a forward slash on Linux/Unix, so it ended up preventing DECORATE and ZSCRIPT code from being loaded on Linux.
2020-07-20 04:20:03 -04:00
biwa
263c555bb4
Added fallback for event line labels to use the default window font is the one specified for labels couldn't be loaded
2020-07-18 15:49:26 +02:00
biwa
11b586e091
Fixed a crash when highlighting undefined things
2020-07-17 20:35:59 +02:00
biwa
b505fb04d7
Fit Textures: entering floating point numbers in the texture repeat boxes is now less infuriating. Resolves #404 .
2020-07-16 23:25:07 +02:00
biwa
f204a17298
Improved associations ( #440 )
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Improved associations and event lines. Refactorings to make the whole thing more sensible (hopefully). Options to display labels on event lines (can be configured in Preferences -> Editing).
2020-07-16 22:01:37 +02:00
biwa
a288629a01
Image Exporter: fixed a bug where the texture scale was not applied
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Image Exporter: fixed a bug where it always applied the floor offset, even when exporting the ceiling textures
2020-07-12 11:43:25 +02:00
biwa
9d6244ed65
Fixed a bug where the effective size of scaled textures was too small under certain circumstances
2020-07-11 18:43:49 +02:00
biwa
69e5ba79b7
Color Picker: fixed a bug that prevented all intensity and interval sliders to show up for flicker lights
2020-07-09 22:05:30 +02:00
ZZYZX
4202b3ea58
Add new random quote to exception dialog
2020-07-08 18:25:22 +03:00
biwa
9abce031d7
OBJ Exporter: replaced default folder selection dialog with something more convenient (and more consistent with the rest of the program)
2020-07-07 22:27:13 +02:00
biwa
f53c892d3a
OJB Exporter: fixed a bug where models were flipped on the y axis when exporting for GZDoom
2020-07-07 22:06:27 +02:00
biwa
5b8dc53e99
OBJ Exporter: fixed a crash when trying to export from an unsaved map
2020-07-07 21:52:07 +02:00
ZZYZX
0aaef4980b
Fix exception caused by horizontal mouse wheel ( resolves #409 reported by ioan-chera, reported by KanaiZo)
2020-07-07 13:56:42 +03:00
biwa
b290af191f
OBJ Exporter: checking the "Solid" checkbox now adds to following flags to the actor: INVULNERABLE, NODAMAGE, SHOOTABLE, NOTAUTOAIMED, NEVERTARGET, DONTTHRUST
2020-07-05 23:04:47 +02:00
biwa
6705f261a6
OBJ Exporter: fixed a crash when trying to export geometry with missing textures
2020-07-05 22:52:10 +02:00
biwa
2813a392e7
Force HiRes replacements to always use worldpanning. Fixes #432
2020-07-05 09:20:08 +02:00
biwa
4b467eeeff
OBJ Exporter: improved exporting models for use in GZDoom. It can now export models that can be directly used in GZDoom, and also creates the necessary MODELDEF and ZScript/DECORATE code
2020-07-04 21:26:06 +02:00
biwa
cb0cbe827c
Visual Mode: auto-aligning flats does not round the panning anymore, making it more precise
2020-06-25 21:02:56 +02:00
biwa
cc3b6dcd7d
Image exporter: added options to use sector brightness for the export, create brightmaps (based on sector brightness), and split the image into 64x64 tiles
2020-06-24 22:10:17 +02:00
biwa
9185a48445
Removed some more forced conversions to float
2020-06-22 16:37:32 +02:00