UltimateZoneBuilder/Source
Derek MacDonald bef514fabb
Ignore texture patch negative vertical offset (#544)
https://doomwiki.org/wiki/Vertical_offsets_are_ignored_in_texture_patches

BIGDOOR7 & STEP2 in doom.wad and doom2.wad contain
negative Y-offsets some a patch but instead the
renderer defaults to Y-offset value of 0.

This stops UDB's 3D visual mode from using the
negative value - change it to 0 to match the game
renderer. (G)ZDoom behaves the same as vanilla.
2021-04-06 21:16:50 +02:00
..
Core Ignore texture patch negative vertical offset (#544) 2021-04-06 21:16:50 +02:00
Native Throw away 6 mb of memory at 1920x1080 to support AMD cards with awful drivers 2020-09-20 11:07:20 +02:00
Plugins Curve Linedefs Mode: fixed a problem where the curve would not flip when being dragged with the mouse 2021-04-01 21:44:49 +02:00
Tools Fixed wrong icon in Updater 2019-12-24 20:06:31 +02:00