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https://doomwiki.org/wiki/Vertical_offsets_are_ignored_in_texture_patches BIGDOOR7 & STEP2 in doom.wad and doom2.wad contain negative Y-offsets some a patch but instead the renderer defaults to Y-offset value of 0. This stops UDB's 3D visual mode from using the negative value - change it to 0 to match the game renderer. (G)ZDoom behaves the same as vanilla. |
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