Magnus Norddahl
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994eda4852
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Fix shutdown crash caused by C# finalizers deleting texture objects after renderdevice already left the building
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2019-12-26 00:37:47 +01:00 |
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Magnus Norddahl
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718405b580
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Remove the remaining dictionary lookups when culling
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2019-12-25 18:57:39 +01:00 |
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NickZ
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1aa020b2d0
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Added test configuration option to use Linux paths, added different font for text labels (PR#268 by NickZ)
* Add Linux Path option to test config
* make shortpaths and linuxpaths mutually exclusive
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2019-12-25 19:45:19 +02:00 |
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DoomKrawa
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96f3b74647
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Added: Artiscript for ZDaemon ACS (PR#315 by krawa)
* Artiscript added.
* Artiscripts added.
And optional parameters for client/server scripts.
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2019-12-25 19:42:51 +02:00 |
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ZZYZX
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734157256e
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Improved memory usage by loading textures directly into OpenGL
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2019-12-25 19:08:57 +02:00 |
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ZZYZX
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60d836dc85
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Fixed: redraw grid after window size changes
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2019-12-25 17:26:30 +02:00 |
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ZZYZX
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9453c0f8ae
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Bumped official .NET version to 4.7.2
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2019-12-25 14:42:23 +02:00 |
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ZZYZX
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a34055a0d3
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Fixed: do a bit less radical deallocation in cube textures
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2019-12-25 13:43:55 +02:00 |
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ZZYZX
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d57d73ce78
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Fixed: memory buffer was not cleared after successfully transferring texture data to OpenGL (resolves #327)
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2019-12-25 13:39:55 +02:00 |
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ZZYZX
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054a30dd1b
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Fixed: textures of null size should not be allowed (resolves #324)
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2019-12-25 13:32:11 +02:00 |
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biwa
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33b888e5d2
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Renderer2D.PlotLine now transforms the y coordinate so that linedefs in nodes viewer, automap/sound environment/sound propagation mode are not flipped upside down anymore. Fixes #325.
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2019-12-25 01:54:05 +01:00 |
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ZZYZX
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d559ba30d7
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Added error reporting to Update Checker; Fixed update checking failure in certain setups
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2019-12-24 23:32:37 +02:00 |
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ZZYZX
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fb925016ae
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Fixed: build solution instead of individual projects; this speeds up the compilation process greatly
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2019-12-24 23:10:34 +02:00 |
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ZZYZX
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842d4a6668
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Fixed: full sector highlight would not show in 2D mode
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2019-12-24 23:06:13 +02:00 |
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ZZYZX
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96f2b4e94e
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Fixed TGA texture loading
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2019-12-24 21:33:16 +02:00 |
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ZZYZX
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99b1770004
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Fixed references to GZDB in the setup
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2019-12-24 20:43:55 +02:00 |
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ZZYZX
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e4aae17783
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Changed remaining build URLs in the setup
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2019-12-24 20:19:53 +02:00 |
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ZZYZX
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f3c60ac5e5
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Corrected Git Issues link for error dialog
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2019-12-24 20:13:18 +02:00 |
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ZZYZX
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915fd9a8e9
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Renamed GPL.txt to LICENSE.txt
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2019-12-24 20:07:55 +02:00 |
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ZZYZX
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61c6903b98
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Fixed wrong icon in Updater
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2019-12-24 20:06:31 +02:00 |
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ZZYZX
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8b682a658c
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Fixed wrong icon in auto-update Newsflash
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2019-12-24 20:04:20 +02:00 |
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ZZYZX
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6419cc04b0
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Merged OpenGL UDB dev branch
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2019-12-24 19:49:43 +02:00 |
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ZZYZX
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e1f3dfda87
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Changed link to UDB
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2019-12-24 19:47:07 +02:00 |
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ZZYZX
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81df5e858f
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Removed remaining DirectX references, fixed setup
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2019-12-24 19:45:23 +02:00 |
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ZZYZX
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0d9c8d24ef
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Added GPLv3 to the repository's root
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2019-12-24 18:51:31 +02:00 |
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biwa
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37c52b4d70
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Code folding in the script editor works again. Fixes #115.
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2019-12-24 15:58:20 +01:00 |
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ZZYZX
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4b86389a5c
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Clarified credits a bit
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2019-12-24 15:28:31 +02:00 |
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ZZYZX
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4934d6baa6
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Replace MaxED with 'maintainers' in the disclaimer
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2019-12-24 15:09:32 +02:00 |
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ZZYZX
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cd9da4b4a1
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Changed splash image and icons
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2019-12-24 11:59:58 +02:00 |
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ZZYZX
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d995f983fc
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Rebranding
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2019-12-24 09:14:28 +02:00 |
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Magnus Norddahl
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ef6d217623
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Rearrange the code slightly so it is easier to add other backends
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2019-12-23 20:09:38 +01:00 |
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Magnus Norddahl
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84efdad49e
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Add the license that applies to BuilderNative
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2019-12-23 00:13:09 +01:00 |
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Magnus Norddahl
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e1ff5fc0da
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Implement resource cleanup for all resource types
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2019-12-22 23:44:58 +01:00 |
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Magnus Norddahl
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11aa31452b
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Remove more dictionaries from the render loop
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2019-12-21 05:43:16 +01:00 |
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Magnus Norddahl
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848ff8e771
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Fix typo
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2019-12-21 03:32:59 +01:00 |
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Magnus Norddahl
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b0538ac3c8
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Move matrix functions to its own file
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2019-12-21 03:31:44 +01:00 |
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Magnus Norddahl
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28406cf1a7
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Declare the uniform variables in C#
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2019-12-21 02:14:42 +01:00 |
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Magnus Norddahl
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a21edf78da
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Misc adjustments to make the cherry-picked 'C# shader resources' commit work
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2019-12-21 01:47:27 +01:00 |
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Magnus Norddahl
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2390b56b29
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Add OpenGL output log to .gitignore
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2019-12-21 01:37:06 +01:00 |
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Magnus Norddahl
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236ddd14eb
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Remove shader references from BuilderNative.vcxproj
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2019-12-21 01:36:31 +01:00 |
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Magnus Norddahl
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3de2427e7c
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Removed -f suffixes for floats (not supported on AMD)
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2019-12-21 01:34:51 +01:00 |
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Magnus Norddahl
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7f6ff8929d
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Move the shaders to C# resources
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2019-12-21 01:26:58 +01:00 |
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ZZYZX
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da57945db7
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Merge branch 'master' into slimgl_merge
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2019-12-20 16:41:38 +02:00 |
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ZZYZX
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e187872553
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Add fps counter in visual mode
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2019-12-20 16:39:01 +02:00 |
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ZZYZX
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5d3e78ad8f
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Add FPS counter for visual mode
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2019-12-20 16:17:32 +02:00 |
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Magnus Norddahl
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5c5633c1e7
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Clearing the current active OpenGL context is apparently very expensive. Only do it if we're destroying an OpenGL context.
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2019-12-20 05:30:27 +01:00 |
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Magnus Norddahl
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c8237b0e64
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Speed up linedef processing by not relying on a hashmap
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2019-12-20 05:12:39 +01:00 |
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Magnus Norddahl
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28f01517d3
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Trade some memory for speed
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2019-12-20 04:50:43 +01:00 |
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Magnus Norddahl
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80f815cad9
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Fix the error handling: only create one call unless there's an error and only check for errors in functions that can fail
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2019-12-20 03:39:06 +01:00 |
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biwa
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9c8f8916e6
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Fixed a crash that would happen in the texture set editor when double-clicking on the last texture
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2019-12-19 15:46:02 +01:00 |
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