biwa
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37e8154556
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- Some refactoring
- Added action to slope selected floors/ceilings between selected slope handles (default key: Ctrl-F)
- Added Shift-W as default key to toggle visual slope picking
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2020-02-23 12:44:59 +01:00 |
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biwa
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915d83c92a
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- If geometry is selected and the geometry the modified slope handle belongs to is not selected it will now also be modified
- Made the slope handles hover closer to the geometry
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2020-02-23 11:17:14 +01:00 |
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biwa
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73e8d5440f
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Fixed a problem where slope handles could be picked through other geometry
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2020-02-23 01:07:40 +01:00 |
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biwa
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631ccc12af
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Slope handles can now be set as pivot while other surfaces are selected
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2020-02-23 00:48:47 +01:00 |
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biwa
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fd2b11505c
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Removed remnants of holding Alt to interact with slope handles
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2020-02-23 00:14:43 +01:00 |
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biwa
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9c3d8d46ba
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It's not possible to have a slope handle be selected and set as pivot at the same time
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2020-02-23 00:09:57 +01:00 |
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biwa
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f606f3bd7c
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Drawing slope handles works correctly now
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2020-02-22 19:45:12 +01:00 |
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biwa
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1b79d9f6c4
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Improved drawing length of slope handles on sloped lines (still too short, possibly because of aspect ratio correction?)
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2020-02-19 23:03:32 +01:00 |
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biwa
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50a73b6af2
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Pivot handles can now be set with the normal action to edit objects (no additional hotkey needed)
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2020-02-19 22:43:41 +01:00 |
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biwa
|
e4644b7cab
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The slope handle closes to the mouse cursor will now always be picked (no minimum distance required anymore)
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2020-02-19 22:14:29 +01:00 |
|
biwa
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21c8379904
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Added action to toggle between picking slope handles or other map elements
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2020-02-19 21:59:42 +01:00 |
|
biwa
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7154dec8c7
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Code cleanup, added some comments
|
2020-02-16 22:07:20 +01:00 |
|
biwa
|
ff1ea95d86
|
Drawing visual slope handles is (mostly) working now
Also fixed some cases where slopes were applied incorrectly
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2020-02-16 20:51:16 +01:00 |
|
biwa
|
d9cfc04e2e
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More trying to get it to work...
|
2020-01-18 21:10:21 +01:00 |
|
biwa
|
247d3e7a97
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
|
2020-01-09 20:05:34 +01:00 |
|
biwa
|
a14fc7cafd
|
Fixed an issue where grid background images were drawn upside down and moved in the wrong direction on the Y axis when scrolling
|
2020-01-07 22:26:21 +01:00 |
|
biwa
|
2c9235e4ea
|
Trying to figure out matrix black magic
|
2020-01-07 21:27:37 +01:00 |
|
Magnus Norddahl
|
dfc3089b9f
|
Autodetect platform
|
2020-01-06 09:00:56 +01:00 |
|
Magnus Norddahl
|
5363fe0717
|
Produce release build
Disable devil
Support mac build (which is useless as mono doesn't support winforms on modern macOS)
|
2020-01-06 08:52:59 +01:00 |
|
Magnus Norddahl
|
20f5f01b84
|
Unix build fixes
|
2020-01-06 08:07:52 +01:00 |
|
biwa
|
01ccfa56f3
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
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2020-01-05 14:27:47 +01:00 |
|
biwa
|
31c7a86758
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
|
2020-01-04 23:29:58 +01:00 |
|
biwa
|
b415046694
|
Fixed nonsensical values being returned when using +++/--- in many fields.
|
2020-01-04 23:29:35 +01:00 |
|
alexey.lysiuk
|
0298569bb9
|
Add Continuous Integration via GitHub Actions workflow (PR#359 by alexey-lysiuk)
|
2020-01-05 00:28:22 +02:00 |
|
biwa
|
8aee7fc550
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
|
2020-01-04 22:15:13 +01:00 |
|
ZZYZX
|
0e7875e0ad
|
Fixed: light clipping on back faces was gone
|
2020-01-03 03:55:34 +02:00 |
|
ZZYZX
|
044dbbcfd0
|
Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
|
2020-01-03 03:22:33 +02:00 |
|
biwa
|
0efb786a97
|
Slopes in 3D floors work again
|
2020-01-03 01:11:23 +01:00 |
|
Magnus Norddahl
|
54fb563a9a
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
|
2020-01-02 20:35:20 +01:00 |
|
Magnus Norddahl
|
c10f70d595
|
Fix glError returning a null pointer
|
2020-01-02 20:34:55 +01:00 |
|
biwa
|
7e84883125
|
Some cleanups
|
2020-01-02 20:32:37 +01:00 |
|
ZZYZX
|
7b5d4a03e9
|
Write uniform data into separate structures
|
2020-01-02 21:32:08 +02:00 |
|
Magnus Norddahl
|
10702928ae
|
Only call seterror if the context creation fails
|
2020-01-02 20:21:38 +01:00 |
|
Magnus Norddahl
|
6450bdcc67
|
Improve error message if OpenGL context creation fails
|
2020-01-02 19:45:45 +01:00 |
|
ZZYZX
|
0ba5870dfc
|
Merge branch 'shadercompiler'
|
2020-01-02 20:22:49 +02:00 |
|
Magnus Norddahl
|
d71da60c40
|
Lower depth bits requirement
|
2020-01-02 19:07:31 +01:00 |
|
Magnus Norddahl
|
82db74b17a
|
Fix profile not being used
|
2020-01-02 18:55:53 +01:00 |
|
Magnus Norddahl
|
d49a6e228b
|
Work a little harder to find an usable OpenGL version
|
2020-01-02 18:53:37 +01:00 |
|
ZZYZX
|
0fbebbe759
|
Allow functions block in a shader, error out on duplicate functions
|
2020-01-02 02:56:27 +02:00 |
|
biwa
|
e4e05542ec
|
Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning
|
2020-01-02 01:32:55 +01:00 |
|
ZZYZX
|
e015cc6fb1
|
Fixed token position for named tokens
|
2020-01-02 01:51:54 +02:00 |
|
biwa
|
55135f2982
|
- Handles on floor are shown
- Fixed a problem where the wrong plane was assigned to ceiling surfaces
|
2020-01-01 21:47:33 +01:00 |
|
ZZYZX
|
6374b498ab
|
Added GLSL shader preprocessor
|
2020-01-01 22:41:04 +02:00 |
|
Magnus Norddahl
|
73364a130e
|
Remove UTF-8 BOM if found
|
2020-01-01 09:21:41 +01:00 |
|
biwa
|
4bfbe567c1
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
|
2019-12-31 23:46:56 +01:00 |
|
ZZYZX
|
7b5506363e
|
Fixed F10 key focusing the menu on key release
|
2019-12-31 15:32:57 +02:00 |
|
ZZYZX
|
c00e2a8074
|
Fixed F10 key focusing the menu instead of opening the script editor as intended
|
2019-12-31 14:57:29 +02:00 |
|
ZZYZX
|
e092235262
|
Removed the remains of resource editing
|
2019-12-31 14:16:13 +02:00 |
|
ZZYZX
|
961b5fdb33
|
Actually fixed PK3 synchronization
|
2019-12-31 13:46:30 +02:00 |
|
ZZYZX
|
fa053bc097
|
Prevent closing the PK3 stream before read operation has completed
|
2019-12-31 13:35:43 +02:00 |
|