A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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2019-12-25 14:42:23 +02:00
Build Renamed GPL.txt to LICENSE.txt 2019-12-24 20:07:55 +02:00
DevIL GZDB native 64-bit binary support (PR#197 by StrikerMan780) 2018-04-14 16:55:21 +03:00
Documents Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Help Changed remaining build URLs in the setup 2019-12-24 20:19:53 +02:00
Setup Fixed references to GZDB in the setup 2019-12-24 20:43:55 +02:00
Source Fixed: do a bit less radical deallocation in cube textures 2019-12-25 13:43:55 +02:00
UpdaterConfig Rebranding 2019-12-24 09:14:28 +02:00
.gitignore Fixed wrong icon in auto-update Newsflash 2019-12-24 20:04:20 +02:00
build_git_generic.cmd Fixed: build solution instead of individual projects; this speeds up the compilation process greatly 2019-12-24 23:10:34 +02:00
build_git_x64.cmd Made some edits to the build scripts and auto-update routine to support 64-bit updating 2018-04-14 18:11:40 +03:00
build_git_x86.cmd Made some edits to the build scripts and auto-update routine to support 64-bit updating 2018-04-14 18:11:40 +03:00
build_setup_x64.cmd Removed remaining DirectX references, fixed setup 2019-12-24 19:45:23 +02:00
build_setup_x86.cmd Removed remaining DirectX references, fixed setup 2019-12-24 19:45:23 +02:00
Builder.sln Fixed: line can be either dotted or smoothed 2019-12-15 07:20:54 +02:00
Builder.sln.DotSettings.user Added sector raise/lower by 128mp (PR #215 by JakeSmokie) 2018-06-07 11:32:36 +03:00
BuilderMono.sln Create mono projects for all the plugins 2019-08-31 14:14:25 +02:00
ChangelogMaker.exe Made some edits to the build scripts and auto-update routine to support 64-bit updating 2018-04-14 18:11:40 +03:00
Clean Rebuild.bat Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Compile Help.bat Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
fixpermissions.cmd Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LICENSE.txt Added GPLv3 to the repository's root 2019-12-24 18:51:31 +02:00
Makefile Improve Makefile so that msbuild and gcc can be run in parallel 2019-09-09 23:30:14 -04:00
README.md Bumped official .NET version to 4.7.2 2019-12-25 14:42:23 +02:00
VersionFromEXE.exe Made some edits to the build scripts and auto-update routine to support 64-bit updating 2018-04-14 18:11:40 +03:00
VersionFromGIT.exe Specify git.exe instead of just 'git' for compatibility with my environment with Cygwin git... 2019-03-29 20:41:01 +02:00

System requirements:

  • 2.4 GHz CPU or faster (multi-core recommended)
  • Windows 7, 8 or 10
  • Graphics card with Pixel Shader model 2.0 support

Required software:

Links:

More detailed info can be found in the editor documentation (Refmanual.chm)