MaxED
50c136fbfe
Import .obj as Terrain: created terrain was horizontally flipped when importing a model with up axis set to X or Z.
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Also, I would like to use this opportunity to thank Siberian Tiger from DTD Team for helping me with SVN builds for more than two years. You made my constant wrestling with the code a much less tedious process.
2014-09-02 20:44:58 +00:00
MaxED
3819eb561b
Import .obj as Terrain: vertex order was incorrect when creating sectors from a model with up axis set to Z.
2014-09-02 18:52:26 +00:00
MaxED
90689ad1dc
Fixed a crash when saving a map after changing map format.
2014-08-30 18:12:07 +00:00
MaxED
a585db6010
Visual mode, 3d floors: fixed broken 3d floor visibility detection one more time.
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Game Configurations: changed default map name for Doom maps to "E1M1".
New Map Form: "E1M1" is now used as a default name for Doom maps.
Thing Browser Control: double-click event is now sent only if user clicked in the node's label area.
Interface: added info messages for several toolbar toggles.
Interface: made Brightness icon more readable when using dark windows themes.
2014-08-26 11:08:34 +00:00
MaxED
c95c26bbbc
Fixed: MapSet.GetSectorByCoordinates() returned "false" in some cases when a given coordinate was on top of sector's vertex.
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Internal: UDMF sector slopes and offsets are no longer stored in sector.Fields. Use sector.FloorSlope, sector.FloorSlopeOffset, sector.CeilingSlope and sector.CeilingSlopeOffset.
2014-08-25 11:15:19 +00:00
MaxED
bce651348a
"Fatal Non-UI Error" message was shown incorrectly.
2014-08-12 22:43:17 +00:00
MaxED
780ccae41a
Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things.
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Thing Type Info: errorcheck is now set to THING_ERROR_INSIDE_STUCK for blocking DECORATE things.
2014-08-11 09:39:21 +00:00
MaxED
450ee02e49
Tag Selector, changed: tag ranges are now set using ">=N" and "<=N" syntax.
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Tag Selector: tags can now be set relatively using "++N" and "--N" syntax.
2014-08-11 08:35:39 +00:00
MaxED
ae0fc036da
ACC: Added GetArmorInfo() and several missing constants to ZDoom_ACC.cfg
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ACC: Also updated zdefs.acs and zspecial.acs
2014-08-08 11:00:49 +00:00
MaxED
6e46203b38
Screenshots Folder can now be set in the Preferences.
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Added custom icons for ZDoom's Decal and Sparkle things.
2014-08-07 10:20:35 +00:00
MaxED
948dda0406
Revision number is now also added to screenshot's filename.
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Fixed a typo in the Preferences form.
2014-08-06 14:48:25 +00:00
MaxED
95a57dc72a
Revision number is now printed on screenshots.
2014-08-06 14:24:23 +00:00
MaxED
47717e937e
Linedef Edit Form: fixed a crash when setting a flag to "indeterminate" state when said flag was not present in a linedef's Flags dictionary.
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CheckboxArrayControl's OnValueChanged event was not fired if a check-box was in the ThreeState mode.
Minor fixes in the documentation.
2014-08-06 10:21:12 +00:00
MaxED
9446de2d87
Sector Edit Form: negative brightness can now be entered.
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Doom_misc.cfg, ZDoom_misc.cfg: changed the highest "sectorbrightness" value to 256 (was 255).
2014-08-06 08:17:39 +00:00
MaxED
7916cb6bbb
Some game configuration settings were not removed from GZBuilder.cfg after removing them in the Game Configurations form (namely, deletion of texture sets, test engines or linedef color presets was not actually removing them from the config file).
2014-08-05 14:27:26 +00:00
MaxED
bed613694d
Sector, Linedef, Thing Edit forms: when several map elements are selected, you can set a tag range by entering "++N" or "--N" as a tag.
2014-08-05 11:03:55 +00:00
MaxED
566ff2855e
Thing, Linedef, Sector Edit forms: in some cases flags were set to "enabled" state when they should have been set to "mixed" state when editing multiple map elements.
2014-08-05 08:22:49 +00:00
MaxED
a29cfe5a53
Prefabs parsing was broken.
2014-08-04 10:02:42 +00:00
MaxED
3d7cceaae4
Visual mode: some parts of 3d floor were shown even when it was above real ceiling/below real floor.
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Visual mode: real floor was colored by 3d floor's color even when it was below real floor.
Action Browser form: keyboard focus is now set to Filter text box by default.
2014-07-18 11:25:08 +00:00
MaxED
4cb81b8025
Added "Reset" button to Tag selector control.
2014-07-18 10:50:31 +00:00
MaxED
dbe3fc9e1a
Updated Zandronum compiler
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MapSet: should probably clamp parsed selection group, because you never know...
2014-07-17 09:01:56 +00:00
MaxED
d2b1351a4c
Game Configurations form: game configurations can now be copied and pasted (a context menu is now available in the game configurations list).
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Updated documentation.
2014-07-16 13:40:42 +00:00
MaxED
4a1dacc11a
Script Editor: functions are now shown in the script selector drop-down.
2014-07-16 09:47:23 +00:00
MaxED
7cce80f030
Selection groups are now stored in the map's .dbs file.
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Rewritten Add to/Select/Clear group Edit menu handling.
2014-07-16 09:45:04 +00:00
MaxED
f3f6d62081
ImageBrowserControl was not shown in Visual Studio's Designer view.
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Redesigned Texture Set Form a bit.
2014-07-15 08:50:52 +00:00
MaxED
8bfa9a8944
Updated ZDoom_ACS.cfg and BCC.cfg: more info is now shown in helper popups for all ACS functions (not Action specials). Also, 3 functions (namely SpawnDecal, GetActorPowerupTics and CheckFont) were missing form these configs.
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Image Browser control: item selection event was triggered twice.
2014-07-15 08:22:45 +00:00
MaxED
c462eb7bfd
Fixed a crash introduced in r1972 when trying to add second patch with the same name to a texture.
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"Texture 'XXX' is double defined in resource 'YYY'." warning is no longer displayed if a TEXTURE1/2 texture contains a patch with the same name as the texture.
2014-07-15 08:08:57 +00:00
MaxED
f2ba13d509
Fixed 2 bugs introduced in r1970:
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Script names/numbers cache was not updated (no scripts were shown in the drop downs when using script setting actions).
SCRIPTS lump was not saved when saving a map.
2014-07-14 08:33:03 +00:00
MaxED
c8510b7b0f
Script type can now be chosen when opening a map.
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Updated documentation.
2014-07-12 13:10:41 +00:00
MaxED
a485b40bee
"Texture 'XXX' is double defined in resource 'YYY'." warning is no longer displayed if a texture contains a patch with the same name as the texture.
2014-07-11 11:00:24 +00:00
MaxED
f2c0d0a4c8
Classic modes: you can now hold ALT key while dragging map items to lock movement to grid increments relative to initial position.
2014-07-11 10:46:10 +00:00
MaxED
00688d4c7c
Script type can now be chosen when creating a new map and changed in Map Options form.
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BCC script compiler (https://github.com/wormt/bcc/ ) is now bundled with GZDB.
Main Form, "File" menu: only existing files are now added to the "recent files" list.
2014-07-11 10:13:26 +00:00
MaxED
755a554964
When "MixTexturesFlats" flag is set in a game configuration, textures defined in TEXTURES or placed between TX_START and TX_END markers must override "regular" flats (ZDoom behavior).
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Updated documentation.
2014-07-07 14:48:29 +00:00
MaxED
c9cb4ad11f
Linedefs Mode: "Flip Sidedefs" action will no longer flip one-sided lines.
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Linedefs Mode: "Flip Linedefs" action now tries to align linedefs, so their front (or back) point towards the same sector.
Sectors Mode: "Flip Linedefs" action is now available form this mode, and it will also try to align linedefs, so their front (or back) point towards the same sector.
2014-07-07 14:17:49 +00:00
MaxED
cee185c757
When "MixTexturesFlats" flag is set in a game configuration, textures defined in TEXTURE[S|x] must override "regular" flats (ZDoom behavior).
2014-07-07 08:42:46 +00:00
MaxED
17c793f17d
"File -> Save Map Into" command: a map with previously used map name was deleted from the target wad if the command was used after changing current map name.
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"File -> Save Map Into" command: added a confirmation dialog when a map with the same name already exists in the target wad.
2014-06-30 13:42:45 +00:00
MaxED
8555d75cd2
A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
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Also made a bunch of methods static.
2014-05-20 09:09:28 +00:00
MaxED
a61bba2536
UDMF map format: increased maximum supported texture name length to 2048.
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Preferences: added "Capitalize texture names" option (located in Preferences -> Appearance -> Additional options). When disabled, the casing of displayed texture names will match filenames for textures loaded form TEXTURES or pk3/pk7/folder resources.
Textures Browser: added support for displaying long texture names.
Errors list is now cleared when reloading resources.
Visual mode: added basic support for sector slopes (no UI for that feature yet).
2014-05-19 13:33:38 +00:00
MaxED
48cef417d4
Map options form: user can no longer enter a map name longer than 8 characters.
2014-05-19 08:22:46 +00:00
MaxED
abdeb84728
Map compilers are no longer copied to a temporary folder when compiling map lumps.
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Script editor: incorrect line numbers were displayed in Errors list.
2014-05-15 13:16:30 +00:00
MaxED
15bcea9417
Added "Allman-style bracing in snippets" setting (located in Preferences -> Appearance -> Script Editor).
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Snippets: changed token syntax from $XX to [XX]
[LB] (Line Break) marker can now be used in snippets.
Game Configurations: added "enabledbydefault" parameter. When set to true, a game configuration will be available by default (e.g. when an user starts the editor for the first time).
GZDB will no longer throw an exception when trying to update default value in a TypeHandler, which doesn't implement default value handling.
2014-05-15 08:32:08 +00:00
MaxED
9401828f73
Script Editor: function arguments helper pop-up was obscuring the text cursor in some cases.
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Reverted some changes from previous commit.
Updated documentation.
2014-05-14 15:17:14 +00:00
MaxED
b4b0b4cc33
Script Editor: added Visual Studio-like snippet expanding (type the name of a snippet, then press the Tab key to expand it).
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Script Editor: added snippets to auto-complete list (currently they aren't inserted properly though...).
Script Editor: auto-indentation now works a bit smarter.
ScintillaControl.GetLine() was retrieving incorrect line.
2014-05-13 14:41:51 +00:00
MaxED
3c6a9547fa
Script Editor: added a simple snippets system.
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Updated documentation.
2014-05-13 09:43:58 +00:00
MaxED
b6c0aeea42
Removed Statistics plugin. Statistics are now shown in info panel when nothing is highlighted.
2014-05-08 12:34:24 +00:00
MaxED
5f6e9ad316
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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Also made some controls a bit smaller.
2014-05-08 12:33:10 +00:00
MaxED
98aefb2681
Sectors, Linedefs, Things, Vertices modes: added "Select Similar" action (available in <Mode name> -> "Select Similar..." menu), which lets you select map elements similar to currently selected ones, based on a set of settings.
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Some cosmetic fixes in "Filter Selected Things" and "Paste Properties Options" panels.
2014-05-08 09:24:32 +00:00
MaxED
ebd2400cde
Things mode: added Filter Selection form (Things -> Filter Selection), which allows to quickly filter selected things by type.
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Tag Statistics form, Thing Statistics form: fixed a crash when clicking on table's header cells.
2014-05-06 11:03:52 +00:00
MaxED
0ce2f1c2fa
More fixes of 118:Plane_Copy effect implementation...
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One of Thing Statistics form's columns was editable for no good reason.
2014-05-06 08:21:10 +00:00
MaxED
0e4419d8ed
UDMF: added "transparent" linedef flag.
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UDMF: sector, linedef and thing render styles are now defined in Game Configuration.
2014-05-05 14:24:57 +00:00