UltimateZoneBuilder/Source/Core
MaxED f2ba13d509 Fixed 2 bugs introduced in r1970:
Script names/numbers cache was not updated (no scripts were shown in the drop downs when using script setting actions).
SCRIPTS lump was not saved when saving a map.
2014-07-14 08:33:03 +00:00
..
Actions A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
Compilers A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
Config "Texture 'XXX' is double defined in resource 'YYY'." warning is no longer displayed if a texture contains a patch with the same name as the texture. 2014-07-11 11:00:24 +00:00
Controls Script type can now be chosen when creating a new map and changed in Map Options form. 2014-07-11 10:13:26 +00:00
Data "Texture 'XXX' is double defined in resource 'YYY'." warning is no longer displayed if a texture contains a patch with the same name as the texture. 2014-07-11 11:00:24 +00:00
Editing A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
General Fixed 2 bugs introduced in r1970: 2014-07-14 08:33:03 +00:00
Geometry Linedefs Mode: "Flip Sidedefs" action will no longer flip one-sided lines. 2014-07-07 14:17:49 +00:00
GZBuilder Script type can now be chosen when creating a new map and changed in Map Options form. 2014-07-11 10:13:26 +00:00
IO A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
Map Classic modes: you can now hold ALT key while dragging map items to lock movement to grid increments relative to initial position. 2014-07-11 10:46:10 +00:00
Plugins Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Properties Script Editor: added Visual Studio-like snippet expanding (type the name of a snippet, then press the Tab key to expand it). 2014-05-13 14:41:51 +00:00
Rendering A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
Resources Script Editor: added Visual Studio-like snippet expanding (type the name of a snippet, then press the Tab key to expand it). 2014-05-13 14:41:51 +00:00
Types Added "Allman-style bracing in snippets" setting (located in Preferences -> Appearance -> Script Editor). 2014-05-15 08:32:08 +00:00
VisualModes A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
Windows Script type can now be chosen when opening a map. 2014-07-12 13:10:41 +00:00
ZDoom UDMF map format: increased maximum supported texture name length to 2048. 2014-05-19 13:33:38 +00:00
Builder.csproj Script type can now be chosen when creating a new map and changed in Map Options form. 2014-07-11 10:13:26 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00