Script Editor: added a simple snippets system.
Updated documentation.
|
@ -19,6 +19,7 @@ functionclose = ")";
|
|||
argumentdelimiter = ",";
|
||||
terminator = ";";
|
||||
keywordhelp = "http://www.zdoom.org/wiki/index.php?title=%K";
|
||||
snippetsdir = "acs";
|
||||
|
||||
keywords
|
||||
{
|
||||
|
|
|
@ -19,6 +19,7 @@ functionclose = ")";
|
|||
argumentdelimiter = ",";
|
||||
terminator = ";";
|
||||
keywordhelp = "http://www.zdoom.org/wiki/index.php?title=%K";
|
||||
snippetsdir = "acs";
|
||||
|
||||
keywords
|
||||
{
|
||||
|
|
|
@ -19,6 +19,7 @@ functionclose = ")";
|
|||
argumentdelimiter = ",";
|
||||
terminator = ";";
|
||||
keywordhelp = "http://www.zdoom.org/wiki/index.php?title=%K";
|
||||
snippetsdir = "acs";
|
||||
|
||||
keywords
|
||||
{
|
||||
|
@ -84,6 +85,8 @@ keywords
|
|||
Ceiling_RaiseInstant = "Ceiling_RaiseInstant(tag, unused, height)";
|
||||
Ceiling_RaiseToNearest = "Ceiling_RaiseToNearest(tag, speed)";
|
||||
Ceiling_Waggle = "Ceiling_Waggle(tag, amp, freq, offset, time)";
|
||||
ChangeActorAngle = "ChangeActorAngle(int tid, fixed angle, bool interpolate = false)";
|
||||
ChangeActorPitch = "ChangeActorPitch(int tid, fixed pitch, bool interpolate = false)";
|
||||
ChangeCamera = "ChangeCamera(tid, who, revert)";
|
||||
ChangeCeiling = "ChangeCeiling(tag, flat)";
|
||||
ChangeFloor = "ChangeFloor(tag, flat)";
|
||||
|
|
3
Build/Snippets/acs/dountil.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
do {
|
||||
|
||||
} until ($EP);
|
3
Build/Snippets/acs/dowhile.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
do {
|
||||
|
||||
} while ($EP);
|
3
Build/Snippets/acs/for.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
for (int i = 0; i < $EP; i++) {
|
||||
|
||||
}
|
3
Build/Snippets/acs/if.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
if ($EP) {
|
||||
|
||||
}
|
5
Build/Snippets/acs/ifelse.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
if ($EP) {
|
||||
|
||||
} else {
|
||||
|
||||
}
|
5
Build/Snippets/acs/include.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
#include "zcommon.acs"
|
||||
|
||||
script 1 OPEN {
|
||||
$EP
|
||||
}
|
3
Build/Snippets/acs/script.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
script $EP (void) {
|
||||
|
||||
}
|
3
Build/Snippets/acs/until.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
until ($EP) {
|
||||
|
||||
}
|
3
Build/Snippets/acs/while.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
while ($EP) {
|
||||
|
||||
}
|
|
@ -10,7 +10,6 @@ IF NOT EXIST "Build\Refmanual.chm" GOTO FILEFAIL
|
|||
ECHO.
|
||||
ECHO. BUILD DONE !
|
||||
ECHO.
|
||||
PAUSE > NUL
|
||||
GOTO LEAVE
|
||||
|
||||
:ERRORFAIL
|
||||
|
|
|
@ -235,10 +235,6 @@
|
|||
<param name="Local" value="gzdb\features\features.html#general">
|
||||
</OBJECT>
|
||||
<UL>
|
||||
<LI> <OBJECT type="text/sitemap">
|
||||
<param name="Name" value="Enhanced scripting workflow">
|
||||
<param name="Local" value="gzdb\features\general\acs.html">
|
||||
</OBJECT>
|
||||
<LI> <OBJECT type="text/sitemap">
|
||||
<param name="Name" value="Rendering toolbar">
|
||||
<param name="Local" value="gzdb\features\general\rendering_toolbar.html">
|
||||
|
@ -248,6 +244,20 @@
|
|||
<param name="Local" value="gzdb\features\general\multi_engines.html">
|
||||
</OBJECT>
|
||||
</UL>
|
||||
<LI> <OBJECT type="text/sitemap">
|
||||
<param name="Name" value="Scripting">
|
||||
<param name="Local" value="gzdb\features\features.html#scripting">
|
||||
</OBJECT>
|
||||
<UL>
|
||||
<LI> <OBJECT type="text/sitemap">
|
||||
<param name="Name" value="Enhanced scripting workflow">
|
||||
<param name="Local" value="gzdb\features\scripting\acs.html">
|
||||
</OBJECT>
|
||||
<LI> <OBJECT type="text/sitemap">
|
||||
<param name="Name" value="Code Snippets">
|
||||
<param name="Local" value="gzdb\features\scripting\snippets.html">
|
||||
</OBJECT>
|
||||
</UL>
|
||||
<LI> <OBJECT type="text/sitemap">
|
||||
<param name="Name" value="Classic and Visual modes">
|
||||
<param name="Local" value="gzdb\features\features.html#allmodes">
|
||||
|
|
|
@ -14,9 +14,16 @@
|
|||
color: #336600;
|
||||
font-weight: bold;
|
||||
}
|
||||
.style5 {color: #990000; font-weight: bold; }
|
||||
.style7 {color: #6600CC}
|
||||
.style9 {color: #003300}
|
||||
.style5 {
|
||||
color: #990000;
|
||||
font-weight: bold;
|
||||
}
|
||||
.style7 {
|
||||
color: #6600CC
|
||||
}
|
||||
.style9 {
|
||||
color: #003300
|
||||
}
|
||||
-->
|
||||
</style>
|
||||
</head>
|
||||
|
@ -27,18 +34,11 @@
|
|||
<div id="gz_title">
|
||||
<h1>GZDoom Builder features</h1>
|
||||
</div>
|
||||
<div id="contents">
|
||||
Jump to: <a href="#general">General interface</a> |
|
||||
|
||||
<a href="#allmodes">Classic and Visual modes</a> |
|
||||
<a href="#classic">Classic modes</a>
|
||||
| <a href="#sectors">Sectors mode</a> | <a href="#linedefs">Linedefs mode</a> | <a href="#things">Things mode</a> | <a href="#vertices">Vertices mode</a> | <a href="#visual">GZDB Visual mode</a> | <a href="#fields">Custom Fields</a> | <a href="#mapanalysis">Map Analysis mode</a> | <a href="#findreplace">Find and Replace mode</a>
|
||||
| <a href="#misc">Misc.</a> | <a href="#formats">(G)ZDoom features support</a>
|
||||
<div id="contents"> Jump to: <a href="#general">General interface</a> | <a href="#allmodes">Classic and Visual modes</a> | <a href="#classic">Classic modes</a> | <a href="#sectors">Sectors mode</a> | <a href="#linedefs">Linedefs mode</a> | <a href="#things">Things mode</a> | <a href="#vertices">Vertices mode</a> | <a href="#visual">GZDB Visual mode</a> | <a href="#fields">Custom Fields</a> | <a href="#mapanalysis">Map Analysis mode</a> | <a href="#findreplace">Find and Replace mode</a> | <a href="#misc">Misc.</a> | <a href="#formats">(G)ZDoom features support</a>
|
||||
<ul style="list-style-type:none;">
|
||||
<li>
|
||||
<h3><a name="general" id="general"></a>General interface:</h3>
|
||||
<ul>
|
||||
<li><a href="general/acs.html">Enhanced scripting workflow</a>.</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> <strong>Help</strong> side panel, which shows most of actions, available in current mode.</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> Maps can now be loaded by dragging wad files on top of GZDB's main window.</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> Open Map Options, Map Options and Game Configurations forms: resources can be added by dragging them on top of resources list.</li>
|
||||
|
@ -59,25 +59,34 @@ Jump to: <a href="#general">General interface</a> |
|
|||
<input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
|
||||
<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"><img src="general/selection_info.jpg" alt="" /></div>
|
||||
</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> Texture size is now shown in texture previews. You can disable this feature by unchecking "<strong>Preferences -> Interface -> Show texture and flat sizes in browsers</strong>" checkbox.
|
||||
<li><span class="style1"><strong>[new]</strong></span> Texture size is now shown in texture previews. You can disable this feature by unchecking "<strong>Preferences -> Interface -> Show texture and flat sizes in browsers</strong>" checkbox.
|
||||
<input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
|
||||
<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"><img src="general/texturesize_preview.jpg" alt="" /></div></li>
|
||||
<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"><img src="general/texturesize_preview.jpg" alt="" /></div>
|
||||
</li>
|
||||
<li><a href="general/multi_engines.html">Several game engines can be used per game configuration</a>.</li>
|
||||
<li>Size of vertex handles in 2D modes can be changed in <a href="../preferences.html">preferences</a>.</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> <strong>Script editor</strong>: pressing "F1" opens keyword help instead of program manual.</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> Side panel auto hiding can be now toggled much easier. <input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
|
||||
<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"><img src="general/pinsidepanel.jpg" alt="" /></div>
|
||||
<li><span class="style1"><strong>[new]</strong></span> Side panel auto hiding can be now toggled much easier.
|
||||
<input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
|
||||
<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"><img src="general/pinsidepanel.jpg" alt="" /></div>
|
||||
</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> Things can be filtered in Thing Edit form.</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> Added "<strong>Hints</strong>" side panel, which shows the list of actions, available in current editing mode.</li>
|
||||
<li>Actions and Effects can be filtered (useful when you remember action/effect name, but don't remember it's number or category).
|
||||
<li>Actions and Effects can be filtered (useful when you remember action/effect name, but don't remember it's number or category).
|
||||
<input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
|
||||
<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"><img src="general/actions_filter.jpg" alt="" /></div>
|
||||
<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"><img src="general/actions_filter.jpg" alt="" /></div>
|
||||
</li>
|
||||
<li>Actions can be filtered in Preferences form.</li>
|
||||
<li>Added errors and warnings indicator to main window (bottom-right corner). You can click on it to open <strong>Errors and warnings</strong> window.</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>
|
||||
<h3><a name="scripting" id="allmodes"></a>Scripting</h3>
|
||||
<ul>
|
||||
<li><a href="scripting/acs.html">Enhanced scripting workflow</a>.</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> <a href="scripting/snippets.html">Code snippets.</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>
|
||||
<h3><a name="allmodes" id="allmodes"></a>Classic and Visual modes:</h3>
|
||||
<ul>
|
||||
|
@ -91,8 +100,10 @@ Jump to: <a href="#general">General interface</a> |
|
|||
<li>Camera position can be synchronized between Classic and Visual modes. <a href="all_modes/synch_camera.html">More info</a>.</li>
|
||||
<li>You can use <a href="all_modes/colorpicker.html">Color Picker plugin </a> to edit dynamic light properties and sector's fog and tint colors in Classic and Visual modes.</li>
|
||||
<li>You can use <a href="all_modes/tagexplorer.html">Tag Explorer plugin</a> to view all tags and actions used in current map.</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> You can pick, which properties are pasted by "Paste Properties" action using "Paste Properties Options" window. <input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
|
||||
<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"> <img src="all_modes/paste_properties_options.jpg" alt="" /></div></li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> You can pick, which properties are pasted by "Paste Properties" action using "Paste Properties Options" window.
|
||||
<input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
|
||||
<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"> <img src="all_modes/paste_properties_options.jpg" alt="" /></div>
|
||||
</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> You can apply <a href="all_modes/jitter.html">randomized transformations</a> to any map element.</li>
|
||||
<li>Image browser shows directory structure of Folder, PK3 and PK7 resources and can filter images by texture type and size. <a href="all_modes/texture_browser.html">More info</a>.</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> Most controls of Edit Sector/Linedef/Thing forms now work in realtime (e.g. you can immediately see texture offset/scale/rotation changes while you are changing appropriate values). Action and Tag changes are still applied only after you press "OK" button.</li>
|
||||
|
@ -123,13 +134,13 @@ Jump to: <a href="#general">General interface</a> |
|
|||
<li><span class="style5"><strong>[new]</strong></span> Selected things are now dragged while dragging vertices, linedefs and sectors.</li>
|
||||
<li><span class="style5">[new]</span> You can place things on top of selected vertices in Vertices and Linedefs modes and inside of selected sectors in Sectors mode using "<strong>Place Things</strong>" action.</li>
|
||||
<li><span class="style5">[new]</span> You can view all loaded thing types and some additional info using Thing Statistics form (<strong>Edit -> View Thing Types...</strong>).
|
||||
<input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
|
||||
<input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
|
||||
<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"> <img src="classic_modes/thing_statistics.jpg" alt="" /></div>
|
||||
</li>
|
||||
</li>
|
||||
<li><span class="style5">[new]</span> You can override default sector properties, which are used to create new geometry, using "<strong><a href="classic_modes/drawsettingspanel.html">Draw Settings</a></strong>" panel (by default, when the new sector overlaps or touches existing sector, the editor uses textures, brighntess and floor/ceiling heights from that sector when drawing the new one).</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> You can disable Doom Builder's auto-clear textures behaviour by using this button in the toolbar: <img src="general/autoclear_textures.jpg"/></li>
|
||||
<li><span class="style5">[new]</span> You can change default sector brightness and floor/ceiling height (<strong>Preferences -> Editing -> Default sector settings</strong>). These settings are used when the new sector doesn't touch or overlap already existing sectors.</li>
|
||||
<li><span class="style5">[new]</span> 3D floor indication (color can be changed in <strong>Preferences -> Appearance -> 3D Floors</strong>, the setting can be disabled in <a href="../preferences.html#markextrafloors">Preferences</a>).
|
||||
<li><span class="style5">[new]</span> 3D floor indication (color can be changed in <strong>Preferences -> Appearance -> 3D Floors</strong>, the setting can be disabled in <a href="../preferences.html#markextrafloors">Preferences</a>).
|
||||
<input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
|
||||
<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"> <img src="classic_modes/3dfloor_marks.jpg" alt="" /></div>
|
||||
</li>
|
||||
|
@ -143,54 +154,56 @@ Jump to: <a href="#general">General interface</a> |
|
|||
<li>Center of map is shown in Classic modes using Highlight color.</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li><h3><a name="sectors" id="sectors"></a>Sectors mode:</h3>
|
||||
<li>
|
||||
<h3><a name="sectors" id="sectors"></a>Sectors mode:</h3>
|
||||
<ul>
|
||||
<li><span class="style1"><strong>[new]</strong></span> Hold <strong>Alt</strong> while (de)selecting sectors to (de)select things inside of them.</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> Sector Tag and Effect can now be shown on top of sectors. You can use "<strong>View Tags and Effects</strong>" button to toggle this overlay.
|
||||
<input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
|
||||
<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"><img src="sectors_mode/toggle_effect_overlay.jpg" alt="" /></div>
|
||||
</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> <strong>[UDMF]</strong> Create Brightness Gradient option can work in 5 modes:
|
||||
<input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
|
||||
<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"><img src="sectors_mode/gradientmodes.jpg" alt="" /></div>
|
||||
</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span><strong> </strong>Sector Info panel shows the number of sector's sidedefs as well as light and fade colors (UDMF only): <input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
|
||||
<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"><img src="sectors_mode/sector_info.jpg" alt="" /></div></li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> Hold <strong>Alt</strong> while (de)selecting sectors to (de)select things inside of them.</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> Sector Tag and Effect can now be shown on top of sectors. You can use "<strong>View Tags and Effects</strong>" button to toggle this overlay.
|
||||
<input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
|
||||
<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"><img src="sectors_mode/toggle_effect_overlay.jpg" alt="" /></div>
|
||||
</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> <strong>[UDMF]</strong> Create Brightness Gradient option can work in 5 modes:
|
||||
<input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
|
||||
<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"><img src="sectors_mode/gradientmodes.jpg" alt="" /></div>
|
||||
</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span><strong> </strong>Sector Info panel shows the number of sector's sidedefs as well as light and fade colors (UDMF only):
|
||||
<input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
|
||||
<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"><img src="sectors_mode/sector_info.jpg" alt="" /></div>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li><h3><a name="linedefs" id="linedefs"></a>Linedefs mode:</h3>
|
||||
<li>
|
||||
<h3><a name="linedefs" id="linedefs"></a>Linedefs mode:</h3>
|
||||
<ul>
|
||||
<li><span class="style1"><strong>[new]</strong></span> <strong>[UDMF]</strong> New actions: "<strong>Align Ceiling Texture to Back Side</strong>", "<strong>Align Ceiling Texture to Front Side</strong>", "<strong>Align Floor Texture to Back Side</strong>" and "<strong>Align Floor Texture to Front Side</strong>" (available in <strong>Linedefs -> Align Textures</strong> menu).</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> <strong>[UDMF]</strong> "<strong>Make brightness gradient</strong>" command is available in Linedefs mode.</li>
|
||||
<li><strong>[UDMF]</strong> Linedef info panel: relative UDMF light values are shown like this: <span class="style7">16</span> (<span class="style9">128</span>), which means "<span class="style7">UDMF light value</span>" ("<span class="style9">total surface brightness</span>"). Total surface brightness is UDMF light value + sector brightness.</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> When a linedef is within Split Linedefs range, it is highlighted using Info line color</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> <strong>[UDMF]</strong> New actions: "<strong>Align Ceiling Texture to Back Side</strong>", "<strong>Align Ceiling Texture to Front Side</strong>", "<strong>Align Floor Texture to Back Side</strong>" and "<strong>Align Floor Texture to Front Side</strong>" (available in <strong>Linedefs -> Align Textures</strong> menu).</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> <strong>[UDMF]</strong> "<strong>Make brightness gradient</strong>" command is available in Linedefs mode.</li>
|
||||
<li><strong>[UDMF]</strong> Linedef info panel: relative UDMF light values are shown like this: <span class="style7">16</span> (<span class="style9">128</span>), which means "<span class="style7">UDMF light value</span>" ("<span class="style9">total surface brightness</span>"). Total surface brightness is UDMF light value + sector brightness.</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> When a linedef is within Split Linedefs range, it is highlighted using Info line color</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li><h3><a name="things" id="things"></a>Things mode:</h3>
|
||||
<li>
|
||||
<h3><a name="things" id="things"></a>Things mode:</h3>
|
||||
<ul>
|
||||
<li><span class="style1"><strong>[new]</strong></span> Several thing types can now be selected at once in Thing Edit form. If you do so, a type randomly chosen from selected ones will be assigned to each selected thing. <a href="things_mode/multiple_thing_types.html">More info</a>.</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> You can filter selected things by type using Filter Things form (<strong>Things -> Filter Things...</strong>).
|
||||
<input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
|
||||
<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"><img src="things_mode/filter_selection.jpg" alt="" /></div>
|
||||
</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> You can clone selected/highlighted things by holding "Shift" before starting to drag them.</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> New action: "<strong>Point Thing to cursor</strong>". <a href="things_mode/pointthing.html">More info</a>.</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> New action: "<strong>Select Things in Selected Sectors</strong>" (Default key is Shift+T).</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> New action: "<strong>Align Things To Linedef</strong>".</li>
|
||||
<li>Z-height of a thing can be changed in absolute and relative mode in Thing Edit form.</li>
|
||||
<li>Thing's X and Y position can be edited in Edit Thing form.</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> Several thing types can now be selected at once in Thing Edit form. If you do so, a type randomly chosen from selected ones will be assigned to each selected thing. <a href="things_mode/multiple_thing_types.html">More info</a>.</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> You can filter selected things by type using Filter Things form (<strong>Things -> Filter Things...</strong>).
|
||||
<input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
|
||||
<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"><img src="things_mode/filter_selection.jpg" alt="" /></div>
|
||||
</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> You can clone selected/highlighted things by holding "Shift" before starting to drag them.</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> New action: "<strong>Point Thing to cursor</strong>". <a href="things_mode/pointthing.html">More info</a>.</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> New action: "<strong>Select Things in Selected Sectors</strong>" (Default key is Shift+T).</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> New action: "<strong>Align Things To Linedef</strong>".</li>
|
||||
<li>Z-height of a thing can be changed in absolute and relative mode in Thing Edit form.</li>
|
||||
<li>Thing's X and Y position can be edited in Edit Thing form.</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li><h3><a name="vertices" id="vertices"></a>Vertices mode:</h3>
|
||||
<li>
|
||||
<h3><a name="vertices" id="vertices"></a>Vertices mode:</h3>
|
||||
<ul>
|
||||
<li><strong>[UDMF]</strong> Vertical offsets of a vertex can be edited in Vertex Edit form and are shown in Vertex Info panel.</li>
|
||||
<li> When a linedef is within Split Linedefs range, it is highlighted using Info line color.</li>
|
||||
</ul></li>
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
<li>
|
||||
<h3><a name="visual" id="visual"></a>GZDB Visual mode:</h3>
|
||||
<ul>
|
||||
|
@ -227,7 +240,7 @@ Jump to: <a href="#general">General interface</a> |
|
|||
New editing features avaliable in this mode:</strong>
|
||||
<ul>
|
||||
<li><span class="style1"><strong>[new]</strong></span> You can <strong>Shift-Select</strong> (usually Select action = LMB) to select all adjacent surfaces with same texture, <strong>Ctrl-Select</strong> to select all adjacent surfaces with same height. <strong>Ctrl-Shift-Select</strong> will also work as expected.</li>
|
||||
<li><strong>[UDMF]</strong> Vertex height offsets ("zfloor" and "zceiling") <a href="visual_mode/visual_verts.html">can be edited</a>.</li>
|
||||
<li><strong>[UDMF]</strong> Vertex height offsets ("zfloor" and "zceiling") <a href="visual_mode/visual_verts.html">can be edited</a>.</li>
|
||||
<li><strong>[UDMF]</strong> Using "<strong>Increase/Decrease brightness</strong>" actions (bound to Ctrl+Mouse Wheel by default) on walls and ceilings will change sidedef/ceiling brightness, using them on floors will change sector brightness, using them on 3d floors will change brightness of 3d floor.</li>
|
||||
<li>You can use "<strong>Toggle geometry effects</strong>" action (default key is Tab) to toggle GZDoom's geometry effects, such as slopes, 3D-floors, transfer brightness effects etc.</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> You can hold <strong>Shift</strong> while dragging a texture to lock movement to horizontal axis, and <strong>Ctrl</strong> to lock it to vertical axis.</li>
|
||||
|
@ -244,7 +257,7 @@ Jump to: <a href="#general">General interface</a> |
|
|||
<li><span class="style1"><strong>[new]</strong></span> New action: "<strong>Toggle slope</strong>" (default key is Alt-S). Select or highlight upper/lower walls then call this action to add slopes. Select or highlight floors or ceilings then call this action to remove slopes.</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> New action: "<strong>Look Through Selection</strong>" (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera, SecurityCamera or InterpolationPoint.</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> New actions: "<strong><a href="visual_mode/autoalign_to_selection.html">Auto-align Textures to Selection</a> (X)</strong>", "<strong>Auto-align Textures to Selection (Y)</strong>" and "<strong>Auto-align Textures to Selection (X and Y)</strong>".</li>
|
||||
<li>New actions: "<strong>Rotate Clockwise</strong>" and "<strong>Rotate Counterclockwise</strong>", which can be used to rotate things and <span class="style1"><strong>[new]</strong></span><strong>[UDMF]</strong> floor/ceiling textures.</li>
|
||||
<li>New actions: "<strong>Rotate Clockwise</strong>" and "<strong>Rotate Counterclockwise</strong>", which can be used to rotate things and <span class="style1"><strong>[new]</strong></span><strong>[UDMF]</strong> floor/ceiling textures.</li>
|
||||
<li>Things can be moved horizontally using "<strong>Move Thing Forward/Backward/Left/Right</strong>" actions.</li>
|
||||
<li>Things can be moved to cursor position using "<strong>Move Thing To Cursor Location</strong>" (default key is Ctrl + Middle mouse) action.</li>
|
||||
<li>Things can be inserted at cursor position using "<strong>Insert Item</strong>" action (default key is Insert).</li>
|
||||
|
@ -254,7 +267,7 @@ Jump to: <a href="#general">General interface</a> |
|
|||
<li><span class="style1"><strong>[new] </strong></span><strong>[UDMF] </strong>New action: "<strong>Reset Local Texture Offsets (UDMF)</strong>". It will reset upper/middle/lower texture offsets, texture scale and rotation.</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> <strong>[UDMF]</strong> "<strong>Reset Texture Offsets</strong>" action works on floors and ceilings.</li>
|
||||
</ul>
|
||||
</li>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>
|
||||
|
@ -269,7 +282,7 @@ Jump to: <a href="#general">General interface</a> |
|
|||
<ul>
|
||||
<li><span class="style1"><strong>[new]</strong></span> Map Analysis mode can check the map for unconnected vertices.</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> "Check overlapping lines" finds duplicate linedefs (e.g. when 2 lines have the same start and end positions).</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> Map Analysis mode can check the map for overlapping vertices. This will check if a vertex is on top of a linedef or another vertex.</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> Map Analysis mode can check the map for overlapping vertices. This will check if a vertex is on top of a linedef or another vertex.</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> Map Analysis mode can check the map for invalid sectors (sectors with less than 3 sidedefs or sectors without area).</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> Map Analysis mode can check the map for unused textures.</li>
|
||||
<li><span class="style1"><strong>[new]</strong></span> Map Analysis mode can check the map for missing flats.</li>
|
||||
|
@ -281,11 +294,11 @@ Jump to: <a href="#general">General interface</a> |
|
|||
<li>
|
||||
<h3><a name="findreplace" id="findreplace"></a>Find and Replace mode:</h3>
|
||||
<ul>
|
||||
<li>Find and Replace mode now have "<strong>Sector Brightness</strong>" search mode.</li>
|
||||
<li>Find and Replace Mode can find things and linedefs by their flags.</li>
|
||||
<li>Find and Replace Mode can find Action with specific argunemts. Syntax is "[Action]; [arg1] [...]".</li>
|
||||
<li>Find and Replace mode now have "<strong>Sector Brightness</strong>" search mode.</li>
|
||||
<li>Find and Replace Mode can find things and linedefs by their flags.</li>
|
||||
<li>Find and Replace Mode can find Action with specific argunemts. Syntax is "[Action]; [arg1] [...]".</li>
|
||||
</ul>
|
||||
</li>
|
||||
</li>
|
||||
<li>
|
||||
<h3><a name="misc" id="formats"></a>Misc. features:</h3>
|
||||
<ul>
|
||||
|
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 32 KiB |
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
44
Help/gzdb/features/scripting/snippets.html
Normal file
|
@ -0,0 +1,44 @@
|
|||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
|
||||
<head>
|
||||
|
||||
<title>GZDoom Builder features</title>
|
||||
|
||||
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
|
||||
<style type="text/css">
|
||||
<!--
|
||||
.style1 {
|
||||
color: #990000;
|
||||
font-weight: bold;
|
||||
}
|
||||
-->
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
|
||||
<param name="keyword" value="Template">
|
||||
</object>
|
||||
|
||||
<div id="gz_title">
|
||||
<h1>Code Snippets</h1>
|
||||
</div>
|
||||
|
||||
<div id="contents">
|
||||
<div style="float:right; padding-left:10px;"><br /><img src="snippets1.jpg"/></div>
|
||||
<p>In the Script Editor you can use and create code snippets, which are small blocks of reusable code that you can insert where you need it in your code.</p>
|
||||
<p><strong>Using code snippets:</strong><br />
|
||||
To use a snippet, just pick it from the drop-down menu.</p>
|
||||
<p><strong>Creating new code snippets:</strong><br />
|
||||
Code snippets are plain text files stored in [GZDB]\Snippets\[category], so just create a new text file there and add the code you want into it. Currently the only supported "special" token is <strong>$EP</strong> (Entry Point) - that's the place where the cursor will be placed after inserting a snippet.<br />
|
||||
<span class="style1">Warning:</span> snippet's file name should not contain spaces.</p>
|
||||
<p><strong>Creating new code snippets for custom scripting configurations:</strong><br />
|
||||
To add snippets to a scripting configuration, which doesn't already have existing snippets ("Insert a Code Snippet" drop-down is disabled in the Script Editor), you'll have to:</p>
|
||||
<ol>
|
||||
<li>Add a new folder inside of "Snippets" folder (for example, "[GZDB]\Snippets\Decorate").</li>
|
||||
<li>Add the "<strong>snippetsdir</strong>" parameter to a scripting configuration, in which you want to use snippets, and set it to the folder name you've just created (for example, <strong>snippetsdir = "Decorate";</strong>).</li>
|
||||
<li>Add the snippets to the folder you've created.</li>
|
||||
</ol>
|
||||
</div>
|
||||
</body>
|
BIN
Help/gzdb/features/scripting/snippets1.jpg
Normal file
After Width: | Height: | Size: 21 KiB |
|
@ -995,6 +995,7 @@
|
|||
<None Include="Resources\MCrash.png" />
|
||||
<Content Include="Resources\Model.png" />
|
||||
<Content Include="Resources\Model_selected.png" />
|
||||
<None Include="Resources\PuzzlePiece.png" />
|
||||
<None Include="Resources\Search.png" />
|
||||
<None Include="Resources\SnapVerts.png" />
|
||||
<EmbeddedResource Include="Resources\UDMF_UI.cfg" />
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using CodeImp.DoomBuilder.IO;
|
||||
|
||||
#endregion
|
||||
|
@ -32,34 +33,32 @@ namespace CodeImp.DoomBuilder.Config
|
|||
#endregion
|
||||
|
||||
#region ================== Variables
|
||||
|
||||
// Original configuration
|
||||
//private Configuration cfg;
|
||||
|
||||
// Compiler settings
|
||||
private CompilerInfo compiler;
|
||||
private string parameters;
|
||||
private string resultlump;
|
||||
private readonly CompilerInfo compiler;
|
||||
private readonly string parameters;
|
||||
private readonly string resultlump;
|
||||
|
||||
// Editor settings
|
||||
private string description;
|
||||
private int codepage;
|
||||
private string[] extensions;
|
||||
private bool casesensitive;
|
||||
private int insertcase;
|
||||
private int lexer;
|
||||
private string keywordhelp;
|
||||
private string functionopen;
|
||||
private string functionclose;
|
||||
private string argumentdelimiter;
|
||||
private string terminator;
|
||||
private string functionregex;
|
||||
private readonly string description;
|
||||
private readonly int codepage;
|
||||
private readonly string[] extensions;
|
||||
private readonly bool casesensitive;
|
||||
private readonly int insertcase;
|
||||
private readonly int lexer;
|
||||
private readonly string keywordhelp;
|
||||
private readonly string functionopen;
|
||||
private readonly string functionclose;
|
||||
private readonly string argumentdelimiter;
|
||||
private readonly string terminator;
|
||||
private readonly string functionregex;
|
||||
|
||||
// Collections
|
||||
private Dictionary<string, string> keywords;
|
||||
private Dictionary<string, string> lowerkeywords;
|
||||
private List<string> constants;
|
||||
private Dictionary<string, string> lowerconstants;
|
||||
private readonly Dictionary<string, string> keywords;
|
||||
private readonly Dictionary<string, string> lowerkeywords;
|
||||
private readonly List<string> constants;
|
||||
private readonly Dictionary<string, string> lowerconstants;
|
||||
private readonly Dictionary<string, string[]> snippets; //mxd
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -83,7 +82,8 @@ namespace CodeImp.DoomBuilder.Config
|
|||
public string ArgumentDelimiter { get { return argumentdelimiter; } }
|
||||
public string Terminator { get { return terminator; } }
|
||||
public string FunctionRegEx { get { return functionregex; } }
|
||||
|
||||
public Dictionary<string, string[]> Snippets { get { return snippets; } } //mxd
|
||||
|
||||
// Collections
|
||||
public ICollection<string> Keywords { get { return keywords.Keys; } }
|
||||
public ICollection<string> Constants { get { return constants; } }
|
||||
|
@ -117,6 +117,7 @@ namespace CodeImp.DoomBuilder.Config
|
|||
functionregex = "";
|
||||
description = "Plain text";
|
||||
extensions = new[] { "txt" };
|
||||
snippets = new Dictionary<string, string[]>(StringComparer.Ordinal); //mxd
|
||||
}
|
||||
|
||||
// Constructor
|
||||
|
@ -127,6 +128,7 @@ namespace CodeImp.DoomBuilder.Config
|
|||
this.constants = new List<string>();
|
||||
this.lowerkeywords = new Dictionary<string, string>(StringComparer.Ordinal);
|
||||
this.lowerconstants = new Dictionary<string, string>(StringComparer.Ordinal);
|
||||
this.snippets = new Dictionary<string, string[]>(StringComparer.Ordinal); //mxd
|
||||
|
||||
// Read settings
|
||||
description = cfg.ReadSetting("description", "Untitled script");
|
||||
|
@ -183,6 +185,29 @@ namespace CodeImp.DoomBuilder.Config
|
|||
// No compiler found?
|
||||
if(this.compiler == null) throw new Exception("No such compiler defined: '" + compilername + "'");
|
||||
}
|
||||
|
||||
//mxd. Load Snippets
|
||||
string snippetsdir = cfg.ReadSetting("snippetsdir", "");
|
||||
if (!string.IsNullOrEmpty(snippetsdir)) {
|
||||
string snippetspath = Path.Combine(General.SnippetsPath, snippetsdir);
|
||||
if (Directory.Exists(snippetspath)) {
|
||||
string[] files = Directory.GetFiles(snippetspath, "*.txt", SearchOption.TopDirectoryOnly);
|
||||
|
||||
foreach (string file in files) {
|
||||
string name = Path.GetFileNameWithoutExtension(file);
|
||||
if (name.Contains(" ")) {
|
||||
General.ErrorLogger.Add(ErrorType.Warning, "Failed to load snippet '" + file + "' for '" + description + "' script configuration: snippet file name must not contain spaces!");
|
||||
} else {
|
||||
string[] lines = File.ReadAllLines(file);
|
||||
if (lines.Length > 0) {
|
||||
snippets.Add(name, lines);
|
||||
} else {
|
||||
General.ErrorLogger.Add(ErrorType.Warning, "Failed to load snippet '" + file + "' for '" + description + "' script configuration: file is empty!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -307,7 +307,8 @@ namespace CodeImp.DoomBuilder.Controls
|
|||
}
|
||||
|
||||
//mxd
|
||||
protected void updateNavigator() {
|
||||
protected void updateNavigator()
|
||||
{
|
||||
//mxd. known script type?
|
||||
if (Array.IndexOf(ScriptTypes.TYPES, config.Description) != -1) {
|
||||
updateNavigator(new MemoryStream(editor.GetText()), config.Description);
|
||||
|
@ -319,7 +320,8 @@ namespace CodeImp.DoomBuilder.Controls
|
|||
}
|
||||
|
||||
//mxd
|
||||
private void updateNavigator(MemoryStream stream, string scriptType) {
|
||||
private void updateNavigator(MemoryStream stream, string scriptType)
|
||||
{
|
||||
if (scriptType == ScriptTypes.TYPES[(int)ScriptType.ACS]) {
|
||||
updateNavigatorAcs(stream);
|
||||
} else if (scriptType == ScriptTypes.TYPES[(int)ScriptType.MODELDEF]) {
|
||||
|
@ -330,7 +332,8 @@ namespace CodeImp.DoomBuilder.Controls
|
|||
}
|
||||
|
||||
//mxd
|
||||
private void updateNavigatorDecorate(MemoryStream stream) {
|
||||
private void updateNavigatorDecorate(MemoryStream stream)
|
||||
{
|
||||
if (stream == null) return;
|
||||
|
||||
navigator.Items.Clear();
|
||||
|
@ -344,7 +347,8 @@ namespace CodeImp.DoomBuilder.Controls
|
|||
}
|
||||
|
||||
//mxd
|
||||
private void updateNavigatorModeldef(MemoryStream stream) {
|
||||
private void updateNavigatorModeldef(MemoryStream stream)
|
||||
{
|
||||
if (stream == null) return;
|
||||
|
||||
navigator.Items.Clear();
|
||||
|
@ -358,7 +362,8 @@ namespace CodeImp.DoomBuilder.Controls
|
|||
}
|
||||
|
||||
//mxd
|
||||
private void updateNavigatorAcs(MemoryStream stream) {
|
||||
private void updateNavigatorAcs(MemoryStream stream)
|
||||
{
|
||||
if (stream == null) return;
|
||||
|
||||
navigator.Items.Clear();
|
||||
|
@ -375,7 +380,8 @@ namespace CodeImp.DoomBuilder.Controls
|
|||
}
|
||||
|
||||
//mxd
|
||||
internal ScriptType VerifyScriptType() {
|
||||
internal ScriptType VerifyScriptType()
|
||||
{
|
||||
ScriptTypeParserSE parser = new ScriptTypeParserSE();
|
||||
if (parser.Parse(new MemoryStream(editor.GetText()), config.Description)) {
|
||||
if (parser.ScriptType != (int)ScriptType.UNKNOWN && config.Description != ScriptTypes.TYPES[(int)parser.ScriptType])
|
||||
|
@ -384,6 +390,12 @@ namespace CodeImp.DoomBuilder.Controls
|
|||
return ScriptType.UNKNOWN;
|
||||
}
|
||||
|
||||
//mxd
|
||||
internal void InsertSnippet(string[] lines)
|
||||
{
|
||||
editor.InsertSnippet(lines);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Events
|
||||
|
|
|
@ -244,19 +244,17 @@ namespace CodeImp.DoomBuilder.Controls
|
|||
Stream lexersdata;
|
||||
StreamReader lexersreader;
|
||||
Configuration lexercfg = new Configuration();
|
||||
SortedList<string, string> autocompletelist;
|
||||
string[] resnames;
|
||||
int imageindex;
|
||||
|
||||
// Make collections
|
||||
stylelookup = new Dictionary<int, ScriptStyleType>();
|
||||
autocompletelist = new SortedList<string, string>(StringComparer.Ordinal);
|
||||
SortedList<string, string> autocompletelist = new SortedList<string, string>(StringComparer.Ordinal);
|
||||
|
||||
// Keep script configuration
|
||||
if(scriptconfig != config) scriptconfig = config;
|
||||
|
||||
// Find a resource named Lexers.cfg
|
||||
resnames = General.ThisAssembly.GetManifestResourceNames();
|
||||
string[] resnames = General.ThisAssembly.GetManifestResourceNames();
|
||||
foreach(string rn in resnames)
|
||||
{
|
||||
// Found one?
|
||||
|
@ -440,7 +438,6 @@ namespace CodeImp.DoomBuilder.Controls
|
|||
{
|
||||
int bracketlevel = 0; // bracket level counting
|
||||
int argindex = 0; // function argument counting
|
||||
int limitpos; // lowest position we'll backtrack to
|
||||
int pos = scriptedit.CurrentPos;
|
||||
|
||||
// Decode the text
|
||||
|
@ -454,7 +451,7 @@ namespace CodeImp.DoomBuilder.Controls
|
|||
curfunctionstartpos = 0;
|
||||
|
||||
// Determine lowest backtrack position
|
||||
limitpos = scriptedit.CurrentPos - MAX_BACKTRACK_LENGTH;
|
||||
int limitpos = scriptedit.CurrentPos - MAX_BACKTRACK_LENGTH;
|
||||
if(limitpos < 0) limitpos = 0;
|
||||
|
||||
// We can only do this when we have function syntax information
|
||||
|
@ -635,6 +632,34 @@ namespace CodeImp.DoomBuilder.Controls
|
|||
scriptedit.SetText(text);
|
||||
}
|
||||
|
||||
//mxd
|
||||
public void InsertSnippet(string[] lines)
|
||||
{
|
||||
//insert the snippet
|
||||
int curline = scriptedit.LineFromPosition(scriptedit.SelectionStart);
|
||||
int numtabs = scriptedit.GetLineIndentation(curline);
|
||||
string tabs = Environment.NewLine + new String(' ', numtabs);
|
||||
string spaces = new String(' ', General.Settings.ScriptTabWidth);
|
||||
for (int i = 0; i < lines.Length; i++) {
|
||||
lines[i] = lines[i].Replace("\t", spaces);
|
||||
}
|
||||
string text = string.Join(tabs, lines);
|
||||
scriptedit.InsertText(scriptedit.SelectionStart, text);
|
||||
|
||||
//check if we have the $EP marker
|
||||
for(int i = 0; i < lines.Length; i++) {
|
||||
int pos = lines[i].IndexOf("$EP");
|
||||
if(pos != -1) {
|
||||
MoveToLine(curline + i);
|
||||
pos += scriptedit.PositionFromLine(curline + i);
|
||||
scriptedit.SelectionStart = pos + numtabs;
|
||||
scriptedit.SelectionEnd = pos + numtabs + 3;
|
||||
ReplaceSelection("");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Events
|
||||
|
|
22
Source/Core/Controls/ScriptEditorPanel.Designer.cs
generated
|
@ -44,6 +44,8 @@ namespace CodeImp.DoomBuilder.Controls
|
|||
this.buttoncopy = new System.Windows.Forms.ToolStripButton();
|
||||
this.buttonpaste = new System.Windows.Forms.ToolStripButton();
|
||||
this.toolStripSeparator3 = new System.Windows.Forms.ToolStripSeparator();
|
||||
this.buttonsnippets = new System.Windows.Forms.ToolStripDropDownButton();
|
||||
this.toolStripSeparator4 = new System.Windows.Forms.ToolStripSeparator();
|
||||
this.buttonscriptconfig = new System.Windows.Forms.ToolStripDropDownButton();
|
||||
this.buttoncompile = new System.Windows.Forms.ToolStripButton();
|
||||
this.buttonclose = new System.Windows.Forms.ToolStripButton();
|
||||
|
@ -97,6 +99,8 @@ namespace CodeImp.DoomBuilder.Controls
|
|||
this.buttoncopy,
|
||||
this.buttonpaste,
|
||||
this.toolStripSeparator3,
|
||||
this.buttonsnippets,
|
||||
this.toolStripSeparator4,
|
||||
this.buttonscriptconfig,
|
||||
this.buttoncompile,
|
||||
this.buttonclose,
|
||||
|
@ -220,6 +224,22 @@ namespace CodeImp.DoomBuilder.Controls
|
|||
this.toolStripSeparator3.Name = "toolStripSeparator3";
|
||||
this.toolStripSeparator3.Size = new System.Drawing.Size(6, 25);
|
||||
//
|
||||
// buttonsnippets
|
||||
//
|
||||
this.buttonsnippets.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
|
||||
this.buttonsnippets.Enabled = false;
|
||||
this.buttonsnippets.Image = global::CodeImp.DoomBuilder.Properties.Resources.PuzzlePiece;
|
||||
this.buttonsnippets.ImageTransparentColor = System.Drawing.Color.Magenta;
|
||||
this.buttonsnippets.Name = "buttonsnippets";
|
||||
this.buttonsnippets.Size = new System.Drawing.Size(29, 22);
|
||||
this.buttonsnippets.Text = "Intert a Code Snippet";
|
||||
//
|
||||
// toolStripSeparator4
|
||||
//
|
||||
this.toolStripSeparator4.Margin = new System.Windows.Forms.Padding(6, 0, 6, 0);
|
||||
this.toolStripSeparator4.Name = "toolStripSeparator4";
|
||||
this.toolStripSeparator4.Size = new System.Drawing.Size(6, 25);
|
||||
//
|
||||
// buttonscriptconfig
|
||||
//
|
||||
this.buttonscriptconfig.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
|
||||
|
@ -414,5 +434,7 @@ namespace CodeImp.DoomBuilder.Controls
|
|||
private System.Windows.Forms.ImageList errorimages;
|
||||
private System.Windows.Forms.ToolStripButton buttonkeywordhelp;
|
||||
private System.Windows.Forms.ToolStripButton buttonsearch;
|
||||
private System.Windows.Forms.ToolStripSeparator toolStripSeparator4;
|
||||
private System.Windows.Forms.ToolStripDropDownButton buttonsnippets;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -475,6 +475,8 @@ namespace CodeImp.DoomBuilder.Controls
|
|||
buttoncut.Enabled = (t != null);
|
||||
buttonpaste.Enabled = (t != null);
|
||||
buttonclose.Enabled = (t != null) && t.IsClosable;
|
||||
buttonsnippets.DropDownItems.Clear(); //mxd
|
||||
buttonsnippets.Enabled = (t != null) && t.Config.Snippets.Count > 0; //mxd
|
||||
|
||||
if(t != null)
|
||||
{
|
||||
|
@ -484,6 +486,13 @@ namespace CodeImp.DoomBuilder.Controls
|
|||
ScriptConfiguration config = (item.Tag as ScriptConfiguration);
|
||||
item.Checked = (config == t.Config);
|
||||
}
|
||||
|
||||
//mxd. Add snippets
|
||||
if(t.Config.Snippets.Count > 0) {
|
||||
foreach(KeyValuePair<string, string[]> group in t.Config.Snippets) {
|
||||
buttonsnippets.DropDownItems.Add(group.Key).Click += OnInsertSnippetClick;
|
||||
}
|
||||
}
|
||||
|
||||
// Focus to script editor
|
||||
if(focuseditor) ForceFocus();
|
||||
|
@ -788,6 +797,13 @@ namespace CodeImp.DoomBuilder.Controls
|
|||
{
|
||||
OpenFindAndReplace();
|
||||
}
|
||||
|
||||
//mxd
|
||||
private void OnInsertSnippetClick(object sender, EventArgs eventArgs)
|
||||
{
|
||||
ScriptDocumentTab t = (tabs.SelectedTab as ScriptDocumentTab);
|
||||
t.InsertSnippet( t.Config.Snippets[((ToolStripItem)sender).Text] );
|
||||
}
|
||||
|
||||
// Mouse released on tabs
|
||||
private void tabs_MouseUp(object sender, MouseEventArgs e)
|
||||
|
|
|
@ -149,29 +149,29 @@
|
|||
AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj0yLjAuMC4w
|
||||
LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACZTeXN0
|
||||
ZW0uV2luZG93cy5Gb3Jtcy5JbWFnZUxpc3RTdHJlYW1lcgEAAAAERGF0YQcCAgAAAAkDAAAADwMAAADI
|
||||
BQAAAk1TRnQBSQFMAwEBAAEUAQABFAEAARABAAEQAQAE/wEhAQAI/wFCAU0BNgcAATYDAAEoAwABQAMA
|
||||
ARADAAEBAQABIAYAARD/ACMAAc8B2AHyAf8BXgF2AbkB/wEnAUIBkwH/AR8BNQF7Af8BGAEuAXIB/wEY
|
||||
ATIBgQH/AU0BYwGkAf8BzwHYAfIB/9wAAYEBlAHUAf8BMgFRAawB/wEgAUUBuAH/ARABQAHQAf8BBwE9
|
||||
AeIB/wEGAToB3AH/AQoBNwG9Af8BDQEuAZYB/wEOASkBgQH/AWsBfQGyAf/UAAGJAZ0B3AH/AT8BXgG7
|
||||
Af8BIAFQAd0B/wENAUgB+gH/AQsBRQH5Af8BSwF2AfgB/wFLAXYB+AH/AQQBPQHqAf8BBAE6AeQB/wEJ
|
||||
ATMBtgH/AQ4BKQGBAf8BawF9AbIB/8wAAc8B2AHyAf8BVAFvAcYB/wEyAV4B4wH/AR8BVgH9Af8BHwFW
|
||||
Af0B/wFaAYEB/gH/A/4B/wP+Af8BXQGBAfoB/wEEAT4B7gH/AQQBOgHkAf8BCQEzAbYB/wEOASkBgQH/
|
||||
Ac8B2AHyAf/IAAGnAbYB5QH/AVEBdAHZAf8BMAFjAv8BMQFlAv8BMAFjAv8BaQGLAv8D/gH/A/4B/wFU
|
||||
AX0B+wH/AQYBQgH4Af8BBAE+Ae4B/wEEAToB5AH/AQ0BLgGWAf8BTQFjAaQB/8gAAXQBiQHVAf8BUAF3
|
||||
Ae4B/wFCAXEC/wFFAXMC/wFCAXEC/wE9AW4C/wFtAY4C/wFkAYYC/wEfAVYB/QH/AREBTAH7Af8BBgFC
|
||||
AfgB/wEEAT0B6gH/AQoBNwG9Af8BGAEyAYEB/8gAAYEBlAHRAf8BVAF9AfsB/wFWAYEC/wFaAYEB/gH/
|
||||
AVYBgQL/AWQBhgL/A/4B/wP+Af8BQgFxAv8BHAFUAfsB/wENAUgB+gH/AQQBPwHzAf8BBgE6AdwB/wEY
|
||||
AS4BcgH/yAABigGbAdQB/wFkAYYB+wH/AWkBiwL/AW0BjgL/AWkBiwL/AZcBsQL/A/4B/wP+Af8BfQGa
|
||||
Av8BJQFbAf0B/wERAUwB+wH/AQYBQgH4Af8BBwE9AeIB/wEfATUBewH/yAABiQGdAdwB/wF9AZYB8gH/
|
||||
AX0BmgL/AYEBnAL/AX0BmgL/AbEBxAL/A/4B/wP+Af8BogG4Af4B/wEsAWAB/gH/ARwBVAH7Af8BCwFF
|
||||
AfkB/wEQAUAB0AH/AScBQgGTAf/IAAGnAbYB5QH/AY0BowHlAf8BhwGkAv8BjQGoAv8BhwGkAv8BxQHT
|
||||
Af4B/wP+Af8D/gH/AbUBxwH+Af8BMAFjAv8BHwFWAf0B/wENAUgB+gH/ASABRQG4Af8BaAGAAboB/8gA
|
||||
Ac8B2AHyAf8BlwGnAd0B/wGVAasB8QH/AZcBsQL/AY0BqAL/AakBvgL/A/4B/wP+Af8BgwGhAv8BMQFl
|
||||
Av8BHwFWAf0B/wEgAVAB3QH/ATIBUQGsAf8BzwHYAfIB/8wAAbQBwgHsAf8BmwGqAd0B/wGVAasB8QH/
|
||||
AYcBpAL/AX0BmgL/AWkBiwL/AVYBgQL/AUIBcQL/ATEBZQL/ATIBXgHjAf8BPwFeAbsB/wF5AYwB1AH/
|
||||
1AABtAHCAewB/wGXAacB3QH/AY0BowHlAf8BfQGWAfIB/wFkAYYB+wH/AVQBfQH7Af8BUAF3Ae4B/wFR
|
||||
AXQB2QH/AVQBbwHGAf8BgQGVAdwB/9wAAcwB2AH+Af8BnQGtAeAB/wGJAZ0B3AH/AYoBmwHUAf8BgQGU
|
||||
AdEB/wF0AYkB1QH/AYEBlAHRAf8BzAHYAf4B//8A0QABQgFNAT4HAAE+AwABKAMAAUADAAEQAwABAQEA
|
||||
BQAAAk1TRnQBSQFMAwEBAAE0AQABNAEAARABAAEQAQAE/wEhAQAI/wFCAU0BNgcAATYDAAEoAwABQAMA
|
||||
ARADAAEBAQABIAYAARD/ACMAAc8B2AHyAf8BWgFyAbkB/wEjAT4BkwH/ARsBMQF3Af8BFAEqAW4B/wEU
|
||||
AS4BgQH/AUkBXwGkAf8BzwHYAfIB/9wAAYEBlAHUAf8BLgFNAawB/wEcAUEBuAH/AQwBPAHQAf8BAwE5
|
||||
AeIB/wECATYB3AH/AQYBMwG9Af8BCQEqAZYB/wEKASUBgQH/AWcBeQGyAf/UAAGJAZ0B3AH/ATsBWgG7
|
||||
Af8BHAFMAd0B/wEJAUQB+gH/AQcBQQH5Af8BRwFyAfgB/wFHAXIB+AH/AQABOQHqAf8BAAE2AeQB/wEF
|
||||
AS8BtgH/AQoBJQGBAf8BZwF5AbIB/8wAAc8B2AHyAf8BUAFrAcYB/wEuAVoB4wH/ARsBUgH9Af8BGwFS
|
||||
Af0B/wFWAYEB/gH/A/4B/wP+Af8BWQGBAfoB/wEAAToB7gH/AQABNgHkAf8BBQEvAbYB/wEKASUBgQH/
|
||||
Ac8B2AHyAf/IAAGnAbYB5QH/AU0BcAHZAf8BLAFfAv8BLQFhAv8BLAFfAv8BZQGLAv8D/gH/A/4B/wFQ
|
||||
AXkB+wH/AQIBPgH4Af8BAAE6Ae4B/wEAATYB5AH/AQkBKgGWAf8BSQFfAaQB/8gAAXABiQHVAf8BTAFz
|
||||
Ae4B/wE+AW0C/wFBAW8C/wE+AW0C/wE5AWoC/wFpAY4C/wFgAYYC/wEbAVIB/QH/AQ0BSAH7Af8BAgE+
|
||||
AfgB/wEAATkB6gH/AQYBMwG9Af8BFAEuAYEB/8gAAYEBlAHRAf8BUAF5AfsB/wFSAYEC/wFWAYEB/gH/
|
||||
AVIBgQL/AWABhgL/A/4B/wP+Af8BPgFtAv8BGAFQAfsB/wEJAUQB+gH/AQABOwHzAf8BAgE2AdwB/wEU
|
||||
ASoBbgH/yAABigGbAdQB/wFgAYYB+wH/AWUBiwL/AWkBjgL/AWUBiwL/AZcBsQL/A/4B/wP+Af8BeQGa
|
||||
Av8BIQFXAf0B/wENAUgB+wH/AQIBPgH4Af8BAwE5AeIB/wEbATEBdwH/yAABiQGdAdwB/wF5AZYB8gH/
|
||||
AXkBmgL/AYEBnAL/AXkBmgL/AbEBxAL/A/4B/wP+Af8BogG4Af4B/wEoAVwB/gH/ARgBUAH7Af8BBwFB
|
||||
AfkB/wEMATwB0AH/ASMBPgGTAf/IAAGnAbYB5QH/AY0BowHlAf8BhwGkAv8BjQGoAv8BhwGkAv8BxQHT
|
||||
Af4B/wP+Af8D/gH/AbUBxwH+Af8BLAFfAv8BGwFSAf0B/wEJAUQB+gH/ARwBQQG4Af8BZAGAAboB/8gA
|
||||
Ac8B2AHyAf8BlwGnAd0B/wGVAasB8QH/AZcBsQL/AY0BqAL/AakBvgL/A/4B/wP+Af8BgwGhAv8BLQFh
|
||||
Av8BGwFSAf0B/wEcAUwB3QH/AS4BTQGsAf8BzwHYAfIB/8wAAbQBwgHsAf8BmwGqAd0B/wGVAasB8QH/
|
||||
AYcBpAL/AXkBmgL/AWUBiwL/AVIBgQL/AT4BbQL/AS0BYQL/AS4BWgHjAf8BOwFaAbsB/wF1AYwB1AH/
|
||||
1AABtAHCAewB/wGXAacB3QH/AY0BowHlAf8BeQGWAfIB/wFgAYYB+wH/AVABeQH7Af8BTAFzAe4B/wFN
|
||||
AXAB2QH/AVABawHGAf8BgQGVAdwB/9wAAcwB2AH+Af8BnQGtAeAB/wGJAZ0B3AH/AYoBmwHUAf8BgQGU
|
||||
AdEB/wFwAYkB1QH/AYEBlAHRAf8BzAHYAf4B//8A0QABQgFNAT4HAAE+AwABKAMAAUADAAEQAwABAQEA
|
||||
AQEFAAGAFwAD/wEAAv8GAAHwAQ8GAAHgAQcGAAHAAQMGAAGAAQEGAAGAAQEGAAGAAQEGAAGAAQEGAAGA
|
||||
AQEGAAGAAQEGAAGAAQEGAAGAAQEGAAHAAQMGAAHgAQcGAAHwAQ8GAAL/BgAL
|
||||
</value>
|
||||
|
|
|
@ -122,6 +122,7 @@ namespace CodeImp.DoomBuilder
|
|||
private const string COMPILERS_DIR = "Compilers";
|
||||
private const string PLUGINS_DIR = "Plugins";
|
||||
private const string SCRIPTS_DIR = "Scripting";
|
||||
private const string SNIPPETS_DIR = "Snippets"; //mxd
|
||||
private const string SETUP_DIR = "Setup";
|
||||
private const string SPRITES_DIR = "Sprites";
|
||||
private const string HELP_FILE = "Refmanual.chm";
|
||||
|
@ -151,6 +152,7 @@ namespace CodeImp.DoomBuilder
|
|||
private static string configspath;
|
||||
private static string compilerspath;
|
||||
private static string scriptspath;
|
||||
private static string snippetspath; //mxd
|
||||
private static string pluginspath;
|
||||
private static string spritespath;
|
||||
|
||||
|
@ -204,6 +206,7 @@ namespace CodeImp.DoomBuilder
|
|||
public static string CompilersPath { get { return compilerspath; } }
|
||||
public static string PluginsPath { get { return pluginspath; } }
|
||||
public static string SpritesPath { get { return spritespath; } }
|
||||
public static string SnippetsPath { get { return snippetspath; } } //mxd
|
||||
public static ICollection<string> CommandArgs { get { return Array.AsReadOnly(cmdargs); } }
|
||||
internal static MainForm MainWindow { get { return mainwindow; } }
|
||||
public static IMainForm Interface { get { return mainwindow; } }
|
||||
|
@ -569,6 +572,7 @@ namespace CodeImp.DoomBuilder
|
|||
compilerspath = Path.Combine(apppath, COMPILERS_DIR);
|
||||
pluginspath = Path.Combine(apppath, PLUGINS_DIR);
|
||||
scriptspath = Path.Combine(apppath, SCRIPTS_DIR);
|
||||
snippetspath = Path.Combine(apppath, SNIPPETS_DIR); //mxd
|
||||
spritespath = Path.Combine(apppath, SPRITES_DIR);
|
||||
logfile = Path.Combine(settingspath, LOG_FILE);
|
||||
|
||||
|
|
7
Source/Core/Properties/Resources.Designer.cs
generated
|
@ -466,6 +466,13 @@ namespace CodeImp.DoomBuilder.Properties {
|
|||
}
|
||||
}
|
||||
|
||||
internal static System.Drawing.Bitmap PuzzlePiece {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("PuzzlePiece", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
internal static System.Drawing.Bitmap Question {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Question", resourceCulture);
|
||||
|
|
|
@ -175,18 +175,21 @@
|
|||
<data name="Marine" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Marine.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="ThingStatistics" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ThingStatistics.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Splash3_small" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Splash3_small.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Model" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Model.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="ScriptPalette" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ScriptPalette.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="ScriptHelp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ScriptHelp.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="KnownTextureSet" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\KnownTextureSet.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Splash3_trans" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Splash3_trans.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
|
@ -196,11 +199,17 @@
|
|||
<data name="Status2" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Status2.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Unpin" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Unpin.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Status0" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Status0.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Model" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Model.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
<data name="ViewBrightness" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ViewBrightness.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Zoom" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Zoom.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="mergegeometry" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\mergegeometry.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
|
@ -268,8 +277,8 @@
|
|||
<data name="Prefab2" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Prefab2.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Grid2" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Grid2.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
<data name="Brightness" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Brightness.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="fog" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\fog.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
|
@ -283,9 +292,6 @@
|
|||
<data name="ErrorLarge" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ErrorLarge.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Lightbulb" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Lightbulb.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="MCrash" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\MCrash.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
|
@ -295,9 +301,6 @@
|
|||
<data name="Zoom_arrowup" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Zoom_arrowup.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Zoom" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Zoom.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Model_selected" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Model_selected.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
|
@ -325,6 +328,9 @@
|
|||
<data name="Prefab" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Prefab.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="ImageStack" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ImageStack.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Hourglass" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Hourglass.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
|
@ -343,8 +349,8 @@
|
|||
<data name="Link" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Link.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Brightness" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Brightness.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
<data name="Light" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Light.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="TagStatistics" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\TagStatistics.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
|
@ -358,8 +364,11 @@
|
|||
<data name="Undo" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Undo.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Unpin" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Unpin.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
<data name="SlimDX_small" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\SlimDX_small.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="KnownTextureSet" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\KnownTextureSet.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Angle" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Angle.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
|
@ -376,20 +385,17 @@
|
|||
<data name="ViewNormal" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ViewNormal.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="MissingThing" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\MissingThing.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Monster3" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Monster3.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Copy" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Copy.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="ViewBrightness" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ViewBrightness.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
<data name="Grid2" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Grid2.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Light" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Light.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
<data name="Lightbulb" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Lightbulb.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Help" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Help.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
|
@ -397,8 +403,8 @@
|
|||
<data name="OpenScript" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\OpenScript.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="SlimDX_small" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\SlimDX_small.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
<data name="MissingThing" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\MissingThing.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Status11" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Status11.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
|
@ -409,19 +415,16 @@
|
|||
<data name="WarningLarge" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\WarningLarge.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Search" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Search.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Text" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Text.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Check" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Check.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Search" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Search.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="ImageStack" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ImageStack.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="ThingStatistics" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ThingStatistics.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
<data name="PuzzlePiece" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\PuzzlePiece.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
Source/Core/Resources/PuzzlePiece.png
Normal file
After Width: | Height: | Size: 1.4 KiB |