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Actions
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According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
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2014-02-26 14:11:06 +00:00 |
Compilers
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
Config
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UDMF: added "transparent" linedef flag.
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2014-05-05 14:24:57 +00:00 |
Controls
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
Data
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Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
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2014-04-30 10:01:22 +00:00 |
Editing
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Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
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2014-04-30 10:01:22 +00:00 |
General
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Things mode: added Filter Selection form (Things -> Filter Selection), which allows to quickly filter selected things by type.
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2014-05-06 11:03:52 +00:00 |
Geometry
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"File -> Export -> Selection as Wavefront .obj" menu command was not working.
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2014-03-19 13:03:47 +00:00 |
GZBuilder
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
IO
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Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
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2014-04-30 10:01:22 +00:00 |
Map
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Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
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2014-04-30 10:01:22 +00:00 |
Plugins
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
Properties
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Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
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2014-04-30 10:01:22 +00:00 |
Rendering
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Sectors, Linedefs, Things, Vertices modes: added "Select Similar" action (available in <Mode name> -> "Select Similar..." menu), which lets you select map elements similar to currently selected ones, based on a set of settings.
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2014-05-08 09:24:32 +00:00 |
Resources
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Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
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2014-04-30 10:01:22 +00:00 |
Types
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
VisualModes
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Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
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2014-04-30 10:01:22 +00:00 |
Windows
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
ZDoom
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Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
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2014-03-05 09:21:28 +00:00 |
Builder.csproj
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
Builder.sln
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Removed UDMFControls plugin.
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2013-08-10 11:28:51 +00:00 |