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ACC: Added GetArmorInfo() and several missing constants to ZDoom_ACC.cfg
ACC: Also updated zdefs.acs and zspecial.acs
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4 changed files with 35 additions and 4 deletions
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@ -1,4 +1,3 @@
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//**************************************************************************
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//**
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//** zdefs.acs
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@ -289,6 +288,7 @@
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#define APROP_MeleeRange 38
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#define APROP_ViewHeight 39
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#define APROP_AttackZOffset 40
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#define APROP_StencilColor 41
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// Render Styles ------------------------------------------------------------
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@ -296,12 +296,16 @@
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#define STYLE_Normal 1 // Normal; just copy the image to the screen
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#define STYLE_Fuzzy 2 // Draw silhouette using "fuzz" effect
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#define STYLE_SoulTrans 3 // Draw translucent with amount in r_transsouls
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#define STYLE_OptFuzzy 4 // Draw as fuzzy or translucent, based on user preference
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#define STYLE_OptFuzzy 4 // Draw as fuzzy, translucent or shadow, based on user preference
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#define STYLE_Stencil 5 // Draw as solid color
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#define STYLE_AddStencil 6 // Draw as additive solid color
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#define STYLE_AddShaded 7 //
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#define STYLE_Translucent 64 // Draw translucent
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#define STYLE_Add 65 // Draw additive
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#define STYLE_Shaded 66 //
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#define STYLE_TranslucentStencil 67
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#define STYLE_Shadow 68 // Draw dark translucent stencil
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#define STYLE_Subtract 69 // Draw subtractive
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// Properties you can use with GetLevelInfo() -------------------------------
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@ -762,6 +766,14 @@
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#define SPAC_None 0
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// GetArmorInfo
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#define ARMORINFO_CLASSNAME 0
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#define ARMORINFO_SAVEAMOUNT 1
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#define ARMORINFO_SAVEPERCENT 2
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#define ARMORINFO_MAXABSORB 3
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#define ARMORINFO_MAXFULLABSORB 4
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// ==========================================================================
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// Skulltag Definitions
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// ==========================================================================
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@ -320,6 +320,10 @@ special
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-75:CheckFlag(2),
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-76:SetLineActivation(2),
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-77:GetLineActivation(1),
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-78:GetActorPowerupTics(2),
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-79:ChangeActorAngle(2,3),
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-80:ChangeActorPitch(2,3),
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-81:GetArmorInfo(1),
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// Zandronum's
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-100:ResetMap(0),
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@ -197,6 +197,7 @@ keywords
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GetActorZ = "fixed GetActorZ(int tid)";
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GetAirSupply = "int GetAirSupply(int playernum)";
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GetAmmoCapacity = "int GetAmmoCapacity(str classname)";
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GetArmorInfo = "mixed GetArmorInfo(int infotype)";
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GetArmorType = "int GetArmorType(str armortype, int playernum)";
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GetChar = "int GetChar(str string, int index)";
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GetCVar = "int GetCVar(str cvar)";
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@ -559,10 +560,16 @@ constants
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APROP_Species;
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APROP_Speed;
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APROP_Stamina;
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APROP_StencilColor;
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APROP_TargetTID;
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APROP_TracerTID;
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APROP_ViewHeight;
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APROP_Waterlevel;
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ARMORINFO_ClassName;
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ARMORINFO_SaveAmount;
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ARMORINFO_SavePercent;
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ARMORINFO_MaxAbsorb;
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ARMORINFO_MaxFullAbsorb;
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ATTN_IDLE;
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ATTN_NONE;
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ATTN_NORM;
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@ -832,13 +839,17 @@ constants
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SPAC_MPush;
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SPAC_UseBack;
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STYLE_Add;
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STYLE_AddStencil;
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STYLE_AddShaded;
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STYLE_Fuzzy;
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STYLE_None;
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STYLE_Normal;
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STYLE_OptFuzzy;
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STYLE_Shaded;
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STYLE_Shadow;
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STYLE_SoulTrans;
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STYLE_Stencil;
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STYLE_Subtract;
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STYLE_Translucent;
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STYLE_TranslucentStencil;
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T_ABADDON;
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@ -88,13 +88,17 @@ namespace CodeImp.DoomBuilder.GZBuilder.Windows
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"In Soviet Russia, exception throws YOU!",
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"...and then GZDB was the demons!",
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"B U S T E D",
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"Freeze mode on",
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"Freeze mode enabled",
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"You feel strange...",
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"That doesn't seem to work",
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"This function is only available in the retail version of GZDoom Builder",
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"You picked up the Random Exception.",
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"Pinky says that you're the new hope. Bear that in mind.",
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"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
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"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA",
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"Deal with it",
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"Error 47",
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"YOU DIED",
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"Thanks, Obama"
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};
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this.Text = titles[new Random().Next(0, titles.Length - 1)];
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}
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