ZZYZX
efd2ded0b3
Made 2D spotlight projection even more accurate (reported by Gutawer)
2018-02-04 13:20:11 +02:00
ZZYZX
a0ef5209b7
Fixed light color picker to work with spotlights
2018-02-04 09:18:02 +02:00
ZZYZX
f97b0b2ee8
Made 2D spotlight projection more accurate
2018-02-04 07:28:41 +02:00
ZZYZX
4462224aaa
Oops quickfix: inherited generic lights did not work
2018-02-04 06:30:50 +02:00
ZZYZX
5791171851
Added proper spotlight preview in 2D mode
2018-02-04 06:16:46 +02:00
ZZYZX
e91fe94794
Added string support for spotlight colors
2018-02-04 05:16:52 +02:00
ZZYZX
184982dc67
Added spotlight preview in visual mode
2018-02-04 04:18:59 +02:00
ZZYZX
089906bac0
Removed leftovers of default string value implementation
2018-02-04 02:50:46 +02:00
ZZYZX
d8bee559dc
Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
2018-02-03 22:31:43 +02:00
ZZYZX
8375ece252
Fixed collection modification inside foreach. (reported by Lud)
2018-01-22 13:20:12 +02:00
ZZYZX
1d36d3fe6e
Updated ZScript parser for const array definition support (reported by SanyaWaffles)
2017-12-25 02:45:21 +02:00
ZZYZX
f0364c15a5
Fixed one-line issue in model lighting pipeline (reported by everyone)
2017-10-25 07:58:48 +03:00
ZZYZX
3f35731914
Fixed: allow dotted identifier in array dimensions
2017-09-06 18:57:25 +03:00
ZZYZX
e7328e4caa
Added support for non-1.2 pixel ratios if view stretching is enabled (reported by Nash); Fixed: map names in quotes were not recognized properly.
2017-08-27 08:10:22 +03:00
Mistranger
7168ad2095
Add "Mouse selection threshold" option ( #141 by Mistranger)
...
* Mouse selection threshold
* Cleanup
* Fix selection bug
2017-08-24 16:24:03 +03:00
ZZYZX
c9162c6f26
Fixed: builtin dynamic lights were rendered at wrong height (reported by +Ku6EPyXOBEPTKA+)
2017-08-10 16:01:22 +03:00
ZZYZX
c0b3f983b9
Fixed minor translucent rendering issue
2017-07-26 19:34:01 +03:00
ZZYZX
a122dacf1d
Added lights on models
2017-07-26 18:35:22 +03:00
ZZYZX
f14a4bd64a
Added new flags for internal dynamic lights (reported by Nash)
2017-06-20 21:30:00 +03:00
ZZYZX
7603e5fa30
Fixed: INHERITACTORPITCH was actually changed along with USEACTORPITCH...doesn't really make sense compatibility-wise but there it is. (reported by alekv)
2017-05-29 06:38:11 +03:00
ZZYZX
d9d8c352a0
Fixed: pitch formula was duplicated and not changed in one of the places. (reported by Ozymandias81)
2017-05-10 22:53:30 +03:00
ZZYZX
0e43985f65
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
2017-05-10 06:13:33 +03:00
ZZYZX
04324cd140
Fixed (?) cross-thread bitmap usage. (reported by Xane123)
2017-05-09 06:06:21 +03:00
Sean Baggaley
021bcf6981
Fix texture filtering not disabling properly ( resolves #106 ) ( #107 by csnxs)
2017-04-29 09:52:12 -04:00
ZZYZX
ad6ae1112e
Fixed: render sorting issues with multiple translucent 3D floors next to each other on different heights
2017-04-29 13:56:17 +03:00
ZZYZX
de7445b786
Fixed nested template types handling in ZScript parser
2017-04-17 12:40:58 +03:00
ZZYZX
594dab97c8
Fixed: regression in texture selection window caused by previous fixes (reported by simc2)
2017-04-11 04:48:01 +03:00
ZZYZX
0c4051a5a0
Fixed 0.5/1.0 second sector light blinking specials (reported by printz)
2017-04-11 04:45:04 +03:00
ZZYZX
3d943f12bc
Fixed: Internal: added off-grid vertices check to BuilderModes project
2017-04-11 04:33:41 +03:00
ZZYZX
983dea1b8a
Fixed: all the old magic in SafeDistanceToSq is now only working for non-UDMF maps
2017-04-04 14:06:08 +03:00
ZZYZX
8dbe5f7a7b
Fixed: Visplane Explorer depended on the old behavior of SafeDistanceToSq. (reported by riderr3)
2017-04-04 14:04:29 +03:00
ZZYZX
356eac34e2
Internal: Oops: removed debug leftovers (x2)
2017-04-03 20:45:51 +03:00
ZZYZX
b80c8febff
Internal: Oops: removed debug leftovers
2017-04-03 20:42:34 +03:00
ZZYZX
a2c9de393e
Fixed: changing flat names around is wrong... (reported by Lud)
2017-04-03 20:40:51 +03:00
ZZYZX
153c63b5d2
Fixed: the model should be Z-scaled to 0.83 even in unstretched view to ensure that models fit the geometry right (reported by Ozymandias81)
2017-03-29 04:11:05 +03:00
ZZYZX
bb650fa679
Updated ZScript parser to support abstract on classes
2017-03-28 15:07:12 +03:00
ZZYZX
10aa7e9493
Fixed translucent sprites. Added visual stencil color preview. (reported by Lud)
2017-03-25 05:19:42 +02:00
ZZYZX
aff6998dbd
Fixed: reduced magic in Linedef.SafeDistanceToSq - fixes line/sector selection with 0.125mp grid (reported by camaxide)
2017-03-25 04:15:50 +02:00
ZZYZX
816e61d110
Added: binding actions to horizontal mouse wheel
2017-03-25 03:47:18 +02:00
ZZYZX
e9030bd5d8
Readme: devbuilds link should point to the right page.
2017-03-18 19:33:12 +02:00
ZZYZX
814fdd9027
Fixed: texture copy/paste in the visual mode was detected as failed pasting and caused a beep. (reported by DOOMGABR, abbuw, Turret_Master)
2017-03-17 17:48:14 +02:00
ZZYZX
53ce14fc43
Internal: fixed compiler warnings
2017-03-15 08:52:53 +02:00
ZZYZX
579b90a13c
Fixed: the old way of checking for GZDB's directory writability would not work in certain versions of WINE/Mono
2017-03-14 20:31:04 +02:00
ZZYZX
36af342423
Internal: removed debug code from Renderer3D.
2017-03-13 03:12:24 +02:00
ZZYZX
35f8c5e10e
Fixed: cutting a thing in visual mode would leave disposed BaseVisualThings in the selection. (reported by DOOMGABR)
2017-03-13 03:10:07 +02:00
ZZYZX
9bd51a0186
Updated ZDoom ACS compiler
2017-03-12 13:26:28 +02:00
ZZYZX
ee28f1d094
Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
2017-03-09 19:09:08 +02:00
ZZYZX
ce6074fd9f
Internal: Oops: removed useless leftover file
2017-03-09 18:01:08 +02:00
ZZYZX
509fb55e62
Fixed field caption for floor glow color.
2017-03-09 01:32:20 +02:00
ZZYZX
957314a9ac
Fixed: field name for things is called color_sprites.
2017-03-09 01:24:31 +02:00
ZZYZX
d8701b7a3a
Added: proper GUI tab for color-related sector properties. The tab now hosts Doom64 lighting as well as old color-related things (floor/ceiling glow, light color, fade color and desaturation).
2017-03-09 01:00:20 +02:00
ZZYZX
87a2a14d7c
Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly
2017-03-08 23:34:21 +02:00
ZZYZX
4611aa1bc8
Added more specific debug logging to random NullPointerException crash place
2017-03-08 05:35:56 +02:00
ZZYZX
717e48edbb
Fixed: for scaled walls, texture offsets should not be scaled (reported by Tormentor667)
2017-03-07 03:06:15 +02:00
ZZYZX
bbe651d366
Camera texture can be longer than 8 characters
2017-03-06 06:08:30 +02:00
ZZYZX
92825a0870
Updated ZScript parser to the latest syntax
2017-03-06 06:07:19 +02:00
ZZYZX
8c36eafbff
Fixed state lookup logic for sprite guessing; it should always prefer SPRITE_CHECK_STATES to using the random first frame.
2017-03-04 16:50:46 +02:00
ZZYZX
522c1e3ff9
Fixed: never pick up POL5 frame definition from Actor::GenericCrush. Ew, blood.
2017-03-04 02:25:10 +02:00
ZZYZX
4b1a31c3ca
Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
2017-03-04 02:13:39 +02:00
ZZYZX
f97c15ae95
Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide)
2017-03-03 20:33:40 +02:00
ZZYZX
59c1320971
Fixed: flats and textures with the same name were not cached correctly in the texture browser. (reported by DOOMGABR)
2017-03-02 20:14:24 +02:00
ZZYZX
52e771fe1d
Internal: Fixed: builtin light alteration by actor flags logic in GetGZLightTypeByClass
2017-03-02 00:57:29 +02:00
ZZYZX
61085027c2
Fixed: actor flags with inheritance from GZDoom dynamic lights (i.e. PointLight)
2017-03-02 00:36:33 +02:00
ZZYZX
748fe9e2e5
Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments.
2017-03-02 00:21:08 +02:00
ZZYZX
125844b308
Fixed: sprite replacements with different rotation count weren't handled correctly. (reported by DOOMGABR)
2017-03-01 18:35:15 +02:00
ZZYZX
6661ed44e3
Fixed: saving a script would reset scrolling to the top
2017-02-26 12:03:39 +02:00
ZZYZX
39889a94d1
Fixed: arg0str TextBox wasn't aligned to the right on Windows 10 (reported by SanyaWaffles)
2017-02-25 16:30:19 +02:00
ZZYZX
72352792c9
Changed: just use //$ArgNStr to check if arg0str is supported. If the argument is present, arg0str will be shown.
2017-02-25 11:08:27 +02:00
ZZYZX
2bb2c92aaa
Fixed: don't use script control for non-script arg0str. That breaks things.
2017-02-25 11:04:00 +02:00
ZZYZX
6d1717336b
Added: custom arg0str things with //$ArgNAllowStr and //$ArgNStr (title for string version)
2017-02-25 10:41:03 +02:00
ZZYZX
1a8b9d404f
Added: search&replace support for non-script arg0str
2017-02-25 10:31:25 +02:00
ZZYZX
3748ea6398
Fixed: handling of arg0str in non-script specials in info panel; default arg0str.
2017-02-23 15:01:36 +02:00
ZZYZX
5ff54ab319
Added: arg0str in non-script specials. Kinda.
2017-02-23 14:19:07 +02:00
ZZYZX
3ac39598db
Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts
2017-02-23 13:54:42 +02:00
ZZYZX
1cb3682c6b
Updated ZDaemon configuration and related files (13.02.2017 by Krawa)
2017-02-20 13:42:12 +02:00
ZZYZX
0ec1824253
Fixed: SplitLinesByVertices could leave disposed lines for iteration, which resulted in crashes on certain geometry while using 'Replace with Dragged Geometry'.
2017-02-20 09:13:35 +02:00
ZZYZX
e2fa70cd0f
Internal: Oops: removed debug logging
2017-02-20 08:21:56 +02:00
ZZYZX
dba7088681
Internal: threw out a lot of unoptimized code in TraceSector. Now using Tools.FindPotentialSectorAt.
2017-02-20 08:14:07 +02:00
ZZYZX
6988bae720
Fixed: check for mathing argument lists was doing god-knows-what. Should now be ok.
2017-02-20 07:30:00 +02:00
ZZYZX
679f2eec62
Fixed: check for matching argument lists was severely broken and was resetting or not resetting almost randomly
2017-02-20 07:26:59 +02:00
ZZYZX
271df46f2a
Added: script editor will now automatically trim trailing whitespace on save.
2017-02-20 07:07:44 +02:00
ZZYZX
bd00eef8de
Fixed: preferences window size was off
2017-02-19 08:40:30 +02:00
Xabis
d3289d01de
* Fixed a crash if setting an argument to the thing type ($Arg#Type = 14) on a decorate actor
...
* Added support for using the "Target Class" filter for argument thing types. Configure using the new $Arg$TargetClasses property. Note: only actors with a valid classname may be added to the filter.
2017-02-15 14:03:17 -05:00
jewalky
3540f55a25
Merge pull request #42 from Xabis/master
...
Direct tag-to-tag associations
2017-02-14 22:37:44 +02:00
ZZYZX
b4fbcf5d57
Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type
2017-02-14 20:27:10 +02:00
Xabis
a886a53e75
* A direct tag-to-tag relationship can now be established between two things, which allows event lines to be properly setup between them. This is intended for interpolation and patrol specials which are linked via a shared tag, instead of an argument. A POSITIVE value represents the parent thing, where a NEGATIVE value represents the child thing.
...
* Added interpolation and patrol point specials to the persistent event line processing
2017-02-14 12:33:50 -05:00
ZZYZX
4a62478545
Fixed: 'Save into' would detect non-map lumps with the same name as maps and ask if you want to save over...
2017-02-14 17:48:31 +02:00
ZZYZX
d46860824d
Fixed: in case there are other (non-map) lumps in the archive that have the same name as a map (e.g. MB2 patch and MB2 map in idl201x WADs) only the valid map is read.
2017-02-14 16:10:18 +02:00
ZZYZX
780482f429
Fixed: consequential duplicate maps weren't handled properly
2017-02-14 15:39:35 +02:00
ZZYZX
f8959507fb
Fixed: old map format is now autodetected when saving a map over an existing one. Saving a map in different format shouldn't leave junk lumps anymore.
2017-02-14 15:25:16 +02:00
ZZYZX
d9eecbdc5e
Internal: reverted mysterious MaxED edit in map saving functions
2017-02-14 12:13:53 +02:00
ZZYZX
dee1e0f417
Internal: removed now unneeded CopyAllLumpsExceptMap
2017-02-14 11:57:46 +02:00
ZZYZX
b996d8a380
Internal: not copying all lumps manually anymore on 'Save As'. The WAD is copied with File.Copy anyway.
2017-02-14 11:56:38 +02:00
ZZYZX
123145085f
Fixed: Find&Replace in Script Editor would go into an infinite loop if replacement contains the searched text
2017-02-13 03:02:14 +02:00
ZZYZX
6bb79c1c8b
Fixed: Internal: StairSectorBuilder wasn't marked as dependent on Builder project
2017-02-13 00:23:26 +02:00
ZZYZX
946e805138
Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
2017-02-12 20:58:19 +02:00
ZZYZX
bffb499ffb
Fixed: removed useless rounding to 1px in Draw Curve, Draw Ellipse, Draw Rectangle, Draw Grid tools; this performed incorrectly with grid sizes less than 1px
2017-02-12 18:35:11 +02:00
ZZYZX
251c89f3e9
Supposedly fixed handling of multidimensional arrays in ZScript, as well as specifying array dimensions in the type
2017-02-11 17:47:07 +02:00
ZZYZX
02d5ce4c3b
Internal: Oops: missing files
2017-02-10 12:32:35 +02:00
ZZYZX
db9bb4f4fd
Info panel might work a bit faster now
2017-02-09 19:14:05 +02:00