Commit graph

7541 commits

Author SHA1 Message Date
James R
e6532b9bad Merge branch 'gametype-clownery' into 'next'
Custom gametypes

See merge request STJr/SRB2!566
2019-12-26 18:08:41 -05:00
James R
dd1ca69f54 P_PlayerHitsPlayer is too big for inline, and these other functions are getting there 2019-12-26 14:59:31 -08:00
Monster Iestyn
ca5a4d90e0 Fix mixed declaration-and-code compiling error 2019-12-26 21:59:09 +00:00
MascaraSnake
2d90098b6a Use startpos->z instead of startpos->options >> ZSHIFT in F_StartTitleScreen 2019-12-26 20:55:29 +01:00
MascaraSnake
7ccb695fa1 Use mthing->z instead of mthing->options >> ZSHIFT in G_AddGhost 2019-12-26 20:54:06 +01:00
MascaraSnake
24e15387b3 Merge branch 'kill-zshift' of git.magicalgirl.moe:STJr/SRB2 into kill-zshift 2019-12-26 20:50:48 +01:00
Alam Ed Arias
e823441e31 Merge branch 'next' into mobjthinker-refactoring 2019-12-26 14:50:35 -05:00
MascaraSnake
f86c5f13ce Use mt->z instead of mt->options >> ZSHIFT in Command_Teleport_f 2019-12-26 20:48:52 +01:00
Alam Ed Arias
61a0197339 Merge branch 'next' into gametype-clownery 2019-12-26 14:48:04 -05:00
Alam Ed Arias
5a5d5a76d4 Merge branch 'next' into kill-zshift 2019-12-26 14:45:18 -05:00
Alam Ed Arias
c0d6cd8599 Merge branch 'kill-zshift' of git.magicalgirl.moe:STJr/SRB2 into kill-zshift 2019-12-26 14:43:03 -05:00
MascaraSnake
855f5da6c9 Make P_RespawnSpecials call P_SpawnMapThing instead of trying to do everything itself 2019-12-26 20:13:56 +01:00
Alam Ed Arias
e8431e168a Merge branch 'next' into kill-zshift 2019-12-26 12:49:04 -05:00
Alam Ed Arias
4906cd4331 ISO C90 fixup 2019-12-26 12:44:47 -05:00
Alam Ed Arias
0a873d857d Merge branch 'next' into lua-damage-hooks-hotfix 2019-12-26 12:41:02 -05:00
Alam Ed Arias
50379dac85 cleanup buildbot error 2019-12-26 12:27:15 -05:00
James R
70f08007eb Correct the check for rings on thing 604 - 607
The original code used a switch case, not AND 1. :V
2019-12-25 15:23:19 -08:00
Monster Iestyn
5241030012 Fix ShouldDamage, MobjDamage and MobjDeath hooks all messing up the pushing of variables to Lua as function args, by adding damagetype support where it was missing!
The above issue occured only if you had both a generic hook and a type specific hook for a particular hook type. This way, the stack is never updated to include damagetype at the start, and all pushes of the variables get offsetted by 1 compared to what they should be, once the code *expects* damagetype to be included in it.
2019-12-25 21:48:59 +00:00
Nev3r
9b89ed92f5 Merge branch 'tokentweaks' into 'next'
Slight touchups on the tokenizer

See merge request STJr/SRB2!569
2019-12-25 06:22:11 -05:00
Nev3r
a932b54b26 Merge branch 'mapdataload_refactor' into 'next'
Mapdataload refactor

See merge request STJr/SRB2!568
2019-12-25 06:21:49 -05:00
Nev3r
c4a017ddf0 Move flat caching code to the map data load function. 2019-12-25 12:05:40 +01:00
MascaraSnake
de7575416a P_FlagFuseThink: Use mt->z instead of mt->options >> ZSHIFT 2019-12-25 11:17:57 +01:00
MascaraSnake
f4c6068ab1 P_MovePlayerToSpawn: Use mthing->z instead of mthing->options >> ZSHIFT 2019-12-25 10:59:12 +01:00
Jaime Passos
7e5ec552ee Merge remote-tracking branch 'origin/next' into gametype-clownery 2019-12-25 06:09:00 -03:00
MascaraSnake
12d30b7acc Use mthing->z instead of mthing->options >> ZSHIFT in particle generator setup 2019-12-25 09:46:09 +01:00
MascaraSnake
32ef930c04 Get rid of a few mt->options >> ZSHIFT usages in objectplace 2019-12-25 09:40:08 +01:00
MascaraSnake
b9a276f5aa Make slope vertices use mt->z directly instead of mt->options >> ZSHIFT 2019-12-25 09:10:20 +01:00
MascaraSnake
f11caefed7 Merge branch 'spawnhoopsandrings_refactor' into 'next'
Hack P_SpawnHoopsAndRings into little pieces

See merge request STJr/SRB2!572
2019-12-25 03:00:07 -05:00
MascaraSnake
64df10f7be P_MobjThinker: Separate fuse handling into its own function 2019-12-25 00:36:24 +01:00
Steel Titanium
f0ef4e3193 Fix edge case with R_SkinUsable 2019-12-24 18:31:47 -05:00
MascaraSnake
6032aa3cd1 P_MobjThinker: Separate MF2_FIRING handling into its own function 2019-12-25 00:18:12 +01:00
MascaraSnake
5d89e915c6 Continue cutting up P_MobjThinker into multiple functions 2019-12-25 00:14:53 +01:00
Steel Titanium
8d8e0ca22c Clean up comment 2019-12-24 17:45:57 -05:00
Steel Titanium
b49672e3f9 Change this condition a bit 2019-12-24 17:44:06 -05:00
Steel Titanium
2f83c2977e Merge branch 'next' into char-damage-fix 2019-12-24 17:08:23 -05:00
Jaime Passos
3622829504 Merge remote-tracking branch 'aaaaaaaa/next' into gametype-clownery 2019-12-24 17:55:46 -03:00
MascaraSnake
ddccfbd73d P_MobjThinker(): Separate scale thinking and scenery thinking into their own functions 2019-12-24 21:07:55 +01:00
James R
02779cb6ef Merge remote-tracking branch 'origin/master' into next 2019-12-24 11:53:49 -08:00
James R
0780e48f86 Merge branch 'titlecard2' into 'next'
More customisable title card

See merge request STJr/SRB2!552
2019-12-24 14:47:55 -05:00
James R
75a5142aad Merge branch 'wipes2' into 'master'
Wipe styles cleanup

See merge request STJr/SRB2!525
2019-12-24 14:47:14 -05:00
James R
f077413f31 Merge branch 'soc-srb2-fix' into 'master'
The "SRB2" directive, for warning if a SOC isn't compatible

See merge request STJr/SRB2!551
2019-12-24 14:44:55 -05:00
James R
e0a20a733c Merge branch 'gl_gifs' into 'master'
OpenGL GIF movie recording

See merge request STJr/SRB2!549
2019-12-24 14:44:44 -05:00
James R
3f339384c8 Merge branch 'hwrtexfix' into 'master'
Fix model texture blending

See merge request STJr/SRB2!546
2019-12-24 14:44:19 -05:00
James R
1df31f2e98 Merge branch 'soundtest-fix' into 'master'
Init MUSICDEFs regardless of music state

See merge request STJr/SRB2!532
2019-12-24 14:44:08 -05:00
James R
be063c454a Fix NOPNG compiling 2019-12-24 11:37:37 -08:00
Jaime Passos
c61c1e2514 Turn the babysitting deterrent into its own rule. 2019-12-24 16:30:18 -03:00
Jaime Passos
9319014d8d Title card fixes. 2019-12-24 16:22:25 -03:00
James R
9d28351b5c I'm an idiot 2019-12-24 11:14:21 -08:00
Jaime Passos
5b4d587b1a Don't warn about missing CTF starts if the gametype doesn't have team flags. 2019-12-24 16:12:05 -03:00
Jaime Passos
b740daf5bf GTR_HURTMESSAGES 2019-12-24 16:09:00 -03:00
James R
d1f12347cc Merge remote-tracking branch 'origin/master' into time 2019-12-24 11:02:31 -08:00
MascaraSnake
0aa3c9b0a3 Fixed missing break in offset handling for horizontal springs 2019-12-24 13:01:17 +01:00
MascaraSnake
13eb71e1ee Fixed missing break in offset handling for horizontal springs 2019-12-24 12:58:12 +01:00
MascaraSnake
a57f903933 Move bonus time handling into new function P_SetBonusTime() 2019-12-24 12:52:43 +01:00
MascaraSnake
ac3a57aaf5 Allow P_SpawnItemRow to spawn different item types in the same row 2019-12-24 12:47:44 +01:00
MascaraSnake
72a1571937 Allow P_SpawnItemCircle to spawn arbitrary mobjtypes (will be used in UDMF) 2019-12-24 12:38:16 +01:00
MascaraSnake
2dac47a54c Allow P_SpawnItemRow to spawn arbitrary mobjtypes (will be used in UDMF) 2019-12-24 12:19:13 +01:00
James R
b7b4945c36 Correct usage of logdir 2019-12-24 01:59:05 -08:00
James R
f2c2836301 Overwrite an already existing symlink 2019-12-24 01:55:47 -08:00
MascaraSnake
dd01fce1a8 Separate P_SpawnHoopsAndRings into different functions:
-Hoops are spawned in P_SpawnHoop
-Item patterns are spawned in P_SpawnItemPattern
-Ring-like items are spawned normally via P_SpawnMapThing
-Bonus time items are spawned via P_SpawnBonusTimeItem, which is a wrapper for P_SpawnMapThing
2019-12-24 10:50:49 +01:00
Nev3r
36996c8c91 Treat strings inside ""s as a single token. 2019-12-24 10:27:23 +01:00
Nev3r
ce3f526a5e Ignore '=' and ';' when tokenizing, for textmap reading's sake. 2019-12-24 10:25:38 +01:00
James R
9defd997c3 Merge branch 'fixsignalhandler' into 'master'
Handle signals correctly on linux

See merge request STJr/SRB2!530
2019-12-24 02:54:44 -05:00
MascaraSnake
04a56120d4 Merge branch 'spawnmapthing-refactor' into 'next'
Hack P_SpawnMapThing into tiny little pieces

See merge request STJr/SRB2!564
2019-12-24 01:59:36 -05:00
Jaime Passos
d76c4eaba8 Fix Lua HUD library crashes. 2019-12-24 00:14:25 -03:00
James R
25525a6aae symlink latest-log.txt on nix, copy to the real log file everywhere else 2019-12-23 18:20:04 -08:00
Jaime Passos
40b0c853b7 Add IDENTIFIER to gametype DeHackEd. 2019-12-23 23:19:48 -03:00
Jaime Passos
89b4a558a8 Merge remote-tracking branch 'origin/next' into gametype-clownery 2019-12-23 23:08:16 -03:00
James R
98cb238d36 Create directories from -logfile too 2019-12-23 17:43:42 -08:00
James R
5fbe77cdda Let an asbolute path work with -logfile 2019-12-23 17:40:43 -08:00
James R
457e986b75 -logdir lets the user change the log directory 2019-12-23 17:21:58 -08:00
James R
c285000c56 Change default log filename to not use a space
bleh
2019-12-23 15:34:27 -08:00
James R
d9d13764e6 -logfile to let the user change the log file name 2019-12-23 15:31:50 -08:00
Jaime Passos
a657392d39 ViewpointSwitch improvements. 2019-12-23 20:22:57 -03:00
MascaraSnake
ffd6cf4aca Replaced functions for spawning premade rows of rings with a function for spawning a generic row of rings (groundwork for UDMF) 2019-12-24 00:10:29 +01:00
Jaime Passos
630c06b7b0 Turn GTR_CHASECAM into GTR_FIRSTPERSON. 2019-12-23 19:24:06 -03:00
Jaime Passos
bb1f43d374 Add gametyperules to LUA_CheckGlobals. 2019-12-23 19:16:10 -03:00
Jaime Passos
e9f69b9c6a Add sstimer to LUA_PushGlobals. 2019-12-23 19:08:57 -03:00
Jaime Passos
bbe946ac1e Bail out earlier. 2019-12-23 19:00:46 -03:00
MascaraSnake
50dd0a71db Turn size and number of items for item circle into function parameters (in preparation for UDMF) 2019-12-23 22:58:58 +01:00
Jaime Passos
d050e04dae Bail out if there are no more free gametype slots. 2019-12-23 18:58:33 -03:00
Jaime Passos
edddc3e64e Custom gametype constant support for Lua. 2019-12-23 18:54:25 -03:00
Jaime Passos
5ebd84c3e7 Move ALL the Lua global variable stuff into lua_script.c. 2019-12-23 18:49:23 -03:00
Jaime Passos
7425591815 Add pointlimit and timelimit to Lua. 2019-12-23 18:37:38 -03:00
Jaime Passos
d0f7877fd0 Turn noglobals into setglobals, move the extra global variable handling to gamestateglobals. 2019-12-23 18:33:39 -03:00
Jaime Passos
61b72203a8 Merge remote-tracking branch 'origin/master' into gametype-clownery 2019-12-23 18:21:13 -03:00
MascaraSnake
6939da0164 Turned nightsreplace into a macro so we have don't have to keep dragging it along as a function parameter 2019-12-23 21:35:03 +01:00
MascaraSnake
24f8d4ef51 Made a mapthing-independent version of P_GetMobjSpawnHeight so P_SpawnHoopsAndRings subfunctions can use it instead of duplicating code. 2019-12-23 21:17:12 +01:00
MascaraSnake
2b3922a8f3 Set mthing->mobj before the flags handling code, since at this point the setup can't fail anymore 2019-12-23 20:12:45 +01:00
MascaraSnake
6fc325f3d2 Merge branch 'netarchive_compare_changes' into 'next'
Netarchive compare changes

See merge request STJr/SRB2!563
2019-12-23 13:57:49 -05:00
MascaraSnake
eab5f8c851 P_SpawnMapThing(): Separate handling of MTF_AMBUSH and MTF_OBJECTSPECIAL in its own functions 2019-12-23 19:08:40 +01:00
MascaraSnake
e382c2e094 P_SpawnMapThing(): Separated the giant post-Lua hook switch-case statement into its own function, and separated some of the larger cases into their own function as well 2019-12-23 18:59:11 +01:00
MascaraSnake
8ddd078b20 P_MapThingSpawn(): Move early returning/substitution code into their own functions 2019-12-23 17:28:21 +01:00
MascaraSnake
e90eb9a5e7 Move P_GetMobjtype above first use 2019-12-23 16:54:26 +01:00
MascaraSnake
6a69aa4ffa Separate handling of non-mobj mapthings in P_SpawnMapThing into its own function 2019-12-23 16:53:45 +01:00
Nev3r
9a9f72f598 Don't reload mapthings in P_LoadThingsOnly() as they should no longer be modified past the mapload procedure. 2019-12-23 16:37:44 +01:00
Nev3r
d6a86c37b2 P_PrepareRawThings() is now where it was supposed to be at; moved save and flat & texture caching related functions to the end of P_LoadMapData(). 2019-12-23 16:36:26 +01:00
Jaime Passos
6779c508e7 Satisfy rollangle table with a 3deg angle 2019-12-23 12:19:05 -03:00
MascaraSnake
112b15cca2 Add P_GetMobjtype for finding the mobjtype for a given mapthingnum 2019-12-23 14:45:43 +01:00
Nev3r
1221c108c6 Make lines and sides use the mapload copies in P_NetArchiveWorld() too; do no longer use vres stuff there. 2019-12-23 12:47:40 +01:00