mazmazz
a8d379a6da
Lua PositionMusic switch to UINT32
2018-08-15 01:52:20 -04:00
mazmazz
eab4d6b989
Lua PositionMusic/GetPositionMusic and console TUNES position
2018-08-15 01:50:19 -04:00
mazmazz
c6f63d9e9b
Lua funcs MidiPlaying/MusicPlaying
2018-08-15 01:44:11 -04:00
mazmazz
d47d18998b
Add S_MidiPlaying and S_MusicPlaying via I_MIDIPlaying and I_MusicPlaying
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:43:51 -04:00
mazmazz
2cf364ab8b
Fix SDL music position getting; dummy out position methods for MIDI
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# Conflicts:
# src/sdl/mixer_sound.c
# src/sdl12/mixer_sound.c
2018-08-15 01:42:15 -04:00
mazmazz
aed388976c
SDL fix for I_SetSongPosition
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:40:54 -04:00
mazmazz
8981ef2cdc
Change get/set music position to UINT32 parameter, milliseconds
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# Conflicts:
# src/d_netcmd.c
# src/lua_baselib.c
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 01:40:20 -04:00
mazmazz
a4f7b17389
Initial attempt for get/set song position
...
* Declared I_SetSongPosition, I_GetSongPosition
* Implemented S_PositionMusic and S_GetPositionMusic
* Exposed in console TUNES and lua
* Implemented set position in SDL, SDL12, WIN32
* Implemented get position in WIN32
# Conflicts:
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 01:38:06 -04:00
Nev3r
f19b7bfacf
Merge branch 'horizon-line-hom-fix' into 'master'
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Horizon line HOM fix
See merge request STJr/SRB2Internal!152
2018-08-12 03:48:20 -04:00
Monster Iestyn
30e4d2cd51
Merge branch 'polyobj-sky-plane-crash-fix' into 'master'
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Polyobject sky plane crash fix
See merge request STJr/SRB2Internal!146
2018-08-10 15:40:43 -04:00
Monster Iestyn
a5510cab5d
Merge branch 'master' into polyobj-sky-plane-crash-fix
2018-08-10 20:06:12 +01:00
Monster Iestyn
d7830dfff4
Merge branch 'master' into horizon-line-hom-fix
2018-08-10 20:04:39 +01:00
Monster Iestyn
55fd60b29b
Merge branch 'master' into leveltitle-tinkering
...
# Conflicts:
# src/hu_stuff.h
2018-08-10 20:03:59 +01:00
Monster Iestyn
fa382c0233
Merge branch 'public_next'
2018-08-10 19:36:51 +01:00
Monster Iestyn
7ee9c5b0f4
Merge branch 'master' into next
2018-08-10 19:31:15 +01:00
Digiku
a439dce584
Merge branch 'hardcoding-nights-spheredamage' into 'master'
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NiGHTS: Handle sphere damage correctly upon timeout
* Spill spheres/chips, implement MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP
* Handle player->spheres and player->rings consistently
See merge request STJr/SRB2Internal!157
2018-08-10 13:50:57 -04:00
Digiku
ed99f3a425
Merge branch 'nights-invertloopfix' into 'master'
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NiGHTS fix lap detection on inverted axis
See merge request STJr/SRB2Internal!138
2018-08-10 13:49:42 -04:00
mazmazz
672e196aa4
Pandora's Box support for player->spheres
...
Opting to handle this transparently via the Rings menu option. Doesn't seem worth making a separate entry for Spheres.
2018-08-10 13:15:54 -04:00
MascaraSnake
04063ba3a2
Merge branch 'hardcoding-time-again' into 'master'
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Hardcoding time again
See merge request STJr/SRB2Internal!130
2018-08-10 13:14:53 -04:00
mazmazz
4cb7036f51
SETSPHERES console command for debugging/cheating
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Fixed sphere spill bug where no spheres spill if player->rings is 0
2018-08-10 13:06:53 -04:00
mazmazz
bd8316f49b
Track player's previous mare rings with player->finishedrings.
...
There may not be a point to this, other than to be consistent with how spheres are tracked. If non-special stage NiGHTS should tally a ring bonus, this may be useful.
2018-08-10 04:05:20 -04:00
mazmazz
b05960431d
Reset player->rings on denightserize and on new mare
2018-08-10 04:01:33 -04:00
mazmazz
14c17cf012
Tag damage fix error
2018-08-10 02:34:21 -04:00
mazmazz
62e288a664
Correct player->spheres deduction upon losing spheres
...
player->rings appears to be used for ring/star pickups. Player never loses stars, so it seems player->rings should not be deducted in-level.
Therefore, just deduct player->spheres.
2018-08-10 02:18:34 -04:00
mazmazz
e0f6dee8be
MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP implementation
2018-08-10 02:18:24 -04:00
mazmazz
fe61678437
MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP entries
2018-08-10 02:18:20 -04:00
toaster
145c050e14
...and R_DrawTranslucentSplat_8, even though it isn't used!
2018-08-09 17:08:20 +01:00
toaster
5daeaf529f
Apply the double-colormap ordering fix to R_DrawTiltedTranslucentSpan_8 as well.
2018-08-09 16:56:43 +01:00
Monster Iestyn
10a2ba8d39
Merge branch 'master' into next
2018-08-07 20:54:19 +01:00
toaster
ecc9ebe8c1
Change the order of operations when applying transparency and colormap such that colormap isn't applied to the screen pixel twice (or, in the case of R_DrawTranslatedTranslucentColumn_8, thrice).
...
Please note I haven't touched the ASM equivalent, given as it's not actually used.
2018-08-07 19:12:10 +01:00
Monster Iestyn
02d2b61866
Merge branch 'master' into next
2018-08-06 15:15:35 +01:00
Monster Iestyn
2738f3a537
Rewrite archiving/unarchiving of Lua strings for netgames.
...
This now means:
* Lua strings longer than 1024 chars can now be read properly without awful crashes
* Lua strings with embedded zeros can be written/read without truncating anything (hopefully)
2018-08-05 22:02:20 +01:00
Monster Iestyn
8d622ff6f8
Quick fix for LJ's password fix: don't check if password is set until we've confirmed that the receiving player is the server!
2018-08-05 20:17:30 +01:00
MascaraSnake
21cb0cab3c
Reorganized the thing type numbers
2018-08-03 23:58:11 +02:00
Monster Iestyn
83d87c343b
Fix Cacolantern's preparing sound being played everywhere across the map
...
(or, in other words, fixing this to be the same as the equivalent state in the original SOC)
2018-08-02 16:15:30 +01:00
Monster Iestyn
b5ec286667
Merge branch 'master' into hardcoding-time-again
2018-08-02 16:04:54 +01:00
Monster Iestyn
d1b45c72b9
Merge branch 'pk3-wad-map-noreload-hotfix' into 'master'
...
PK3 WAD Map NoReload hotfix
See merge request STJr/SRB2Internal!148
2018-07-31 14:43:14 -04:00
Monster Iestyn
be5d0406bd
Merge branch 'public_next'
...
# Conflicts:
# src/hardware/hw_md2.c
2018-07-31 19:41:54 +01:00
Monster Iestyn
74646052b0
Merge branch 'master' into next
2018-07-31 19:36:30 +01:00
Monster Iestyn
485d990949
Merge branch 'gme-lowvolume-fix' into 'master'
...
GME low volume fix
See merge request STJr/SRB2!248
2018-07-31 14:35:32 -04:00
Monster Iestyn
16999b7080
Merge branch 'gme-pause' into 'master'
...
Fix pausing on gme
See merge request STJr/SRB2!251
2018-07-31 14:33:56 -04:00
Steel Titanium
c02ee9a502
Re-did this fix.
2018-07-28 01:58:25 -04:00
Alam Ed Arias
79e4c3760a
Merge branch 'master' into next
2018-07-20 17:35:53 -04:00
Alam Ed Arias
1ee7eda0ad
Fixup PROFILEMODE
2018-07-20 17:35:18 -04:00
Monster Iestyn
a06ef26149
Merge branch 'master' into next
2018-07-11 21:37:23 +01:00
Monster Iestyn
8e19611033
Merge branch 'opengl-fof-lowerunpegged' into 'master'
...
OpenGL: FOF walls + Lower unpegged
See merge request STJr/SRB2!258
2018-07-11 16:36:26 -04:00
Monster Iestyn
09ae0aae53
Merge branch 'master' into next
2018-07-11 21:18:39 +01:00
Monster Iestyn
c127ea3ceb
Merge branch 'opengl-projectsprite-fix' into 'master'
...
OpenGL HWR_ProjectSprite fix
See merge request STJr/SRB2!255
2018-07-11 16:15:42 -04:00
Monster Iestyn
2cd2b6bf10
Backport Kart Krew's fix for the 1px HOM with horizon lines
2018-07-08 22:30:37 +01:00
colette
0a931a1364
Update f_finale.c
2018-07-07 20:20:46 -04:00
Alam Ed Arias
17570c1ad6
Merge branch 'master' into next
2018-07-07 16:42:50 -04:00
Alam Arias
a79b9a9127
Update m_misc.c
2018-07-07 20:41:11 +00:00
Alam Arias
7da6aca450
Update m_misc.c
2018-07-07 20:33:19 +00:00
Monster Iestyn
f1bba60373
Merge branch 'md2-fopen-error' into 'master'
...
More helpful error messages
See merge request STJr/SRB2!243
2018-07-06 14:38:59 -04:00
Monster Iestyn
130de10f97
Merge branch 'md2-smoother-interpolation' into 'master'
...
Smoother MD2 interpolation
See merge request STJr/SRB2!224
2018-07-06 14:38:37 -04:00
GoldenTails
761a221840
Merge remote-tracking branch 'STJrSRB2/master' into patch-1
2018-07-05 16:44:34 -05:00
Monster Iestyn
e5236c3137
Merge branch 'master' into next
2018-07-05 21:09:39 +01:00
Monster Iestyn
8c56e39c18
Merge branch 'lua-exploit-fix' into 'master'
...
Lua exploit fix
See merge request STJr/SRB2!259
2018-07-05 16:08:08 -04:00
LJSonik
3b39b3b7c8
Merge branch 'master' into password-security-fix
2018-07-05 20:58:00 +02:00
LJSonik
bd6373bc86
Merge branch 'master' into minor-net-command-fixes
2018-07-05 20:00:38 +02:00
LJSonik
8e3c3a6f65
Merge branch 'master' into password-security-fix
2018-07-05 19:46:36 +02:00
Steel Titanium
c8d0eb04f4
Merge remote-tracking branch 'upstream/master' into md2-smoother-interpolation
2018-07-05 01:23:56 -04:00
Steel Titanium
c61035571b
Merge remote-tracking branch 'upstream/master' into md2-fopen-error
2018-07-05 01:21:09 -04:00
Steel Titanium
46aa4c3503
Merge remote-tracking branch 'upstream/master' into gme-lowvolume-fix
2018-07-05 01:20:32 -04:00
Steel Titanium
8aee862ff8
Merge remote-tracking branch 'upstream/master' into gme-pause
2018-07-05 01:16:43 -04:00
Monster Iestyn
82d953bbc2
Fixed the Lua crash exploit.
2018-07-04 20:15:36 +01:00
Monster Iestyn
dfb5f06d7e
fix compiler errors (shadowed vars, comparisons between unsigned + signed, an unused function arg, and a non-static function with no prototype)
2018-07-02 21:03:04 +01:00
Monster Iestyn
bcffe61277
remove MF_RUNSPAWNFUNC from MT_CACOLANTERN
2018-07-02 20:35:39 +01:00
Monster Iestyn
c045e8cf8d
Since there is only one type of the old spikeball that doesn't rotate, there is no point using A_RotateSpikeBall in its states anymore.
...
Likewise, A_RotateSpikeBall no longer has to care about the object type of the actor, for the same reason.
2018-07-01 22:01:00 +01:00
Monster Iestyn
daa87947a4
huh, no wonder the two FHZ ice types looked the same in objectplace; they were using the same spawnstate it seems
2018-07-01 19:47:26 +01:00
Monster Iestyn
76c8d30ed2
Fix special stage map end var defaults to use the correct map numbers
2018-06-30 18:14:04 +01:00
Monster Iestyn
80d6253eec
Don't re-enable MD5 checks yet, we're not even near RC phase yet
2018-06-30 18:09:39 +01:00
Monster Iestyn
25cd61c094
Merge branch 'master' into next
2018-06-27 15:06:12 +01:00
Monster Iestyn
d8a86a8d74
Fix OpenGL completely missing the ability to alter FOF wall pegging by lower unpegged flag. Stupid OpenGL.
...
Sorry in advance Lat'!
2018-06-26 21:41:05 +01:00
Monster Iestyn
415c095274
fix the multiplayer menu not allowing the full max length for player names unlike the "name" console command
2018-06-26 17:46:04 +01:00
Monster Iestyn
aed30519d4
Fix HWR_ProjectSprite to check properly whether the displayed player's mobj or its subsector exists, to avoid a crash when checking for fake planes. (also use viewplayer since its available to use, silly hardware code)
...
Also tweaked a weird splitscreen check in HWR_DrawSpriteShadow; still investigating whether stplyr is ever not player 2 when it's player 2's view, but this looks better for now
2018-06-23 18:47:32 +01:00
MascaraSnake
a601cacfff
Added sprite2 to precipmobj_t
2018-06-20 14:04:49 +02:00
toaster
1ffa45f875
Rework software coronas a bit, apply them to the flame and flame holder too, and spawn them only if MTF_EXTRA is given.
2018-06-19 23:16:49 +01:00
toaster
2ab1d91ec9
* Fix nextstate, radius, and painchance of fire torch decoration.
...
* Fix waving flag object type's... flags. *womp womp*
2018-06-19 21:58:49 +01:00
Monster Iestyn
fe6b47dc00
Merge branch 'master' into leveltitle-tinkering
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# Conflicts:
# src/hu_stuff.h
# src/st_stuff.c
2018-06-14 21:26:44 +01:00
toaster
37e1fae07d
Fixing dehacked.c consistency.
2018-06-13 18:10:32 +01:00
toaster
7f86e147f3
Fix the starposts not being cleared properly.
2018-06-12 02:26:42 +01:00
toaster
a56811cb0d
Fix all the Floral Fieldsing pv2 discovered.
2018-06-12 01:08:03 +01:00
toaster
1bd963db7a
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into hardcoding-time-again
2018-06-12 00:57:21 +01:00
Monster Iestyn
75d2073307
Do the usual hack for loading a lump from a map WAD in a pk3, but this time for P_LoadThingsOnly
2018-06-11 20:23:00 +01:00
Monster Iestyn
e39bbab532
Merge branch 'public_flatsprite'
...
# Conflicts:
# src/hardware/hw_main.c
# src/r_things.c
2018-06-11 19:53:16 +01:00
Sryder
672ca12550
Merge branch 'public_flatsprite' of git@git.magicalgirl.moe:STJr/SRB2.git into public_flatsprite
2018-06-11 19:40:35 +01:00
Monster Iestyn
54e92a96b3
backport fix to L/R sprite loading code from internal
...
basically we don't want L/R sprites to always be flipped, for obvious reasons
2018-06-11 19:36:47 +01:00
toaster
934c178941
Remove unpopular exitlevel limitation.
2018-06-10 20:02:34 +01:00
Sryder
ea915e5778
Fix papersprites more for real this time
...
(Seperate AL and AR sprites were broken, I figured out I was a dunce, oh noey)
2018-06-09 22:58:03 +01:00
toaster
c5ab2ffa11
At FF and Sphere's suggestion, make the ring hoops work natively in normal stages and require more replacing for special stage conversion purposes.
2018-06-09 21:42:37 +01:00
toaster
94b2ad2836
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into hardcoding-time-again
2018-06-09 21:18:17 +01:00
Monster Iestyn
82b69b7de5
Merge branch 'public_flatsprite'
...
# Conflicts:
# src/dehacked.c
# src/hardware/hw_main.c
# src/p_enemy.c
# src/p_inter.c
# src/p_map.c
# src/p_mobj.c
# src/p_mobj.h
# src/p_pspr.h
# src/p_user.c
# src/r_defs.h
# src/r_things.c
# src/r_things.h
2018-06-09 21:14:41 +01:00
toaster
eb948cf78a
Restore music upon successful completion of old-style special stage
2018-06-09 21:12:56 +01:00
toaster
1242180667
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into hardcoding-time-again
2018-06-09 19:36:48 +01:00
Monster Iestyn
14d49b8bf1
Merge branch 'public_next'
...
# Conflicts:
# src/d_main.c
# src/d_netfil.c
# src/p_setup.c
2018-06-09 19:35:36 +01:00
toaster
3bc8987586
Disable bumper score icon in NiGHTS to match enemies.
2018-06-09 19:22:28 +01:00
Sryder
0f4e8c1eda
Merge branch 'next' into public_flatsprite
...
I also fix papersprites in regards to flipping on one sprite fits all rotation stuff
# Conflicts:
# src/hardware/hw_main.c
2018-06-09 18:47:42 +01:00
toaster
9a309b29c6
* Made P_LevelInitStuff's stuff clearer.
...
* Changed a caption I'd meant to modify earlier in the branch's lifespan.
2018-06-09 18:20:59 +01:00
toaster
16c8d17a4c
* (probably) fix crash with followmobj not being properly invalidated on mapload
...
* clean up P_LevelInitStuff
* [unrelated] make the bot use directionchar if you are (i only realised it wasn't as a consequence of testing this)
2018-06-09 18:06:14 +01:00