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Fix special stage map end var defaults to use the correct map numbers
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@ -3204,7 +3204,7 @@ void G_LoadGameSettings(void)
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// defaults
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spstage_start = 1;
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sstage_start = smpstage_start = 50;
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sstage_end = smpstage_end = 57; // 7 special stages in vanilla SRB2
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sstage_end = smpstage_end = 56; // 7 special stages in vanilla SRB2
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sstage_end++; // plus one weirdo
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// initialize free sfx slots for skin sounds
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