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https://git.do.srb2.org/STJr/SRB2.git
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fix compiler errors (shadowed vars, comparisons between unsigned + signed, an unused function arg, and a non-static function with no prototype)
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bcffe61277
commit
dfb5f06d7e
6 changed files with 5 additions and 5 deletions
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@ -3021,7 +3021,6 @@ static void G_DoCompleted(void)
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if ((gottoken = (gametype == GT_COOP && token)))
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{
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INT16 i;
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token--;
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for (i = 0; i < 7; i++)
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@ -1594,7 +1594,7 @@ void A_CheckBuddy(mobj_t *actor)
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// Helper function for the Robo Hood.
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// Don't ask me how it works. Nev3r made it with dark majyks.
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void P_ParabolicMove(mobj_t *actor, fixed_t x, fixed_t y, fixed_t z, fixed_t speed)
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static void P_ParabolicMove(mobj_t *actor, fixed_t x, fixed_t y, fixed_t z, fixed_t speed)
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{
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fixed_t dh;
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@ -2663,6 +2663,8 @@ static inline void P_NiGHTSDamage(mobj_t *target, mobj_t *source)
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player_t *player = target->player;
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tic_t oldnightstime = player->nightstime;
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(void)source; // unused
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if (!player->powers[pw_flashing])
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{
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angle_t fa;
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@ -306,7 +306,6 @@ void P_GiveEmerald(boolean spawnObj)
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if (spawnObj && playeringame[consoleplayer])
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{
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// The Chaos Emerald begins to orbit us!
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UINT8 em = P_GetNextEmerald();
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// Only give it to ONE person!
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mobj_t *emmo = P_SpawnMobjFromMobj(players[consoleplayer].mo, 0, 0, players[consoleplayer].mo->height, MT_GOTEMERALD);
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P_SetTarget(&emmo->target, players[consoleplayer].mo);
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@ -1667,7 +1667,7 @@ static void ST_drawNiGHTSHUD(void)
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else
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ST_DrawTopLeftOverlayPatch(40, 8 + 5, narrow[(leveltime/2)&7]);
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}
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else if (oldspecialstage && total_spherecount < ssspheres)
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else if (oldspecialstage && total_spherecount < (INT32)ssspheres)
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{
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INT32 cfill, amount;
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const INT32 length = 88;
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@ -329,7 +329,7 @@ void Y_IntermissionDrawer(void)
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else if (!animatetic && data.spec.bonus.points == 0 && data.spec.passed3[0] != '\0')
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animatetic = intertic + TICRATE;
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if (animatetic && intertic >= animatetic)
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if (animatetic && (tic_t)intertic >= animatetic)
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{
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const INT32 scradjust = (vid.width/vid.dupx)>>3; // 40 for BASEVIDWIDTH
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INT32 animatetimer = (intertic - animatetic);
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