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* Made P_LevelInitStuff's stuff clearer.
* Changed a caption I'd meant to modify earlier in the branch's lifespan.
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2 changed files with 15 additions and 15 deletions
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@ -2371,19 +2371,19 @@ static void P_LevelInitStuff(void)
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}
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// obliteration station...
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players[i].rings = players[i].spheres =
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players[i].xtralife = players[i].deadtimer =
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players[i].numboxes = players[i].totalring =
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players[i].laps = players[i].aiming =
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players[i].losstime = players[i].timeshit =
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players[i].marescore = players[i].lastmarescore =
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players[i].maxlink = players[i].startedtime =
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players[i].finishedtime = players[i].finishedspheres =
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players[i].lastmare = players[i].marebegunat =
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players[i].textvar = players[i].texttimer =
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players[i].linkcount = players[i].linktimer =
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players[i].flyangle = players[i].anotherflyangle =
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players[i].nightstime = players[i].mare =
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players[i].rings = players[i].spheres =\
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players[i].xtralife = players[i].deadtimer =\
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players[i].numboxes = players[i].totalring =\
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players[i].laps = players[i].aiming =\
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players[i].losstime = players[i].timeshit =\
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players[i].marescore = players[i].lastmarescore =\
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players[i].maxlink = players[i].startedtime =\
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players[i].finishedtime = players[i].finishedspheres =\
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players[i].lastmare = players[i].marebegunat =\
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players[i].textvar = players[i].texttimer =\
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players[i].linkcount = players[i].linktimer =\
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players[i].flyangle = players[i].anotherflyangle =\
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players[i].nightstime = players[i].mare =\
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players[i].realtime = players[i].exiting = 0;
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// i guess this could be part of the above but i feel mildly uncomfortable implicitly casting
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@ -2398,7 +2398,7 @@ static void P_LevelInitStuff(void)
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// unset ALL the pointers. P_SetTarget isn't needed here because if this
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// function is being called we're just going to clobber the data anyways
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players[i].mo = players[i].followmobj = players[i].awayviewmobj = NULL;
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players[i].mo = players[i].followmobj = players[i].awayviewmobj =\
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players[i].capsule = players[i].axis1 = players[i].axis2 = NULL;
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}
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}
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@ -299,7 +299,7 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"s3k3d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pop"},
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{"s3k3e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flame Shield"},
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{"s3k3f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bubble Shield"},
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{"s3k40", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Attraction shot"},
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{"s3k40", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Attraction blast"},
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{"s3k41", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Lightning Shield"},
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{"s3k42", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Twinspin"},
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{"s3k43", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flame burst"},
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