Added sprite2 to precipmobj_t

This commit is contained in:
MascaraSnake 2018-06-20 14:04:49 +02:00
parent e39bbab532
commit a601cacfff

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@ -388,6 +388,7 @@ typedef struct precipmobj_s
angle_t angle; // orientation
spritenum_t sprite; // used to find patch_t and flip value
UINT32 frame; // frame number, plus bits see p_pspr.h
UINT8 sprite2; // player sprites
UINT16 anim_duration; // for FF_ANIMATE states
struct mprecipsecnode_s *touching_sectorlist; // a linked list of sectors where this object appears