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* Fix nextstate, radius, and painchance of fire torch decoration.
* Fix waving flag object type's... flags. *womp womp*
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parent
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1 changed files with 5 additions and 5 deletions
10
src/info.c
10
src/info.c
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@ -2145,7 +2145,7 @@ state_t states[NUMSTATES] =
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{SPR_FLMH, 0, -1, {NULL}, 0, 0, S_NULL}, // S_FLAMEHOLDER
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{SPR_CTRC, FF_FULLBRIGHT|FF_ANIMATE, 8*3, {A_FlameParticle}, 3, 3, S_NULL}, // S_FIRETORCH
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{SPR_CTRC, FF_FULLBRIGHT|FF_ANIMATE, 8*3, {A_FlameParticle}, 3, 3, S_FIRETORCH}, // S_FIRETORCH
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{SPR_CFLG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_WAVINGFLAG
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{SPR_CFLG, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_WAVINGFLAGSEG
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@ -10505,7 +10505,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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MT_FLAMEPARTICLE, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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@ -10513,7 +10513,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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24*FRACUNIT, // radius
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16*FRACUNIT, // radius
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80*FRACUNIT, // height
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0, // display offset
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100, // mass
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@ -10546,7 +10546,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SOLID|MF_PUSHABLE, // flags
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MF_SOLID, // flags
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S_NULL // raisestate
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},
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@ -10573,7 +10573,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
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MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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