Lach
42fa7f4723
Invert OpenGL rollangle for papersprites to match software renderer behaviour
2023-01-26 15:29:35 +11:00
LJ Sonic
379cc4207a
Revert "Merge branch 'netcode-refactor' into merging"
...
This reverts merge request !1920
2023-01-15 17:57:23 +00:00
LJ Sonic
41fb0c8943
Merge branch 'netcode-refactor' into merging
2023-01-15 17:45:06 +01:00
Arthur
636e6d8c14
MSVC project file works again! Supports Visual Studio 2022.
...
Also fixed issues with the d_netcmd.c file/folder adding logic.
2022-12-31 19:35:07 -05:00
LJ Sonic
717e0d5a17
Move netcode files to a new folder
2022-12-31 14:10:19 +01:00
Eidolon
84bc03d24e
Merge branch 'po2-32x32-fix' into 'next'
...
Add PO2 flat cases for sizes smaller than 32x32 (resolves #624 )
Closes #624
See merge request STJr/SRB2!1873
2022-11-16 01:40:54 +00:00
Lactozilla
86a052537e
Add PO2 flat cases for sizes smaller than 32x32
2022-11-16 01:40:54 +00:00
Lactozilla
4558cc1c1f
Fix HWR_SplitWall and sloped midtextures
...
- Fix bugs with HWR_SplitWall and sloped midtextures
- Clean up HWR_ProcessSeg and HWR_SplitWall
- Determine if the midtexture is visible earlier
- Ensure opaque midtextures always use PF_Masked
2022-11-15 09:55:59 +00:00
Zwip-Zwap Zapony
59399e9fcf
Uncap water ripples
2022-11-13 16:15:15 +01:00
Eidolon
e32b8a41e5
Only interpolate shadowcasters if they exist
2022-11-12 15:14:04 -06:00
Eidolon
88667400ee
Merge branch 'fix-splat-interp' into 'next'
...
Fix splat interp and sprite angle
See merge request STJr/SRB2!1858
2022-11-12 21:05:44 +00:00
Alam Ed Arias
f5e1d9722f
Merge branch 'master' into next
2022-11-11 22:03:58 -05:00
Alam Ed Arias
9b4d6a2109
Fix Typo
2022-11-11 21:46:28 -05:00
Alam Ed Arias
7e0fa2d34c
Cleanup whitespace changes from SRB2_release_2.2.9
2022-11-11 21:19:25 -05:00
James R
04855a85dc
Use angle between viewz and mobj z to determine splat sprite angle
2022-11-11 17:35:31 -06:00
James R
877d5450d5
Use interpolated mobj x/y/z/angle for splats
...
# Conflicts:
# src/hardware/hw_main.c
# src/r_things.c
2022-11-11 17:35:27 -06:00
Eidolon
07665ae502
hwr: Use UDMF FOF_SPLAT for splat flats and walls
2022-11-09 17:40:43 -06:00
Eidolon
0f2fe5983e
hwr: Use lightlevel on transparent planes
2022-11-09 17:31:49 -06:00
Eidolon
12c2ddb115
Merge branch 'uncappedrevengeance' into next
...
Uncapped
See merge request STJr/SRB2!1856
# Conflicts:
# src/dummy/i_system.c
# src/win32/win_sys.c
2022-11-08 21:13:50 -06:00
toaster
0cd3629d00
Explicit pointer cast for R_InterpolatePrecipMobjState
2022-11-07 18:17:45 -06:00
Eidolon
5f6c56cf36
Use precip interp if gl sprite is for precip
2022-11-07 18:17:45 -06:00
Eidolon
f7bc03ad61
Use interp position in GL billboarding
2022-10-30 23:14:11 -05:00
sphere
8da4eab173
Merge branch 'udmf-fof-flags' into 'next'
...
Fix UDMF FOF flags
See merge request STJr/SRB2!1802
2022-09-28 21:03:44 +00:00
sphere
cfdbc8f44a
Merge branch 'vissprite-color' into 'next'
...
Allow objects with MF2_LINKDRAW to use their own color
See merge request STJr/SRB2!1576
2022-09-17 07:32:51 +00:00
MascaraSnake
ec119eac2f
Merge branch 'next' into udmf-fof-flags
2022-07-31 13:27:03 +02:00
MascaraSnake
8d4baace53
Add Lua backwards compatibility for FOF flags
2022-07-31 12:04:42 +02:00
sphere
f8d2297e07
Merge branch 'colon-parenthesis' into 'next'
...
Fix semibright/fulldark frame flags not working with 3D models
See merge request STJr/SRB2!1779
2022-07-29 09:33:20 +00:00
Eidolon
805941a98f
Merge public next into uncappedrevengeance
...
This is to capture the UDMF merges and make the later code review
easier.
2022-05-03 14:45:14 -05:00
Eidolon
1259f1be40
Interpolate spritescale/offset x/y
2022-04-29 14:21:30 -05:00
Eidolon
1aebf41e82
Interp shadow scales
2022-04-28 20:14:04 -05:00
Eidolon
51553e7f75
Interpolate mobj scale
2022-04-27 21:39:47 -05:00
Eidolon
833777d773
Revert "Remove unnecessary precipmobj thinker hack"
...
This reverts commit 0e38208620d19ec2ab690740438ac2fc7862a49e.
2022-04-26 20:56:36 -05:00
Sally Coolatta
f34a61156c
Papersprite angle interpolation
...
Makes the ending signpost smooth
2022-04-26 20:56:35 -05:00
Eidolon
7dd7cccd79
Use interp tracer pos for GL linkdraw
2022-04-26 20:56:34 -05:00
Sally Coolatta
f330374c1f
Interpolate model interpolation (lol)
2022-04-26 20:56:34 -05:00
Sally Coolatta
2f46725984
Fix flickering plane interpolation for OpenGL in the exact same way
...
Funny OpenGL renderer being at least 50% copy-pasted Software code :)
2022-04-26 20:56:33 -05:00
Sally Coolatta
c186d6402b
Lots of FPS stuff
...
- Disabled VSync, due to the numerous problems it has.
- Instead, added an FPS cap.
- Frame interpolation is now tied to fpscap != 35.
- By default, the FPS cap is set to the monitor's refresh rate.
- Rewrote the FPS counter.
(This also consolidates several more commits ahead of this
fixing various issues. -eid)
2022-04-26 20:56:32 -05:00
James R
e6dff8eedc
Closer OpenGL underwater/heatwave effect to Software
2022-04-26 20:56:31 -05:00
James R
56c0c1f415
Do not speed up underwater/heatwave effect in OpenGL
2022-04-26 20:56:31 -05:00
Eidolon
ca8698d13e
Interpolate HWR_DrawModel
2022-04-26 20:56:31 -05:00
Eidolon
ac2510f284
Homogenize mobj interpolations
2022-04-26 20:56:27 -05:00
Eidolon
4ee6027180
Remove unnecessary precipmobj thinker hack
2022-04-26 20:31:39 -05:00
Eidolon
7c9e133eb4
Fix misc dropshadow issues
2022-04-26 20:31:38 -05:00
Eidolon
61efef2fa9
Add smooth level platter under interpolation, renderdeltatics
...
`renderdeltatics` can be used as a standard delta time in any place,
allowing for smooth menus. It will always be equal to `realtics`
when frame interpolation is turned off, producing consistent
framerate behavior everywhere it is used.
2022-04-26 20:31:38 -05:00
Eidolon
b625076c87
Implement interpolation at the renderer level
...
Instead of interpolating thinkers, we interpolate mobjs inside the
renderer. Further interpolation is TBI.
2022-04-26 20:31:37 -05:00
MascaraSnake
5fbe5189ce
Merge branch 'udmf-sector-fields' into udmf-full
2022-04-20 21:01:52 +02:00
MascaraSnake
5660d896e6
Merge branch 'udmf-thing-types' into udmf-more-linedef-types
2022-04-20 21:00:44 +02:00
MascaraSnake
2e56c3de35
Merge branch 'udmf-polyobjects' into udmf-lighting
2022-04-19 22:18:30 +02:00
MascaraSnake
0b4bbacec0
Merge branch 'next' into udmf-fofs-mkii
2022-04-19 21:59:31 +02:00
spherallic
5bdfb7ffc1
Fix semibright/fulldark frame flags for models
2022-04-09 16:42:54 +02:00