Add smooth level platter under interpolation, renderdeltatics

`renderdeltatics` can be used as a standard delta time in any place,
allowing for smooth menus. It will always be equal to `realtics`
when frame interpolation is turned off, producing consistent
framerate behavior everywhere it is used.
This commit is contained in:
Eidolon 2019-12-21 15:26:30 -06:00
parent 722b04518d
commit 61efef2fa9
6 changed files with 54 additions and 28 deletions

View file

@ -148,7 +148,6 @@ event_t events[MAXEVENTS];
INT32 eventhead, eventtail;
boolean dedicated = false;
boolean tic_happened = false; // Frame interpolation/uncapped
//
// D_PostEvent
@ -782,13 +781,25 @@ void D_SRB2Loop(void)
realtics = 1;
// process tics (but maybe not if realtic == 0)
tic_happened = realtics ? true : false;
TryRunTics(realtics);
if (cv_frameinterpolation.value == 1)
rendertimefrac = I_GetTimeFrac();
{
fixed_t entertimefrac = I_GetTimeFrac();
// renderdeltatics is a bit awkard to evaluate, since the system time interface is whole tic-based
renderdeltatics = realtics * FRACUNIT;
if (entertimefrac > rendertimefrac)
renderdeltatics += entertimefrac - rendertimefrac;
else
renderdeltatics -= rendertimefrac - entertimefrac;
rendertimefrac = entertimefrac;
}
else
{
rendertimefrac = FRACUNIT;
renderdeltatics = realtics * FRACUNIT;
}
if (cv_frameinterpolation.value == 1)
{

View file

@ -26,7 +26,6 @@ extern char srb2home[256]; //Alam: My Home
extern boolean usehome; //Alam: which path?
extern const char *pandf; //Alam: how to path?
extern char srb2path[256]; //Alam: SRB2's Home
extern boolean tic_happened; // Frame interpolation/uncapped
// the infinite loop of D_SRB2Loop() called from win_main for windows version
void D_SRB2Loop(void) FUNCNORETURN;

View file

@ -6714,7 +6714,7 @@ void HWR_DoPostProcessor(player_t *player)
// 10 by 10 grid. 2 coordinates (xy)
float v[SCREENVERTS][SCREENVERTS][2];
static double disStart = 0;
static float last_fractime = 0;
static fixed_t last_fractime = 0;
UINT8 x, y;
INT32 WAVELENGTH;
@ -6747,16 +6747,15 @@ void HWR_DoPostProcessor(player_t *player)
HWD.pfnPostImgRedraw(v);
if (!(paused || P_AutoPause()))
disStart += 1;
fixed_t fractime = I_GetTimeFrac();
if (tic_happened)
if (renderdeltatics > FRACUNIT)
{
disStart = disStart - last_fractime + 1 + FIXED_TO_FLOAT(fractime);
disStart = disStart - FIXED_TO_FLOAT(last_fractime) + 1 + FIXED_TO_FLOAT(rendertimefrac);
}
else
{
disStart = disStart - last_fractime + FIXED_TO_FLOAT(fractime);
disStart = disStart - FIXED_TO_FLOAT(last_fractime) + FIXED_TO_FLOAT(rendertimefrac);
}
last_fractime = fractime;
last_fractime = rendertimefrac;
// Capture the screen again for screen waving on the intermission
if(gamestate != GS_INTERMISSION)

View file

@ -207,17 +207,17 @@ menu_t SPauseDef;
static levelselect_t levelselect = {0, NULL};
static UINT8 levelselectselect[3];
static patch_t *levselp[2][3];
static INT32 lsoffs[2];
static fixed_t lsoffs[2];
#define lsrow levelselectselect[0]
#define lscol levelselectselect[1]
#define lshli levelselectselect[2]
#define lshseperation 101
#define lsbasevseperation (62*vid.height)/(BASEVIDHEIGHT*vid.dupy) //62
#define lsbasevseperation ((62*vid.height)/(BASEVIDHEIGHT*vid.dupy)) //62
#define lsheadingheight 16
#define getheadingoffset(row) (levelselect.rows[row].header[0] ? lsheadingheight : 0)
#define lsvseperation(row) lsbasevseperation + getheadingoffset(row)
#define lsvseperation(row) (lsbasevseperation + getheadingoffset(row))
#define lswide(row) levelselect.rows[row].mapavailable[3]
#define lsbasex 19
@ -5504,7 +5504,7 @@ static void M_HandleLevelPlatter(INT32 choice)
{
if (!lsoffs[0]) // prevent sound spam
{
lsoffs[0] = -8;
lsoffs[0] = -8 * FRACUNIT;
S_StartSound(NULL,sfx_s3kb7);
}
return;
@ -5513,7 +5513,7 @@ static void M_HandleLevelPlatter(INT32 choice)
}
lsrow++;
lsoffs[0] = lsvseperation(lsrow);
lsoffs[0] = lsvseperation(lsrow) * FRACUNIT;
if (levelselect.rows[lsrow].header[0])
lshli = lsrow;
@ -5532,7 +5532,7 @@ static void M_HandleLevelPlatter(INT32 choice)
{
if (!lsoffs[0]) // prevent sound spam
{
lsoffs[0] = 8;
lsoffs[0] = 8 * FRACUNIT;
S_StartSound(NULL,sfx_s3kb7);
}
return;
@ -5541,7 +5541,7 @@ static void M_HandleLevelPlatter(INT32 choice)
}
lsrow--;
lsoffs[0] = -lsvseperation(iter);
lsoffs[0] = -lsvseperation(iter) * FRACUNIT;
if (levelselect.rows[lsrow].header[0])
lshli = lsrow;
@ -5582,7 +5582,7 @@ static void M_HandleLevelPlatter(INT32 choice)
}
else if (!lsoffs[0]) // prevent sound spam
{
lsoffs[0] = -8;
lsoffs[0] = -8 * FRACUNIT;
S_StartSound(NULL,sfx_s3kb2);
}
break;
@ -5608,14 +5608,14 @@ static void M_HandleLevelPlatter(INT32 choice)
{
lscol++;
lsoffs[1] = (lswide(lsrow) ? 8 : -lshseperation);
lsoffs[1] = (lswide(lsrow) ? 8 : -lshseperation) * FRACUNIT;
S_StartSound(NULL,sfx_s3kb7);
ifselectvalnextmap(lscol) else ifselectvalnextmap(0)
}
else if (!lsoffs[1]) // prevent sound spam
{
lsoffs[1] = 8;
lsoffs[1] = 8 * FRACUNIT;
S_StartSound(NULL,sfx_s3kb7);
}
break;
@ -5640,14 +5640,14 @@ static void M_HandleLevelPlatter(INT32 choice)
{
lscol--;
lsoffs[1] = (lswide(lsrow) ? -8 : lshseperation);
lsoffs[1] = (lswide(lsrow) ? -8 : lshseperation) * FRACUNIT;
S_StartSound(NULL,sfx_s3kb7);
ifselectvalnextmap(lscol) else ifselectvalnextmap(0)
}
else if (!lsoffs[1]) // prevent sound spam
{
lsoffs[1] = -8;
lsoffs[1] = -8 * FRACUNIT;
S_StartSound(NULL,sfx_s3kb7);
}
break;
@ -5946,7 +5946,7 @@ static void M_DrawNightsAttackSuperSonic(void)
static void M_DrawLevelPlatterMenu(void)
{
UINT8 iter = lsrow, sizeselect = (lswide(lsrow) ? 1 : 0);
INT32 y = lsbasey + lsoffs[0] - getheadingoffset(lsrow);
INT32 y = lsbasey + FixedInt(lsoffs[0]) - getheadingoffset(lsrow);
const INT32 cursorx = (sizeselect ? 0 : (lscol*lshseperation));
if (currentMenu->prevMenu == &SP_TimeAttackDef)
@ -6014,7 +6014,7 @@ static void M_DrawLevelPlatterMenu(void)
// draw cursor box
if (levellistmode != LLM_CREATESERVER || lsrow)
V_DrawSmallScaledPatch(lsbasex + cursorx + lsoffs[1], lsbasey+lsoffs[0], 0, (levselp[sizeselect][((skullAnimCounter/4) ? 1 : 0)]));
V_DrawSmallScaledPatch(lsbasex + cursorx + FixedInt(lsoffs[1]), lsbasey+FixedInt(lsoffs[0]), 0, (levselp[sizeselect][((skullAnimCounter/4) ? 1 : 0)]));
#if 0
if (levelselect.rows[lsrow].maplist[lscol] > 0)
@ -6022,13 +6022,26 @@ static void M_DrawLevelPlatterMenu(void)
#endif
// handle movement of cursor box
if (lsoffs[0] > 1 || lsoffs[0] < -1)
lsoffs[0] = 2*lsoffs[0]/3;
fixed_t cursormovefrac = FixedDiv(2, 3);
if (lsoffs[0] > FRACUNIT || lsoffs[0] < -FRACUNIT)
{
fixed_t offs = lsoffs[0];
fixed_t newoffs = FixedMul(offs, cursormovefrac);
fixed_t deltaoffs = newoffs - offs;
newoffs = offs + FixedMul(deltaoffs, renderdeltatics);
lsoffs[0] = newoffs;
}
else
lsoffs[0] = 0;
if (lsoffs[1] > 1 || lsoffs[1] < -1)
lsoffs[1] = 2*lsoffs[1]/3;
if (lsoffs[1] > FRACUNIT || lsoffs[1] < -FRACUNIT)
{
fixed_t offs = lsoffs[1];
fixed_t newoffs = FixedMul(offs, cursormovefrac);
fixed_t deltaoffs = newoffs - offs;
newoffs = offs + FixedMul(deltaoffs, renderdeltatics);
lsoffs[1] = newoffs;
}
else
lsoffs[1] = 0;

View file

@ -77,6 +77,7 @@ player_t *viewplayer;
mobj_t *r_viewmobj;
fixed_t rendertimefrac;
fixed_t renderdeltatics;
//
// precalculated math tables

View file

@ -35,7 +35,10 @@ extern fixed_t fovtan;
extern size_t validcount, linecount, loopcount, framecount;
// The fraction of a tic being drawn (for interpolation between two tics)
extern fixed_t rendertimefrac;
// Evaluated delta tics for this frame (how many tics since the last frame)
extern fixed_t renderdeltatics;;
//
// Lighting LUT.