Fix flickering plane interpolation for OpenGL in the exact same way

Funny OpenGL renderer being at least 50% copy-pasted Software code :)
This commit is contained in:
Sally Coolatta 2022-04-25 14:45:35 -04:00 committed by Eidolon
parent b98207035d
commit 2f46725984

View file

@ -2997,6 +2997,7 @@ static void HWR_Subsector(size_t num)
INT32 light = 0;
extracolormap_t *floorcolormap;
extracolormap_t *ceilingcolormap;
ffloor_t *rover;
#ifdef PARANOIA //no risk while developing, enough debugging nights!
if (num >= addsubsector)
@ -3054,7 +3055,22 @@ static void HWR_Subsector(size_t num)
if (gl_frontsector->ffloors)
{
if (gl_frontsector->moved)
boolean anyMoved = gl_frontsector->moved;
if (anyMoved == false)
{
for (rover = gl_frontsector->ffloors; rover; rover = rover->next)
{
sector_t *controlSec = &sectors[rover->secnum];
if (controlSec->moved == true)
{
anyMoved = true;
break;
}
}
}
if (anyMoved == true)
{
gl_frontsector->numlights = sub->sector->numlights = 0;
R_Prep3DFloors(gl_frontsector);
@ -3133,7 +3149,6 @@ static void HWR_Subsector(size_t num)
if (gl_frontsector->ffloors)
{
/// \todo fix light, xoffs, yoffs, extracolormap ?
ffloor_t * rover;
for (rover = gl_frontsector->ffloors;
rover; rover = rover->next)
{