SRB2/src/hardware
2022-11-16 01:40:54 +00:00
..
r_opengl Uncap water ripples 2022-11-13 16:15:15 +01:00
s_ds3d
s_fmod
s_openal
CMakeLists.txt Update CMakeLists.txt to use Sourcefiles 2021-05-05 04:00:44 -07:00
hw3dsdrv.h Update copyright text 2020-01-23 20:12:15 -03:00
hw3sound.c Merge remote-tracking branch 'origin/master' into HEAD 2020-04-24 22:10:59 -07:00
hw3sound.h Update copyright text 2020-01-23 20:12:15 -03:00
hw_batching.c 2022 2022-03-03 20:24:46 +01:00
hw_batching.h 2022 2022-03-03 20:24:46 +01:00
hw_bsp.c gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_cache.c Add PO2 flat cases for sizes smaller than 32x32 2022-11-16 01:40:54 +00:00
hw_clip.c Merge branch 'gl-dropshadows' into oglshaderport 2020-01-16 14:55:55 -05:00
hw_clip.h Port of Jimita's shader stuff + my lighting shader 2019-12-25 14:22:01 -05:00
hw_data.h 2022 2022-03-03 20:24:46 +01:00
hw_defs.h 2022 2022-03-03 20:24:46 +01:00
hw_dll.h Redundant define? 2020-01-24 17:05:40 -03:00
hw_draw.c Add PO2 flat cases for sizes smaller than 32x32 2022-11-16 01:40:54 +00:00
hw_drv.h Interpolate model interpolation (lol) 2022-04-26 20:56:34 -05:00
hw_glob.h Use interpolated mobj x/y/z/angle for splats 2022-11-11 17:35:27 -06:00
hw_light.c 2022 2022-03-03 20:24:46 +01:00
hw_light.h 2022 2022-03-03 20:24:46 +01:00
hw_main.c Add PO2 flat cases for sizes smaller than 32x32 2022-11-16 01:40:54 +00:00
hw_main.h 2022 2022-03-03 20:24:46 +01:00
hw_md2.c Merge branch 'uncappedrevengeance' into next 2022-11-08 21:13:50 -06:00
hw_md2.h 2022 2022-03-03 20:24:46 +01:00
hw_md2load.c
hw_md2load.h
hw_md3load.c
hw_md3load.h
hw_model.c More work on sprite-texture model uv adjustment 2 2020-07-16 22:39:44 +03:00
hw_model.h More work on sprite-texture model uv adjustment 2020-07-16 22:11:36 +03:00
hws_data.h Update copyright text 2020-01-23 20:12:15 -03:00
Sourcefile Rewrite Makefile to be modular as well as more automated 2021-05-04 04:22:37 -07:00
u_list.c
u_list.h