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r_opengl
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Uncap water ripples
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2022-11-13 16:15:15 +01:00 |
s_ds3d
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s_fmod
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s_openal
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CMakeLists.txt
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Update CMakeLists.txt to use Sourcefiles
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2021-05-05 04:00:44 -07:00 |
hw3dsdrv.h
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Update copyright text
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2020-01-23 20:12:15 -03:00 |
hw3sound.c
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Merge remote-tracking branch 'origin/master' into HEAD
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2020-04-24 22:10:59 -07:00 |
hw3sound.h
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Update copyright text
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2020-01-23 20:12:15 -03:00 |
hw_batching.c
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2022
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2022-03-03 20:24:46 +01:00 |
hw_batching.h
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2022
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2022-03-03 20:24:46 +01:00 |
hw_bsp.c
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gr_ -> gl_
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2020-07-06 01:15:08 -03:00 |
hw_cache.c
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Add PO2 flat cases for sizes smaller than 32x32
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2022-11-16 01:40:54 +00:00 |
hw_clip.c
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Merge branch 'gl-dropshadows' into oglshaderport
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2020-01-16 14:55:55 -05:00 |
hw_clip.h
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Port of Jimita's shader stuff + my lighting shader
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2019-12-25 14:22:01 -05:00 |
hw_data.h
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2022
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2022-03-03 20:24:46 +01:00 |
hw_defs.h
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2022
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2022-03-03 20:24:46 +01:00 |
hw_dll.h
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Redundant define?
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2020-01-24 17:05:40 -03:00 |
hw_draw.c
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Add PO2 flat cases for sizes smaller than 32x32
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2022-11-16 01:40:54 +00:00 |
hw_drv.h
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Interpolate model interpolation (lol)
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2022-04-26 20:56:34 -05:00 |
hw_glob.h
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Use interpolated mobj x/y/z/angle for splats
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2022-11-11 17:35:27 -06:00 |
hw_light.c
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2022
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2022-03-03 20:24:46 +01:00 |
hw_light.h
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2022
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2022-03-03 20:24:46 +01:00 |
hw_main.c
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Add PO2 flat cases for sizes smaller than 32x32
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2022-11-16 01:40:54 +00:00 |
hw_main.h
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2022
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2022-03-03 20:24:46 +01:00 |
hw_md2.c
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Merge branch 'uncappedrevengeance' into next
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2022-11-08 21:13:50 -06:00 |
hw_md2.h
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2022
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2022-03-03 20:24:46 +01:00 |
hw_md2load.c
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hw_md2load.h
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hw_md3load.c
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hw_md3load.h
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hw_model.c
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More work on sprite-texture model uv adjustment 2
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2020-07-16 22:39:44 +03:00 |
hw_model.h
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More work on sprite-texture model uv adjustment
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2020-07-16 22:11:36 +03:00 |
hws_data.h
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Update copyright text
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2020-01-23 20:12:15 -03:00 |
Sourcefile
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Rewrite Makefile to be modular as well as more automated
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2021-05-04 04:22:37 -07:00 |
u_list.c
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u_list.h
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