Merge branch 'udmf-thing-types' into udmf-more-linedef-types

This commit is contained in:
MascaraSnake 2022-04-20 21:00:44 +02:00
commit 5660d896e6
239 changed files with 2086 additions and 1307 deletions

View file

@ -1,4 +1,4 @@
version: 2.2.9.{branch}-{build}
version: 2.2.10.{branch}-{build}
os: MinGW
environment:

View file

@ -22,8 +22,7 @@ set(SRB2_ASSET_INSTALL ON
set(SRB2_ASSET_HASHED
"srb2.pk3;\
player.dta;\
zones.pk3;\
patch.pk3"
zones.pk3"
CACHE STRING "Asset filenames to apply MD5 checks. No spaces between entries!"
)

View file

@ -1,24 +1,21 @@
SONIC ROBO BLAST 2
Sonic Robo Blast 2 (SRB2) is a 3D Sonic the Hedgehog fangame based on a
modified version of Doom Legacy.
Sonic Robo Blast 2 (SRB2) is a 3D Sonic the Hedgehog fangame, based on a modified version of Doom Legacy.
https://www.srb2.org
LICENSE
The source code for SRB2 is licensed under the GNU General Public
License, Version 2. See LICENSE.txt for the full text of this license.
The source code for SRB2 is licensed under the GNU General Public License, Version 2. See LICENSE.txt for the full text of this license.
SRB2 uses various third-party libraries, including SDL, SDL Mixer, and
their dependencies. See LICENSE-3RD-PARTY.txt for the licenses of these
libraries.
SRB2 uses various third-party libraries, including SDL, SDL Mixer, and their dependencies. See LICENSE-3RD-PARTY.txt for the licenses of these libraries.
SOURCE CODE
You may obtain the source code for SRB2, including the source code for
specific version releases, at the following web sites:
You may obtain the source code for SRB2, including the source code for specific version releases, at the following web sites:
STJr GitLab:
https://git.magicalgirl.moe/STJr/SRB2
https://git.do.srb2.org/STJr/SRB2
GitHub:
https://github.com/STJr/SRB2
@ -27,25 +24,27 @@ CONTACT
You may contact Sonic Team Junior via the following web sites:
SRB2.ORG:
https://www.srb2.org
SRB2 Message Board:
https://mb.srb2.org
SRB2 Official Discord:
https://discord.gg/pYDXzpX (13+)
https://discord.gg/b3BGb8A
Twitter:
https://twitter.com/SonicTeamJr
Facebook:
https://facebook.com/SonicRoboBlast2
COPYRIGHT AND DISCLAIMER
Design and content on SRB2 is copyright 1998-2019 by Sonic Team Junior.
All non-original material on SRB2.ORG is copyrighted by their
respective owners, and no copyright infringement is intended. The owner
of the SRB2.ORG domain is only acting as an ISP, and is therefore not
responsible for any content on SRB2.ORG under the 1998 DMCA. This
site, its webmaster, and its staff make no profit whatsoever (in fact,
we lose money). Sonic Team Junior assumes no responsibility for the
content on any Sonic Team Junior fan sites.
Design and content in Sonic Robo Blast 2 is copyright 1998-2022 by Sonic Team Jr.
Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do
not claim ownership of any of SEGA's intellectual property used in SRB2.
All original material in this game is copyrighted by their respective owners, and no copyright infringement is intended. Sonic Team Jr. is in no way affiliated with SEGA or Sonic Team, and we do not claim ownership of any of SEGA's intellectual property used in SRB2.
Sonic Robo Blast 2 is not commercial software. If you purchased this game, you have been scammed! Sonic Team Jr.'s staff makes no profit whatsoever (in fact, we lose money).
The owner of the srb2.org domain is only acting as an ISP, and is therefore not responsible for any content on srb2.org under the 1998 DMCA. Sonic Team Jr. assumes no responsibility for the content on any Sonic Team Jr. fan sites.
This software is provided as-is with no warranty whatsoever.

View file

@ -4106,16 +4106,16 @@ thingtypes
{
title = "Egg Mobile";
sprite = "EGGMA1";
width = 24;
height = 76;
width = 36;
height = 84;
flags4text = "[4] End level on death";
}
201
{
title = "Egg Slimer";
sprite = "EGGNA1";
width = 24;
height = 76;
width = 36;
height = 84;
flags4text = "[4] End level on death";
flags8text = "[8] Speed up when hit";
}
@ -4123,7 +4123,7 @@ thingtypes
{
title = "Sea Egg";
sprite = "EGGOA1";
width = 32;
width = 36;
height = 116;
flags4text = "[4] End level on death";
}
@ -4131,8 +4131,8 @@ thingtypes
{
title = "Egg Colosseum";
sprite = "EGGPA1";
width = 24;
height = 76;
width = 36;
height = 84;
flags4text = "[4] End level on death";
}
204
@ -6367,10 +6367,10 @@ thingtypes
}
1602
{
title = "Pian";
sprite = "NTPNALAR";
title = "Nightopian";
sprite = "NTPNA1";
width = 16;
height = 32;
height = 40;
}
}
@ -6949,6 +6949,20 @@ thingtypes
}
}
tutorial
{
color = 10; // Green
title = "Tutorial";
799
{
title = "Tutorial Plant";
sprite = "TUPFH0";
width = 40;
height = 144;
parametertext = "Start frame";
}
flickies
{
color = 10; // Green

View file

@ -2530,10 +2530,10 @@ doom
}
1602
{
title = "Pian";
sprite = "NTPNALAR";
title = "Nightopian";
sprite = "NTPNA1";
width = 16;
height = 32;
height = 40;
}
}
@ -3044,6 +3044,20 @@ doom
}
}
tutorial
{
color = 10; // Green
title = "Tutorial";
799
{
title = "Tutorial Plant";
sprite = "TUPFH0";
width = 40;
height = 144;
}
}
flickies
{
color = 10; // Green
@ -7149,10 +7163,10 @@ udmf
}
1602
{
title = "Pian";
sprite = "NTPNALAR";
title = "Nightopian";
sprite = "NTPNA1";
width = 16;
height = 32;
height = 40;
arg0
{
title = "Can move?";
@ -7867,6 +7881,24 @@ udmf
}
}
tutorial
{
color = 10; // Green
title = "Tutorial";
799
{
title = "Tutorial Plant";
sprite = "TUPFH0";
width = 40;
height = 144;
arg0
{
title = "Start frame";
}
}
}
flickies
{
color = 10; // Green
@ -8004,4 +8036,4 @@ udmf
sprite = "FS02A0";
}
}
}
}

View file

@ -2,8 +2,8 @@
# the poly3 Makefile adapted over and over...
#
# Copyright 1998-2000 DooM Legacy Team.
# Copyright 2020-2021 James R.
# Copyright 2003-2021 Sonic Team Junior.
# Copyright 2020-2022 James R.
# Copyright 2003-2022 Sonic Team Junior.
#
# This program is free software distributed under the
# terms of the GNU General Public License, version 2.

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@ -1,75 +1,75 @@
#
# Makefile for feature flags.
#
passthru_opts+=\
NONET NO_IPV6 NOHW NOMD5 NOPOSTPROCESSING\
MOBJCONSISTANCY PACKETDROP ZDEBUG\
HAVE_MINIUPNPC\
# build with debugging information
ifdef DEBUGMODE
PACKETDROP=1
opts+=-DPARANOIA -DRANGECHECK
endif
ifndef NOHW
opts+=-DHWRENDER
sources+=$(call List,hardware/Sourcefile)
endif
ifndef NOASM
ifndef NONX86
sources+=tmap.nas tmap_mmx.nas
opts+=-DUSEASM
endif
endif
ifndef NOMD5
sources+=md5.c
endif
ifndef NOZLIB
ifndef NOPNG
ifdef PNG_PKGCONFIG
$(eval $(call Use_pkg_config,PNG_PKGCONFIG))
else
PNG_CONFIG?=$(call Prefix,libpng-config)
$(eval $(call Configure,PNG,$(PNG_CONFIG) \
$(if $(PNG_STATIC),--static),,--ldflags))
endif
ifdef LINUX
opts+=-D_LARGFILE64_SOURCE
endif
opts+=-DHAVE_PNG
sources+=apng.c
endif
endif
ifndef NONET
ifndef NOCURL
CURLCONFIG?=curl-config
$(eval $(call Configure,CURL,$(CURLCONFIG)))
opts+=-DHAVE_CURL
endif
endif
ifdef HAVE_MINIUPNPC
libs+=-lminiupnpc
endif
# (Valgrind is a memory debugger.)
ifdef VALGRIND
VALGRIND_PKGCONFIG?=valgrind
$(eval $(call Use_pkg_config,VALGRIND))
ZDEBUG=1
opts+=-DHAVE_VALGRIND
endif
default_packages:=\
GME/libgme/LIBGME\
OPENMPT/libopenmpt/LIBOPENMPT\
ZLIB/zlib\
$(foreach p,$(default_packages),\
$(eval $(call Check_pkg_config,$(p))))
#
# Makefile for feature flags.
#
passthru_opts+=\
NONET NO_IPV6 NOHW NOMD5 NOPOSTPROCESSING\
MOBJCONSISTANCY PACKETDROP ZDEBUG\
HAVE_MINIUPNPC\
# build with debugging information
ifdef DEBUGMODE
PACKETDROP=1
opts+=-DPARANOIA -DRANGECHECK
endif
ifndef NOHW
opts+=-DHWRENDER
sources+=$(call List,hardware/Sourcefile)
endif
ifndef NOASM
ifndef NONX86
sources+=tmap.nas tmap_mmx.nas
opts+=-DUSEASM
endif
endif
ifndef NOMD5
sources+=md5.c
endif
ifndef NOZLIB
ifndef NOPNG
ifdef PNG_PKGCONFIG
$(eval $(call Use_pkg_config,PNG_PKGCONFIG))
else
PNG_CONFIG?=$(call Prefix,libpng-config)
$(eval $(call Configure,PNG,$(PNG_CONFIG) \
$(if $(PNG_STATIC),--static),,--ldflags))
endif
ifdef LINUX
opts+=-D_LARGEFILE64_SOURCE
endif
opts+=-DHAVE_PNG
sources+=apng.c
endif
endif
ifndef NONET
ifndef NOCURL
CURLCONFIG?=curl-config
$(eval $(call Configure,CURL,$(CURLCONFIG)))
opts+=-DHAVE_CURL
endif
endif
ifdef HAVE_MINIUPNPC
libs+=-lminiupnpc
endif
# (Valgrind is a memory debugger.)
ifdef VALGRIND
VALGRIND_PKGCONFIG?=valgrind
$(eval $(call Use_pkg_config,VALGRIND))
ZDEBUG=1
opts+=-DHAVE_VALGRIND
endif
default_packages:=\
GME/libgme/LIBGME\
OPENMPT/libopenmpt/LIBOPENMPT\
ZLIB/zlib\
$(foreach p,$(default_packages),\
$(eval $(call Check_pkg_config,$(p))))

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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@ -1,5 +1,5 @@
/*
Copyright 2019-2021, James R.
Copyright 2019-2022, James R.
All rights reserved.
Redistribution and use in source and binary forms, with or without

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@ -1,5 +1,5 @@
/*
Copyright 2019-2021, James R.
Copyright 2019-2022, James R.
All rights reserved.
Redistribution and use in source and binary forms, with or without

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2007-2016 by John "JTE" Muniz.
// Copyright (C) 2011-2021 by Sonic Team Junior.
// Copyright (C) 2011-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -17,6 +17,7 @@
#include "p_local.h"
#include "b_bot.h"
#include "lua_hook.h"
#include "i_system.h" // I_BaseTiccmd
void B_UpdateBotleader(player_t *player)
{
@ -132,17 +133,17 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
// Update catchup_tics
if (mem->thinkstate == AI_SPINFOLLOW)
{
mem-> catchup_tics = 0;
mem->catchup_tics = 0;
}
else if (dist > followmax || zdist > comfortheight || stalled)
{
mem-> catchup_tics = min(mem-> catchup_tics + 2, 70);
if (mem-> catchup_tics >= 70)
mem->catchup_tics = min(mem->catchup_tics + 2, 70);
if (mem->catchup_tics >= 70)
mem->thinkstate = AI_CATCHUP;
}
else
{
mem-> catchup_tics = max(mem-> catchup_tics - 1, 0);
mem->catchup_tics = max(mem->catchup_tics - 1, 0);
if (mem->thinkstate == AI_CATCHUP)
mem->thinkstate = AI_FOLLOW;
}
@ -317,7 +318,6 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
{
// Copy inputs
cmd->angleturn = (sonic->angle) >> 16; // NOT FRACBITS DAMNIT
bot->drawangle = ang;
cmd->forwardmove = 8 * pcmd->forwardmove / 10;
cmd->sidemove = 8 * pcmd->sidemove / 10;
}
@ -344,7 +344,7 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
else if (!jump_last && !(bot->pflags & PF_JUMPED) //&& !(player->pflags & PF_SPINNING)
&& ((zdist > 32*scale && player->pflags & PF_JUMPED) // Following
|| (zdist > 64*scale && mem->thinkstate == AI_CATCHUP) // Vertical catch-up
|| (stalled && mem-> catchup_tics > 20 && bot->powers[pw_carry] == CR_NONE)
|| (stalled && mem->catchup_tics > 20 && bot->powers[pw_carry] == CR_NONE)
//|| (bmom < scale>>3 && dist > followthres && !(bot->powers[pw_carry])) // Stopped & not in carry state
|| (bot->pflags & PF_SPINNING && !(bot->pflags & PF_JUMPED)))) // Spinning
jump = true;
@ -371,6 +371,8 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
void B_BuildTiccmd(player_t *player, ticcmd_t *cmd)
{
G_CopyTiccmd(cmd, I_BaseTiccmd(), 1); // empty, or external driver
// Can't build a ticcmd if we aren't spawned...
if (!player->mo)
return;
@ -390,7 +392,7 @@ void B_BuildTiccmd(player_t *player, ticcmd_t *cmd)
return;
// Make sure we have a valid main character to follow
B_UpdateBotleader(player);
B_UpdateBotleader(player);
if (!player->botleader)
return;
@ -403,7 +405,7 @@ void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward
{
player_t *player = mo->player;
// don't try to do stuff if your sonic is in a minecart or something
if (&player->botleader && player->botleader->powers[pw_carry] && player->botleader->powers[pw_carry] != CR_PLAYER)
if (player->botleader && player->botleader->powers[pw_carry] && player->botleader->powers[pw_carry] != CR_PLAYER)
return;
// Turn the virtual keypresses into ticcmd_t.
if (twodlevel || mo->flags2 & MF2_TWOD) {
@ -593,25 +595,43 @@ void B_HandleFlightIndicator(player_t *player)
{
mobj_t *tails = player->mo;
botmem_t *mem = &player->botmem;
boolean shouldExist;
if (!tails)
return;
if (mem->thinkstate == AI_THINKFLY && player->bot == BOT_2PAI && tails->health)
shouldExist = (mem->thinkstate == AI_THINKFLY) && player->botleader
&& player->bot == BOT_2PAI && player->playerstate == PST_LIVE;
// check whether the indicator doesn't exist
if (P_MobjWasRemoved(tails->hnext))
{
if (!tails->hnext)
{
P_SetTarget(&tails->hnext, P_SpawnMobjFromMobj(tails, 0, 0, 0, MT_OVERLAY));
if (tails->hnext)
{
P_SetTarget(&tails->hnext->target, tails);
P_SetTarget(&tails->hnext->hprev, tails);
P_SetMobjState(tails->hnext, S_FLIGHTINDICATOR);
}
}
// if it shouldn't exist, everything is fine
if (!shouldExist)
return;
// otherwise, spawn it
P_SetTarget(&tails->hnext, P_SpawnMobjFromMobj(tails, 0, 0, 0, MT_OVERLAY));
P_SetTarget(&tails->hnext->target, tails);
P_SetTarget(&tails->hnext->hprev, tails);
P_SetMobjState(tails->hnext, S_FLIGHTINDICATOR);
}
else if (tails->hnext && tails->hnext->type == MT_OVERLAY && tails->hnext->state == states+S_FLIGHTINDICATOR)
// if the mobj isn't a flight indicator, let's not mess with it
if (tails->hnext->type != MT_OVERLAY || (tails->hnext->state != states+S_FLIGHTINDICATOR))
return;
// if it shouldn't exist, remove it
if (!shouldExist)
{
P_RemoveMobj(tails->hnext);
P_SetTarget(&tails->hnext, NULL);
return;
}
// otherwise, update its visibility
if (P_IsLocalPlayer(player->botleader))
tails->hnext->flags2 &= ~MF2_DONTDRAW;
else
tails->hnext->flags2 |= MF2_DONTDRAW;
}

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2007-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior.
// Copyright (C) 2012-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -150,26 +150,78 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr)
#undef DEALIGNED
#define WRITESTRINGN(p,s,n) do { size_t tmp_i = 0; for (; tmp_i < n && s[tmp_i] != '\0'; tmp_i++) WRITECHAR(p, s[tmp_i]); if (tmp_i < n) WRITECHAR(p, '\0');} while (0)
#define WRITESTRING(p,s) do { size_t tmp_i = 0; for (; s[tmp_i] != '\0'; tmp_i++) WRITECHAR(p, s[tmp_i]); WRITECHAR(p, '\0');} while (0)
#define WRITEMEM(p,s,n) do { memcpy(p, s, n); p += n; } while (0)
#define WRITESTRINGN(p, s, n) ({ \
size_t tmp_i; \
\
for (tmp_i = 0; tmp_i < n && s[tmp_i] != '\0'; tmp_i++) \
WRITECHAR(p, s[tmp_i]); \
\
if (tmp_i < n) \
WRITECHAR(p, '\0'); \
})
#define SKIPSTRING(p) while (READCHAR(p) != '\0')
#define WRITESTRINGL(p, s, n) ({ \
size_t tmp_i; \
\
for (tmp_i = 0; tmp_i < n - 1 && s[tmp_i] != '\0'; tmp_i++) \
WRITECHAR(p, s[tmp_i]); \
\
WRITECHAR(p, '\0'); \
})
#define READSTRINGN(p,s,n) ({ size_t tmp_i = 0; for (; tmp_i < n && (s[tmp_i] = READCHAR(p)) != '\0'; tmp_i++); s[tmp_i] = '\0';})
#define READSTRING(p,s) ({ size_t tmp_i = 0; for (; (s[tmp_i] = READCHAR(p)) != '\0'; tmp_i++); s[tmp_i] = '\0';})
#define READMEM(p,s,n) ({ memcpy(s, p, n); p += n; })
#define WRITESTRING(p, s) ({ \
size_t tmp_i; \
\
for (tmp_i = 0; s[tmp_i] != '\0'; tmp_i++) \
WRITECHAR(p, s[tmp_i]); \
\
WRITECHAR(p, '\0'); \
})
#if 0 // old names
#define WRITEBYTE(p,b) WRITEUINT8(p,b)
#define WRITESHORT(p,b) WRITEINT16(p,b)
#define WRITEUSHORT(p,b) WRITEUINT16(p,b)
#define WRITELONG(p,b) WRITEINT32(p,b)
#define WRITEULONG(p,b) WRITEUINT32(p,b)
#define WRITEMEM(p, s, n) ({ \
memcpy(p, s, n); \
p += n; \
})
#define READBYTE(p) READUINT8(p)
#define READSHORT(p) READINT16(p)
#define READUSHORT(p) READUINT16(p)
#define READLONG(p) READINT32(p)
#define READULONG(p) READUINT32(p)
#endif
#define SKIPSTRING(p) while (READCHAR(p) != '\0')
#define SKIPSTRINGN(p, n) ({ \
size_t tmp_i = 0; \
\
while (tmp_i < n && READCHAR(p) != '\0') \
tmp_i++; \
})
#define SKIPSTRINGL(p, n) SKIPSTRINGN(p, n)
#define READSTRINGN(p, s, n) ({ \
size_t tmp_i = 0; \
\
while (tmp_i < n && (s[tmp_i] = READCHAR(p)) != '\0') \
tmp_i++; \
\
s[tmp_i] = '\0'; \
})
#define READSTRINGL(p, s, n) ({ \
size_t tmp_i = 0; \
\
while (tmp_i < n - 1 && (s[tmp_i] = READCHAR(p)) != '\0') \
tmp_i++; \
\
s[tmp_i] = '\0'; \
})
#define READSTRING(p, s) ({ \
size_t tmp_i = 0; \
\
while ((s[tmp_i] = READCHAR(p)) != '\0') \
tmp_i++; \
\
s[tmp_i] = '\0'; \
})
#define READMEM(p, s, n) ({ \
memcpy(s, p, n); \
p += n; \
})

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -35,10 +35,11 @@
* Last updated 2020 / 09 / 27 - v2.2.7 - patch.pk3
* Last updated 2020 / 10 / 02 - v2.2.8 - patch.pk3
* Last updated 2021 / 05 / 06 - v2.2.9 - patch.pk3 & zones.pk3
* Last updated 2022 / 03 / 06 - v2.2.10 - main assets
*/
#define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28"
#define ASSET_HASH_ZONES_PK3 "f8f3e2b5deacf40f14e36686a07d44bb"
#define ASSET_HASH_PLAYER_DTA "49dad7b24634c89728cc3e0b689e12bb"
#define ASSET_HASH_SRB2_PK3 "ad911f29a28a18968ee5b2d11c2acb39"
#define ASSET_HASH_ZONES_PK3 "86ae55cae4e0a93ceda868635706a093"
#define ASSET_HASH_PLAYER_DTA "2e7aaae8a6b1b77d90ffe7606ceadb6c"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_PK3 "7d467a883f7887b3c311798ee2f56b6a"
#endif

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -2077,6 +2077,7 @@ static boolean CL_FinishedFileList(void)
return true;
}
#ifndef NONET
static const char * InvalidServerReason (serverinfo_pak *info)
{
#define EOT "\nPress ESC\n"
@ -2140,6 +2141,7 @@ static const char * InvalidServerReason (serverinfo_pak *info)
#undef EOT
}
#endif // ifndef NONET
/** Called by CL_ServerConnectionTicker
*

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -1102,10 +1102,7 @@ static void IdentifyVersion(void)
}
MUSICTEST("music.dta")
MUSICTEST("patch_music.pk3")
#ifdef DEVELOP // remove when music_new.dta is merged into music.dta
MUSICTEST("music_new.dta")
#endif
//MUSICTEST("patch_music.pk3")
}
#endif
}
@ -1141,7 +1138,7 @@ void D_SRB2Main(void)
// Print GPL notice for our console users (Linux)
CONS_Printf(
"\n\nSonic Robo Blast 2\n"
"Copyright (C) 1998-2021 by Sonic Team Junior\n\n"
"Copyright (C) 1998-2022 by Sonic Team Junior\n\n"
"This program comes with ABSOLUTELY NO WARRANTY.\n\n"
"This is free software, and you are welcome to redistribute it\n"
"and/or modify it under the terms of the GNU General Public License\n"

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -1144,8 +1144,9 @@ boolean HGetPacket(void)
if (netbuffer->checksum != NetbufferChecksum())
{
DEBFILE("Bad packet checksum\n");
//Net_CloseConnection(nodejustjoined ? (doomcom->remotenode | FORCECLOSE) : doomcom->remotenode);
Net_CloseConnection(doomcom->remotenode);
// Do not disconnect or anything, just ignore the packet.
// Bad checksums with UDP tend to happen very scarcely
// so they are not normally an issue.
continue;
}

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -91,6 +91,8 @@ actionpointer_t actionpointers[] =
{{A_FaceTracer}, "A_FACETRACER"},
{{A_Scream}, "A_SCREAM"},
{{A_BossDeath}, "A_BOSSDEATH"},
{{A_SetShadowScale}, "A_SETSHADOWSCALE"},
{{A_ShadowScream}, "A_SHADOWSCREAM"},
{{A_CustomPower}, "A_CUSTOMPOWER"},
{{A_GiveWeapon}, "A_GIVEWEAPON"},
{{A_RingBox}, "A_RINGBOX"},
@ -225,6 +227,8 @@ actionpointer_t actionpointers[] =
{{A_SetObjectFlags2}, "A_SETOBJECTFLAGS2"},
{{A_RandomState}, "A_RANDOMSTATE"},
{{A_RandomStateRange}, "A_RANDOMSTATERANGE"},
{{A_StateRangeByAngle}, "A_STATERANGEBYANGLE"},
{{A_StateRangeByParameter}, "A_STATERANGEBYPARAMETER"},
{{A_DualAction}, "A_DUALACTION"},
{{A_RemoteAction}, "A_REMOTEACTION"},
{{A_ToggleFlameJet}, "A_TOGGLEFLAMEJET"},
@ -1752,6 +1756,56 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
// The letter
"S_LETTER",
// Tutorial Scenery
"S_TUTORIALLEAF1",
"S_TUTORIALLEAF2",
"S_TUTORIALLEAF3",
"S_TUTORIALLEAF4",
"S_TUTORIALLEAF5",
"S_TUTORIALLEAF6",
"S_TUTORIALLEAF7",
"S_TUTORIALLEAF8",
"S_TUTORIALLEAF9",
"S_TUTORIALLEAF10",
"S_TUTORIALLEAF11",
"S_TUTORIALLEAF12",
"S_TUTORIALLEAF13",
"S_TUTORIALLEAF14",
"S_TUTORIALLEAF15",
"S_TUTORIALLEAF16",
"S_TUTORIALFLOWER1",
"S_TUTORIALFLOWER2",
"S_TUTORIALFLOWER3",
"S_TUTORIALFLOWER4",
"S_TUTORIALFLOWER5",
"S_TUTORIALFLOWER6",
"S_TUTORIALFLOWER7",
"S_TUTORIALFLOWER8",
"S_TUTORIALFLOWER9",
"S_TUTORIALFLOWER10",
"S_TUTORIALFLOWER11",
"S_TUTORIALFLOWER12",
"S_TUTORIALFLOWER13",
"S_TUTORIALFLOWER14",
"S_TUTORIALFLOWER15",
"S_TUTORIALFLOWER16",
"S_TUTORIALFLOWERF1",
"S_TUTORIALFLOWERF2",
"S_TUTORIALFLOWERF3",
"S_TUTORIALFLOWERF4",
"S_TUTORIALFLOWERF5",
"S_TUTORIALFLOWERF6",
"S_TUTORIALFLOWERF7",
"S_TUTORIALFLOWERF8",
"S_TUTORIALFLOWERF9",
"S_TUTORIALFLOWERF10",
"S_TUTORIALFLOWERF11",
"S_TUTORIALFLOWERF12",
"S_TUTORIALFLOWERF13",
"S_TUTORIALFLOWERF14",
"S_TUTORIALFLOWERF15",
"S_TUTORIALFLOWERF16",
// GFZ flowers
"S_GFZFLOWERA",
"S_GFZFLOWERB",
@ -3294,14 +3348,13 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_NIGHTOPIANHELPER9",
// Nightopian
"S_PIAN0",
"S_PIAN1",
"S_PIAN2",
"S_PIAN3",
"S_PIAN4",
"S_PIAN5",
"S_PIAN6",
"S_PIANSING",
"S_PIAN_LOOK1",
"S_PIAN_LOOK2",
"S_PIAN_LOOK3",
"S_PIAN_FLY1",
"S_PIAN_FLY2",
"S_PIAN_FLY3",
"S_PIAN_SING",
// Shleep
"S_SHLEEP1",
@ -3764,6 +3817,12 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
// The letter
"MT_LETTER",
// Tutorial Scenery
"MT_TUTORIALPLANT",
"MT_TUTORIALLEAF",
"MT_TUTORIALFLOWER",
"MT_TUTORIALFLOWERF",
// Greenflower Scenery
"MT_GFZFLOWER1",
"MT_GFZFLOWER2",
@ -4259,6 +4318,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_YELLOWBRICKDEBRIS",
"MT_NAMECHECK",
"MT_RAY",
};
const char *const MOBJFLAG_LIST[] = {

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -150,7 +150,7 @@ extern char logfilename[1024];
// Does this version require an added patch file?
// Comment or uncomment this as necessary.
#define USE_PATCH_DTA
// #define USE_PATCH_DTA
// Enforce a limit of loaded WAD files.
//#define ENFORCE_WAD_LIMIT
@ -530,6 +530,22 @@ extern boolean capslock;
// i_system.c, replace getchar() once the keyboard has been appropriated
INT32 I_GetKey(void);
/* http://www.cse.yorku.ca/~oz/hash.html */
static inline
UINT32 quickncasehash (const char *p, size_t n)
{
size_t i = 0;
UINT32 x = 5381;
while (i < n && p[i])
{
x = (x * 33) ^ tolower(p[i]);
i++;
}
return x;
}
#ifndef min // Double-Check with WATTCP-32's cdefs.h
#define min(x, y) (((x) < (y)) ? (x) : (y))
#endif

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2014-2021 by Sonic Team Junior.
// Copyright (C) 2014-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -3,7 +3,7 @@
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2013-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -94,7 +94,7 @@ demoghost *ghosts = NULL;
// DEMO RECORDING
//
#define DEMOVERSION 0x000e
#define DEMOVERSION 0x000f
#define DEMOHEADER "\xF0" "SRB2Replay" "\x0F"
#define DF_GHOST 0x01 // This demo contains ghost data too!
@ -1029,7 +1029,11 @@ void G_ReadMetalTic(mobj_t *metal)
if (ziptic & GZT_ANGLE)
metal->angle = READUINT8(metal_p)<<24;
if (ziptic & GZT_FRAME)
{
oldmetal.frame = READUINT32(metal_p);
if (metalversion < 0x000f)
oldmetal.frame = G_ConvertOldFrameFlags(oldmetal.frame);
}
if (ziptic & GZT_SPR2)
oldmetal.sprite2 = READUINT8(metal_p);
@ -1169,6 +1173,8 @@ void G_ReadMetalTic(mobj_t *metal)
follow->sprite2 = 0;
follow->sprite = READUINT16(metal_p);
follow->frame = READUINT32(metal_p); // NOT & FF_FRAMEMASK here, so 32 bits
if (metalversion < 0x000f)
follow->frame = G_ConvertOldFrameFlags(follow->frame);
follow->angle = metal->angle;
follow->color = (metalversion==0x000c) ? READUINT8(metal_p) : READUINT16(metal_p);
@ -1680,8 +1686,9 @@ UINT8 G_CmpDemoTime(char *oldname, char *newname)
switch(oldversion) // demoversion
{
case DEMOVERSION: // latest always supported
case 0x000d: // The previous demoversion also supported
case 0x000c: // all that changed between then and now was longer color name
case 0x000e: // The previous demoversions also supported
case 0x000d: // all that changed between then and now was longer color name
case 0x000c:
break;
// too old, cannot support.
default:
@ -1824,6 +1831,7 @@ void G_DoPlayDemo(char *defdemoname)
switch(demoversion)
{
case 0x000d:
case 0x000e:
case DEMOVERSION: // latest always supported
cnamelen = MAXCOLORNAME;
break;
@ -2077,6 +2085,7 @@ void G_AddGhost(char *defdemoname)
switch(ghostversion)
{
case 0x000d:
case 0x000e:
case DEMOVERSION: // latest always supported
cnamelen = MAXCOLORNAME;
break;
@ -2337,8 +2346,9 @@ void G_DoPlayMetal(void)
switch(metalversion)
{
case DEMOVERSION: // latest always supported
case 0x000d: // There are checks wheter the momentum is from older demo versions or not
case 0x000c: // all that changed between then and now was longer color name
case 0x000e: // There are checks wheter the momentum is from older demo versions or not
case 0x000d: // all that changed between then and now was longer color name
case 0x000c:
break;
// too old, cannot support.
default:
@ -2554,3 +2564,45 @@ boolean G_CheckDemoStatus(void)
return false;
}
// 2.2.10 shifted some frame flags around, this function converts frame flags from older versions to their 2.2.10 equivalents.
INT32 G_ConvertOldFrameFlags(INT32 frame)
{
if (frame & 0x01000000) // was FF_ANIMATE, is now FF_VERTICALFLIP
{
frame &= ~0x01000000;
frame |= FF_ANIMATE;
}
if (frame & 0x02000000) // was FF_RANDOMANIM, is now FF_HORIZONTALFLIP
{
frame &= ~0x02000000;
frame |= FF_RANDOMANIM;
}
if (frame & 0x04000000) // was FF_GLOBALANIM, is now empty
{
frame &= ~0x04000000;
frame |= FF_GLOBALANIM;
}
if (frame & 0x00200000) // was FF_VERTICALFLIP, is now FF_FULLDARK
{
frame &= ~0x00200000;
frame |= FF_VERTICALFLIP;
}
if (frame & 0x00400000) // was FF_HORIZONTALFLIP, is now FF_PAPERSPRITE
{
frame &= ~0x00400000;
frame |= FF_HORIZONTALFLIP;
}
if (frame & 0x00800000) // was FF_PAPERSPRITE, is now FF_FLOORSPRITE
{
frame &= ~0x00800000;
frame |= FF_PAPERSPRITE;
}
return frame;
}

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -82,5 +82,6 @@ void G_StopMetalDemo(void);
ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill);
void G_StopDemo(void);
boolean G_CheckDemoStatus(void);
INT32 G_ConvertOldFrameFlags(INT32 frame);
#endif // __G_DEMO__

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -1411,7 +1411,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
newtarget = P_SpawnMobj(ticcmd_ztargetfocus[forplayer]->x, ticcmd_ztargetfocus[forplayer]->y, ticcmd_ztargetfocus[forplayer]->z, MT_LOCKON); // positioning, flip handled in P_SceneryThinker
P_SetTarget(&newtarget->target, ticcmd_ztargetfocus[forplayer]);
if (P_AproxDistance(
if (player->mo && P_AproxDistance(
player->mo->x - ticcmd_ztargetfocus[forplayer]->x,
player->mo->y - ticcmd_ztargetfocus[forplayer]->y
) > 50*player->mo->scale)
@ -1547,12 +1547,17 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
cmd->sidemove = (SINT8)(cmd->sidemove + side);
// Note: Majority of botstuffs are handled in G_Ticker now.
if (player->bot == BOT_2PHUMAN) //Player-controlled bot
if (player->bot == BOT_2PAI
&& !player->powers[pw_tailsfly]
&& (cmd->forwardmove || cmd->sidemove || cmd->buttons))
{
// Fix offset angle for P2-controlled Tailsbot when P2's controls are set to non-Strafe
cmd->angleturn = (INT16)((localangle - *myangle) >> 16);
player->bot = BOT_2PHUMAN; // A player-controlled bot. Returns to AI when it respawns.
CV_SetValue(&cv_analog[1], true);
}
if (player->bot == BOT_2PHUMAN)
cmd->angleturn = (INT16)((localangle - *myangle) >> 16);
*myangle += (cmd->angleturn<<16);
if (controlstyle == CS_LMAOGALOG) {
@ -2307,66 +2312,45 @@ void G_Ticker(boolean run)
buf = gametic % BACKUPTICS;
// Generate ticcmds for bots FIRST, then copy received ticcmds for players.
// This emulates pre-2.2.10 behaviour where the bot referenced their leader's last copied ticcmd,
// which is desirable because P_PlayerThink can override inputs (e.g. while PF_STASIS is applied or in a waterslide),
// and the bot AI needs to respect that.
#define ISHUMAN (players[i].bot == BOT_NONE || players[i].bot == BOT_2PHUMAN)
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i])
if (playeringame[i] && !ISHUMAN) // Less work is required if we're building a bot ticcmd.
{
INT16 received;
// Save last frame's button readings
players[i].lastbuttons = players[i].cmd.buttons;
players[i].lastbuttons = players[i].cmd.buttons; // Save last frame's button readings
B_BuildTiccmd(&players[i], &players[i].cmd);
G_CopyTiccmd(&players[i].cmd, &netcmds[buf][i], 1);
// Bot ticcmd handling
// Yes, ordinarily this would be handled in G_BuildTiccmd...
// ...however, bot players won't have a corresponding consoleplayer or splitscreen player 2 to send that information.
// Therefore, this has to be done after ticcmd sends are received.
if (players[i].bot == BOT_2PAI) { // Tailsbot for P2
if (!players[i].powers[pw_tailsfly] && (players[i].cmd.forwardmove || players[i].cmd.sidemove || players[i].cmd.buttons))
{
players[i].bot = BOT_2PHUMAN; // A player-controlled bot. Returns to AI when it respawns.
CV_SetValue(&cv_analog[1], true);
}
else
{
B_BuildTiccmd(&players[i], &players[i].cmd);
}
B_HandleFlightIndicator(&players[i]);
}
else if (players[i].bot == BOT_MPAI) {
B_BuildTiccmd(&players[i], &players[i].cmd);
}
// Do angle adjustments.
if (players[i].bot == BOT_NONE || players[i].bot == BOT_2PHUMAN)
{
received = (players[i].cmd.angleturn & TICCMD_RECEIVED);
players[i].angleturn += players[i].cmd.angleturn - players[i].oldrelangleturn;
players[i].oldrelangleturn = players[i].cmd.angleturn;
if (P_ControlStyle(&players[i]) == CS_LMAOGALOG)
P_ForceLocalAngle(&players[i], players[i].angleturn << 16);
else
players[i].cmd.angleturn = players[i].angleturn;
if (P_ControlStyle(&players[i]) == CS_LMAOGALOG)
P_ForceLocalAngle(&players[i], players[i].angleturn << 16);
else
players[i].cmd.angleturn = players[i].angleturn;
players[i].cmd.angleturn &= ~TICCMD_RECEIVED;
// Use the leveltime sent in the player's ticcmd to determine control lag
players[i].cmd.latency = min(((leveltime & 0xFF) - players[i].cmd.latency) & 0xFF, MAXPREDICTTICS-1);
}
else // Less work is required if we're building a bot ticcmd.
{
// Since bot TicCmd is pre-determined for both the client and server, the latency and packet checks are simplified.
received = 1;
players[i].cmd.latency = 0;
players[i].angleturn = players[i].cmd.angleturn;
players[i].oldrelangleturn = players[i].cmd.angleturn;
}
players[i].cmd.angleturn |= received;
// Since bot TicCmd is pre-determined for both the client and server, the latency and packet checks are simplified.
players[i].cmd.latency = 0;
P_SetPlayerAngle(&players[i], players[i].cmd.angleturn << 16);
}
}
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && ISHUMAN)
{
players[i].lastbuttons = players[i].cmd.buttons; // Save last frame's button readings
G_CopyTiccmd(&players[i].cmd, &netcmds[buf][i], 1);
// Use the leveltime sent in the player's ticcmd to determine control lag
players[i].cmd.latency = min(((leveltime & 0xFF) - players[i].cmd.latency) & 0xFF, MAXPREDICTTICS-1);
// Do angle adjustments.
players[i].angleturn += players[i].cmd.angleturn - players[i].oldrelangleturn;
players[i].oldrelangleturn = players[i].cmd.angleturn;
if (P_ControlStyle(&players[i]) == CS_LMAOGALOG)
P_ForceLocalAngle(&players[i], players[i].angleturn << 16);
else
players[i].cmd.angleturn = (players[i].angleturn & ~TICCMD_RECEIVED) | (players[i].cmd.angleturn & TICCMD_RECEIVED);
}
}
#undef ISHUMAN
// do main actions
switch (gamestate)
{

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2020-2021 by Sonic Team Junior.
// Copyright (C) 2020-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2020-2021 by Sonic Team Junior.
// Copyright (C) 2020-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -347,19 +347,16 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
v[2].t = v[3].t = hwrPatch->max_t;
// clip it since it is used for bunny scroll in doom I
if (blendmode)
flags = HWR_GetBlendModeFlag(blendmode+1)|PF_NoDepthTest;
else
flags = PF_Translucent|PF_NoDepthTest;
flags = HWR_GetBlendModeFlag(blendmode+1)|PF_NoDepthTest;
if (alphalevel)
{
FSurfaceInfo Surf;
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
if (alphalevel == 10) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency];
else if (alphalevel == 11) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency];
else if (alphalevel == 12) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency];
if (alphalevel == 10) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency]; // V_HUDTRANSHALF
else if (alphalevel == 11) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency]; // V_HUDTRANS
else if (alphalevel == 12) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency]; // V_HUDTRANSDOUBLE
else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
flags |= PF_Modulated;
HWD.pfnDrawPolygon(&Surf, v, 4, flags);
@ -644,19 +641,16 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
}
// clip it since it is used for bunny scroll in doom I
if (blendmode)
flags = HWR_GetBlendModeFlag(blendmode+1)|PF_NoDepthTest;
else
flags = PF_Translucent|PF_NoDepthTest;
flags = HWR_GetBlendModeFlag(blendmode+1)|PF_NoDepthTest;
if (alphalevel)
{
FSurfaceInfo Surf;
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
if (alphalevel == 10) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency];
else if (alphalevel == 11) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency];
else if (alphalevel == 12) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency];
if (alphalevel == 10) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency]; // V_HUDTRANSHALF
else if (alphalevel == 11) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency]; // V_HUDTRANS
else if (alphalevel == 12) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency]; // V_HUDTRANSDOUBLE
else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
flags |= PF_Modulated;

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -3605,6 +3605,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
FBITFIELD blendmode = PF_Translucent|PF_Modulated;
INT32 shader = SHADER_DEFAULT;
UINT8 i;
INT32 heightsec, phs;
SINT8 flip = P_MobjFlip(thing);
INT32 light;
@ -3617,7 +3618,23 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
groundz = R_GetShadowZ(thing, &groundslope);
//if (abs(groundz - gl_viewz) / tz > 4) return; // Prevent stretchy shadows and possible crashes
heightsec = thing->subsector->sector->heightsec;
if (viewplayer->mo && viewplayer->mo->subsector)
phs = viewplayer->mo->subsector->sector->heightsec;
else
phs = -1;
if (heightsec != -1 && phs != -1) // only clip things which are in special sectors
{
if (gl_viewz < FIXED_TO_FLOAT(sectors[phs].floorheight) ?
thing->z >= sectors[heightsec].floorheight :
thing->z < sectors[heightsec].floorheight)
return;
if (gl_viewz > FIXED_TO_FLOAT(sectors[phs].ceilingheight) ?
thing->z < sectors[heightsec].ceilingheight && gl_viewz >= FIXED_TO_FLOAT(sectors[heightsec].ceilingheight) :
thing->z >= sectors[heightsec].ceilingheight)
return;
}
floordiff = abs((flip < 0 ? thing->height : 0) + thing->z - groundz);
@ -5274,13 +5291,19 @@ static void HWR_ProjectSprite(mobj_t *thing)
if (heightsec != -1 && phs != -1) // only clip things which are in special sectors
{
float top = gzt;
float bottom = FIXED_TO_FLOAT(thing->z);
if (R_ThingIsFloorSprite(thing))
top = bottom;
if (gl_viewz < FIXED_TO_FLOAT(sectors[phs].floorheight) ?
FIXED_TO_FLOAT(thing->z) >= FIXED_TO_FLOAT(sectors[heightsec].floorheight) :
gzt < FIXED_TO_FLOAT(sectors[heightsec].floorheight))
bottom >= FIXED_TO_FLOAT(sectors[heightsec].floorheight) :
top < FIXED_TO_FLOAT(sectors[heightsec].floorheight))
return;
if (gl_viewz > FIXED_TO_FLOAT(sectors[phs].ceilingheight) ?
gzt < FIXED_TO_FLOAT(sectors[heightsec].ceilingheight) && gl_viewz >= FIXED_TO_FLOAT(sectors[heightsec].ceilingheight) :
FIXED_TO_FLOAT(thing->z) >= FIXED_TO_FLOAT(sectors[heightsec].ceilingheight))
top < FIXED_TO_FLOAT(sectors[heightsec].ceilingheight) && gl_viewz >= FIXED_TO_FLOAT(sectors[heightsec].ceilingheight) :
bottom >= FIXED_TO_FLOAT(sectors[heightsec].ceilingheight))
return;
}

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -1346,12 +1346,18 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
//if (tics > durs)
//durs = tics;
INT32 blendmode;
if (spr->mobj->frame & FF_BLENDMASK)
blendmode = ((spr->mobj->frame & FF_BLENDMASK) >> FF_BLENDSHIFT) + 1;
else
blendmode = spr->mobj->blendmode;
if (spr->mobj->frame & FF_TRANSMASK)
Surf.PolyFlags = HWR_SurfaceBlend(spr->mobj->blendmode, (spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf);
Surf.PolyFlags = HWR_SurfaceBlend(blendmode, (spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf);
else
{
Surf.PolyColor.s.alpha = (spr->mobj->flags2 & MF2_SHADOW) ? 0x40 : 0xff;
Surf.PolyFlags = HWR_GetBlendModeFlag(spr->mobj->blendmode);
Surf.PolyFlags = HWR_GetBlendModeFlag(blendmode);
}
// don't forget to enable the depth test because we can't do this

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2021 by Sonic Team Junior.
// Copyright (C) 1998-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2020-2021 by James R.
// Copyright (C) 2020-2022 by James R.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -76,7 +76,7 @@ patch_t *nto_font[NT_FONTSIZE];
static player_t *plr;
boolean chat_on; // entering a chat message?
static char w_chat[HU_MAXMSGLEN];
static char w_chat[HU_MAXMSGLEN + 1];
static size_t c_input = 0; // let's try to make the chat input less shitty.
static boolean headsupactive = false;
boolean hu_showscores; // draw rankings
@ -461,7 +461,7 @@ void HU_AddChatText(const char *text, boolean playsound)
static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
{
char buf[254];
char buf[2 + HU_MAXMSGLEN + 1];
size_t numwords, ix;
char *msg = &buf[2];
const size_t msgspace = sizeof buf - 2;
@ -537,7 +537,7 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
}
buf[0] = target;
newmsg = msg+5+spc;
strlcpy(msg, newmsg, 252);
strlcpy(msg, newmsg, HU_MAXMSGLEN + 1);
}
SendNetXCmd(XD_SAY, buf, strlen(msg) + 1 + msg-buf);
@ -644,7 +644,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
target = READSINT8(*p);
flags = READUINT8(*p);
msg = (char *)*p;
SKIPSTRING(*p);
SKIPSTRINGL(*p, HU_MAXMSGLEN + 1);
if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && !(IsPlayerAdmin(playernum)))
{
@ -858,72 +858,6 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
#endif
}
// Handles key input and string input
//
static inline boolean HU_keyInChatString(char *s, char ch)
{
size_t l;
if ((ch >= HU_FONTSTART && ch <= HU_FONTEND && hu_font[ch-HU_FONTSTART])
|| ch == ' ') // Allow spaces, of course
{
l = strlen(s);
if (l < HU_MAXMSGLEN - 1)
{
if (c_input >= strlen(s)) // don't do anything complicated
{
s[l++] = ch;
s[l]=0;
}
else
{
// move everything past c_input for new characters:
size_t m = HU_MAXMSGLEN-1;
while (m>=c_input)
{
if (s[m])
s[m+1] = (s[m]);
if (m == 0) // prevent overflow
break;
m--;
}
s[c_input] = ch; // and replace this.
}
c_input++;
return true;
}
return false;
}
else if (ch == KEY_BACKSPACE)
{
size_t i = c_input;
if (c_input <= 0)
return false;
if (!s[i-1])
return false;
if (i >= strlen(s)-1)
{
s[strlen(s)-1] = 0;
c_input--;
return false;
}
for (; (i < HU_MAXMSGLEN); i++)
{
s[i-1] = s[i];
}
c_input--;
}
else if (ch != KEY_ENTER)
return false; // did not eat key
return true; // ate the key
}
#endif
//
@ -945,151 +879,123 @@ void HU_Ticker(void)
#ifndef NONET
static boolean teamtalk = false;
static boolean justscrolleddown;
static boolean justscrolledup;
static INT16 typelines = 1; // number of drawfill lines we need when drawing the chat. it's some weird hack and might be one frame off but I'm lazy to make another loop.
// It's up here since it has to be reset when we open the chat.
// Clear spaces so we don't end up with messages only made out of emptiness
static boolean HU_clearChatSpaces(void)
static boolean HU_chatboxContainsOnlySpaces(void)
{
size_t i = 0; // Used to just check our message
char c; // current character we're iterating.
boolean nothingbutspaces = true;
size_t i;
for (; i < strlen(w_chat); i++) // iterate through message and eradicate all spaces that don't belong.
{
c = w_chat[i];
if (!c)
break; // if there's nothing, it's safe to assume our message has ended, so let's not waste any more time here.
for (i = 0; w_chat[i]; i++)
if (w_chat[i] != ' ')
return false;
if (c != ' ') // Isn't a space
{
nothingbutspaces = false;
}
}
return nothingbutspaces;
return true;
}
//
//
static void HU_queueChatChar(char c)
static void HU_sendChatMessage(void)
{
// send automaticly the message (no more chat char)
if (c == KEY_ENTER)
char buf[2 + HU_MAXMSGLEN + 1];
char *msg = &buf[2];
size_t ci;
INT32 target = 0;
// if our message was nothing but spaces, don't send it.
if (HU_chatboxContainsOnlySpaces())
return;
// copy printable characters and terminating '\0' only.
for (ci = 2; w_chat[ci-2]; ci++)
{
char buf[2+256];
char *msg = &buf[2];
size_t i = 0;
size_t ci = 2;
INT32 target = 0;
char c = w_chat[ci-2];
if (c >= ' ' && !(c & 0x80))
buf[ci] = c;
};
buf[ci] = '\0';
if (HU_clearChatSpaces()) // Avoids being able to send empty messages, or something.
return; // If this returns true, that means our message was NOTHING but spaces, so don't send it period.
memset(w_chat, '\0', sizeof(w_chat));
c_input = 0;
do {
c = w_chat[-2+ci++];
if (!c || (c >= ' ' && !(c & 0x80))) // copy printable characters and terminating '\0' only.
buf[ci-1]=c;
} while (c);
// last minute mute check
if (CHAT_MUTE)
{
HU_AddChatText(va("%s>ERROR: The chat is muted. You can't say anything.", "\x85"), false);
return;
}
for (;(i<HU_MAXMSGLEN);i++)
w_chat[i] = 0; // reset this.
if (strlen(msg) > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
{
INT32 spc = 1; // used if playernum[1] is a space.
char playernum[3];
const char *newmsg;
c_input = 0;
// what we're gonna do now is check if the player exists
// with that logic, characters 4 and 5 are our numbers:
// last minute mute check
if (CHAT_MUTE)
// teamtalk can't send PMs, just don't send it, else everyone would be able to see it, and no one wants to see your sex RP sicko.
if (teamtalk)
{
HU_AddChatText(va("%s>ERROR: The chat is muted. You can't say anything.", "\x85"), false);
HU_AddChatText(va("%sCannot send sayto in Say-Team.", "\x85"), false);
return;
}
if (strlen(msg) > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
strncpy(playernum, msg+3, 3);
// check for undesirable characters in our "number"
if (!(isdigit(playernum[0]) && isdigit(playernum[1])))
{
INT32 spc = 1; // used if playernum[1] is a space.
char playernum[3];
const char *newmsg;
// what we're gonna do now is check if the player exists
// with that logic, characters 4 and 5 are our numbers:
// teamtalk can't send PMs, just don't send it, else everyone would be able to see it, and no one wants to see your sex RP sicko.
if (teamtalk)
{
HU_AddChatText(va("%sCannot send sayto in Say-Team.", "\x85"), false);
return;
}
strncpy(playernum, msg+3, 3);
// check for undesirable characters in our "number"
if (((playernum[0] < '0') || (playernum[0] > '9')) || ((playernum[1] < '0') || (playernum[1] > '9')))
{
// check if playernum[1] is a space
if (playernum[1] == ' ')
spc = 0;
// let it slide
else
{
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<player num> \'.", false);
return;
}
}
// I'm very bad at C, I swear I am, additional checks eww!
if (spc != 0)
{
if (msg[5] != ' ')
{
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<player num> \'.", false);
return;
}
}
target = atoi(playernum); // turn that into a number
//CONS_Printf("%d\n", target);
// check for target player, if it doesn't exist then we can't send the message!
if (target < MAXPLAYERS && playeringame[target]) // player exists
target++; // even though playernums are from 0 to 31, target is 1 to 32, so up that by 1 to have it work!
// check if playernum[1] is a space
if (playernum[1] == ' ')
spc = 0;
// let it slide
else
{
HU_AddChatText(va("\x82NOTICE: \x80Player %d does not exist.", target), false); // same
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<player num> \'.", false);
return;
}
// we need to get rid of the /pm<player num>
newmsg = msg+5+spc;
strlcpy(msg, newmsg, 255);
}
if (ci > 3) // don't send target+flags+empty message.
// I'm very bad at C, I swear I am, additional checks eww!
if (spc != 0 && msg[5] != ' ')
{
if (teamtalk)
buf[0] = -1; // target
else
buf[0] = target;
buf[1] = 0; // flags
SendNetXCmd(XD_SAY, buf, 2 + strlen(&buf[2]) + 1);
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<player num> \'.", false);
return;
}
return;
target = atoi(playernum); // turn that into a number
// check for target player, if it doesn't exist then we can't send the message!
if (target < MAXPLAYERS && playeringame[target]) // player exists
target++; // even though playernums are from 0 to 31, target is 1 to 32, so up that by 1 to have it work!
else
{
HU_AddChatText(va("\x82NOTICE: \x80Player %d does not exist.", target), false); // same
return;
}
// we need to get rid of the /pm<player num>
newmsg = msg+5+spc;
strlcpy(msg, newmsg, HU_MAXMSGLEN + 1);
}
if (ci > 2) // don't send target+flags+empty message.
{
buf[0] = teamtalk ? -1 : target; // target
buf[1] = 0; // flags
SendNetXCmd(XD_SAY, buf, 2 + strlen(&buf[2]) + 1);
}
}
#endif
void HU_clearChatChars(void)
{
size_t i = 0;
for (;i<HU_MAXMSGLEN;i++)
w_chat[i] = 0; // reset this.
memset(w_chat, '\0', sizeof(w_chat));
chat_on = false;
c_input = 0;
I_UpdateMouseGrab();
}
#ifndef NONET
static boolean justscrolleddown;
static boolean justscrolledup;
static INT16 typelines = 1; // number of drawfill lines we need when drawing the chat. it's some weird hack and might be one frame off but I'm lazy to make another loop.
// It's up here since it has to be reset when we open the chat.
#endif
//
// Returns true if key eaten
//
@ -1171,21 +1077,23 @@ boolean HU_Responder(event_t *ev)
if (shiftdown ^ capslock)
c = shiftxform[c];
}
else // if we're holding shift we should still shift non letter symbols
else // if we're holding shift we should still shift non letter symbols
{
if (shiftdown)
c = shiftxform[c];
}
// pasting. pasting is cool. chat is a bit limited, though :(
if (((c == 'v' || c == 'V') && ctrldown) && !CHAT_MUTE)
if ((c == 'v' || c == 'V') && ctrldown)
{
const char *paste = I_ClipboardPaste();
const char *paste;
size_t chatlen;
size_t pastelen;
// create a dummy string real quickly
if (CHAT_MUTE)
return true;
paste = I_ClipboardPaste();
if (paste == NULL)
return true;
@ -1194,40 +1102,16 @@ boolean HU_Responder(event_t *ev)
if (chatlen+pastelen > HU_MAXMSGLEN)
return true; // we can't paste this!!
if (c_input >= strlen(w_chat)) // add it at the end of the string.
{
memcpy(&w_chat[chatlen], paste, pastelen); // copy all of that.
c_input += pastelen;
/*size_t i = 0;
for (;i<pastelen;i++)
{
HU_queueChatChar(paste[i]); // queue it so that it's actually sent. (this chat write thing is REALLY messy.)
}*/
return true;
}
else // otherwise, we need to shift everything and make space, etc etc
{
size_t i = HU_MAXMSGLEN-1;
while (i >= c_input)
{
if (w_chat[i])
w_chat[i+pastelen] = w_chat[i];
if (i == 0) // prevent overflow
break;
i--;
}
memcpy(&w_chat[c_input], paste, pastelen); // copy all of that.
c_input += pastelen;
return true;
}
memmove(&w_chat[c_input + pastelen], &w_chat[c_input], pastelen);
memcpy(&w_chat[c_input], paste, pastelen); // copy all of that.
c_input += pastelen;
return true;
}
else if (c == KEY_ENTER)
{
if (!CHAT_MUTE)
HU_sendChatMessage();
if (!CHAT_MUTE && HU_keyInChatString(w_chat,c))
{
HU_queueChatChar(c);
}
if (c == KEY_ENTER)
{
chat_on = false;
c_input = 0; // reset input cursor
chat_scrollmedown = true; // you hit enter, so you might wanna autoscroll to see what you just sent. :)
@ -1268,6 +1152,32 @@ boolean HU_Responder(event_t *ev)
else
c_input++;
}
else if ((c >= HU_FONTSTART && c <= HU_FONTEND && hu_font[c-HU_FONTSTART])
|| c == ' ') // Allow spaces, of course
{
if (CHAT_MUTE || strlen(w_chat) >= HU_MAXMSGLEN)
return true;
memmove(&w_chat[c_input + 1], &w_chat[c_input], strlen(w_chat) - c_input + 1);
w_chat[c_input] = c;
c_input++;
}
else if (c == KEY_BACKSPACE)
{
if (CHAT_MUTE || c_input <= 0)
return true;
memmove(&w_chat[c_input - 1], &w_chat[c_input], strlen(w_chat) - c_input + 1);
c_input--;
}
else if (c == KEY_DEL)
{
if (CHAT_MUTE || c_input >= strlen(w_chat))
return true;
memmove(&w_chat[c_input], &w_chat[c_input + 1], strlen(w_chat) - c_input);
}
return true;
}
#endif
@ -1863,64 +1773,25 @@ static void HU_DrawChat_Old(void)
}
#endif
// draw the Crosshair, at the exact center of the view.
//
// Draw crosshairs at the exact center of the view.
// In splitscreen, crosshairs are stretched vertically to compensate for V_PERPLAYER squishing them.
// Crosshairs are pre-cached at HU_Init
static inline void HU_DrawCrosshair(void)
static inline void HU_DrawCrosshairs(void)
{
INT32 i, y, dupz;
INT32 cross1 = cv_crosshair.value & 3;
INT32 cross2 = cv_crosshair2.value & 3;
i = cv_crosshair.value & 3;
if (!i)
if (automapactive || demoplayback)
return;
if ((netgame || multiplayer) && players[displayplayer].spectator)
return;
stplyr = ((stplyr == &players[displayplayer]) ? &players[secondarydisplayplayer] : &players[displayplayer]);
if (!players[displayplayer].spectator && (!camera.chase || ticcmd_ztargetfocus[0]) && cross1)
V_DrawStretchyFixedPatch((BASEVIDWIDTH/2)<<FRACBITS, (BASEVIDHEIGHT/2)<<FRACBITS, FRACUNIT, splitscreen ? 2*FRACUNIT : FRACUNIT, V_TRANSLUCENT|V_PERPLAYER, crosshair[cross1 - 1], NULL);
#ifdef HWRENDER
if (rendermode != render_soft)
y = (INT32)gl_basewindowcentery;
else
#endif
y = viewwindowy + (viewheight>>1);
dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
V_DrawFixedPatch(vid.width<<(FRACBITS-1), y<<FRACBITS, FRACUNIT/dupz, V_TRANSLUCENT, crosshair[i - 1], NULL);
}
static inline void HU_DrawCrosshair2(void)
{
INT32 i, y, dupz;
i = cv_crosshair2.value & 3;
if (!i)
return;
if ((netgame || multiplayer) && players[secondarydisplayplayer].spectator)
return;
#ifdef HWRENDER
if (rendermode != render_soft)
y = (INT32)gl_basewindowcentery;
else
#endif
y = viewwindowy + (viewheight>>1);
if (!splitscreen)
return;
#ifdef HWRENDER
if (rendermode != render_soft)
y += (INT32)gl_viewheight;
else
#endif
y += viewheight;
dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
V_DrawFixedPatch(vid.width<<(FRACBITS-1), y<<FRACBITS, FRACUNIT/dupz, V_TRANSLUCENT, crosshair[i - 1], NULL);
stplyr = ((stplyr == &players[displayplayer]) ? &players[secondarydisplayplayer] : &players[displayplayer]);
if (!players[secondarydisplayplayer].spectator && (!camera2.chase || ticcmd_ztargetfocus[1]) && cross2 && splitscreen)
V_DrawStretchyFixedPatch((BASEVIDWIDTH/2)<<FRACBITS, (BASEVIDHEIGHT/2)<<FRACBITS, FRACUNIT, 2*FRACUNIT, V_TRANSLUCENT|V_PERPLAYER, crosshair[cross2 - 1], NULL);
}
static void HU_DrawCEcho(void)
@ -2114,19 +1985,9 @@ void HU_Drawer(void)
if (gamestate != GS_LEVEL)
return;
// draw the crosshair, not when viewing demos nor with chasecam
// draw the crosshair
if (LUA_HudEnabled(hud_crosshair))
{
if (!automapactive && cv_crosshair.value && !demoplayback &&
(!camera.chase || ticcmd_ztargetfocus[0])
&& !players[displayplayer].spectator)
HU_DrawCrosshair();
if (!automapactive && cv_crosshair2.value && !demoplayback &&
(!camera2.chase || ticcmd_ztargetfocus[1])
&& !players[secondarydisplayplayer].spectator)
HU_DrawCrosshair2();
}
HU_DrawCrosshairs();
// draw desynch text
if (hu_redownloadinggamestate)

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -62,7 +62,7 @@ typedef struct
//------------------------------------
// chat stuff
//------------------------------------
#define HU_MAXMSGLEN 224
#define HU_MAXMSGLEN 223
#define CHAT_BUFSIZE 64 // that's enough messages, right? We'll delete the older ones when that gets out of hand.
#ifdef NETSPLITSCREEN
#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640)

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2011-2021 by Sonic Team Junior.
// Copyright (C) 2011-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2011-2021 by Sonic Team Junior.
// Copyright (C) 2011-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2020-2021 by James R.
// Copyright (C) 2020-2022 by James R.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -203,6 +203,10 @@ char sprnames[NUMSPRITES + 1][5] =
// The letter
"LETR",
// Tutorial Scenery
"TUPL",
"TUPF",
// Greenflower Scenery
"FWR1",
"FWR2", // GFZ Sunflower
@ -2117,6 +2121,56 @@ state_t states[NUMSTATES] =
{SPR_LETR, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_LETTER
// Tutorial scenery
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALLEAF2}, // S_TUTORIALLEAF1
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALLEAF3}, // S_TUTORIALLEAF2
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALLEAF4}, // S_TUTORIALLEAF3
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALLEAF5}, // S_TUTORIALLEAF4
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALLEAF6}, // S_TUTORIALLEAF5
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALLEAF7}, // S_TUTORIALLEAF6
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALLEAF8}, // S_TUTORIALLEAF7
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALLEAF9}, // S_TUTORIALLEAF8
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALLEAF10}, // S_TUTORIALLEAF9
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALLEAF11}, // S_TUTORIALLEAF10
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALLEAF12}, // S_TUTORIALLEAF11
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALLEAF13}, // S_TUTORIALLEAF12
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALLEAF14}, // S_TUTORIALLEAF13
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALLEAF15}, // S_TUTORIALLEAF14
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALLEAF16}, // S_TUTORIALLEAF15
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALLEAF1}, // S_TUTORIALLEAF16
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALFLOWER2}, // S_TUTORIALFLOWER1
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALFLOWER3}, // S_TUTORIALFLOWER2
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALFLOWER4}, // S_TUTORIALFLOWER3
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALFLOWER5}, // S_TUTORIALFLOWER4
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALFLOWER6}, // S_TUTORIALFLOWER5
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALFLOWER7}, // S_TUTORIALFLOWER6
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALFLOWER8}, // S_TUTORIALFLOWER7
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALFLOWER9}, // S_TUTORIALFLOWER8
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALFLOWER10}, // S_TUTORIALFLOWER9
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALFLOWER11}, // S_TUTORIALFLOWER10
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALFLOWER12}, // S_TUTORIALFLOWER11
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALFLOWER13}, // S_TUTORIALFLOWER12
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALFLOWER14}, // S_TUTORIALFLOWER13
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALFLOWER15}, // S_TUTORIALFLOWER14
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALFLOWER16}, // S_TUTORIALFLOWER15
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALFLOWER1}, // S_TUTORIALFLOWER16
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF2}, // S_TUTORIALFLOWERF1
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF3}, // S_TUTORIALFLOWERF2
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF4}, // S_TUTORIALFLOWERF3
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF5}, // S_TUTORIALFLOWERF4
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF6}, // S_TUTORIALFLOWERF5
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF7}, // S_TUTORIALFLOWERF6
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF8}, // S_TUTORIALFLOWERF7
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF9}, // S_TUTORIALFLOWERF8
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF10}, // S_TUTORIALFLOWERF9
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF11}, // S_TUTORIALFLOWERF10
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF12}, // S_TUTORIALFLOWERF11
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF13}, // S_TUTORIALFLOWERF12
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF14}, // S_TUTORIALFLOWERF13
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF15}, // S_TUTORIALFLOWERF14
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF16}, // S_TUTORIALFLOWERF15
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF1}, // S_TUTORIALFLOWERF16
// GFZ flowers
{SPR_FWR1, FF_ANIMATE, -1, {NULL}, 7, 3, S_NULL}, // S_GFZFLOWERA
{SPR_FWR2, FF_ANIMATE, -1, {NULL}, 19, 3, S_NULL}, // S_GFZFLOWERB
@ -2168,7 +2222,7 @@ state_t states[NUMSTATES] =
{SPR_GARG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BIGGARGOYLE
// DSZ Seaweed
{SPR_SEWE, 0, -1, {NULL}, 0, 0, S_SEAWEED2}, // S_SEAWEED1
{SPR_SEWE, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 26, 3, S_SEAWEED1}, // S_SEAWEED1
{SPR_SEWE, 1, 5, {NULL}, 0, 0, S_SEAWEED3}, // S_SEAWEED2
{SPR_SEWE, 2, 5, {NULL}, 0, 0, S_SEAWEED4}, // S_SEAWEED3
{SPR_SEWE, 3, 5, {NULL}, 0, 0, S_SEAWEED5}, // S_SEAWEED4
@ -2938,10 +2992,10 @@ state_t states[NUMSTATES] =
{SPR_NULL, 0, 15*2, {NULL}, 0, 0, S_ZAPSB2 }, // S_ZAPSB11
// Thunder spark
{SPR_SSPK, FF_ANIMATE, -1, {NULL}, 1, 2, S_NULL}, // S_THUNDERCOIN_SPARK
{SPR_SSPK, FF_ANIMATE|FF_FULLBRIGHT, -1, {NULL}, 1, 2, S_NULL}, // S_THUNDERCOIN_SPARK
// Invincibility Sparkles
{SPR_IVSP, FF_ANIMATE, 32, {NULL}, 31, 1, S_NULL}, // S_IVSP
{SPR_IVSP, FF_ANIMATE|FF_FULLBRIGHT, 32, {NULL}, 31, 1, S_NULL}, // S_IVSP
// Super Sonic Spark
{SPR_SSPK, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SSPK2}, // S_SSPK1
@ -3736,14 +3790,13 @@ state_t states[NUMSTATES] =
{SPR_FL01, 3, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER1}, // S_NIGHTOPIANHELPER9
// Nightopian
{SPR_NTPN, 0, 4, {A_Look}, 0, 0, S_PIAN0}, // S_PIAN0
{SPR_NTPN, 0, 4, {A_JetgThink}, 0, 0, S_PIAN2}, // S_PIAN1
{SPR_NTPN, 1, 4, {NULL}, 0, 0, S_PIAN3}, // S_PIAN2
{SPR_NTPN, 2, 4, {NULL}, 0, 0, S_PIAN4}, // S_PIAN3
{SPR_NTPN, 3, 4, {NULL}, 0, 0, S_PIAN5}, // S_PIAN4
{SPR_NTPN, 2, 4, {NULL}, 0, 0, S_PIAN6}, // S_PIAN5
{SPR_NTPN, 1, 4, {NULL}, 0, 0, S_PIAN1}, // S_PIAN6
{SPR_NTPN, 5|FF_ANIMATE, 4, {NULL}, 1, 4, S_PIAN1}, // S_PIANSING
{SPR_NTPN, 0, 2, {A_Look}, 1, 1, S_PIAN_LOOK2}, // S_PIAN_LOOK1
{SPR_NTPN, 1, 2, {A_Look}, 1, 1, S_PIAN_LOOK3}, // S_PIAN_LOOK2
{SPR_NTPN, 2, 2, {A_Look}, 1, 1, S_PIAN_LOOK1}, // S_PIAN_LOOK3
{SPR_NTPN, 0, 2, {A_JetgThink}, 0, 0, S_PIAN_FLY2}, // S_PIAN_FLY1
{SPR_NTPN, 1, 2, {NULL}, 0, 0, S_PIAN_FLY3}, // S_PIAN_FLY2
{SPR_NTPN, 2, 2, {NULL}, 0, 0, S_PIAN_FLY1}, // S_PIAN_FLY3
{SPR_NTPN, 3|FF_ANIMATE, 24, {NULL}, 2, 2, S_PIAN_FLY1}, // S_PIAN_SING
// Shleep
{SPR_SHLP, 0, 15, {NULL}, 0, 0, S_SHLEEP2}, // S_SHLEEP1
@ -3883,23 +3936,23 @@ state_t states[NUMSTATES] =
{SPR_SPRK, FF_TRANS20|FF_ANIMATE|9, 18, {NULL}, 8, 2, S_NULL}, // S_SPRK3
// Robot Explosion
{SPR_BOM1, 0, 0, {A_FlickySpawn}, 0, 0, S_XPLD1}, // S_XPLD_FLICKY
{SPR_BOM1, 0, 2, {A_Scream}, 0, 0, S_XPLD2}, // S_XPLD1
{SPR_BOM1, 1, 2, {NULL}, 0, 0, S_XPLD3}, // S_XPLD2
{SPR_BOM1, 2, 3, {NULL}, 0, 0, S_XPLD4}, // S_XPLD3
{SPR_BOM1, 3, 3, {NULL}, 0, 0, S_XPLD5}, // S_XPLD4
{SPR_BOM1, 4, 4, {NULL}, 0, 0, S_XPLD6}, // S_XPLD5
{SPR_BOM1, 5, 4, {NULL}, 0, 0, S_NULL}, // S_XPLD6
{SPR_BOM1, 0, 0, {A_FlickySpawn}, 0, 0, S_XPLD1}, // S_XPLD_FLICKY
{SPR_BOM1, 0, 2, {A_ShadowScream}, 0, 0, S_XPLD2}, // S_XPLD1
{SPR_BOM1, 1, 2, {NULL}, 0, 0, S_XPLD3}, // S_XPLD2
{SPR_BOM1, 2, 3, {NULL}, 0, 0, S_XPLD4}, // S_XPLD3
{SPR_BOM1, 3, 3, {NULL}, 0, 0, S_XPLD5}, // S_XPLD4
{SPR_BOM1, 4, 4, {NULL}, 0, 0, S_XPLD6}, // S_XPLD5
{SPR_BOM1, 5, 4, {NULL}, 0, 0, S_NULL}, // S_XPLD6
{SPR_BOM1, FF_ANIMATE, 21, {NULL}, 5, 4, S_INVISIBLE}, // S_XPLD_EGGTRAP
// Underwater Explosion
{SPR_BOM4, 0, 3, {A_Scream}, 0, 0, S_WPLD2}, // S_WPLD1
{SPR_BOM4, 1, 3, {NULL}, 0, 0, S_WPLD3}, // S_WPLD2
{SPR_BOM4, 2, 3, {NULL}, 0, 0, S_WPLD4}, // S_WPLD3
{SPR_BOM4, 3, 3, {NULL}, 0, 0, S_WPLD5}, // S_WPLD4
{SPR_BOM4, 4, 3, {NULL}, 0, 0, S_WPLD6}, // S_WPLD5
{SPR_BOM4, 5, 3, {NULL}, 0, 0, S_NULL}, // S_WPLD6
{SPR_BOM4, 0, 3, {A_ShadowScream}, 0, 0, S_WPLD2}, // S_WPLD1
{SPR_BOM4, 1, 3, {NULL}, 0, 0, S_WPLD3}, // S_WPLD2
{SPR_BOM4, 2, 3, {NULL}, 0, 0, S_WPLD4}, // S_WPLD3
{SPR_BOM4, 3, 3, {NULL}, 0, 0, S_WPLD5}, // S_WPLD4
{SPR_BOM4, 4, 3, {NULL}, 0, 0, S_WPLD6}, // S_WPLD5
{SPR_BOM4, 5, 3, {NULL}, 0, 0, S_NULL}, // S_WPLD6
{SPR_DUST, FF_TRANS40, 4, {NULL}, 0, 0, S_DUST2}, // S_DUST1
{SPR_DUST, 1|FF_TRANS50, 5, {NULL}, 0, 0, S_DUST3}, // S_DUST2
@ -5601,8 +5654,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_EGGMOBILE_FLEE1, // xdeathstate
sfx_s3kb4, // deathsound
4, // speed
24*FRACUNIT, // radius
76*FRACUNIT, // height
36*FRACUNIT, // radius
84*FRACUNIT, // height
0, // display offset
sfx_None, // mass
3, // damage
@ -5736,8 +5789,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_EGGMOBILE2_FLEE1,// xdeathstate
sfx_s3kb4, // deathsound
2*FRACUNIT, // speed
24*FRACUNIT, // radius
76*FRACUNIT, // height
36*FRACUNIT, // radius
84*FRACUNIT, // height
0, // display offset
0, // mass
3, // damage
@ -5844,7 +5897,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_EGGMOBILE3_FLEE1, // xdeathstate
sfx_s3kb4, // deathsound
8*FRACUNIT, // speed
32*FRACUNIT, // radius
36*FRACUNIT, // radius
116*FRACUNIT, // height
0, // display offset
MT_FAKEMOBILE, // mass
@ -5871,7 +5924,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_mswarp, // deathsound
8*FRACUNIT, // speed
32*FRACUNIT, // radius
36*FRACUNIT, // radius
116*FRACUNIT, // height
0, // display offset
0, // mass
@ -5925,8 +5978,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_EGGMOBILE4_FLEE1,// xdeathstate
sfx_s3kb4, // deathsound
0, // speed
24*FRACUNIT, // radius
76*FRACUNIT, // height
36*FRACUNIT, // radius
84*FRACUNIT, // height
0, // display offset
0, // mass
3, // damage
@ -7977,7 +8030,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY, // flags
MF_NOBLOCKMAP|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
@ -8004,7 +8057,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_NOGRAVITY|MF_SCENERY|MF_PAPERCOLLISION, // flags
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY|MF_NOCLIPHEIGHT|MF_PAPERCOLLISION, // flags
S_NULL // raisestate
},
@ -8031,7 +8084,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY|MF_NOCLIP|MF_NOCLIPTHING, // flags
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING, // flags
S_NULL // raisestate
},
@ -9776,8 +9829,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_MINE_BOOM1, // deathstate
S_MINE_BOOM1, // xdeathstate
S_XPLD1, // deathstate
S_XPLD1, // xdeathstate
sfx_cybdth, // deathsound
0, // speed
8*FRACUNIT, // radius
@ -9979,6 +10032,114 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_TUTORIALPLANT
799, // doomednum
S_NULL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_TUTORIALLEAF
-1, // doomednum
S_TUTORIALLEAF1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_TUTORIALFLOWER
-1, // doomednum
S_TUTORIALFLOWER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_TUTORIALFLOWERF
-1, // doomednum
S_TUTORIALFLOWERF1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_GFZFLOWER1
800, // doomednum
S_GFZFLOWERA, // spawnstate
@ -19842,28 +20003,28 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{ // MT_PIAN
1602, // doomednum
S_PIAN0, // spawnstate
S_PIAN_LOOK1, // spawnstate
1000, // spawnhealth
S_PIAN1, // seestate
S_PIAN_FLY1, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_PIANSING, // meleestate
S_NULL, // missilestate
S_NULL, // meleestate
S_PIAN_SING, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
FRACUNIT, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
40*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
MF_SLIDEME|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
@ -21380,6 +21541,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_NOSECTOR, // flags
S_NULL // raisestate
},
{ // MT_RAY
-1, // doomednum
S_NULL, // spawnstate
0, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
0, // radius
0, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
};
skincolor_t skincolors[MAXSKINCOLORS] = {

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -44,6 +44,8 @@ enum actionnum
A_FACETRACER,
A_SCREAM,
A_BOSSDEATH,
A_SETSHADOWSCALE,
A_SHADOWSCREAM,
A_CUSTOMPOWER,
A_GIVEWEAPON,
A_RINGBOX,
@ -178,6 +180,8 @@ enum actionnum
A_SETOBJECTFLAGS2,
A_RANDOMSTATE,
A_RANDOMSTATERANGE,
A_STATERANGEBYANGLE,
A_STATERANGEBYPARAMETER,
A_DUALACTION,
A_REMOTEACTION,
A_TOGGLEFLAMEJET,
@ -311,6 +315,8 @@ void A_FaceTarget();
void A_FaceTracer();
void A_Scream();
void A_BossDeath();
void A_SetShadowScale();
void A_ShadowScream(); // MARIA!!!!!!
void A_CustomPower(); // Use this for a custom power
void A_GiveWeapon(); // Gives the player weapon(s)
void A_RingBox(); // Obtained Ring Box Tails
@ -445,6 +451,8 @@ void A_SetObjectFlags();
void A_SetObjectFlags2();
void A_RandomState();
void A_RandomStateRange();
void A_StateRangeByAngle();
void A_StateRangeByParameter();
void A_DualAction();
void A_RemoteAction();
void A_ToggleFlameJet();
@ -739,6 +747,10 @@ typedef enum sprite
// The letter
SPR_LETR,
// Tutorial scenery
SPR_TUPL,
SPR_TUPF,
// Greenflower Scenery
SPR_FWR1,
SPR_FWR2, // GFZ Sunflower
@ -2553,6 +2565,56 @@ typedef enum state
// The letter
S_LETTER,
// Tutorial scenery
S_TUTORIALLEAF1,
S_TUTORIALLEAF2,
S_TUTORIALLEAF3,
S_TUTORIALLEAF4,
S_TUTORIALLEAF5,
S_TUTORIALLEAF6,
S_TUTORIALLEAF7,
S_TUTORIALLEAF8,
S_TUTORIALLEAF9,
S_TUTORIALLEAF10,
S_TUTORIALLEAF11,
S_TUTORIALLEAF12,
S_TUTORIALLEAF13,
S_TUTORIALLEAF14,
S_TUTORIALLEAF15,
S_TUTORIALLEAF16,
S_TUTORIALFLOWER1,
S_TUTORIALFLOWER2,
S_TUTORIALFLOWER3,
S_TUTORIALFLOWER4,
S_TUTORIALFLOWER5,
S_TUTORIALFLOWER6,
S_TUTORIALFLOWER7,
S_TUTORIALFLOWER8,
S_TUTORIALFLOWER9,
S_TUTORIALFLOWER10,
S_TUTORIALFLOWER11,
S_TUTORIALFLOWER12,
S_TUTORIALFLOWER13,
S_TUTORIALFLOWER14,
S_TUTORIALFLOWER15,
S_TUTORIALFLOWER16,
S_TUTORIALFLOWERF1,
S_TUTORIALFLOWERF2,
S_TUTORIALFLOWERF3,
S_TUTORIALFLOWERF4,
S_TUTORIALFLOWERF5,
S_TUTORIALFLOWERF6,
S_TUTORIALFLOWERF7,
S_TUTORIALFLOWERF8,
S_TUTORIALFLOWERF9,
S_TUTORIALFLOWERF10,
S_TUTORIALFLOWERF11,
S_TUTORIALFLOWERF12,
S_TUTORIALFLOWERF13,
S_TUTORIALFLOWERF14,
S_TUTORIALFLOWERF15,
S_TUTORIALFLOWERF16,
// GFZ flowers
S_GFZFLOWERA,
S_GFZFLOWERB,
@ -4095,14 +4157,13 @@ typedef enum state
S_NIGHTOPIANHELPER9,
// Nightopian
S_PIAN0,
S_PIAN1,
S_PIAN2,
S_PIAN3,
S_PIAN4,
S_PIAN5,
S_PIAN6,
S_PIANSING,
S_PIAN_LOOK1,
S_PIAN_LOOK2,
S_PIAN_LOOK3,
S_PIAN_FLY1,
S_PIAN_FLY2,
S_PIAN_FLY3,
S_PIAN_SING,
// Shleep
S_SHLEEP1,
@ -4585,6 +4646,12 @@ typedef enum mobj_type
// The letter
MT_LETTER,
// Tutorial Scenery
MT_TUTORIALPLANT,
MT_TUTORIALLEAF,
MT_TUTORIALFLOWER,
MT_TUTORIALFLOWERF,
// Greenflower Scenery
MT_GFZFLOWER1,
MT_GFZFLOWER2,
@ -5080,6 +5147,7 @@ typedef enum mobj_type
MT_YELLOWBRICKDEBRIS, // for CEZ3
MT_NAMECHECK,
MT_RAY, // General purpose mobj
MT_FIRSTFREESLOT,
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior.
// Copyright (C) 2012-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -3458,7 +3458,7 @@ static int lib_gAddPlayer(lua_State *L)
lua_pushnil(L);
return 1;
}
newplayernum = i;
@ -3489,15 +3489,15 @@ static int lib_gAddPlayer(lua_State *L)
// Read the bot name, if given
if (!lua_isnoneornil(L, 3))
strcpy(player_names[newplayernum], luaL_checkstring(L, 3));
strlcpy(player_names[newplayernum], luaL_checkstring(L, 3), sizeof(*player_names));
bot = luaL_optinteger(L, 4, 3);
newplayer->bot = (bot >= BOT_NONE && bot <= BOT_MPAI) ? bot : BOT_MPAI;
// If our bot is a 2P type, we'll need to set its leader so it can spawn
if (newplayer->bot == BOT_2PAI || newplayer->bot == BOT_2PHUMAN)
B_UpdateBotleader(newplayer);
// Set the skin (can't do this until AFTER bot type is set!)
SetPlayerSkinByNum(newplayernum, skinnum);
@ -3510,7 +3510,7 @@ static int lib_gAddPlayer(lua_State *L)
strcpy(joinmsg, va(joinmsg, player_names[newplayernum], newplayernum));
HU_AddChatText(joinmsg, false);
}
LUA_PushUserdata(L, newplayer, META_PLAYER);
return 1;
}

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2016-2021 by Iestyn "Monster Iestyn" Jealous.
// Copyright (C) 2016-2021 by Sonic Team Junior.
// Copyright (C) 2016-2022 by Iestyn "Monster Iestyn" Jealous.
// Copyright (C) 2016-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior.
// Copyright (C) 2012-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior.
// Copyright (C) 2012-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior.
// Copyright (C) 2012-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -246,7 +246,6 @@ int LUA_HookLib(lua_State *L)
}
/* TODO: remove in next backwards incompatible release */
#if MODID == 18
int lib_hudadd(lua_State *L);/* yeah compiler */
int lib_hudadd(lua_State *L)
{
@ -260,7 +259,6 @@ int lib_hudadd(lua_State *L)
return 0;
}
#endif
typedef struct Hook_State Hook_State;
typedef void (*Hook_Callback)(Hook_State *);
@ -347,6 +345,10 @@ static boolean prepare_mobj_hook
int hook_type,
mobjtype_t mobj_type
){
#ifdef PARANOIA
if (mobj_type == MT_NULL)
I_Error("MT_NULL has been passed to a mobj hook\n");
#endif
return init_hook_type(hook, default_status,
hook_type, mobj_type, NULL,
mobj_hook_available(hook_type, mobj_type));

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2014-2016 by John "JTE" Muniz.
// Copyright (C) 2014-2021 by Sonic Team Junior.
// Copyright (C) 2014-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2014-2016 by John "JTE" Muniz.
// Copyright (C) 2014-2021 by Sonic Team Junior.
// Copyright (C) 2014-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior.
// Copyright (C) 2012-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2021 by Sonic Team Junior.
// Copyright (C) 2021-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior.
// Copyright (C) 2012-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior.
// Copyright (C) 2012-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -96,6 +96,7 @@ enum line_e {
line_v2,
line_dx,
line_dy,
line_angle,
line_flags,
line_special,
line_tag,
@ -121,6 +122,7 @@ static const char *const line_opt[] = {
"v2",
"dx",
"dy",
"angle",
"flags",
"special",
"tag",
@ -867,6 +869,9 @@ static int line_get(lua_State *L)
case line_dy:
lua_pushfixed(L, line->dy);
return 1;
case line_angle:
lua_pushangle(L, line->angle);
return 1;
case line_flags:
lua_pushinteger(L, line->flags);
return 1;

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior.
// Copyright (C) 2012-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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