Do not speed up underwater/heatwave effect in OpenGL

This commit is contained in:
James R 2022-01-12 04:30:03 -08:00 committed by Eidolon
parent cd70b499bd
commit 56c0c1f415

View file

@ -6711,7 +6711,6 @@ void HWR_DoPostProcessor(player_t *player)
// 10 by 10 grid. 2 coordinates (xy)
float v[SCREENVERTS][SCREENVERTS][2];
static double disStart = 0;
static fixed_t last_fractime = 0;
UINT8 x, y;
INT32 WAVELENGTH;
@ -6743,16 +6742,7 @@ void HWR_DoPostProcessor(player_t *player)
}
HWD.pfnPostImgRedraw(v);
if (!(paused || P_AutoPause()))
disStart += 1;
if (renderdeltatics > FRACUNIT)
{
disStart = disStart - FIXED_TO_FLOAT(last_fractime) + 1 + FIXED_TO_FLOAT(rendertimefrac);
}
else
{
disStart = disStart - FIXED_TO_FLOAT(last_fractime) + FIXED_TO_FLOAT(rendertimefrac);
}
last_fractime = rendertimefrac;
disStart += FIXED_TO_FLOAT(renderdeltatics);
// Capture the screen again for screen waving on the intermission
if(gamestate != GS_INTERMISSION)