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Use interp tracer pos for GL linkdraw
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1 changed files with 13 additions and 2 deletions
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@ -5378,13 +5378,24 @@ static void HWR_ProjectSprite(mobj_t *thing)
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if ((thing->flags2 & MF2_LINKDRAW) && thing->tracer)
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{
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interpmobjstate_t tracer_interp = {};
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if (! R_ThingVisible(thing->tracer))
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return;
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if (R_UsingFrameInterpolation() && !paused)
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{
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R_InterpolateMobjState(thing->tracer, rendertimefrac, &tracer_interp);
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}
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else
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{
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R_InterpolateMobjState(thing->tracer, FRACUNIT, &tracer_interp);
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}
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// calculate tz for tracer, same way it is calculated for this sprite
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// transform the origin point
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tr_x = FIXED_TO_FLOAT(thing->tracer->x) - gl_viewx;
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tr_y = FIXED_TO_FLOAT(thing->tracer->y) - gl_viewy;
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tr_x = FIXED_TO_FLOAT(tracer_interp.x) - gl_viewx;
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tr_y = FIXED_TO_FLOAT(tracer_interp.y) - gl_viewy;
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// rotation around vertical axis
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tracertz = (tr_x * gl_viewcos) + (tr_y * gl_viewsin);
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