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Closer OpenGL underwater/heatwave effect to Software
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1 changed files with 6 additions and 6 deletions
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@ -6720,15 +6720,15 @@ void HWR_DoPostProcessor(player_t *player)
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// Modifies the wave.
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if (*type == postimg_water)
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{
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WAVELENGTH = 20; // Lower is longer
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AMPLITUDE = 20; // Lower is bigger
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FREQUENCY = 16; // Lower is faster
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WAVELENGTH = 5;
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AMPLITUDE = 20;
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FREQUENCY = 8;
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}
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else
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{
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WAVELENGTH = 10; // Lower is longer
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AMPLITUDE = 30; // Lower is bigger
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FREQUENCY = 4; // Lower is faster
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WAVELENGTH = 10;
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AMPLITUDE = 60;
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FREQUENCY = 4;
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}
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for (x = 0; x < SCREENVERTS; x++)
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