James R
f0a79df2b8
Use AsciiChar to get the input from windows console window
2020-08-13 21:57:36 -07:00
James R
3e02f5d0cb
Add http-mserv to fuck
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(cherry picked from commit 1a1c215a9110491a3c7324045dc96c18b604d9e7)
2020-08-09 23:34:16 -07:00
James R
e9748e5317
Merge branch 'clipboard-crash-fix-2' into 'next'
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Fix buffer overrun in I_ClipboardPaste (resolves #205 )
Closes #205
See merge request STJr/SRB2!1105
2020-08-09 21:06:18 -04:00
James R
a808294c0c
Merge branch 'kill-cd-support' into 'next'
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Kill CD support
See merge request STJr/SRB2!1102
2020-08-09 20:48:25 -04:00
James R
54e446199d
Merge remote-tracking branch 'origin/next' into http-mserv
2020-08-08 15:05:03 -07:00
Jaime Passos
9772bbeda1
Fix buffer overrun in I_ClipboardPaste
2020-08-08 15:36:01 -03:00
Jaime Passos
91ed56ef40
Refactor patch loading
2020-08-08 05:16:47 -03:00
Jaime Passos
74dfa9f700
Shader code cleanup
2020-08-07 18:17:05 -03:00
Steel Titanium
dff0e87e03
Kill CD support
2020-08-07 17:06:19 -04:00
Jaime Passos
ca060a4372
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
2020-07-21 22:25:00 -03:00
James R
fa90ff6bae
Merge remote-tracking branch 'origin/master' into next
2020-07-16 19:00:21 -07:00
James R
93615b07be
Merge remote-tracking branch 'origin/next' into http-mserv
2020-07-13 08:58:43 -07:00
James R
4985d94386
Merge remote-tracking branch 'origin/master' into cmake-adjustments
2020-07-12 16:24:24 -07:00
James R
b9a24001d8
Merge remote-tracking branch 'origin/next' into remove-glide-2
2020-07-12 16:05:15 -07:00
James R
479bbeacbe
Merge remote-tracking branch 'origin/next' into http-mserv
2020-07-11 17:41:46 -07:00
Steel Titanium
307125e84e
Update version number
2020-07-10 17:29:03 -04:00
SteelT
31364d2120
Merge branch '225-prep' into 'next'
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2.2.5 preparation
See merge request STJr/SRB2!1039
2020-07-07 14:55:06 -04:00
Lachlan Wright
337ec7bf6c
Merge branch 'remove-tricks' into 'next'
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Remove Software tricks
See merge request STJr/SRB2!1036
2020-07-07 13:47:33 -04:00
Steel Titanium
7d75c72263
Update the version number
2020-07-06 21:29:02 -04:00
Jaime Passos
7911deebf8
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
2020-07-06 19:29:14 -03:00
Steel Titanium
7d00255dc4
Merge branch 'master' into next
2020-07-06 12:13:00 -04:00
Jaime Passos
4f6420274f
Remove Software tricks
2020-07-06 01:26:56 -03:00
Jaime Passos
abeedc4b65
Delete hw_glide.h
2020-07-06 00:27:34 -03:00
Zachary McAlpin
b14f18c1a9
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-24 20:55:08 -05:00
James R
ac71bb76b6
Merge branch 'gme-cleanup-fixes' into 'next'
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GME cleanup and fixes
See merge request STJr/SRB2!1001
2020-06-24 21:41:49 -04:00
Zachary McAlpin
5ef8c95cdb
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-24 19:47:52 -05:00
SteelT
bff6b19056
Merge branch 'marathonmode' into 'next'
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MARATHON RUN
See merge request STJr/SRB2!941
2020-06-17 19:36:10 -04:00
Steel Titanium
3946309ece
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
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# Conflicts:
# src/hardware/r_opengl/r_opengl.c
2020-06-17 18:15:07 -04:00
Steel Titanium
5708325d2b
Use SAMPLERATE for consistency with the rest of the code
2020-06-17 14:50:22 -04:00
Steel Titanium
f626b9f4d9
Fix VGZ sometimes causing SRB2 to crash by not playing the song early in I_LoadSong
2020-06-17 14:31:49 -04:00
Steel Titanium
a34be0e370
Reduce code duplication by creating get_zlib_error function
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Reduce calls to gme_set_equalizer in I_LoadSong by moving it to I_PlaySong
Return false if it fails to decompress VGZ data in some form.
2020-06-17 14:19:19 -04:00
Zachary McAlpin
965d42f974
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-12 07:32:44 -05:00
Steel Titanium
b056bf1d6c
Merge branch 'master' into next
2020-06-11 20:11:26 -04:00
Zachary McAlpin
08e9efee76
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-11 15:02:31 -05:00
lachwright
fad82265e0
Allow macOS builds to be launched through Steam
2020-06-12 01:19:06 +08:00
LJ Sonic
7ffee074d8
Merge branch 'next' into 'better-download'
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# Conflicts:
# src/d_clisrv.c
2020-06-10 07:57:49 -04:00
Zachary McAlpin
291479e3e8
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-09 19:54:47 -05:00
mazmazz
46b383acda
CMAKE: Fix toggle fullscreen breakage due to missing define
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This is lazy. The correct solution is to eliminate the define in the program code
2020-06-09 17:32:14 -04:00
Steel Titanium
3dd89f67fa
Fix no previous prototype for TimeFunction
2020-06-08 19:56:24 -04:00
Steel Titanium
62d73968e2
Merge branch 'next' into sal-oglshaderport
2020-06-08 19:36:23 -04:00
mazmazz
01ff46326f
Merge remote-tracking branch 'stjr-gl/master' into cmake-adjustments
2020-06-08 11:57:57 -04:00
Lachlan Wright
590dfca582
Merge branch 'fix-continuing-mouse' into 'next'
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Fix mouse being grabbed in continue screen
See merge request STJr/SRB2!983
2020-06-08 05:25:24 -04:00
mazmazz
efba50c83c
CMAKE: Add SRB2_DEBUG_INSTALL to toggle *.debug in install/package
2020-06-08 00:38:13 -04:00
mazmazz
a5f7f9a534
Fix OPENMPT deprecation error, openmpt_module_ctl_set
2020-06-08 00:09:29 -04:00
mazmazz
ded6285249
CMAKE improvements: optional asset install; exe.debug for RelWithDebInfo
2020-06-08 00:01:15 -04:00
mazmazz
a449fa4a1d
Added SDL Mixer X to CMAKE (Windows only)
2020-06-08 00:01:15 -04:00
Zachary McAlpin
78014cfd4c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-07 22:42:43 -05:00
Hannu Hanhi
abe13651d0
OpenGL draw call batching system
2020-06-07 21:20:52 +03:00
Hannu Hanhi
da98ea242e
Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
2020-06-07 20:01:05 +03:00
sphere
82200d80a9
Fix mouse being grabbed in the continue screen.
2020-06-07 00:40:33 +02:00
Monster Iestyn
28550b221a
Merge branch 'master' into next
2020-06-06 20:50:12 +01:00
Monster Iestyn
d2fefb6b9a
use void rather than VOID, because the logging init code isn't exclusively Win32, whoops
2020-06-06 20:49:12 +01:00
Monster Iestyn
7e562a3ca5
Merge branch 'master' into next
2020-06-06 20:35:48 +01:00
Monster Iestyn
982d1db5d8
Merge branch 'cppcheck-fixes' into 'master'
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Cppcheck fixes
See merge request STJr/SRB2!967
2020-06-06 15:28:48 -04:00
Monster Iestyn
a4d7ff3c6d
Merge branch 'master' into next
2020-06-06 17:39:43 +01:00
Monster Iestyn
56b8ea3587
added liolib.c to the VC10 project files, since it was missing from them
2020-06-06 17:38:35 +01:00
Monster Iestyn
cb7423b97e
sdl/i_main.c: while we're here, split all the logging initialisation code into a separate function, to make main function more clean
2020-06-03 20:47:49 +01:00
Monster Iestyn
bb1a2dbba7
sdl/i_main.c: fix wrong placement of #endif for LOGMESSAGES code
2020-06-03 20:47:49 +01:00
LJ Sonic
715cb857f5
Merge branch 'next' into 'better-download'
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# Conflicts:
# src/sdl/i_system.c
# src/win32/win_sys.c
2020-06-01 08:16:53 -04:00
Zachary McAlpin
7bdea21435
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-05-29 15:32:59 -05:00
SwitchKaze
46191cade7
Update to 2.2.4
2020-05-22 16:47:51 -05:00
Louis-Antoine
db85c62c6f
Allow resuming the most recent file transfer
2020-05-19 11:28:24 +02:00
Zachary McAlpin
530d0e3421
Remove redundant M_QuitResponse call
2020-05-18 14:56:10 -05:00
Zachary McAlpin
ed78d17ed3
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-05-18 14:50:58 -05:00
toaster
271c6d354b
Re-order Marathon bar to be drawn before FPS and captions if applicable.
2020-05-15 13:39:27 +01:00
toaster
2aa542d2bf
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into marathonmode
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# Conflicts:
# src/doomdef.h
2020-05-15 13:23:37 +01:00
Jaime Passos
1a79f6246d
Merge remote-tracking branch 'origin/next' into pictureformats
2020-05-15 01:34:54 -03:00
toaster
d593e2e1bb
Introducing Marathon Run. (I was going to call it Marathon Mode, but NiGHTS Mode being right next to it on the menu looked terrible.)
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Basically a dedicated Record Attack-like experience for speedrunning the game as a continuous chunk rather than ILs. Has several quality of life features.
Benefits include:
* An unambiguous real-time bar across the bottom of the screen, always displaying the current time, ticking up until you reach the ending.
* Disable the console (pausing is still allowed, but the timer will still increment).
* Automatically skip intermissions as if you're holding down the spin button.
* Show centiseconds on HUD automatically, like record attack.
* "Live Event Backups" - a category of run fit for major events like GDQ, where recovery from crashes or chokes makes for better entertainment. Essentially a modified SP savefile, down to using the same basic functions, but has its own filename and tweaked internal layout.
* "spmarathon_start" MainCfg block parameter and "marathonnext" mapheader parameter, allowing for a customised flow (makes this fit for purpose for an eventual SUGOI port).
* Disabling inter-level custom cutscenes by default with a menu option to toggle this (won't show up if the mod doesn't *have* any custom cutscenes), although either way ending cutscenes (vanilla or custom) remain intact since is time is called before them.
* Won't show up if you have a mod that consists of only one level (determined by spmarathon_start's nextlevel; this won't trip if you manually set its marathonnext).
* Unconditional gratitude on the evaluation screen, instead of a negging "Try again..." if you didn't get all the emeralds (which you may not have been aiming for).
* Gorgeous new menu (no new assets required, unless you wanna give it a header later).
Changes which were required for the above but affect other areas of the game include:
* "useBlackRock" MainCFG block parameter, which can be used to disable the presence of the Black Rock or Egg Rock in both the Evaluation screen and the Marathon Run menu (for total conversions with different stories).
* Disabling Continues in NiGHTS mode, to match the most common singleplayer experience post 2.2.4's release (is reverted if useContinues is set to true).
* Hiding the exitmove "powerup" outside of multiplayer. (Okay, this isn't really related, I just saw this bug in action a lot while doing test runs and got annoyed enough to fix it here.)
* The ability to use V_DrawPromptBack (in hardcode only at the moment, but) to draw in terms of pixels rather than rows of text, by providing negative instead of positive inputs).
* A refactoring of redundant game saves smattered across the ending, credits, and evaluation - in addition to saving the game slightly earlier.
* Minor m_menu.c touchups and refactorings here and there.
Built using feedback from the official server's #speedruns channel, among other places.
2020-05-14 23:10:00 +01:00
James R
a80c7a26dd
Wait for threads before SDL_Quit (lol)
2020-05-13 17:25:52 -07:00
James R
5fff4c35fc
Create cond if it doesn't exist when signaling
2020-05-13 17:25:52 -07:00
Steel Titanium
ff8987f745
Support for http downloads
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(cherry picked from commit 6fcc06bf72cf3b95c30f04919e807c7aaacec68d)
(cherry picked just the libcurl stuff)
2020-05-13 17:25:52 -07:00
James R
886bd34be5
Multithreading in my SRB2???
2020-05-13 17:21:19 -07:00
MascaraSnake
9d06cb4be4
Merge branch 'fix-window-icon' into 'master'
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Fix window icon being reset when switching renderers on non-Windows platforms
See merge request STJr/SRB2!898
2020-05-13 04:14:51 -04:00
James R
c52c8e0282
Update version names, SUBVERSION, MODVERSION
2020-05-11 14:41:36 -07:00
Monster Iestyn
3ce4c1b789
Fix logging on Mac
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These fixes were suggested by Sveciaost on #mac-users on Discord
2020-05-10 16:47:01 +01:00
Monster Iestyn
baee6a1d57
Update version number to 2.2.3 in all the usual files, also updated MODVERSION
2020-05-10 16:02:23 +01:00
Hannu Hanhi
1b6e65b91c
Implement I_GetTimeMicros without affecting I_GetTime behaviour details
2020-05-02 23:14:20 +03:00
Hannu Hanhi
64a153fdee
Render stats
2020-05-02 23:13:08 +03:00
Zachary McAlpin
196c12549c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-04-28 18:31:15 -05:00
Steel Titanium
e0f9b82544
Fix window icon being reset when switching renderers on non-Windows platforms
2020-04-26 18:46:43 -04:00
James R
fe9b933b97
Merge remote-tracking branch 'origin/master' into HEAD
2020-04-24 22:10:59 -07:00
Louis-Antoine
e4f2c1dc70
Fix mouse being grabbed in intermission and cutscenes
2020-04-24 18:33:35 +02:00
Zachary McAlpin
31b19f69a2
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-04-09 20:12:11 -05:00
James R
aca39d6210
Merge remote-tracking branch 'origin/master' into next
2020-04-09 17:04:04 -07:00
James R
2dfe276a73
Merge branch 'sdlglcontext' into 'master'
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Only initialise OpenGL if the user intends to load it (for real this time)
See merge request STJr/SRB2!796
2020-04-09 19:51:20 -04:00
Zachary McAlpin
21353f1209
Screw merge conflicts
2020-03-24 20:38:46 -05:00
Monster Iestyn
7a585e2498
Merge branch 'next' into demos-refactor
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# Conflicts:
# src/g_game.c
(also update g_demo.c)
2020-03-20 17:48:31 +00:00
Monster Iestyn
1a14234088
update Makefile, CMakeLists.txt and MSVC project files
2020-03-19 20:13:39 +00:00
Louis-Antoine
e3cbdf8fab
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
Zachary McAlpin
569034d3a9
Call LUAh_GameQuit in I_GetEvent in if the event is SDL_Quit and if you are in a playing session
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Time for the ultimate testing to see if I get any undefined reference compiling errors
2020-03-15 10:47:55 -05:00
Zachary McAlpin
8b7f93d50a
Revert "Let's just call LUAh_GameQuit in I_Quit anyways"
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This reverts commit 7c65577336
.
2020-03-15 10:33:24 -05:00
Zachary McAlpin
7c65577336
Let's just call LUAh_GameQuit in I_Quit anyways
2020-03-15 00:39:46 -05:00
Zachary McAlpin
b067d1e134
Revert "Call `LUAh_GameQuit
` in 2 places."
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This reverts commit a329ca43ba
.
2020-03-15 00:08:57 -05:00
Zachary McAlpin
a329ca43ba
Call `LUAh_GameQuit
` in 2 places.
2020-03-15 00:53:05 -04:00
fickleheart
b9d7b3e5c5
Merge remote-tracking branch 'upstream/master' into shaders-222
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# Conflicts:
# src/hardware/r_opengl/r_opengl.c
# src/i_video.h
# src/r_main.c
# src/r_main.h
# src/screen.c
# src/sdl/i_video.c
# src/sdl/ogl_sdl.c
# src/w_wad.c
2020-03-14 12:52:15 -05:00
Monster Iestyn
37ecb47436
update Makefile, CMakeLists.txt and MSVC project files
2020-03-08 19:48:23 +00:00
Jaime Passos
26e367eb9b
Merge remote-tracking branch 'origin/next' into pictureformats
2020-03-07 20:43:16 -03:00
SteelT
7d14796954
Merge branch 'fix-ogllib' into 'master'
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Fix -OGLlib
See merge request STJr/SRB2!794
2020-03-02 15:21:50 -05:00
SwitchKaze
6415e10216
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
2020-02-23 11:50:13 -05:00
Steel Titanium
1c1163bd0f
Update version number to 2.2.2
2020-02-22 16:37:13 -05:00