James R
57492347ed
Don't I_Error on startup files only if a file was added twice
2020-02-01 19:32:08 -08:00
James R
ce3a79e51a
Merge branch 'bruh2' into 'master'
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Fix fuckup 2
See merge request STJr/SRB2!744
2020-02-01 21:42:21 -05:00
James R
c46d9a1b87
Merge branch 'file-param-error' into 'master'
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Don't I_Error if non base files fail to load with -file
See merge request STJr/SRB2!678
2020-02-01 21:41:22 -05:00
Jaime Passos
77f373c903
Merge branch 'am-line' into 'master'
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Automap fixes
See merge request STJr/SRB2!735
2020-02-01 03:22:53 -05:00
Jaime Passos
decc381698
Merge branch 'colorlutfix' into 'master'
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Fix color LUT using the wrong palette
See merge request STJr/SRB2!739
2020-02-01 03:22:26 -05:00
James R
3afc766f5e
Oops
2020-01-30 23:58:35 -08:00
James R
aad4b6f8a1
Merge branch 'i-can-see-myself' into 'master'
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Don't draw yourself in first person!
See merge request STJr/SRB2!697
2020-01-31 02:34:11 -05:00
James R
6528b4a0f8
Merge branch 'opengl-skipintro-sigabrt' into 'master'
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Fix crash when using -skipintro and the renderer is set to OpenGL from config
See merge request STJr/SRB2!714
2020-01-31 02:34:08 -05:00
James R
d1e954ec9c
Merge branch 'angle-clamp' into 'master'
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Fix the minecart angle thing in netgames
Closes #69
See merge request STJr/SRB2!732
2020-01-31 02:33:59 -05:00
James R
8297dbd373
Merge branch 'ntsatkbgfix' into 'master'
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Fix M_DrawNightsAttackMountains integer overflow
See merge request STJr/SRB2!737
2020-01-31 02:33:53 -05:00
James R
4e9fb2de7d
Merge branch 'startcontinue' into 'master'
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Fix F_StartContinue fading out incorrectly in OpenGL
See merge request STJr/SRB2!738
2020-01-31 02:33:51 -05:00
James R
8815b9f326
Merge branch 'chat-memory-leak-fix' into 'master'
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Fix memory leak while chat is on screen
See merge request STJr/SRB2!743
2020-01-31 02:33:48 -05:00
Steel Titanium
f4de193809
Fix memory leak while chat is on screen
2020-01-30 22:11:50 -05:00
Jaime Passos
636093a59d
Fix color LUT using the wrong palette
2020-01-27 13:55:13 -03:00
Jaime Passos
28fd2380df
Fix F_StartContinue fading out incorrectly in OpenGL
2020-01-27 13:28:07 -03:00
Jaime Passos
1548a22ea9
Fix M_DrawNightsAttackMountains being broken for obvious reasons
2020-01-27 00:44:10 -03:00
Jaime Passos
7f57327ff7
"changes" not "changed"
2020-01-26 23:41:34 -03:00
Jaime Passos
46cbe63b43
Fix going big
2020-01-26 23:39:31 -03:00
Jaime Passos
2cfeaa63d2
Fix movement to accomodate to window scale changes
2020-01-26 23:34:04 -03:00
Jaime Passos
8f3855d09f
Don't stop the automap (just restart it instead.)
2020-01-26 23:12:28 -03:00
Jaime Passos
dd8166ca5f
Doesn't matter.
2020-01-26 22:57:14 -03:00
Jaime Passos
ba6018aea4
Optimise pixel drawing
2020-01-26 22:52:15 -03:00
Jaime Passos
d08929b3d7
Move line drawer setting to AM_Drawer
2020-01-26 22:46:57 -03:00
fickleheart
e57589b106
Fix the minecart angle thing
2020-01-25 19:03:15 -06:00
James R
9d9c685dad
Merge branch 'appveyor-exename' into 'master'
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Put the (pull request repo owner) branch and commit in Appveyor EXE names
See merge request STJr/SRB2!725
2020-01-25 19:10:12 -05:00
SteelT
6c4c122925
Merge branch 'opengl-garbage-fade' into 'master'
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Fix garbage fade on Sonic's ass in OpenGL
See merge request STJr/SRB2!715
2020-01-25 00:51:07 -05:00
SteelT
4b1a402731
Merge branch 'key-out-of-range' into 'master'
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Don't set controls to keys of array bounds
See merge request STJr/SRB2!723
2020-01-24 18:45:19 -05:00
SteelT
7d740efc78
Merge branch 'player2-turn-fix' into 'master'
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Fix "cam2_turnmultiplier"
See merge request STJr/SRB2!711
2020-01-24 17:04:06 -05:00
SteelT
72996a50bf
Merge branch 'ploadflat-bruh-bruh' into 'master'
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Fix P_AddLevelFlatRuntime again
See merge request STJr/SRB2!717
2020-01-24 17:00:09 -05:00
SteelT
9a414ff5ab
Merge branch 'fix-mouse-controls-setup' into 'master'
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Fix mouse in controls setup menu
See merge request STJr/SRB2!706
2020-01-24 16:58:06 -05:00
James R
4304fe91e6
Name the archive like the EXE
2020-01-23 21:06:48 -08:00
James R
70cf119a84
Windows is dumb so no colon
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srb2win-jameds-appveyor-exename-b1d931d47.exe
2020-01-23 20:35:53 -08:00
James R
e082553f6d
Check if this actually is a PR before using those variables
2020-01-23 20:34:26 -08:00
James R
6337932190
I promise I know what I'm doing
2020-01-23 20:13:57 -08:00
James R
ef2febe1e0
Use the pull request repo, branch and commit
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srb2win-jameds:appveyor-exename-b1d931d47.exe
2020-01-23 19:58:26 -08:00
James R
b1d931d471
Well I'm an idiot
2020-01-23 18:55:25 -08:00
James R
d3315ae03c
Put the abbreviated commit hash in the EXENAME for AppVeyor
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srb2win-master-a6d49eaaa.exe
2020-01-23 18:10:31 -08:00
James R
c3f4285988
Put branch name and commit hash in EXENAME for AppVeyor builds
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srb2win-master-a6d49eaaa70be5f88c26623c7b4a2fa5a770341e.exe
2020-01-23 18:01:59 -08:00
James R
3d9466e5f5
Semantics
2020-01-23 13:57:39 -08:00
James R
f0daea39d4
Don't set controls to keys out of array bounds
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Shout-out to TAG's config that somehow had
`setcontrol2 "custom3" "KEY931926528"`, cuasing the game to crash only in
Splitscreen.
2020-01-22 22:19:00 -08:00
James R
2373a0aa83
Actually actually match the old behavior and check existing levelflats in P_AddLevelFlatRuntime BRUH
2020-01-21 16:47:47 -08:00
SteelT
a6d49eaaa7
Merge pull request #447 from ConfusionAlphaX/local-resynch-fix
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Fix title screen broken when leaving during resynch
2020-01-21 19:09:15 -05:00
James R
d90c0b8fbd
Don't check "Too many flats in level" with P_AddLevelFlatRuntime
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Also moved the debug down in case anyone uses that.
2020-01-21 15:35:07 -08:00
James R
9cd101c68d
Revert "Fix Ploadflat closing the game with "Too many flats in level" error message"
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This reverts commit ea129f701c
.
2020-01-21 15:35:07 -08:00
James R
f297f4ff56
Sonic is dead again
2020-01-21 12:24:24 -08:00
James R
c347254e80
Reorder Sonic's ass so the OpenGL wipe doesn't see garbage
2020-01-21 12:23:34 -08:00
James R
dfcd058c80
(BRUH MOMENT) activettscale was -1, so do recache after it's set
2020-01-21 12:21:18 -08:00
Zwip-Zwap Zapony
c1097813f4
Fix "cam2_turnmultiplier"
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In splitscreen stuff, player 2's "cam2_turnmultiplier" implementation
was wrong compared to player 1's "cam_turnmultiplier"
This commit makes player 2's multiplier work just like player 1's does
2020-01-20 16:14:20 +01:00
Confusion
ad505a6fe7
Fix title screen broken when leaving during resynch
2020-01-19 17:55:22 +03:00
Louis-Antoine
512435c59f
Fix mouse in controls setup menu
2020-01-18 20:18:20 +01:00