SRB2/src/p_spec.h

839 lines
21 KiB
C
Raw Normal View History

2014-03-15 16:59:03 +00:00
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
2021-05-07 15:45:56 +00:00
// Copyright (C) 1999-2021 by Sonic Team Junior.
2014-03-15 16:59:03 +00:00
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file p_spec.h
/// \brief Implements special effects:
/// Texture animation, height or lighting changes
/// according to adjacent sectors, respective
/// utility functions, etc.
#ifndef __P_SPEC__
#define __P_SPEC__
extern mobj_t *skyboxmo[2]; // current skybox mobjs: 0 = viewpoint, 1 = centerpoint
extern mobj_t *skyboxviewpnts[16]; // array of MT_SKYBOX viewpoint mobjs
extern mobj_t *skyboxcenterpnts[16]; // array of MT_SKYBOX centerpoint mobjs
2014-03-15 16:59:03 +00:00
2021-06-30 21:50:54 +00:00
// Amount (dx, dy) vector linedef is shifted right to get scroll amount
#define SCROLL_SHIFT 5
2020-04-18 16:02:43 +00:00
//FOF flags
typedef enum
{
TMFA_NOPLANES = 1,
TMFA_NOSIDES = 1<<1,
TMFA_INSIDES = 1<<2,
TMFA_ONLYINSIDES = 1<<3,
TMFA_NOSHADE = 1<<4,
TMFA_SPLAT = 1<<5,
} textmapfofappearance_t;
2020-04-18 16:02:43 +00:00
typedef enum
{
TMFT_INTANGIBLETOP = 1,
TMFT_INTANGIBLEBOTTOM = 1<<1,
TMFT_DONTBLOCKPLAYER = 1<<2,
TMFT_VISIBLEFROMINSIDE = (TMFT_INTANGIBLETOP|TMFT_INTANGIBLEBOTTOM|TMFT_DONTBLOCKPLAYER),
TMFT_DONTBLOCKOTHERS = 1<<3,
TMFT_INTANGIBLE = (TMFT_DONTBLOCKPLAYER|TMFT_DONTBLOCKOTHERS),
2020-04-18 16:02:43 +00:00
} textmapfoftangibility_t;
typedef enum
{
2020-06-12 07:00:06 +00:00
TMFW_NOSIDES = 1,
TMFW_DOUBLESHADOW = 1<<1,
TMFW_COLORMAPONLY = 1<<2,
TMFW_NORIPPLE = 1<<3,
TMFW_GOOWATER = 1<<4,
TMFW_SPLAT = 1<<5,
2020-04-18 16:02:43 +00:00
} textmapfofwater_t;
2020-04-27 08:29:29 +00:00
typedef enum
{
TMFB_REVERSE = 1,
TMFB_SPINDASH = 1<<1,
TMFB_DYNAMIC = 1<<2,
} textmapfofbobbing_t;
2020-04-18 16:02:43 +00:00
typedef enum
{
2020-06-12 07:28:41 +00:00
TMFC_NOSHADE = 1,
TMFC_NORETURN = 1<<1,
TMFC_AIRBOB = 1<<2,
TMFC_FLOATBOB = 1<<3,
TMFC_SPLAT = 1<<4,
2020-04-18 16:02:43 +00:00
} textmapfofcrumbling_t;
2020-04-27 09:52:31 +00:00
typedef enum
{
TMFR_REVERSE = 1,
TMFR_SPINDASH = 1<<1,
} textmapfofrising_t;
2020-04-18 16:02:43 +00:00
typedef enum
{
TMFM_BRICK = 1,
TMFM_INVISIBLE = 1<<1,
} textmapfofmario_t;
typedef enum
{
TMFB_TOUCH,
TMFB_SPIN,
TMFB_REGULAR,
TMFB_STRONG,
} textmapfofbusttype_t;
typedef enum
{
TMFB_PUSHABLES = 1,
TMFB_EXECUTOR = 1<<1,
TMFB_ONLYBOTTOM = 1<<2,
2020-06-12 08:31:26 +00:00
TMFB_SPLAT = 1<<3,
2020-04-18 16:02:43 +00:00
} textmapfofbustflags_t;
2020-06-12 08:17:52 +00:00
typedef enum
{
TMFL_NOBOSSES = 1,
TMFL_SPLAT = 1<<1,
} textmapfoflaserflags_t;
2021-06-27 10:36:46 +00:00
typedef enum
{
TMP_FLOOR = 0,
TMP_CEILING = 1,
TMP_BOTH = 2,
} textmapplanes_t;
typedef enum
{
TMT_ADD = 0,
TMT_REMOVE = 1,
TMT_REPLACEFIRST = 2,
} textmaptagoptions_t;
2021-09-21 13:31:53 +00:00
typedef enum
{
TMT_SILENT = 1,
TMT_KEEPANGLE = 1<<1,
TMT_KEEPMOMENTUM = 1<<2,
TMT_RELATIVE = 1<<3,
} textmapteleportflags_t;
2021-09-21 08:14:55 +00:00
typedef enum
{
TMSS_TRIGGERMOBJ = 0,
TMSS_TRIGGERSECTOR = 1,
TMSS_NOWHERE = 2,
TMSS_TAGGEDSECTOR = 3,
} textmapsoundsource_t;
typedef enum
{
TMSL_EVERYONE = 0,
TMSL_TRIGGERER = 1,
TMSL_TAGGEDSECTOR = 2,
} textmapsoundlistener_t;
typedef enum
{
TML_SECTOR = 0,
TML_FLOOR = 1,
TML_CEILING = 2,
} textmaplightareas_t;
typedef enum
{
TMLC_NOSECTOR = 1,
TMLC_NOFLOOR = 1<<1,
TMLC_NOCEILING = 1<<2,
} textmaplightcopyflags_t;
typedef enum
{
TMF_RELATIVE = 1,
TMF_OVERRIDE = 1<<1,
TMF_TICBASED = 1<<2,
} textmapfadeflags_t;
2021-09-19 15:07:08 +00:00
typedef enum
{
TMB_USETARGET = 1,
TMB_SYNC = 1<<1,
} textmapblinkinglightflags_t;
typedef enum
{
TMS_VIEWPOINT = 0,
TMS_CENTERPOINT = 1,
TMS_BOTH = 2,
} textmapskybox_t;
2021-09-21 07:05:40 +00:00
typedef enum
{
TMP_CLOSE = 1,
TMP_RUNPOSTEXEC = 1<<1,
TMP_CALLBYNAME = 1<<2,
TMP_KEEPCONTROLS = 1<<3,
TMP_KEEPREALTIME = 1<<4,
//TMP_ALLPLAYERS = 1<<5,
//TMP_FREEZETHINKERS = 1<<6,
} textmappromptflags_t;
2021-06-30 21:50:54 +00:00
typedef enum
{
TMSD_FRONT = 0,
TMSD_BACK = 1,
TMSD_FRONTBACK = 2,
} textmapsides_t;
typedef enum
{
TMS_SCROLLCARRY = 0,
TMS_SCROLLONLY = 1,
TMS_CARRYONLY = 2,
} textmapscroll_t;
typedef enum
{
TMST_REGULAR = 0,
TMST_ACCELERATIVE = 1,
TMST_DISPLACEMENT = 2,
TMST_TYPEMASK = 3,
2021-06-30 22:47:56 +00:00
TMST_NONEXCLUSIVE = 4,
2021-06-30 21:50:54 +00:00
} textmapscrolltype_t;
2021-07-01 18:35:13 +00:00
typedef enum
{
TMPF_SLIDE = 1,
TMPF_NONEXCLUSIVE = 1<<1,
} textmappusherflags_t;
2014-03-15 16:59:03 +00:00
// GETSECSPECIAL (specialval, section)
//
// Pulls out the special # from a particular section.
//
#define GETSECSPECIAL(i,j) ((i >> ((j-1)*4))&15)
// This must be updated whenever we up the max flat size - quicker to assume rather than figuring out the sqrt of the specific flat's filesize.
#define MAXFLATSIZE (2048<<FRACBITS)
2014-03-15 16:59:03 +00:00
// at game start
void P_InitPicAnims(void);
// at map load (sectors)
void P_SetupLevelFlatAnims(void);
// at map load
void P_InitSpecials(void);
void P_SpawnSpecials(boolean fromnetsave);
2014-03-15 16:59:03 +00:00
// every tic
void P_UpdateSpecials(void);
sector_t *P_PlayerTouchingSectorSpecial(player_t *player, INT32 section, INT32 number);
void P_PlayerInSpecialSector(player_t *player);
void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *roversector);
fixed_t P_FindLowestFloorSurrounding(sector_t *sec);
fixed_t P_FindHighestFloorSurrounding(sector_t *sec);
fixed_t P_FindNextHighestFloor(sector_t *sec, fixed_t currentheight);
fixed_t P_FindNextLowestFloor(sector_t *sec, fixed_t currentheight);
fixed_t P_FindLowestCeilingSurrounding(sector_t *sec);
fixed_t P_FindHighestCeilingSurrounding(sector_t *sec);
INT32 P_FindMinSurroundingLight(sector_t *sector, INT32 max);
void P_SetupSignExit(player_t *player);
boolean P_IsFlagAtBase(mobjtype_t flag);
2014-03-15 16:59:03 +00:00
void P_SwitchWeather(INT32 weathernum);
2014-08-04 03:49:33 +00:00
boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller);
2014-03-15 16:59:03 +00:00
void P_LinedefExecute(INT16 tag, mobj_t *actor, sector_t *caller);
void P_RunNightserizeExecutors(mobj_t *actor);
void P_RunDeNightserizeExecutors(mobj_t *actor);
void P_RunNightsLapExecutors(mobj_t *actor);
void P_RunNightsCapsuleTouchExecutors(mobj_t *actor, boolean entering, boolean enoughspheres);
2014-03-15 16:59:03 +00:00
UINT16 P_GetFFloorID(ffloor_t *fflr);
ffloor_t *P_GetFFloorByID(sector_t *sec, UINT16 id);
2021-09-20 06:18:59 +00:00
// Use this when you don't know the type of your thinker data struct but need to access its thinker.
typedef struct
{
thinker_t thinker;
} thinkerdata_t;
2014-03-15 16:59:03 +00:00
//
// P_LIGHTS
//
/** Fire flicker action structure.
*/
typedef struct
{
thinker_t thinker; ///< The thinker in use for the effect.
sector_t *sector; ///< The sector where action is taking place.
INT32 count;
INT32 resetcount;
2021-09-19 14:25:27 +00:00
INT16 maxlight; ///< The brightest light level to use.
INT16 minlight; ///< The darkest light level to use.
2014-03-15 16:59:03 +00:00
} fireflicker_t;
typedef struct
{
thinker_t thinker;
sector_t *sector;
INT32 maxlight;
INT32 minlight;
} lightflash_t;
/** Laser block thinker.
*/
typedef struct
{
thinker_t thinker; ///< Thinker structure for laser.
INT16 tag;
2014-03-15 16:59:03 +00:00
line_t *sourceline;
UINT8 nobosses;
2014-03-15 16:59:03 +00:00
} laserthink_t;
/** Strobe light action structure..
*/
typedef struct
{
thinker_t thinker; ///< The thinker in use for the effect.
sector_t *sector; ///< The sector where the action is taking place.
INT32 count;
2021-09-19 14:25:27 +00:00
INT16 minlight; ///< The minimum light level to use.
INT16 maxlight; ///< The maximum light level to use.
2014-03-15 16:59:03 +00:00
INT32 darktime; ///< How INT32 to use minlight.
INT32 brighttime; ///< How INT32 to use maxlight.
} strobe_t;
typedef struct
{
thinker_t thinker;
sector_t *sector;
2021-09-19 14:25:27 +00:00
INT16 minlight;
INT16 maxlight;
INT16 direction;
INT16 speed;
2014-03-15 16:59:03 +00:00
} glow_t;
/** Thinker struct for fading lights.
*/
typedef struct
{
thinker_t thinker; ///< Thinker in use for the effect.
sector_t *sector; ///< Sector where action is taking place.
INT16 sourcelevel; ///< Light level we're fading from.
INT16 destlevel; ///< Light level we're fading to.
fixed_t fixedcurlevel; ///< Fixed point for current light level.
fixed_t fixedpertic; ///< Fixed point for increment per tic.
// The reason for those two above to be fixed point is to deal with decimal values that would otherwise get trimmed away.
INT32 timer; ///< Internal timer.
2014-03-15 16:59:03 +00:00
} lightlevel_t;
#define GLOWSPEED 8
#define STROBEBRIGHT 5
#define FASTDARK 15
#define SLOWDARK 35
void P_RemoveLighting(sector_t *sector);
2014-03-15 16:59:03 +00:00
void T_FireFlicker(fireflicker_t *flick);
fireflicker_t *P_SpawnAdjustableFireFlicker(sector_t *sector, INT16 lighta, INT16 lightb, INT32 length);
2014-03-15 16:59:03 +00:00
void T_LightningFlash(lightflash_t *flash);
void T_StrobeFlash(strobe_t *flash);
void P_SpawnLightningFlash(sector_t *sector);
strobe_t * P_SpawnAdjustableStrobeFlash(sector_t *sector, INT16 lighta, INT16 lightb, INT32 darktime, INT32 brighttime, boolean inSync);
2014-03-15 16:59:03 +00:00
void T_Glow(glow_t *g);
glow_t *P_SpawnAdjustableGlowingLight(sector_t *sector, INT16 lighta, INT16 lightb, INT32 length);
2014-03-15 16:59:03 +00:00
void P_FadeLightBySector(sector_t *sector, INT32 destvalue, INT32 speed, boolean ticbased);
void P_FadeLight(INT16 tag, INT32 destvalue, INT32 speed, boolean ticbased, boolean force, boolean relative);
2014-03-15 16:59:03 +00:00
void T_LightFade(lightlevel_t *ll);
typedef enum
{
floor_special,
ceiling_special,
lighting_special,
} special_e;
//
// P_CEILNG
//
typedef enum
{
raiseToHighest,
lowerToLowestFast,
instantRaise, // instant-move for ceilings
crushAndRaise,
2021-06-26 10:53:14 +00:00
raiseAndCrush,
2014-03-15 16:59:03 +00:00
crushCeilOnce,
crushBothOnce,
moveCeilingByFrontSector,
instantMoveCeilingByFrontSector,
2021-06-26 06:43:35 +00:00
moveCeilingByDistance,
2014-03-15 16:59:03 +00:00
bounceCeiling,
bounceCeilingCrush,
} ceiling_e;
/** Ceiling movement structure.
*/
typedef struct
{
thinker_t thinker; ///< Thinker for the type of movement.
ceiling_e type; ///< Type of movement.
sector_t *sector; ///< Sector where the action is taking place.
fixed_t bottomheight; ///< The lowest height to move to.
fixed_t topheight; ///< The highest height to move to.
fixed_t speed; ///< Ceiling speed.
fixed_t delay;
fixed_t delaytimer;
UINT8 crush; ///< Whether to crush things or not.
INT32 texture; ///< The number of a flat to use when done.
INT32 direction; ///< 1 = up, 0 = waiting, -1 = down.
// ID
INT16 tag; ///< Tag of linedef executor to run when movement is done.
2014-03-15 16:59:03 +00:00
fixed_t origspeed; ///< The original, "real" speed.
INT32 sourceline; ///< Index of the source linedef
} ceiling_t;
#define CEILSPEED (FRACUNIT)
INT32 EV_DoCeiling(mtag_t tag, line_t *line, ceiling_e type);
2014-03-15 16:59:03 +00:00
INT32 EV_DoCrush(mtag_t tag, line_t *line, ceiling_e type);
2014-03-15 16:59:03 +00:00
void T_CrushCeiling(ceiling_t *ceiling);
void T_MoveCeiling(ceiling_t *ceiling);
//
// P_FLOOR
//
typedef enum
{
// raise floor to next highest surrounding floor
raiseFloorToNearestFast,
// move the floor down instantly
instantLower,
moveFloorByFrontSector,
instantMoveFloorByFrontSector,
2021-06-26 06:43:35 +00:00
moveFloorByDistance,
2014-03-15 16:59:03 +00:00
bounceFloor,
bounceFloorCrush,
crushFloorOnce,
} floor_e;
typedef enum
{
elevateUp,
elevateDown,
elevateContinuous,
elevateBounce,
elevateHighest,
bridgeFall,
} elevator_e;
typedef struct
{
thinker_t thinker;
floor_e type;
UINT8 crush;
sector_t *sector;
INT32 direction;
INT32 texture;
fixed_t floordestheight;
fixed_t speed;
fixed_t origspeed;
fixed_t delay;
fixed_t delaytimer;
INT16 tag;
INT32 sourceline;
2014-03-15 16:59:03 +00:00
} floormove_t;
typedef struct
{
thinker_t thinker;
elevator_e type;
sector_t *sector;
sector_t *actionsector; // The sector the rover action is taking place in.
INT32 direction;
fixed_t floordestheight;
fixed_t ceilingdestheight;
fixed_t speed;
fixed_t origspeed;
fixed_t low;
fixed_t high;
fixed_t distance;
fixed_t delay;
fixed_t delaytimer;
fixed_t floorwasheight; // Height the floor WAS at
fixed_t ceilingwasheight; // Height the ceiling WAS at
line_t *sourceline;
} elevator_t;
2020-04-26 14:51:14 +00:00
typedef enum
{
CF_RETURN = 1, // Return after crumbling
CF_FLOATBOB = 1<<1, // Float on water
CF_REVERSE = 1<<2, // Reverse gravity
} crumbleflag_t;
typedef struct
{
thinker_t thinker;
2020-04-26 14:51:14 +00:00
line_t *sourceline;
sector_t *sector;
sector_t *actionsector; // The sector the rover action is taking place in.
2020-04-26 14:51:14 +00:00
player_t *player; // Player who initiated the thinker (used for airbob)
INT32 direction;
2020-04-26 14:51:14 +00:00
INT32 origalpha;
INT32 timer;
fixed_t speed;
fixed_t floorwasheight; // Height the floor WAS at
fixed_t ceilingwasheight; // Height the ceiling WAS at
2020-04-26 14:51:14 +00:00
UINT8 flags;
} crumble_t;
2014-03-15 16:59:03 +00:00
typedef struct
{
thinker_t thinker;
line_t *sourceline; // Source line of the thinker
2020-04-18 07:21:04 +00:00
} noenemies_t;
2020-04-17 23:42:13 +00:00
typedef struct
{
thinker_t thinker;
sector_t *sector;
fixed_t speed;
INT32 direction;
fixed_t floorstartheight;
fixed_t ceilingstartheight;
fixed_t destheight;
} continuousfall_t;
typedef struct
{
thinker_t thinker;
line_t *sourceline;
sector_t *sector;
fixed_t speed;
fixed_t distance;
fixed_t floorwasheight;
fixed_t ceilingwasheight;
boolean low;
} bouncecheese_t;
typedef struct
{
thinker_t thinker;
sector_t *sector;
fixed_t speed;
INT32 direction;
fixed_t floorstartheight;
fixed_t ceilingstartheight;
INT16 tag;
} mariothink_t;
2020-04-18 09:05:58 +00:00
typedef struct
{
thinker_t thinker;
line_t *sourceline;
sector_t *sector;
} mariocheck_t;
2014-03-15 16:59:03 +00:00
typedef struct
{
thinker_t thinker;
line_t *sourceline;
sector_t *sector;
fixed_t crushspeed;
fixed_t retractspeed;
INT32 direction;
fixed_t floorstartheight;
fixed_t ceilingstartheight;
INT32 delay;
INT16 tag;
UINT16 sound;
} thwomp_t;
2020-04-17 22:26:49 +00:00
typedef struct
{
thinker_t thinker;
line_t *sourceline;
sector_t *sector;
INT16 tag;
} floatthink_t;
typedef struct
{
thinker_t thinker;
line_t *sourceline; // Source line of the thinker
boolean playersInArea[MAXPLAYERS];
boolean playersOnArea[MAXPLAYERS];
boolean triggerOnExit;
} eachtime_t;
typedef enum
{
RF_REVERSE = 1, //Lower when stood on
RF_SPINDASH = 1<<1, //Require spindash to move
RF_DYNAMIC = 1<<2, //Dynamically sinking platform
} raiseflag_t;
typedef struct
{
thinker_t thinker;
INT16 tag;
sector_t *sector;
fixed_t ceilingbottom;
fixed_t ceilingtop;
fixed_t basespeed;
fixed_t extraspeed; //For dynamically sinking platform
UINT8 shaketimer; //For dynamically sinking platform
UINT8 flags;
} raise_t;
2014-03-15 16:59:03 +00:00
#define ELEVATORSPEED (FRACUNIT*4)
#define FLOORSPEED (FRACUNIT)
typedef enum
{
ok,
crushed,
pastdest
} result_e;
result_e T_MovePlane(sector_t *sector, fixed_t speed, fixed_t dest, boolean crush,
2020-04-17 23:08:01 +00:00
boolean ceiling, INT32 direction);
void EV_DoFloor(mtag_t tag, line_t *line, floor_e floortype);
void EV_DoElevator(mtag_t tag, line_t *line, elevator_e elevtype);
2014-03-15 16:59:03 +00:00
void EV_CrumbleChain(sector_t *sec, ffloor_t *rover);
void EV_BounceSector(sector_t *sector, fixed_t momz, line_t *sourceline);
2014-03-15 16:59:03 +00:00
// Some other special 3dfloor types
INT32 EV_StartCrumble(sector_t *sector, ffloor_t *rover,
boolean floating, player_t *player, fixed_t origalpha, boolean crumblereturn);
2020-04-17 23:42:13 +00:00
void EV_DoContinuousFall(sector_t *sec, sector_t *backsector, fixed_t spd, boolean backwards);
2014-03-15 16:59:03 +00:00
void EV_MarioBlock(ffloor_t *rover, sector_t *sector, mobj_t *puncher);
2014-03-15 16:59:03 +00:00
void T_MoveFloor(floormove_t *movefloor);
void T_MoveElevator(elevator_t *elevator);
2020-04-17 23:42:13 +00:00
void T_ContinuousFalling(continuousfall_t *faller);
void T_BounceCheese(bouncecheese_t *bouncer);
void T_StartCrumble(crumble_t *crumble);
void T_MarioBlock(mariothink_t *block);
2020-04-17 22:26:49 +00:00
void T_FloatSector(floatthink_t *floater);
2020-04-18 09:05:58 +00:00
void T_MarioBlockChecker(mariocheck_t *block);
void T_ThwompSector(thwomp_t *thwomp);
2020-04-18 07:21:04 +00:00
void T_NoEnemiesSector(noenemies_t *nobaddies);
void T_EachTimeThinker(eachtime_t *eachtime);
2014-03-15 16:59:03 +00:00
void T_CameraScanner(elevator_t *elevator);
void T_RaiseSector(raise_t *raise);
2014-03-15 16:59:03 +00:00
typedef struct
{
thinker_t thinker; // Thinker for linedef executor delay
line_t *line; // Pointer to line that is waiting.
mobj_t *caller; // Pointer to calling mobj
2014-11-12 00:55:07 +00:00
sector_t *sector; // Pointer to triggering sector
2014-03-15 16:59:03 +00:00
INT32 timer; // Delay timer
} executor_t;
void T_ExecutorDelay(executor_t *e);
/** Generalized scroller.
*/
typedef struct
{
thinker_t thinker; ///< Thinker structure for scrolling.
fixed_t dx, dy; ///< (dx,dy) scroll speeds.
INT32 affectee; ///< Number of affected sidedef or sector.
INT32 control; ///< Control sector (-1 if none) used to control scrolling.
fixed_t last_height; ///< Last known height of control sector.
fixed_t vdx, vdy; ///< Accumulated velocity if accelerative.
INT32 accel; ///< Whether it's accelerative.
INT32 exclusive; ///< If a conveyor, same property as in pusher_t
/** Types of generalized scrollers.
*/
enum
{
sc_side, ///< Scroll wall texture on a sidedef.
sc_floor, ///< Scroll floor.
sc_ceiling, ///< Scroll ceiling.
sc_carry, ///< Carry objects on floor.
sc_carry_ceiling,///< Carry objects on ceiling (for 3Dfloor conveyors).
} type;
} scroll_t;
void T_Scroll(scroll_t *s);
void T_LaserFlash(laserthink_t *flash);
/** Friction for ice/sludge effects.
*/
typedef struct
{
thinker_t thinker; ///< Thinker structure for friction.
INT32 friction; ///< Friction value, 0xe800 = normal.
INT32 movefactor; ///< Inertia factor when adding to momentum, FRACUNIT = normal.
2014-03-15 16:59:03 +00:00
INT32 affectee; ///< Number of affected sector.
INT32 referrer; ///< If roverfriction == true, then this will contain the sector # of the control sector where the effect was applied.
UINT8 roverfriction; ///< flag for whether friction originated from a FOF or not
} friction_t;
// Friction defines.
#define ORIG_FRICTION (0xE8 << (FRACBITS-8)) ///< Original value.
#define ORIG_FRICTION_FACTOR (8 << (FRACBITS-8)) ///< Original value.
void T_Friction(friction_t *f);
typedef enum
{
p_wind, ///< Wind.
p_current, ///< Current.
} pushertype_e;
// Model for pushers for push/pull effects
typedef struct
{
2021-07-01 18:05:23 +00:00
thinker_t thinker; ///< Thinker structure for pusher effect.
pushertype_e type; ///< Type of pusher effect.
fixed_t x_mag; ///< X strength.
fixed_t y_mag; ///< Y strength.
fixed_t z_mag; ///< Z strength.
2014-03-15 16:59:03 +00:00
INT32 affectee; ///< Number of affected sector.
2021-07-01 18:05:23 +00:00
UINT8 roverpusher; ///< flag for whether pusher originated from a FOF or not
2014-03-15 16:59:03 +00:00
INT32 referrer; ///< If roverpusher == true, then this will contain the sector # of the control sector where the effect was applied.
INT32 exclusive; /// < Once this affect has been applied to a mobj, no other pushers may affect it.
INT32 slider; /// < Should the player go into an uncontrollable slide?
} pusher_t;
typedef struct
{
thinker_t thinker; ///< Thinker structure for push/pull effect.
mobj_t *source; ///< Point source.
INT32 magnitude; ///< Vector strength.
INT32 radius; ///< Effective radius.
INT32 x, y, z; ///< Point source.
INT32 affectee; ///< Number of affected sector.
INT32 exclusive; /// < Once this affect has been applied to a mobj, no other pushers may affect it.
} pointpusher_t;
2014-03-15 16:59:03 +00:00
// Model for disappearing/reappearing FOFs
typedef struct
{
thinker_t thinker; ///< Thinker structure for effect.
tic_t appeartime; ///< Tics to be appeared for
tic_t disappeartime;///< Tics to be disappeared for
tic_t offset; ///< Time to wait until thinker starts
tic_t timer; ///< Timer between states
INT32 affectee; ///< Number of affected line
INT32 sourceline; ///< Number of source line
INT32 exists; ///< Exists toggle
} disappear_t;
void T_Disappear(disappear_t *d);
2018-03-30 19:27:37 +00:00
// Model for fading FOFs
typedef struct
{
thinker_t thinker; ///< Thinker structure for effect.
ffloor_t *rover; ///< Target ffloor
2018-09-12 20:57:35 +00:00
extracolormap_t *dest_exc; ///< Colormap to fade to
UINT32 sectornum; ///< Number of ffloor target sector
UINT32 ffloornum; ///< Number of ffloor of target sector
INT32 alpha; ///< Internal alpha counter
INT16 sourcevalue; ///< Transparency value to fade from
INT16 destvalue; ///< Transparency value to fade to
INT16 destlightlevel; ///< Light level to fade to
INT16 speed; ///< Speed to fade by
2018-09-10 00:45:12 +00:00
boolean ticbased; ///< Tic-based logic toggle
INT32 timer; ///< Timer for tic-based logic
boolean doexists; ///< Handle FF_EXISTS
boolean dotranslucent; ///< Handle FF_TRANSLUCENT
boolean dolighting; ///< Handle shadows and light blocks
2018-09-12 20:57:35 +00:00
boolean docolormap; ///< Handle colormaps
boolean docollision; ///< Handle interactive flags
boolean doghostfade; ///< No interactive flags during fading
boolean exactalpha; ///< Use exact alpha values (opengl)
2018-03-30 19:27:37 +00:00
} fade_t;
void T_Fade(fade_t *d);
// Model for fading colormaps
typedef struct
{
thinker_t thinker; ///< Thinker structure for effect.
sector_t *sector; ///< Sector where action is taking place.
extracolormap_t *source_exc;
extracolormap_t *dest_exc;
boolean ticbased; ///< Tic-based timing
INT32 duration; ///< Total duration for tic-based logic (OR: speed increment)
INT32 timer; ///< Timer for tic-based logic (OR: internal speed counter)
} fadecolormap_t;
void T_FadeColormap(fadecolormap_t *d);
2014-03-15 16:59:03 +00:00
// Prototype functions for pushers
void T_Pusher(pusher_t *p);
void T_PointPusher(pointpusher_t *p);
2014-03-15 16:59:03 +00:00
mobj_t *P_GetPushThing(UINT32 s);
// Plane displacement
typedef struct
{
thinker_t thinker; ///< Thinker structure for plane displacement effect.
INT32 affectee; ///< Number of affected sector.
INT32 control; ///< Control sector used to control plane positions.
fixed_t last_height; ///< Last known height of control sector.
fixed_t speed; ///< Plane movement speed.
UINT8 reverse; ///< Move in reverse direction to control sector?
/** Types of plane displacement effects.
*/
enum
{
pd_floor, ///< Displace floor.
pd_ceiling, ///< Displace ceiling.
pd_both, ///< Displace both floor AND ceiling.
} type;
} planedisplace_t;
void T_PlaneDisplace(planedisplace_t *pd);
2014-03-15 16:59:03 +00:00
void P_CalcHeight(player_t *player);
sector_t *P_ThingOnSpecial3DFloor(mobj_t *mo);
#endif