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Adapt linedef type 414 to UDMF
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parent
69e0c636a0
commit
890934264b
4 changed files with 212 additions and 97 deletions
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@ -3081,6 +3081,45 @@ udmf
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{
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title = "Linedef Executor (misc.)";
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414
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{
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title = "Play Sound Effect";
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prefix = "(414)";
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arg0
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{
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title = "Source";
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type = 11;
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enum
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{
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0 = "Triggering object";
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1 = "Trigger sector";
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2 = "Nowhere";
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3 = "Tagged sectors";
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}
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}
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arg1
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{
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title = "Listener";
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type = 11;
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enum
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{
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0 = "Triggering player";
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1 = "Everyone";
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2 = "Everyone touching tagged sectors";
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}
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}
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arg2
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{
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title = "Target sector tag";
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type = 13;
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}
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stringarg0
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{
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title = "Sound name";
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type = 2;
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}
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}
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415
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{
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title = "Run Script";
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@ -1273,7 +1273,6 @@ static void P_LoadSidedefs(UINT8 *data)
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}
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case 4: // Speed pad parameters
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case 414: // Play SFX
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{
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sd->toptexture = sd->midtexture = sd->bottomtexture = 0;
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if (msd->toptexture[0] != '-' || msd->toptexture[1] != '\0')
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@ -1286,6 +1285,20 @@ static void P_LoadSidedefs(UINT8 *data)
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break;
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}
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case 414: // Play SFX
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{
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sd->toptexture = sd->midtexture = sd->bottomtexture = 0;
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if (msd->toptexture[0] != '-' || msd->toptexture[1] != '\0')
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{
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char process[8 + 1];
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M_Memcpy(process, msd->toptexture, 8);
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process[8] = '\0';
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sd->text = Z_Malloc(strlen(process) + 1, PU_LEVEL, NULL);
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M_Memcpy(sd->text, process, strlen(process) + 1);
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}
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break;
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}
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case 9: // Mace parameters
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case 14: // Bustable block parameters
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case 15: // Fan particle spawner parameters
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@ -3696,6 +3709,50 @@ static void P_ConvertBinaryMap(void)
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case 411: //Stop plane movement
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lines[i].args[0] = tag;
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break;
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case 414: //Play sound effect
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lines[i].args[2] = tag;
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if (tag != 0)
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{
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if (lines[i].flags & ML_EFFECT5)
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{
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lines[i].args[0] = TMSS_TAGGEDSECTOR;
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lines[i].args[1] = TMSL_EVERYONE;
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}
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else
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{
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lines[i].args[0] = TMSS_NOWHERE;
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lines[i].args[1] = TMSL_TAGGEDSECTOR;
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}
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}
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else
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{
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if (lines[i].flags & ML_NOCLIMB)
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{
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lines[i].args[0] = TMSS_NOWHERE;
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lines[i].args[1] = TMSL_TRIGGERER;
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}
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else if (lines[i].flags & ML_EFFECT4)
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{
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lines[i].args[0] = TMSS_NOWHERE;
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lines[i].args[1] = TMSL_EVERYONE;
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}
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else if (lines[i].flags & ML_BLOCKMONSTERS)
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{
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lines[i].args[0] = TMSS_TRIGGERSECTOR;
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lines[i].args[1] = TMSL_EVERYONE;
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}
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else
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{
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lines[i].args[0] = TMSS_TRIGGERMOBJ;
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lines[i].args[1] = TMSL_EVERYONE;
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}
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}
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if (sides[lines[i].sidenum[0]].text)
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{
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lines[i].stringargs[0] = Z_Malloc(strlen(sides[lines[i].sidenum[0]].text) + 1, PU_LEVEL, NULL);
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M_Memcpy(lines[i].stringargs[0], sides[lines[i].sidenum[0]].text, strlen(sides[lines[i].sidenum[0]].text) + 1);
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}
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break;
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case 415: //Run script
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{
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INT32 scrnum;
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196
src/p_spec.c
196
src/p_spec.c
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@ -1906,6 +1906,105 @@ void P_LinedefExecute(INT16 tag, mobj_t *actor, sector_t *caller)
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}
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}
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static void P_PlaySFX(INT32 sfxnum, mobj_t *mo, sector_t *callsec, INT16 tag, textmapsoundsource_t source, textmapsoundlistener_t listener)
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{
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if (sfxnum == sfx_None)
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return; // Do nothing!
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if (sfxnum < sfx_None || sfxnum >= NUMSFX)
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{
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CONS_Debug(DBG_GAMELOGIC, "Line type 414 Executor: sfx number %d is invalid!\n", sfxnum);
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return;
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}
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// Check if you can hear the sound
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switch (listener)
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{
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case TMSL_TRIGGERER: // only play sound if displayplayer
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if (!mo)
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return;
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if (!mo->player)
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return;
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if (mo->player != &players[displayplayer] && mo->player != &players[secondarydisplayplayer])
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return;
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break;
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case TMSL_TAGGEDSECTOR: // only play if touching tagged sectors
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{
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UINT8 i = 0;
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mobj_t *camobj = players[displayplayer].mo;
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ffloor_t *rover;
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boolean foundit = false;
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for (i = 0; i < 2; camobj = players[secondarydisplayplayer].mo, i++)
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{
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if (!camobj)
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continue;
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if (foundit || Tag_Find(&camobj->subsector->sector->tags, tag))
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{
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foundit = true;
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break;
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}
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// Only trigger if mobj is touching the tag
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for (rover = camobj->subsector->sector->ffloors; rover; rover = rover->next)
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{
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if (!Tag_Find(&rover->master->frontsector->tags, tag))
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continue;
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if (camobj->z > P_GetSpecialTopZ(camobj, sectors + rover->secnum, camobj->subsector->sector))
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continue;
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if (camobj->z + camobj->height < P_GetSpecialBottomZ(camobj, sectors + rover->secnum, camobj->subsector->sector))
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continue;
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foundit = true;
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break;
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}
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}
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if (!foundit)
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return;
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break;
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}
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case TMSL_EVERYONE: // no additional check
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default:
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break;
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}
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// Play the sound from the specified source
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switch (source)
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{
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case TMSS_TRIGGERMOBJ: // play the sound from mobj that triggered it
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if (mo)
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S_StartSound(mo, sfxnum);
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break;
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case TMSS_TRIGGERSECTOR: // play the sound from calling sector's soundorg
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if (callsec)
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S_StartSound(&callsec->soundorg, sfxnum);
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else if (mo)
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S_StartSound(&mo->subsector->sector->soundorg, sfxnum);
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break;
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case TMSS_NOWHERE: // play the sound from nowhere
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S_StartSound(NULL, sfxnum);
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break;
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case TMSS_TAGGEDSECTOR: // play the sound from tagged sectors' soundorgs
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{
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INT32 secnum;
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TAG_ITER_SECTORS(tag, secnum)
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S_StartSound(§ors[secnum].soundorg, sfxnum);
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break;
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}
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default:
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break;
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}
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}
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static boolean is_rain_type (INT32 weathernum)
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{
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switch (weathernum)
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@ -2368,102 +2467,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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break;
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case 414: // Play SFX
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{
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INT32 sfxnum;
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sfxnum = sides[line->sidenum[0]].toptexture;
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if (sfxnum == sfx_None)
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return; // Do nothing!
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if (sfxnum < sfx_None || sfxnum >= NUMSFX)
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{
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CONS_Debug(DBG_GAMELOGIC, "Line type 414 Executor: sfx number %d is invalid!\n", sfxnum);
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return;
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}
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if (tag != 0) // Do special stuff only if a non-zero linedef tag is set
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{
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// Play sounds from tagged sectors' origins.
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if (line->flags & ML_EFFECT5) // Repeat Midtexture
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{
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// Additionally play the sound from tagged sectors' soundorgs
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sector_t *sec;
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TAG_ITER_SECTORS(tag, secnum)
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{
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sec = §ors[secnum];
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S_StartSound(&sec->soundorg, sfxnum);
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}
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}
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// Play the sound without origin for anyone, as long as they're inside tagged areas.
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else
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{
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UINT8 i = 0;
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mobj_t* camobj = players[displayplayer].mo;
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ffloor_t *rover;
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boolean foundit = false;
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for (i = 0; i < 2; camobj = players[secondarydisplayplayer].mo, i++)
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{
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if (!camobj)
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continue;
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if (foundit || Tag_Find(&camobj->subsector->sector->tags, tag))
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{
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foundit = true;
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break;
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}
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// Only trigger if mobj is touching the tag
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for(rover = camobj->subsector->sector->ffloors; rover; rover = rover->next)
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{
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if (!Tag_Find(&rover->master->frontsector->tags, tag))
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continue;
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if (camobj->z > P_GetSpecialTopZ(camobj, sectors + rover->secnum, camobj->subsector->sector))
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continue;
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if (camobj->z + camobj->height < P_GetSpecialBottomZ(camobj, sectors + rover->secnum, camobj->subsector->sector))
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continue;
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foundit = true;
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break;
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}
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}
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if (foundit)
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S_StartSound(NULL, sfxnum);
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}
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}
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else
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{
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if (line->flags & ML_NOCLIMB)
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{
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// play the sound from nowhere, but only if display player triggered it
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if (mo && mo->player && (mo->player == &players[displayplayer] || mo->player == &players[secondarydisplayplayer]))
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S_StartSound(NULL, sfxnum);
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}
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else if (line->flags & ML_EFFECT4)
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{
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// play the sound from nowhere
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S_StartSound(NULL, sfxnum);
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}
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else if (line->flags & ML_BLOCKMONSTERS)
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{
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// play the sound from calling sector's soundorg
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if (callsec)
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S_StartSound(&callsec->soundorg, sfxnum);
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else if (mo)
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S_StartSound(&mo->subsector->sector->soundorg, sfxnum);
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}
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else if (mo)
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{
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// play the sound from mobj that triggered it
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S_StartSound(mo, sfxnum);
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}
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}
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}
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P_PlaySFX(line->stringargs[0] ? get_number(line->stringargs[0]) : sfx_None, mo, callsec, line->args[2], line->args[0], line->args[1]);
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break;
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case 415: // Run a script
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15
src/p_spec.h
15
src/p_spec.h
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@ -112,6 +112,21 @@ typedef enum
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TMP_BOTH = 2,
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} textmapplanes_t;
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typedef enum
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{
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TMSS_TRIGGERMOBJ = 0,
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TMSS_TRIGGERSECTOR = 1,
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TMSS_NOWHERE = 2,
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TMSS_TAGGEDSECTOR = 3,
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} textmapsoundsource_t;
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typedef enum
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{
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TMSL_EVERYONE = 0,
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TMSL_TRIGGERER = 1,
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TMSL_TAGGEDSECTOR = 2,
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} textmapsoundlistener_t;
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typedef enum
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{
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TML_SECTOR = 0,
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