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https://git.do.srb2.org/STJr/SRB2.git
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Make light levels in thinkers INT16
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parent
9180b86e9e
commit
44faed6285
3 changed files with 36 additions and 36 deletions
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@ -54,9 +54,9 @@ void T_FireFlicker(fireflicker_t *flick)
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amount = (INT16)((UINT8)(P_RandomByte() & 3) * 16);
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if (flick->sector->lightlevel - amount < flick->minlight)
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flick->sector->lightlevel = (INT16)flick->minlight;
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flick->sector->lightlevel = flick->minlight;
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else
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flick->sector->lightlevel = (INT16)((INT16)flick->maxlight - amount);
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flick->sector->lightlevel = flick->maxlight - amount;
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flick->count = flick->resetcount;
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}
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@ -97,7 +97,7 @@ fireflicker_t *P_SpawnAdjustableFireFlicker(sector_t *sector, INT16 lighta, INT1
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}
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// Make sure the starting light level is in range.
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sector->lightlevel = max((INT16)flick->minlight, min((INT16)flick->maxlight, sector->lightlevel));
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sector->lightlevel = max(flick->minlight, min(flick->maxlight, sector->lightlevel));
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return flick;
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}
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@ -178,12 +178,12 @@ void T_StrobeFlash(strobe_t *flash)
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if (flash->sector->lightlevel == flash->minlight)
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{
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flash->sector->lightlevel = (INT16)flash->maxlight;
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flash->sector->lightlevel = flash->maxlight;
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flash->count = flash->brighttime;
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}
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else
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{
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flash->sector->lightlevel = (INT16)flash->minlight;
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flash->sector->lightlevel = flash->minlight;
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flash->count = flash->darktime;
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}
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}
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@ -228,7 +228,7 @@ strobe_t *P_SpawnAdjustableStrobeFlash(sector_t *sector, INT16 lighta, INT16 lig
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flash->count = 1;
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// Make sure the starting light level is in range.
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sector->lightlevel = max((INT16)flash->minlight, min((INT16)flash->maxlight, sector->lightlevel));
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sector->lightlevel = max(flash->minlight, min(flash->maxlight, sector->lightlevel));
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sector->lightingdata = flash;
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return flash;
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@ -245,20 +245,20 @@ void T_Glow(glow_t *g)
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{
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case -1:
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// DOWN
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g->sector->lightlevel = (INT16)(g->sector->lightlevel - (INT16)g->speed);
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g->sector->lightlevel -= g->speed;
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if (g->sector->lightlevel <= g->minlight)
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{
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g->sector->lightlevel = (INT16)(g->sector->lightlevel + (INT16)g->speed);
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g->sector->lightlevel += g->speed;
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g->direction = 1;
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}
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break;
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case 1:
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// UP
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g->sector->lightlevel = (INT16)(g->sector->lightlevel + (INT16)g->speed);
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g->sector->lightlevel += g->speed;
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if (g->sector->lightlevel >= g->maxlight)
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{
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g->sector->lightlevel = (INT16)(g->sector->lightlevel - (INT16)g->speed);
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g->sector->lightlevel -= g->speed;
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g->direction = -1;
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}
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break;
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@ -287,7 +287,7 @@ glow_t *P_SpawnAdjustableGlowingLight(sector_t *sector, INT16 lighta, INT16 ligh
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g->maxlight = max(lighta, lightb);
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g->thinker.function.acp1 = (actionf_p1)T_Glow;
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g->direction = 1;
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g->speed = length/4;
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g->speed = (INT16)(length/4);
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if (g->speed > (g->maxlight - g->minlight)/2) // don't make it ridiculous speed
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g->speed = (g->maxlight - g->minlight)/2;
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@ -302,7 +302,7 @@ glow_t *P_SpawnAdjustableGlowingLight(sector_t *sector, INT16 lighta, INT16 ligh
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}
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// Make sure the starting light level is in range.
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sector->lightlevel = max((INT16)g->minlight, min((INT16)g->maxlight, sector->lightlevel));
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sector->lightlevel = max(g->minlight, min(g->maxlight, sector->lightlevel));
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sector->lightingdata = g;
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@ -2083,8 +2083,8 @@ static void SaveStrobeThinker(const thinker_t *th, const UINT8 type)
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WRITEUINT8(save_p, type);
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WRITEUINT32(save_p, SaveSector(ht->sector));
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WRITEINT32(save_p, ht->count);
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WRITEINT32(save_p, ht->minlight);
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WRITEINT32(save_p, ht->maxlight);
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WRITEINT16(save_p, ht->minlight);
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WRITEINT16(save_p, ht->maxlight);
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WRITEINT32(save_p, ht->darktime);
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WRITEINT32(save_p, ht->brighttime);
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}
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@ -2094,10 +2094,10 @@ static void SaveGlowThinker(const thinker_t *th, const UINT8 type)
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const glow_t *ht = (const void *)th;
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WRITEUINT8(save_p, type);
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WRITEUINT32(save_p, SaveSector(ht->sector));
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WRITEINT32(save_p, ht->minlight);
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WRITEINT32(save_p, ht->maxlight);
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WRITEINT32(save_p, ht->direction);
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WRITEINT32(save_p, ht->speed);
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WRITEINT16(save_p, ht->minlight);
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WRITEINT16(save_p, ht->maxlight);
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WRITEINT16(save_p, ht->direction);
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WRITEINT16(save_p, ht->speed);
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}
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static inline void SaveFireflickerThinker(const thinker_t *th, const UINT8 type)
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@ -2107,8 +2107,8 @@ static inline void SaveFireflickerThinker(const thinker_t *th, const UINT8 type)
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WRITEUINT32(save_p, SaveSector(ht->sector));
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WRITEINT32(save_p, ht->count);
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WRITEINT32(save_p, ht->resetcount);
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WRITEINT32(save_p, ht->maxlight);
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WRITEINT32(save_p, ht->minlight);
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WRITEINT16(save_p, ht->maxlight);
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WRITEINT16(save_p, ht->minlight);
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}
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static void SaveElevatorThinker(const thinker_t *th, const UINT8 type)
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@ -3212,8 +3212,8 @@ static thinker_t* LoadStrobeThinker(actionf_p1 thinker)
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ht->thinker.function.acp1 = thinker;
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ht->sector = LoadSector(READUINT32(save_p));
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ht->count = READINT32(save_p);
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ht->minlight = READINT32(save_p);
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ht->maxlight = READINT32(save_p);
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ht->minlight = READINT16(save_p);
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ht->maxlight = READINT16(save_p);
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ht->darktime = READINT32(save_p);
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ht->brighttime = READINT32(save_p);
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if (ht->sector)
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@ -3226,10 +3226,10 @@ static thinker_t* LoadGlowThinker(actionf_p1 thinker)
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glow_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
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ht->thinker.function.acp1 = thinker;
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ht->sector = LoadSector(READUINT32(save_p));
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ht->minlight = READINT32(save_p);
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ht->maxlight = READINT32(save_p);
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ht->direction = READINT32(save_p);
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ht->speed = READINT32(save_p);
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ht->minlight = READINT16(save_p);
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ht->maxlight = READINT16(save_p);
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ht->direction = READINT16(save_p);
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ht->speed = READINT16(save_p);
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if (ht->sector)
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ht->sector->lightingdata = ht;
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return &ht->thinker;
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@ -3242,8 +3242,8 @@ static thinker_t* LoadFireflickerThinker(actionf_p1 thinker)
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ht->sector = LoadSector(READUINT32(save_p));
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ht->count = READINT32(save_p);
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ht->resetcount = READINT32(save_p);
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ht->maxlight = READINT32(save_p);
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ht->minlight = READINT32(save_p);
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ht->maxlight = READINT16(save_p);
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ht->minlight = READINT16(save_p);
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if (ht->sector)
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ht->sector->lightingdata = ht;
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return &ht->thinker;
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16
src/p_spec.h
16
src/p_spec.h
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@ -216,8 +216,8 @@ typedef struct
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sector_t *sector; ///< The sector where action is taking place.
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INT32 count;
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INT32 resetcount;
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INT32 maxlight; ///< The brightest light level to use.
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INT32 minlight; ///< The darkest light level to use.
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INT16 maxlight; ///< The brightest light level to use.
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INT16 minlight; ///< The darkest light level to use.
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} fireflicker_t;
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typedef struct
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@ -245,8 +245,8 @@ typedef struct
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thinker_t thinker; ///< The thinker in use for the effect.
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sector_t *sector; ///< The sector where the action is taking place.
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INT32 count;
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INT32 minlight; ///< The minimum light level to use.
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INT32 maxlight; ///< The maximum light level to use.
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INT16 minlight; ///< The minimum light level to use.
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INT16 maxlight; ///< The maximum light level to use.
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INT32 darktime; ///< How INT32 to use minlight.
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INT32 brighttime; ///< How INT32 to use maxlight.
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} strobe_t;
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@ -255,10 +255,10 @@ typedef struct
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{
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thinker_t thinker;
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sector_t *sector;
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INT32 minlight;
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INT32 maxlight;
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INT32 direction;
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INT32 speed;
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INT16 minlight;
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INT16 maxlight;
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INT16 direction;
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INT16 speed;
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} glow_t;
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/** Thinker struct for fading lights.
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