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Allow "fade light level" linedef executor to fade relative to current value
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parent
318c1b477d
commit
6871262909
6 changed files with 17 additions and 11 deletions
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@ -2660,7 +2660,7 @@ udmf
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}
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arg2
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{
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title = "Speed";
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title = "Fading speed";
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}
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arg3
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{
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@ -2668,8 +2668,9 @@ udmf
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type = 12;
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enum
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{
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1 = "Speed is tic duration";
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2 = "Override existing fade";
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1 = "Add to current translucency";
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2 = "Interrupt ongoing fades";
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4 = "Speed is duration";
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}
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}
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}
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@ -2342,9 +2342,10 @@ static int lib_pFadeLight(lua_State *L)
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INT32 speed = (INT32)luaL_checkinteger(L, 3);
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boolean ticbased = lua_optboolean(L, 4);
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boolean force = lua_optboolean(L, 5);
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boolean relative = lua_optboolean(L, 6);
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NOHUD
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INLEVEL
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P_FadeLight(tag, destvalue, speed, ticbased, force);
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P_FadeLight(tag, destvalue, speed, ticbased, force, relative);
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return 0;
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}
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@ -358,9 +358,10 @@ void P_FadeLightBySector(sector_t *sector, INT32 destvalue, INT32 speed, boolean
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}
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}
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void P_FadeLight(INT16 tag, INT32 destvalue, INT32 speed, boolean ticbased, boolean force)
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void P_FadeLight(INT16 tag, INT32 destvalue, INT32 speed, boolean ticbased, boolean force, boolean relative)
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{
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INT32 i;
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INT32 realdestvalue;
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// search all sectors for ones with tag
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TAG_ITER_SECTORS(tag, i)
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@ -373,7 +374,9 @@ void P_FadeLight(INT16 tag, INT32 destvalue, INT32 speed, boolean ticbased, bool
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CONS_Debug(DBG_GAMELOGIC, "Line type 420 Executor: Fade light thinker already exists, timer: %d\n", ((lightlevel_t*)sectors[i].lightingdata)->timer);
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continue;
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}
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P_FadeLightBySector(§ors[i], destvalue, speed, ticbased);
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realdestvalue = relative ? max(0, min(255, sectors[i].lightlevel + destvalue)) : destvalue;
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P_FadeLightBySector(§ors[i], realdestvalue, speed, ticbased);
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}
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}
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@ -3745,7 +3745,7 @@ static void P_ConvertBinaryMap(void)
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if (lines[i].flags & ML_EFFECT4)
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lines[i].args[3] |= TMF_TICBASED;
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if (lines[i].flags & ML_EFFECT5)
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lines[i].args[3] |= TMF_FORCE;
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lines[i].args[3] |= TMF_OVERRIDE;
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break;
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case 421: //Stop lighting effect
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lines[i].args[0] = tag;
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@ -2527,7 +2527,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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break;
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case 420: // Fade light levels in tagged sectors to new value
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P_FadeLight(line->args[0], line->args[1], line->args[2], line->args[3] & TMF_TICBASED, line->args[3] & TMF_FORCE);
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P_FadeLight(line->args[0], line->args[1], line->args[2], line->args[3] & TMF_TICBASED, line->args[3] & TMF_OVERRIDE, line->args[3] & TMF_RELATIVE);
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break;
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case 421: // Stop lighting effect in tagged sectors
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@ -121,8 +121,9 @@ typedef enum
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typedef enum
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{
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TMF_TICBASED = 1,
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TMF_FORCE = 1<<1,
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TMF_RELATIVE = 1,
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TMF_OVERRIDE = 1<<1,
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TMF_TICBASED = 1<<2,
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} textmapfadeflags_t;
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typedef enum
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@ -301,7 +302,7 @@ void T_Glow(glow_t *g);
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glow_t *P_SpawnAdjustableGlowingLight(sector_t *sector, INT16 lighta, INT16 lightb, INT32 length);
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void P_FadeLightBySector(sector_t *sector, INT32 destvalue, INT32 speed, boolean ticbased);
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void P_FadeLight(INT16 tag, INT32 destvalue, INT32 speed, boolean ticbased, boolean force);
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void P_FadeLight(INT16 tag, INT32 destvalue, INT32 speed, boolean ticbased, boolean force, boolean relative);
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void T_LightFade(lightlevel_t *ll);
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typedef enum
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