Adapt a whole bunch of linedef executors to UDMF

This commit is contained in:
MascaraSnake 2021-09-20 14:25:07 +02:00
parent 6010faf10c
commit 877ec96eec
4 changed files with 221 additions and 41 deletions

View file

@ -952,6 +952,11 @@ doom
title = "Stop Timer/Exit Stage in Record Attack";
prefix = "(462)";
}
466
{
title = "Set Level Failure State";
prefix = "(466)";
}
}
linedefexecmisc
@ -2950,11 +2955,41 @@ udmf
}
}
460
{
title = "Award Rings";
prefix = "(460)";
arg0
{
title = "Rings";
}
arg1
{
title = "Periodicity";
}
}
462
{
title = "Stop Timer/Exit Stage in Record Attack";
prefix = "(462)";
}
466
{
title = "Set Level Failure State";
prefix = "(466)";
arg0
{
title = "State";
type = 11;
enum
{
0 = "Failure";
1 = "Success";
}
}
}
}
linedefexecmisc
@ -3021,6 +3056,16 @@ udmf
prefix = "(440)";
}
441
{
title = "Condition Set Trigger";
prefix = "(441)";
arg0
{
title = "Trigger number";
}
}
443
{
title = "Call Lua Function";
@ -3032,6 +3077,20 @@ udmf
}
}
444
{
title = "Earthquake";
prefix = "(444)";
arg0
{
title = "Duration";
}
arg1
{
title = "Intensity";
}
}
447
{
title = "Change Tagged Sector's Colormap";
@ -3068,6 +3127,84 @@ udmf
}
}
448
{
title = "Change Skybox";
prefix = "(448)";
arg0
{
title = "Viewpoint ID";
}
arg1
{
title = "Centerpoint ID";
}
arg2
{
title = "Change?";
type = 11;
enum
{
0 = "Viewpoint";
1 = "Centerpoint";
2 = "Both";
}
}
arg3
{
title = "For all players?";
type = 11;
enum = "noyes";
}
}
449
{
title = "Enable Bosses with Parameter";
prefix = "(449)";
arg0
{
title = "Boss ID";
}
arg1
{
title = Effect";
type = 11;
enum
{
0 = "Enable";
1 = "Disable";
}
}
}
450
{
title = "Execute Linedef Executor (specific tag)";
prefix = "(450)";
arg0
{
title = "Trigger linedef tag";
type = 15;
}
}
451
{
title = "Execute Linedef Executor (random tag in range)";
prefix = "(451)";
arg0
{
title = "Start of tag range";
type = 15;
}
arg1
{
title = "End of tag range";
type = 15;
}
}
455
{
title = "Fade Tagged Sector's Colormap";

View file

@ -3824,6 +3824,9 @@ static void P_ConvertBinaryMap(void)
lines[i].args[0] = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
lines[i].args[1] = !!(lines[i].flags & ML_NOCLIMB);
break;
case 441: //Condition set trigger
lines[i].args[0] = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
break;
case 443: //Call Lua function
if (lines[i].text)
{
@ -3833,6 +3836,11 @@ static void P_ConvertBinaryMap(void)
else
CONS_Alert(CONS_WARNING, "Linedef %s is missing the hook name of the Lua function to call! (This should be given in the front texture fields)\n", sizeu1(i));
break;
case 444: //Earthquake
lines[i].args[0] = P_AproxDistance(lines[i].dx, lines[i].dy) >> FRACBITS;
lines[i].args[1] = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
lines[i].args[2] = sides[lines[i].sidenum[0]].rowoffset >> FRACBITS;
break;
case 447: //Change colormap
lines[i].args[0] = Tag_FGet(&lines[i].tags);
if (lines[i].flags & ML_EFFECT3)
@ -3844,6 +3852,36 @@ static void P_ConvertBinaryMap(void)
if (lines[i].flags & ML_EFFECT2)
lines[i].args[2] |= TMCF_SUBLIGHTB|TMCF_SUBFADEB;
break;
case 448: //Change skybox
lines[i].args[0] = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
lines[i].args[1] = sides[lines[i].sidenum[0]].rowoffset >> FRACBITS;
if ((lines[i].flags & (ML_EFFECT4|ML_BLOCKMONSTERS)) == ML_EFFECT4) // Solid Midtexture is on but Block Enemies is off?
{
CONS_Alert(CONS_WARNING,
M_GetText("Skybox switch linedef (tag %d) doesn't have anything to do.\nConsider changing the linedef's flag configuration or removing it entirely.\n"),
tag);
lines[i].special = 0;
break;
}
else if ((lines[i].flags & (ML_EFFECT4|ML_BLOCKMONSTERS)) == (ML_EFFECT4|ML_BLOCKMONSTERS))
lines[i].args[2] = TMS_CENTERPOINT;
else if (lines[i].flags & ML_BLOCKMONSTERS)
lines[i].args[2] = TMS_BOTH;
else
lines[i].args[2] = TMS_VIEWPOINT;
lines[i].args[3] = !!(lines[i].flags & ML_NOCLIMB);
break;
case 449: //Enable bosses with parameters
lines[i].args[0] = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
lines[i].args[1] = !!(lines[i].flags & ML_NOCLIMB);
break;
case 450: //Execute linedef executor (specific tag)
lines[i].args[0] = tag;
break;
case 451: //Execute linedef executor (random tag in range)
lines[i].args[0] = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
lines[i].args[1] = sides[lines[i].sidenum[0]].rowoffset >> FRACBITS;
break;
case 455: //Fade colormap
{
INT32 speed = (INT32)((((lines[i].flags & ML_DONTPEGBOTTOM) || !sides[lines[i].sidenum[0]].rowoffset) && lines[i].sidenum[1] != 0xFFFF) ?
@ -3872,6 +3910,13 @@ static void P_ConvertBinaryMap(void)
case 456: //Stop fading colormap
lines[i].args[0] = Tag_FGet(&lines[i].tags);
break;
case 460: //Award rings
lines[i].args[0] = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
lines[i].args[1] = sides[lines[i].sidenum[0]].rowoffset >> FRACBITS;
break;
case 466: //Set level failure state
lines[i].args[0] = !!(lines[i].flags & ML_NOCLIMB);
break;
case 467: //Set light level
lines[i].args[0] = tag;
lines[i].args[1] = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;

View file

@ -2812,7 +2812,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
case 441: // Trigger unlockable
if ((!modifiedgame || savemoddata) && !(netgame || multiplayer))
{
INT32 trigid = (INT32)(sides[line->sidenum[0]].textureoffset>>FRACBITS);
INT32 trigid = line->args[0];
if (trigid < 0 || trigid > 31) // limited by 32 bit variable
CONS_Debug(DBG_GAMELOGIC, "Unlockable trigger (sidedef %hu): bad trigger ID %d\n", line->sidenum[0], trigid);
@ -2880,9 +2880,9 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
case 444: // Earthquake camera
{
quake.intensity = sides[line->sidenum[0]].textureoffset;
quake.radius = sides[line->sidenum[0]].rowoffset;
quake.time = P_AproxDistance(line->dx, line->dy)>>FRACBITS;
quake.intensity = line->args[1] << FRACBITS;
quake.radius = line->args[2] << FRACBITS;
quake.time = line->args[0];
quake.epicenter = NULL; /// \todo
@ -3060,57 +3060,48 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
break;
}
case 448: // Change skybox viewpoint/centerpoint
if ((mo && mo->player && P_IsLocalPlayer(mo->player)) || (line->flags & ML_NOCLIMB))
if ((mo && mo->player && P_IsLocalPlayer(mo->player)) || line->args[3])
{
INT32 viewid = sides[line->sidenum[0]].textureoffset>>FRACBITS;
INT32 centerid = sides[line->sidenum[0]].rowoffset>>FRACBITS;
INT32 viewid = line->args[0];
INT32 centerid = line->args[1];
if ((line->flags & (ML_EFFECT4|ML_BLOCKMONSTERS)) == ML_EFFECT4) // Solid Midtexture is on but Block Enemies is off?
// set viewpoint mobj
if (line->args[2] != TMS_CENTERPOINT)
{
CONS_Alert(CONS_WARNING,
M_GetText("Skybox switch linedef (tag %d) doesn't have anything to do.\nConsider changing the linedef's flag configuration or removing it entirely.\n"),
tag);
if (viewid >= 0 && viewid < 16)
skyboxmo[0] = skyboxviewpnts[viewid];
else
skyboxmo[0] = NULL;
}
else
{
// set viewpoint mobj
if (!(line->flags & ML_EFFECT4)) // Solid Midtexture turns off viewpoint setting
{
if (viewid >= 0 && viewid < 16)
skyboxmo[0] = skyboxviewpnts[viewid];
else
skyboxmo[0] = NULL;
}
// set centerpoint mobj
if (line->flags & ML_BLOCKMONSTERS) // Block Enemies turns ON centerpoint setting
{
if (centerid >= 0 && centerid < 16)
skyboxmo[1] = skyboxcenterpnts[centerid];
else
skyboxmo[1] = NULL;
}
// set centerpoint mobj
if (line->args[2] != TMS_VIEWPOINT)
{
if (centerid >= 0 && centerid < 16)
skyboxmo[1] = skyboxcenterpnts[centerid];
else
skyboxmo[1] = NULL;
}
CONS_Debug(DBG_GAMELOGIC, "Line type 448 Executor: viewid = %d, centerid = %d, viewpoint? = %s, centerpoint? = %s\n",
viewid,
centerid,
((line->flags & ML_EFFECT4) ? "no" : "yes"),
((line->flags & ML_BLOCKMONSTERS) ? "yes" : "no"));
((line->args[2] == TMS_CENTERPOINT) ? "no" : "yes"),
((line->args[2] == TMS_VIEWPOINT) ? "no" : "yes"));
}
break;
case 449: // Enable bosses with parameter
{
INT32 bossid = sides[line->sidenum[0]].textureoffset>>FRACBITS;
INT32 bossid = line->args[0];
if (bossid & ~15) // if any bits other than first 16 are set
{
CONS_Alert(CONS_WARNING,
M_GetText("Boss enable linedef (tag %d) has an invalid texture x offset.\nConsider changing it or removing it entirely.\n"),
tag);
M_GetText("Boss enable linedef has an invalid boss ID (%d).\nConsider changing it or removing it entirely.\n"),
bossid);
break;
}
if (line->flags & ML_NOCLIMB)
if (line->args[1])
{
bossdisabled |= (1<<bossid);
CONS_Debug(DBG_GAMELOGIC, "Line type 449 Executor: bossid disabled = %d", bossid);
@ -3124,13 +3115,13 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
}
case 450: // Execute Linedef Executor - for recursion
P_LinedefExecute(tag, mo, NULL);
P_LinedefExecute(line->args[0], mo, NULL);
break;
case 451: // Execute Random Linedef Executor
{
INT32 rvalue1 = sides[line->sidenum[0]].textureoffset>>FRACBITS;
INT32 rvalue2 = sides[line->sidenum[0]].rowoffset>>FRACBITS;
INT32 rvalue1 = line->args[0];
INT32 rvalue2 = line->args[1];
INT32 result;
if (rvalue1 <= rvalue2)
@ -3500,8 +3491,8 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
case 460: // Award rings
{
INT16 rings = (sides[line->sidenum[0]].textureoffset>>FRACBITS);
INT32 delay = (sides[line->sidenum[0]].rowoffset>>FRACBITS);
INT16 rings = line->args[0];
INT32 delay = line->args[1];
if (mo && mo->player)
{
if (delay <= 0 || !(leveltime % delay))
@ -3641,7 +3632,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
case 466: // Set level failure state
{
if (line->flags & ML_NOCLIMB)
if (line->args[1])
{
stagefailed = false;
CONS_Debug(DBG_GAMELOGIC, "Stage can be completed successfully!\n");

View file

@ -139,6 +139,13 @@ typedef enum
TMB_SYNC = 1<<1,
} textmapblinkinglightflags_t;
typedef enum
{
TMS_VIEWPOINT = 0,
TMS_CENTERPOINT = 1,
TMS_BOTH = 2,
} textmapskybox_t;
typedef enum
{
TMSD_FRONT = 0,