Initial commit of what I've done so far, DOES NOT COMPILE

This commit is contained in:
Monster Iestyn 2016-12-13 22:42:47 +00:00
parent eab2df5627
commit f8961d396f
2 changed files with 34 additions and 0 deletions

View file

@ -108,6 +108,7 @@ static void P_AddFakeFloorsByLine(size_t line, ffloortype_e ffloorflags, thinker
static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec);
static void Add_Friction(INT32 friction, INT32 movefactor, INT32 affectee, INT32 referrer);
static void P_AddSpikeThinker(sector_t *sec, INT32 referrer);
static void P_AddPlaneDisplaceThinker(INT32 type, fixed_t speed, INT32 control, INT32 affectee)
//SoM: 3/7/2000: New sturcture without limits.
@ -5762,6 +5763,19 @@ void P_SpawnSpecials(INT32 fromnetsave)
P_AddBridgeThinker(&lines[i], &sectors[s]);*/
break;
case 66: // Displace floor by front sector
for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;)
P_AddPlaneDisplaceThinker(pd_floor, P_AproxDistance(lines[i].dx, lines[i].dy)>>8, sides[lines[i].sidenum[0]].sector-sectors, s);
break;
case 67: // Displace ceiling by front sector
for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;)
P_AddPlaneDisplaceThinker(pd_ceiling, P_AproxDistance(lines[i].dx, lines[i].dy)>>8, sides[lines[i].sidenum[0]].sector-sectors, s);
break;
case 68: // Displace both floor AND ceiling by front sector
for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;)
P_AddPlaneDisplaceThinker(pd_both, P_AproxDistance(lines[i].dx, lines[i].dy)>>8, sides[lines[i].sidenum[0]].sector-sectors, s);
break;
case 100: // FOF (solid, opaque, shadows)
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers);
break;

View file

@ -448,6 +448,26 @@ void T_Disappear(disappear_t *d);
void T_Pusher(pusher_t *p);
mobj_t *P_GetPushThing(UINT32 s);
// Plane displacement
typedef struct
{
thinker_t thinker; ///< Thinker structure for plane displacement effect.
INT32 affectee; ///< Number of affected sector.
INT32 control; ///< Control sector used to control plane positions.
fixed_t last_height; ///< Last known height of control sector.
fixed_t speed; ///< Plane movement speed.
/** Types of plane displacement effects.
*/
enum
{
pd_floor, ///< Displace floor.
pd_ceiling, ///< Displace ceiling.
pd_both, ///< Displace both floor AND ceiling.
} type;
} planedisplace_t;
void T_PlaneDisplace(planedisplace_t *pd);
void P_CalcHeight(player_t *player);
sector_t *P_ThingOnSpecial3DFloor(mobj_t *mo);