Adapt scroller linedefs to UDMF

This commit is contained in:
MascaraSnake 2021-06-30 23:50:54 +02:00
parent ac5eb1518d
commit 977887f456
5 changed files with 279 additions and 113 deletions

View file

@ -2731,6 +2731,99 @@ udmf
}
}
scroll
{
title = "Wall and Plane Scrolling";
500
{
title = "Scroll Walls";
prefix = "(500)";
arg0
{
title = "Side";
type = 11;
enum = "frontbackboth";
}
arg1
{
title = "Horizontal speed";
}
arg2
{
title = "Vertical speed";
}
}
502
{
title = "Scroll Walls Remotely";
prefix = "(502)";
arg0
{
title = "Linedef tag";
type = 15;
}
arg1
{
title = "Side";
type = 11;
enum = "frontbackboth";
}
arg2
{
title = "Horizontal speed";
}
arg3
{
title = "Vertical speed";
}
arg4
{
title = "Type";
type = 11;
enum = "scrolltype";
}
}
510
{
title = "Scroll Planes";
prefix = "(510)";
arg0
{
title = "Sector tag";
type = 13;
}
arg1
{
title = "Affected planes";
type = 11;
enum = "floorceiling";
}
arg2
{
title = "Scroll/Carry?";
type = 11;
enum = "scrollcarry";
}
arg3
{
title = "Base speed";
}
arg4
{
title = "Type";
type = 26;
enum = "scrolltype";
flags
{
4 = "Exclusive";
}
}
}
}
light
{
606

View file

@ -437,6 +437,13 @@ enums
2 = "Back";
}
frontbackboth
{
0 = "Front";
1 = "Back";
2 = "Front and back";
}
tangibility
{
1 = "Intangible from top";
@ -451,6 +458,20 @@ enums
1 = "Ceiling";
2 = "Both";
}
scrollcarry
{
0 = "Scroll and carry";
1 = "Scroll";
2 = "Carry";
}
scrolltype
{
0 = "Regular";
1 = "Accelerative";
2 = "Displacement";
}
}
//Default things filters

View file

@ -3659,6 +3659,92 @@ static void P_ConvertBinaryMap(void)
case 456: //Stop fading colormap
lines[i].args[0] = Tag_FGet(&lines[i].tags);
break;
case 500: //Scroll front wall left
case 501: //Scroll front wall right
lines[i].args[0] = 0;
lines[i].args[1] = (lines[i].special == 500) ? -1 : 1;
lines[i].args[2] = 0;
lines[i].special = 500;
break;
case 502: //Scroll tagged wall
case 503: //Scroll tagged wall (accelerative)
case 504: //Scroll tagged wall (displacement)
lines[i].args[0] = tag;
if (lines[i].flags & ML_EFFECT3)
{
if (lines[i].sidenum[1] == 0xffff)
{
CONS_Debug(DBG_GAMELOGIC, "Line special %d (line #%s) missing back side!\n", lines[i].special, sizeu1(i));
lines[i].special = 0;
break;
}
lines[i].args[1] = 1;
}
else
lines[i].args[1] = 0;
if (lines[i].flags & ML_EFFECT2)
{
lines[i].args[2] = lines[i].dx >> (FRACBITS + SCROLL_SHIFT);
lines[i].args[3] = lines[i].dy >> (FRACBITS + SCROLL_SHIFT);
}
else
{
lines[i].args[2] = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
lines[i].args[3] = sides[lines[i].sidenum[0]].rowoffset >> FRACBITS;
}
lines[i].args[4] = lines[i].special - 502;
lines[i].special = 502;
break;
case 505: //Scroll front wall by front side offsets
case 506: //Scroll front wall by back side offsets
case 507: //Scroll back wall by front side offsets
case 508: //Scroll back wall by back side offsets
lines[i].args[0] = lines[i].special >= 507;
if (lines[i].special % 2 == 0)
{
if (lines[i].sidenum[1] == 0xffff)
{
CONS_Debug(DBG_GAMELOGIC, "Line special %d (line #%s) missing back side!\n", lines[i].special, sizeu1(i));
lines[i].special = 0;
break;
}
lines[i].args[1] = sides[lines[i].sidenum[1]].rowoffset >> FRACBITS;
lines[i].args[2] = sides[lines[i].sidenum[1]].textureoffset >> FRACBITS;
}
else
{
lines[i].args[1] = sides[lines[i].sidenum[0]].rowoffset >> FRACBITS;
lines[i].args[2] = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
}
lines[i].special = 500;
break;
case 510: //Scroll floor texture
case 511: //Scroll floor texture (accelerative)
case 512: //Scroll floor texture (displacement)
case 513: //Scroll ceiling texture
case 514: //Scroll ceiling texture (accelerative)
case 515: //Scroll ceiling texture (displacement)
case 520: //Carry objects on floor
case 521: //Carry objects on floor (accelerative)
case 522: //Carry objects on floor (displacement)
case 523: //Carry objects on ceiling
case 524: //Carry objects on ceiling (accelerative)
case 525: //Carry objects on ceiling (displacement)
case 530: //Scroll floor texture and carry objects
case 531: //Scroll floor texture and carry objects (accelerative)
case 532: //Scroll floor texture and carry objects (displacement)
case 533: //Scroll ceiling texture and carry objects
case 534: //Scroll ceiling texture and carry objects (accelerative)
case 535: //Scroll ceiling texture and carry objects (displacement)
lines[i].args[0] = tag;
lines[i].args[1] = ((lines[i].special % 10) < 3) ? TMP_FLOOR : TMP_CEILING;
lines[i].args[2] = ((lines[i].special - 510)/10 + 1) % 3;
lines[i].args[3] = R_PointToDist2(lines[i].v2->x, lines[i].v2->y, lines[i].v1->x, lines[i].v1->y) >> FRACBITS;
lines[i].args[4] = (lines[i].special % 10) % 3;
if (lines[i].args[2] != 1 && lines[i].flags & ML_NOCLIMB)
lines[i].args[4] |= 4;
lines[i].special = 510;
break;
case 606: //Colormap
lines[i].args[0] = Tag_FGet(&lines[i].tags);
break;

View file

@ -51,9 +51,6 @@ mobj_t *skyboxmo[2]; // current skybox mobjs: 0 = viewpoint, 1 = centerpoint
mobj_t *skyboxviewpnts[16]; // array of MT_SKYBOX viewpoint mobjs
mobj_t *skyboxcenterpnts[16]; // array of MT_SKYBOX centerpoint mobjs
// Amount (dx, dy) vector linedef is shifted right to get scroll amount
#define SCROLL_SHIFT 5
/** Animated texture descriptor
* This keeps track of an animated texture or an animated flat.
* \sa P_UpdateSpecials, P_InitPicAnims, animdef_t
@ -7596,6 +7593,24 @@ static void Add_Scroller(INT32 type, fixed_t dx, fixed_t dy, INT32 control, INT3
P_AddThinker(THINK_MAIN, &s->thinker);
}
static void P_SpawnPlaneScroller(line_t *l, fixed_t dx, fixed_t dy, INT32 control, INT32 affectee, INT32 accel, INT32 exclusive)
{
if (l->args[1] != TMP_CEILING)
{
if (l->args[2] != TMS_SCROLLONLY)
Add_Scroller(sc_carry, FixedMul(dx, CARRYFACTOR), FixedMul(dy, CARRYFACTOR), control, affectee, accel, exclusive);
if (l->args[2] != TMS_CARRYONLY)
Add_Scroller(sc_floor, -dx, dy, control, affectee, accel, exclusive);
}
if (l->args[1] != TMP_FLOOR)
{
if (l->args[2] != TMS_SCROLLONLY)
Add_Scroller(sc_carry_ceiling, FixedMul(dx, CARRYFACTOR), FixedMul(dy, CARRYFACTOR), control, affectee, accel, exclusive);
if (l->args[2] != TMS_CARRYONLY)
Add_Scroller(sc_ceiling, -dx, dy, control, affectee, accel, exclusive);
}
}
/** Initializes the scrollers.
*
* \todo Get rid of all the magic numbers.
@ -7605,140 +7620,65 @@ static void P_SpawnScrollers(void)
{
size_t i;
line_t *l = lines;
mtag_t tag;
for (i = 0; i < numlines; i++, l++)
{
fixed_t dx = l->dx >> SCROLL_SHIFT; // direction and speed of scrolling
fixed_t dy = l->dy >> SCROLL_SHIFT;
INT32 control = -1, accel = 0; // no control sector or acceleration
INT32 special = l->special;
tag = Tag_FGet(&l->tags);
// These types are same as the ones they get set to except that the
// first side's sector's heights cause scrolling when they change, and
// this linedef controls the direction and speed of the scrolling. The
// most complicated linedef since donuts, but powerful :)
if (special == 515 || special == 512 || special == 522 || special == 532 || special == 504) // displacement scrollers
if (l->special == 502 || l->special == 510)
{
special -= 2;
control = (INT32)(sides[*l->sidenum].sector - sectors);
}
else if (special == 514 || special == 511 || special == 521 || special == 531 || special == 503) // accelerative scrollers
{
special--;
accel = 1;
control = (INT32)(sides[*l->sidenum].sector - sectors);
}
else if (special == 535 || special == 525) // displacement scrollers
{
special -= 2;
control = (INT32)(sides[*l->sidenum].sector - sectors);
}
else if (special == 534 || special == 524) // accelerative scrollers
{
accel = 1;
special--;
control = (INT32)(sides[*l->sidenum].sector - sectors);
if ((l->args[4] & TMST_TYPEMASK) != TMST_REGULAR)
control = (INT32)(sides[*l->sidenum].sector - sectors);
if ((l->args[4] & TMST_TYPEMASK) == TMST_ACCELERATIVE)
accel = 1;
}
switch (special)
switch (l->special)
{
register INT32 s;
case 513: // scroll effect ceiling
case 533: // scroll and carry objects on ceiling
TAG_ITER_SECTORS(tag, s)
Add_Scroller(sc_ceiling, -dx, dy, control, s, accel, l->flags & ML_NOCLIMB);
if (special != 533)
break;
/* FALLTHRU */
case 510: // plane scroller
{
fixed_t length = R_PointToDist2(l->v2->x, l->v2->y, l->v1->x, l->v1->y);
fixed_t speed = l->args[3] << FRACBITS;
fixed_t dx = FixedMul(FixedDiv(l->dx, length), speed) >> SCROLL_SHIFT;
fixed_t dy = FixedMul(FixedDiv(l->dy, length), speed) >> SCROLL_SHIFT;
case 523: // carry objects on ceiling
dx = FixedMul(dx, CARRYFACTOR);
dy = FixedMul(dy, CARRYFACTOR);
TAG_ITER_SECTORS(tag, s)
Add_Scroller(sc_carry_ceiling, dx, dy, control, s, accel, l->flags & ML_NOCLIMB);
break;
case 510: // scroll effect floor
case 530: // scroll and carry objects on floor
TAG_ITER_SECTORS(tag, s)
Add_Scroller(sc_floor, -dx, dy, control, s, accel, l->flags & ML_NOCLIMB);
if (special != 530)
break;
/* FALLTHRU */
case 520: // carry objects on floor
dx = FixedMul(dx, CARRYFACTOR);
dy = FixedMul(dy, CARRYFACTOR);
TAG_ITER_SECTORS(tag, s)
Add_Scroller(sc_carry, dx, dy, control, s, accel, l->flags & ML_NOCLIMB);
if (l->args[0] == 0)
P_SpawnPlaneScroller(l, dx, dy, control, (INT32)(l->frontsector - sectors), accel, l->args[4] & TMST_EXCLUSIVE);
else
{
TAG_ITER_SECTORS(l->args[0], s)
P_SpawnPlaneScroller(l, dx, dy, control, s, accel, l->args[4] & TMST_EXCLUSIVE);
}
break;
}
// scroll wall according to linedef
// (same direction and speed as scrolling floors)
case 502:
{
TAG_ITER_LINES(tag, s)
TAG_ITER_LINES(l->args[0], s)
if (s != (INT32)i)
{
if (l->flags & ML_EFFECT2) // use texture offsets instead
{
dx = sides[l->sidenum[0]].textureoffset;
dy = sides[l->sidenum[0]].rowoffset;
}
if (l->flags & ML_EFFECT3)
{
if (lines[s].sidenum[1] != 0xffff)
Add_Scroller(sc_side, dx, dy, control, lines[s].sidenum[1], accel, 0);
}
else
Add_Scroller(sc_side, dx, dy, control, lines[s].sidenum[0], accel, 0);
if (l->args[1] != TMSD_BACK)
Add_Scroller(sc_side, l->args[2] << FRACBITS, l->args[3] << FRACBITS, control, lines[s].sidenum[0], accel, 0);
if (l->args[1] != TMSD_FRONT && lines[s].sidenum[1] != 0xffff)
Add_Scroller(sc_side, l->args[2] << FRACBITS, l->args[3] << FRACBITS, control, lines[s].sidenum[1], accel, 0);
}
break;
}
case 505:
s = lines[i].sidenum[0];
Add_Scroller(sc_side, -sides[s].textureoffset, sides[s].rowoffset, -1, s, accel, 0);
break;
case 506:
s = lines[i].sidenum[1];
if (s != 0xffff)
Add_Scroller(sc_side, -sides[s].textureoffset, sides[s].rowoffset, -1, lines[i].sidenum[0], accel, 0);
else
CONS_Debug(DBG_GAMELOGIC, "Line special 506 (line #%s) missing back side!\n", sizeu1(i));
break;
case 507:
s = lines[i].sidenum[0];
if (lines[i].sidenum[1] != 0xffff)
Add_Scroller(sc_side, -sides[s].textureoffset, sides[s].rowoffset, -1, lines[i].sidenum[1], accel, 0);
else
CONS_Debug(DBG_GAMELOGIC, "Line special 507 (line #%s) missing back side!\n", sizeu1(i));
break;
case 508:
s = lines[i].sidenum[1];
if (s != 0xffff)
Add_Scroller(sc_side, -sides[s].textureoffset, sides[s].rowoffset, -1, s, accel, 0);
else
CONS_Debug(DBG_GAMELOGIC, "Line special 508 (line #%s) missing back side!\n", sizeu1(i));
break;
case 500: // scroll first side
Add_Scroller(sc_side, FRACUNIT, 0, -1, lines[i].sidenum[0], accel, 0);
break;
case 501: // jff 1/30/98 2-way scroll
Add_Scroller(sc_side, -FRACUNIT, 0, -1, lines[i].sidenum[0], accel, 0);
case 500:
if (l->args[0] != TMSD_BACK)
Add_Scroller(sc_side, -l->args[1] << FRACBITS, l->args[2] << FRACBITS, -1, l->sidenum[0], accel, 0);
if (l->args[0] != TMSD_FRONT)
{
if (l->sidenum[1] != 0xffff)
Add_Scroller(sc_side, -l->args[1] << FRACBITS, l->args[2] << FRACBITS, -1, l->sidenum[1], accel, 0);
else
CONS_Debug(DBG_GAMELOGIC, "Line special 500 (line #%s) missing back side!\n", sizeu1(i));
}
break;
}
}

View file

@ -21,6 +21,9 @@ extern mobj_t *skyboxmo[2]; // current skybox mobjs: 0 = viewpoint, 1 = centerpo
extern mobj_t *skyboxviewpnts[16]; // array of MT_SKYBOX viewpoint mobjs
extern mobj_t *skyboxcenterpnts[16]; // array of MT_SKYBOX centerpoint mobjs
// Amount (dx, dy) vector linedef is shifted right to get scroll amount
#define SCROLL_SHIFT 5
//FOF flags
typedef enum
{
@ -109,6 +112,29 @@ typedef enum
TMP_BOTH = 2,
} textmapplanes_t;
typedef enum
{
TMSD_FRONT = 0,
TMSD_BACK = 1,
TMSD_FRONTBACK = 2,
} textmapsides_t;
typedef enum
{
TMS_SCROLLCARRY = 0,
TMS_SCROLLONLY = 1,
TMS_CARRYONLY = 2,
} textmapscroll_t;
typedef enum
{
TMST_REGULAR = 0,
TMST_ACCELERATIVE = 1,
TMST_DISPLACEMENT = 2,
TMST_TYPEMASK = 3,
TMST_EXCLUSIVE = 4,
} textmapscrolltype_t;
// GETSECSPECIAL (specialval, section)
//
// Pulls out the special # from a particular section.