2014-03-15 16:59:03 +00:00
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// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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2019-12-06 18:49:42 +00:00
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// Copyright (C) 1999-2019 by Sonic Team Junior.
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2014-03-15 16:59:03 +00:00
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file info.h
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/// \brief Thing frame/state LUT
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#ifndef __INFO__
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#define __INFO__
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// Needed for action function pointer handling.
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#include "d_think.h"
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#include "sounds.h"
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#include "m_fixed.h"
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// dehacked.c now has lists for the more named enums! PLEASE keep them up to date!
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// For great modding!!
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// IMPORTANT NOTE: If you add/remove from this list of action
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// functions, don't forget to update them in dehacked.c!
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void A_Explode();
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void A_Pain();
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void A_Fall();
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void A_MonitorPop();
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2015-12-31 23:29:08 +00:00
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void A_GoldMonitorPop();
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void A_GoldMonitorRestore();
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void A_GoldMonitorSparkle();
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2014-03-15 16:59:03 +00:00
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void A_Look();
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void A_Chase();
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void A_FaceStabChase();
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2018-05-24 00:40:57 +00:00
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void A_FaceStabRev();
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void A_FaceStabHurl();
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void A_FaceStabMiss();
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void A_StatueBurst();
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2014-03-15 16:59:03 +00:00
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void A_FaceTarget();
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void A_FaceTracer();
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void A_Scream();
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void A_BossDeath();
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void A_CustomPower(); // Use this for a custom power
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void A_GiveWeapon(); // Gives the player weapon(s)
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void A_RingBox(); // Obtained Ring Box Tails
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void A_Invincibility(); // Obtained Invincibility Box
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void A_SuperSneakers(); // Obtained Super Sneakers Box
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void A_BunnyHop(); // have bunny hop tails
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void A_BubbleSpawn(); // Randomly spawn bubbles
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void A_FanBubbleSpawn();
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void A_BubbleRise(); // Bubbles float to surface
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void A_BubbleCheck(); // Don't draw if not underwater
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void A_AwardScore();
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void A_ExtraLife(); // Extra Life
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2017-08-10 12:57:09 +00:00
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void A_GiveShield(); // Obtained Shield
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2014-03-15 16:59:03 +00:00
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void A_GravityBox();
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void A_ScoreRise(); // Rise the score logo
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void A_AttractChase(); // Ring Chase
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void A_DropMine(); // Drop Mine from Skim or Jetty-Syn Bomber
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void A_FishJump(); // Fish Jump
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void A_ThrownRing(); // Sparkle trail for red ring
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void A_SetSolidSteam();
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void A_UnsetSolidSteam();
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2019-11-04 08:28:44 +00:00
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void A_SignSpin();
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2014-03-15 16:59:03 +00:00
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void A_SignPlayer();
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void A_OverlayThink();
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void A_JetChase();
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void A_JetbThink(); // Jetty-Syn Bomber Thinker
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void A_JetgThink(); // Jetty-Syn Gunner Thinker
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void A_JetgShoot(); // Jetty-Syn Shoot Function
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void A_ShootBullet(); // JetgShoot without reactiontime setting
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void A_MinusDigging();
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void A_MinusPopup();
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void A_MinusCheck();
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void A_ChickenCheck();
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void A_MouseThink(); // Mouse Thinker
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void A_DetonChase(); // Deton Chaser
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void A_CapeChase(); // Fake little Super Sonic cape
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void A_RotateSpikeBall(); // Spike ball rotation
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void A_SlingAppear();
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void A_UnidusBall();
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void A_RockSpawn();
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void A_SetFuse();
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void A_CrawlaCommanderThink(); // Crawla Commander
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void A_SmokeTrailer();
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void A_RingExplode();
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void A_OldRingExplode();
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void A_MixUp();
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void A_RecyclePowers();
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void A_BossScream();
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void A_Boss2TakeDamage();
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void A_GoopSplat();
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void A_Boss2PogoSFX();
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void A_Boss2PogoTarget();
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void A_EggmanBox();
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void A_TurretFire();
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void A_SuperTurretFire();
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void A_TurretStop();
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void A_JetJawRoam();
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void A_JetJawChomp();
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void A_PointyThink();
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void A_CheckBuddy();
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2018-05-30 22:16:57 +00:00
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void A_HoodFire();
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2014-03-15 16:59:03 +00:00
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void A_HoodThink();
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2018-05-30 22:16:57 +00:00
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void A_HoodFall();
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2018-05-31 20:00:12 +00:00
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void A_ArrowBonks();
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2014-03-15 16:59:03 +00:00
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void A_SnailerThink();
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void A_SharpChase();
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void A_SharpSpin();
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2018-05-13 13:09:20 +00:00
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void A_SharpDecel();
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2018-05-14 00:19:24 +00:00
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void A_CrushstaceanWalk();
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void A_CrushstaceanPunch();
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void A_CrushclawAim();
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void A_CrushclawLaunch();
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2014-03-15 16:59:03 +00:00
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void A_VultureVtol();
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void A_VultureCheck();
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2019-06-10 14:09:15 +00:00
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void A_VultureHover();
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void A_VultureBlast();
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void A_VultureFly();
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2014-03-15 16:59:03 +00:00
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void A_SkimChase();
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void A_SkullAttack();
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void A_LobShot();
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void A_FireShot();
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void A_SuperFireShot();
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void A_BossFireShot();
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void A_Boss7FireMissiles();
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void A_Boss1Laser();
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void A_FocusTarget();
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void A_Boss4Reverse();
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void A_Boss4SpeedUp();
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void A_Boss4Raise();
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void A_SparkFollow();
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void A_BuzzFly();
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void A_GuardChase();
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void A_EggShield();
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void A_SetReactionTime();
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void A_Boss1Spikeballs();
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void A_Boss3TakeDamage();
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void A_Boss3Path();
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2019-09-25 21:27:51 +00:00
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void A_Boss3ShockThink();
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2014-03-15 16:59:03 +00:00
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void A_LinedefExecute();
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void A_PlaySeeSound();
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void A_PlayAttackSound();
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void A_PlayActiveSound();
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void A_1upThinker();
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void A_BossZoom(); //Unused
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void A_Boss1Chase();
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void A_Boss2Chase();
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void A_Boss2Pogo();
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void A_Boss7Chase();
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void A_BossJetFume();
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void A_SpawnObjectAbsolute();
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void A_SpawnObjectRelative();
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void A_ChangeAngleRelative();
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void A_ChangeAngleAbsolute();
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2019-08-18 17:16:48 +00:00
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#ifdef ROTSPRITE
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void A_RollAngle();
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void A_ChangeRollAngleRelative();
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void A_ChangeRollAngleAbsolute();
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#endif
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2014-03-15 16:59:03 +00:00
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void A_PlaySound();
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void A_FindTarget();
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void A_FindTracer();
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void A_SetTics();
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void A_SetRandomTics();
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void A_ChangeColorRelative();
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void A_ChangeColorAbsolute();
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void A_MoveRelative();
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void A_MoveAbsolute();
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void A_Thrust();
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void A_ZThrust();
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void A_SetTargetsTarget();
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void A_SetObjectFlags();
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void A_SetObjectFlags2();
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void A_RandomState();
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void A_RandomStateRange();
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void A_DualAction();
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void A_RemoteAction();
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void A_ToggleFlameJet();
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void A_OrbitNights();
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void A_GhostMe();
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void A_SetObjectState();
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void A_SetObjectTypeState();
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void A_KnockBack();
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void A_PushAway();
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void A_RingDrain();
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void A_SplitShot();
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void A_MissileSplit();
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void A_MultiShot();
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void A_InstaLoop();
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void A_Custom3DRotate();
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void A_SearchForPlayers();
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void A_CheckRandom();
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void A_CheckTargetRings();
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void A_CheckRings();
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void A_CheckTotalRings();
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void A_CheckHealth();
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void A_CheckRange();
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void A_CheckHeight();
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void A_CheckTrueRange();
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void A_CheckThingCount();
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void A_CheckAmbush();
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void A_CheckCustomValue();
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void A_CheckCusValMemo();
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void A_SetCustomValue();
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void A_UseCusValMemo();
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void A_RelayCustomValue();
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void A_CusValAction();
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void A_ForceStop();
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void A_ForceWin();
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void A_SpikeRetract();
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void A_InfoState();
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void A_Repeat();
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void A_SetScale();
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void A_RemoteDamage();
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void A_HomingChase();
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void A_TrapShot();
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void A_VileTarget();
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void A_VileAttack();
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void A_VileFire();
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void A_BrakChase();
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void A_BrakFireShot();
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void A_BrakLobShot();
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void A_NapalmScatter();
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void A_SpawnFreshCopy();
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2016-12-27 21:01:20 +00:00
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void A_FlickySpawn();
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2018-08-09 17:35:36 +00:00
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void A_FlickyCenter();
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2016-12-30 19:16:20 +00:00
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void A_FlickyAim();
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void A_FlickyFly();
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void A_FlickySoar();
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void A_FlickyCoast();
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void A_FlickyHop();
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void A_FlickyFlounder();
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void A_FlickyCheck();
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void A_FlickyHeightCheck();
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void A_FlickyFlutter();
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2017-01-21 12:39:41 +00:00
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void A_FlameParticle();
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2017-10-04 16:45:03 +00:00
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void A_FadeOverlay();
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2016-07-05 19:39:45 +00:00
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void A_Boss5Jump();
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2017-12-08 18:26:32 +00:00
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void A_LightBeamReset();
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2018-04-26 19:18:51 +00:00
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void A_MineExplode();
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void A_MineRange();
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2018-04-28 14:13:44 +00:00
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void A_ConnectToGround();
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void A_SpawnParticleRelative();
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void A_MultiShotDist();
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2018-05-04 20:30:15 +00:00
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void A_WhoCaresIfYourSonIsABee();
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void A_ParentTriesToSleep();
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void A_CryingToMomma();
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2018-05-19 23:04:39 +00:00
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void A_CheckFlags2();
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2019-05-03 21:58:54 +00:00
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void A_Boss5FindWaypoint();
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2019-05-03 19:00:31 +00:00
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void A_DoNPCSkid();
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2019-05-02 17:32:43 +00:00
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void A_DoNPCPain();
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2019-05-03 17:51:17 +00:00
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void A_PrepareRepeat();
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2019-05-02 20:21:15 +00:00
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void A_Boss5ExtraRepeat();
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2019-05-03 17:51:17 +00:00
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void A_Boss5Calm();
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2019-05-02 18:09:40 +00:00
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void A_Boss5CheckOnGround();
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2019-05-02 20:32:28 +00:00
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void A_Boss5CheckFalling();
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2019-05-03 18:46:41 +00:00
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void A_Boss5PinchShot();
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2019-05-03 19:52:56 +00:00
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void A_Boss5MakeItRain();
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2019-09-25 13:36:20 +00:00
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void A_Boss5MakeJunk();
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2019-05-03 18:14:17 +00:00
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void A_LookForBetter();
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2019-05-21 20:51:19 +00:00
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void A_Boss5BombExplode();
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2019-06-08 07:51:46 +00:00
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void A_DustDevilThink();
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2019-06-09 08:51:33 +00:00
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void A_TNTExplode();
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2019-06-09 10:27:09 +00:00
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void A_DebrisRandom();
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2019-06-09 11:48:07 +00:00
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void A_TrainCameo();
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void A_TrainCameo2();
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2019-06-10 11:58:16 +00:00
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void A_CanarivoreGas();
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2019-06-10 18:32:50 +00:00
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void A_KillSegments();
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void A_SnapperSpawn();
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void A_SnapperThinker();
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2019-06-12 19:20:14 +00:00
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void A_SaloonDoorSpawn();
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2019-06-13 19:45:30 +00:00
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void A_MinecartSparkThink();
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2019-08-03 22:28:53 +00:00
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void A_ModuloToState();
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2019-08-25 21:05:38 +00:00
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void A_LavafallRocks();
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void A_LavafallLava();
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void A_FallingLavaCheck();
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2019-08-30 06:17:25 +00:00
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void A_FireShrink();
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2019-09-29 08:39:09 +00:00
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void A_SpawnPterabytes();
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void A_PterabyteHover();
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2019-09-29 12:18:40 +00:00
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void A_RolloutSpawn();
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void A_RolloutRock();
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2019-11-17 21:23:59 +00:00
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void A_DragonbomberSpawn();
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void A_DragonWing();
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void A_DragonSegment();
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2014-03-15 16:59:03 +00:00
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// ratio of states to sprites to mobj types is roughly 6 : 1 : 1
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2019-06-03 19:23:48 +00:00
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#define NUMMOBJFREESLOTS 512
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2014-03-15 16:59:03 +00:00
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#define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS
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#define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8)
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// Hey, moron! If you change this table, don't forget about sprnames in info.c and the sprite lights in hw_light.c!
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typedef enum sprite
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{
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SPR_NULL, // invisible object
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SPR_UNKN,
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SPR_THOK, // Thok! mobj
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SPR_PLAY,
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// Enemies
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2018-05-13 13:09:20 +00:00
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SPR_POSS, // Crawla (Blue)
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SPR_SPOS, // Crawla (Red)
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SPR_FISH, // SDURF
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2014-03-15 16:59:03 +00:00
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SPR_BUZZ, // Buzz (Gold)
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SPR_RBUZ, // Buzz (Red)
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SPR_JETB, // Jetty-Syn Bomber
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SPR_JETG, // Jetty-Syn Gunner
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SPR_CCOM, // Crawla Commander
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SPR_DETN, // Deton
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SPR_SKIM, // Skim mine dropper
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2018-05-13 13:09:20 +00:00
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SPR_TRET, // Industrial Turret
|
2014-03-15 16:59:03 +00:00
|
|
|
SPR_TURR, // Pop-Up Turret
|
|
|
|
SPR_SHRP, // Sharp
|
2018-05-14 00:19:24 +00:00
|
|
|
SPR_CRAB, // Crushstacean
|
* New object types!
* Red and yellow Boost panels!
* Added because SUBARASHII and KIMOKAWAIII had several levels using them, and I wanted to make them look better.
* https://cdn.discordapp.com/attachments/359091121789468672/634486669202161674/srb20015.gif
* Uses the mapthingnums of Glaber's SOC resource boosters, but absolutely nothing else - not even the magnitudes.
* Apply MF_AMBUSH to force the player into a spin - even if they don't have a spin ability!
* Banpyura!
* A Crushstacean with a spring instead of a crushclaw.
* https://cdn.discordapp.com/attachments/428262628893261828/634432099306176512/srb20019.gif
* Wanted this for a while, finally added it.
* Improved springs.
* Add pw_noautobrake to disable autobrake for half a second when touching yellow horizontal springs, and a second when touching red ones, even on the ground.
* Add pw_justsprung to disable directionchar for a few tics while touching any springs with a horizontal component to their velocity.
* Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well.
* Started but decided against a tip of the hat to the CD spring spin, hidden behind #define SPRINGSPIN.
* Make directionchar "lag behind" a little bit in waterslides.
* Improved flame jets.
* They now use new sprites for having their flames move upwards and sideways, instead of having them always face downwards like in 2.1!
* Fixed a mixed declaration and code error in A_RolloutRock. (Sorry Lach!)
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode.
* Improved ZB config.
* Add above new types.
* Add Blue Diagonal Spring, which existed in the source but not the config.
* Re-order enemies in ZB config by zone (but keep them in the Enemies section only).
2019-10-17 20:50:26 +00:00
|
|
|
SPR_CR2B, // Banpyura
|
|
|
|
SPR_CSPR, // Banpyura spring
|
2014-03-15 16:59:03 +00:00
|
|
|
SPR_JJAW, // Jet Jaw
|
|
|
|
SPR_SNLR, // Snailer
|
2018-05-14 00:19:24 +00:00
|
|
|
SPR_VLTR, // BASH
|
2014-03-15 16:59:03 +00:00
|
|
|
SPR_PNTY, // Pointy
|
|
|
|
SPR_ARCH, // Robo-Hood
|
2018-05-13 13:09:20 +00:00
|
|
|
SPR_CBFS, // Castlebot Facestabber
|
2018-05-24 00:40:57 +00:00
|
|
|
SPR_STAB, // Castlebot Facestabber spear aura
|
2014-03-15 16:59:03 +00:00
|
|
|
SPR_SPSH, // Egg Guard
|
2018-05-14 00:19:24 +00:00
|
|
|
SPR_ESHI, // Egg Guard's shield
|
2014-03-15 16:59:03 +00:00
|
|
|
SPR_GSNP, // Green Snapper
|
2019-06-10 18:32:50 +00:00
|
|
|
SPR_GSNL, // Green Snapper leg
|
|
|
|
SPR_GSNH, // Green Snapper head
|
2014-03-15 16:59:03 +00:00
|
|
|
SPR_MNUS, // Minus
|
2019-06-10 15:42:37 +00:00
|
|
|
SPR_MNUD, // Minus dirt
|
2014-03-15 16:59:03 +00:00
|
|
|
SPR_SSHL, // Spring Shell
|
|
|
|
SPR_UNID, // Unidus
|
2019-06-10 11:58:16 +00:00
|
|
|
SPR_CANA, // Canarivore
|
|
|
|
SPR_CANG, // Canarivore gas
|
2019-08-30 06:17:25 +00:00
|
|
|
SPR_PYRE, // Pyre Fly
|
2019-09-29 08:39:09 +00:00
|
|
|
SPR_PTER, // Pterabyte
|
2019-11-17 21:23:59 +00:00
|
|
|
SPR_DRAB, // Dragonbomber
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Generic Boss Items
|
|
|
|
SPR_JETF, // Boss jet fumes
|
|
|
|
|
|
|
|
// Boss 1 (Greenflower)
|
2019-08-30 18:19:54 +00:00
|
|
|
SPR_EGGM, // Boss 1
|
|
|
|
SPR_EGLZ, // Boss 1 Junk
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Boss 2 (Techno Hill)
|
|
|
|
SPR_EGGN, // Boss 2
|
2019-08-30 18:19:54 +00:00
|
|
|
SPR_TANK, // Boss 2 Junk
|
2014-03-15 16:59:03 +00:00
|
|
|
SPR_GOOP, // Boss 2 Goop
|
|
|
|
|
|
|
|
// Boss 3 (Deep Sea)
|
|
|
|
SPR_EGGO, // Boss 3
|
2019-08-30 18:19:54 +00:00
|
|
|
SPR_SEBH, // Boss 3 Junk
|
2014-03-15 16:59:03 +00:00
|
|
|
SPR_FAKE, // Boss 3 Fakemobile
|
2019-09-25 21:27:51 +00:00
|
|
|
SPR_SHCK, // Boss 3 Shockwave
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Boss 4 (Castle Eggman)
|
|
|
|
SPR_EGGP,
|
|
|
|
SPR_EFIR, // Boss 4 jet flame
|
2019-07-08 12:26:40 +00:00
|
|
|
SPR_EGR1, // Boss 4 Spectator Eggrobo
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Boss 5 (Arid Canyon)
|
2019-05-02 17:01:18 +00:00
|
|
|
SPR_FANG, // replaces EGGQ
|
2019-09-25 13:36:20 +00:00
|
|
|
SPR_BRKN,
|
|
|
|
SPR_WHAT,
|
2019-09-26 16:06:29 +00:00
|
|
|
SPR_VWRE,
|
|
|
|
SPR_PROJ, // projector light
|
2019-05-02 17:01:18 +00:00
|
|
|
SPR_FBOM,
|
|
|
|
SPR_FSGN,
|
2019-05-23 20:51:58 +00:00
|
|
|
SPR_BARX, // bomb explosion (also used by barrel)
|
|
|
|
SPR_BARD, // bomb dust (also used by barrel)
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Boss 6 (Red Volcano)
|
|
|
|
SPR_EGGR,
|
|
|
|
|
|
|
|
// Boss 7 (Dark City)
|
|
|
|
SPR_BRAK,
|
|
|
|
SPR_BGOO, // Goop
|
|
|
|
SPR_BMSL,
|
|
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|
|
// Boss 8 (Egg Rock)
|
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|
SPR_EGGT,
|
|
|
|
|
|
|
|
// Cy-Brak-Demon; uses SPR_BRAK as well, but has some extras
|
|
|
|
SPR_RCKT, // Rockets!
|
|
|
|
SPR_ELEC, // Electricity!
|
|
|
|
SPR_TARG, // Targeting reticules!
|
|
|
|
SPR_NPLM, // Big napalm bombs!
|
|
|
|
SPR_MNPL, // Mini napalm bombs!
|
|
|
|
|
|
|
|
// Metal Sonic
|
|
|
|
SPR_METL,
|
|
|
|
SPR_MSCF,
|
|
|
|
SPR_MSCB,
|
|
|
|
|
|
|
|
// Collectible Items
|
|
|
|
SPR_RING,
|
|
|
|
SPR_TRNG, // Team Rings
|
|
|
|
SPR_TOKE, // Special Stage Token
|
|
|
|
SPR_RFLG, // Red CTF Flag
|
|
|
|
SPR_BFLG, // Blue CTF Flag
|
2018-06-03 21:41:54 +00:00
|
|
|
SPR_SPHR, // Sphere
|
|
|
|
SPR_NCHP, // NiGHTS chip
|
|
|
|
SPR_NSTR, // NiGHTS star
|
2014-03-15 16:59:03 +00:00
|
|
|
SPR_EMBM, // Emblem
|
|
|
|
SPR_CEMG, // Chaos Emeralds
|
2018-06-03 21:41:54 +00:00
|
|
|
SPR_SHRD, // Emerald Hunt
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Interactive Objects
|
2016-09-24 16:15:42 +00:00
|
|
|
SPR_BBLS, // water bubble source
|
2014-03-15 16:59:03 +00:00
|
|
|
SPR_SIGN, // Level end sign
|
|
|
|
SPR_SPIK, // Spike Ball
|
|
|
|
SPR_SFLM, // Spin fire
|
|
|
|
SPR_USPK, // Floor spike
|
2017-07-13 21:42:08 +00:00
|
|
|
SPR_WSPK, // Wall spike
|
|
|
|
SPR_WSPB, // Wall spike base
|
2014-03-15 16:59:03 +00:00
|
|
|
SPR_STPT, // Starpost
|
|
|
|
SPR_BMNE, // Big floating mine
|
2019-09-29 12:18:40 +00:00
|
|
|
SPR_PUMI, // Rollout Rock
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Monitor Boxes
|
2015-12-31 16:38:23 +00:00
|
|
|
SPR_MSTV, // MiSc TV sprites
|
|
|
|
SPR_XLTV, // eXtra Large TV sprites
|
|
|
|
|
|
|
|
SPR_TRRI, // Red team: 10 RIngs
|
|
|
|
SPR_TBRI, // Blue team: 10 RIngs
|
|
|
|
|
|
|
|
SPR_TVRI, // 10 RIng
|
|
|
|
SPR_TVPI, // PIty shield
|
|
|
|
SPR_TVAT, // ATtraction shield
|
|
|
|
SPR_TVFO, // FOrce shield
|
|
|
|
SPR_TVAR, // ARmageddon shield
|
|
|
|
SPR_TVWW, // WhirlWind shield
|
|
|
|
SPR_TVEL, // ELemental shield
|
|
|
|
SPR_TVSS, // Super Sneakers
|
|
|
|
SPR_TVIV, // InVincibility
|
|
|
|
SPR_TV1U, // 1Up
|
|
|
|
SPR_TV1P, // 1uP (textless)
|
|
|
|
SPR_TVEG, // EGgman
|
|
|
|
SPR_TVMX, // MiXup
|
|
|
|
SPR_TVMY, // MYstery
|
|
|
|
SPR_TVGV, // GraVity boots
|
|
|
|
SPR_TVRC, // ReCycler
|
|
|
|
SPR_TV1K, // 1,000 points (1 K)
|
|
|
|
SPR_TVTK, // 10,000 points (Ten K)
|
2016-10-13 14:13:33 +00:00
|
|
|
SPR_TVFL, // FLame shield
|
|
|
|
SPR_TVBB, // BuBble shield
|
|
|
|
SPR_TVZP, // Thunder shield (ZaP)
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Projectiles
|
|
|
|
SPR_MISL,
|
|
|
|
SPR_TORP, // Torpedo
|
|
|
|
SPR_ENRG, // Energy ball
|
|
|
|
SPR_MINE, // Skim mine
|
|
|
|
SPR_JBUL, // Jetty-Syn Bullet
|
|
|
|
SPR_TRLS,
|
|
|
|
SPR_CBLL, // Cannonball
|
|
|
|
SPR_AROW, // Arrow
|
2015-01-01 19:50:31 +00:00
|
|
|
SPR_CFIR, // Colored fire of various sorts
|
2014-03-15 16:59:03 +00:00
|
|
|
|
2019-11-01 15:48:50 +00:00
|
|
|
// The letter
|
|
|
|
SPR_LETR,
|
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
// Greenflower Scenery
|
|
|
|
SPR_FWR1,
|
|
|
|
SPR_FWR2, // GFZ Sunflower
|
|
|
|
SPR_FWR3, // GFZ budding flower
|
|
|
|
SPR_FWR4,
|
|
|
|
SPR_BUS1, // GFZ Bush w/ berries
|
|
|
|
SPR_BUS2, // GFZ Bush w/o berries
|
2018-06-05 16:22:28 +00:00
|
|
|
SPR_BUS3, // GFZ Bush w/ BLUE berries
|
2017-07-13 16:29:15 +00:00
|
|
|
// Trees (both GFZ and misc)
|
|
|
|
SPR_TRE1, // GFZ
|
|
|
|
SPR_TRE2, // Checker
|
|
|
|
SPR_TRE3, // Frozen Hillside
|
|
|
|
SPR_TRE4, // Polygon
|
|
|
|
SPR_TRE5, // Bush tree
|
2018-06-03 21:41:54 +00:00
|
|
|
SPR_TRE6, // Spring tree
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Techno Hill Scenery
|
2018-01-19 17:56:18 +00:00
|
|
|
SPR_THZP, // THZ1 Steam Flower
|
|
|
|
SPR_FWR5, // THZ1 Spin flower (red)
|
|
|
|
SPR_FWR6, // THZ1 Spin flower (yellow)
|
2018-01-22 18:41:14 +00:00
|
|
|
SPR_THZT, // Steam Whistle tree/bush
|
2014-03-15 16:59:03 +00:00
|
|
|
SPR_ALRM, // THZ2 Alarm
|
|
|
|
|
|
|
|
// Deep Sea Scenery
|
|
|
|
SPR_GARG, // Deep Sea Gargoyle
|
|
|
|
SPR_SEWE, // Deep Sea Seaweed
|
|
|
|
SPR_DRIP, // Dripping water
|
2019-09-19 22:51:44 +00:00
|
|
|
SPR_CORL, // Coral
|
2014-03-15 16:59:03 +00:00
|
|
|
SPR_BCRY, // Blue Crystal
|
2017-12-08 18:26:32 +00:00
|
|
|
SPR_KELP, // Kelp
|
2019-09-18 00:05:19 +00:00
|
|
|
SPR_ALGA, // Animated algae top
|
|
|
|
SPR_ALGB, // Animated algae segment
|
2017-12-08 18:26:32 +00:00
|
|
|
SPR_DSTG, // DSZ Stalagmites
|
|
|
|
SPR_LIBE, // DSZ Light beam
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Castle Eggman Scenery
|
|
|
|
SPR_CHAN, // CEZ Chain
|
|
|
|
SPR_FLAM, // Flame
|
|
|
|
SPR_ESTA, // Eggman esta una estatua!
|
|
|
|
SPR_SMCH, // Small Mace Chain
|
|
|
|
SPR_BMCH, // Big Mace Chain
|
|
|
|
SPR_SMCE, // Small Mace
|
|
|
|
SPR_BMCE, // Big Mace
|
Hooh boy.
****
* MF2_MACEROTATE. Apply to any object. Replaces the indiscriminate spamming of A_MaceRotate each tic.
****
* Mace point mapthings have been slightly modified.
- MTF_AMBUSH: bigger luke theory (has no effect on custom mace, different effect on spring mace)
- MTF_OBJECTFLIP: flips the objects, but nothing else - just so it doesn't look out of place in gravflip sections
- MTF_OBJECTSPECIAL: keeps it from attempting to play swinging sounds
- angle: tag of controlling linedef
- parameter: number of "spokes" minus one - for example, a parameter of 2 results in 3 equidistant maces rotating around the same point.
****
* Mace linedefs have been significantly revamped.
- line dx: number of chain links
- line dy: speed (in FU)
- frontside floor height: Pitch (in degrees; how much it "tilts" over - Yaw influences the axis it's tilting on)
- frontside ceiling height: Yaw (in degrees; rotation of entire thing on xy plane)
- frontside x offset: Phase (in degrees; how far it is through the rotation cycle)
- frontside y offset: Max speed (in FU; if less than speed, set to speed*2)
- backside floor height: Pinch (in degrees; 0 if no backside; essentially makes rotation conical instead of wheel-like)
- backside ceiling height: Roll (in degrees; 0 if no backside; rotates on the axis of the spinning - identical to Phase for spinning maces, but useful for rotating swinging maces as opposed to just offsetting them)
- backside x offset: Number of "antispokes" (0 if no backside; makes that many spokes not exist so you can put another mace/chain type in there instead; for combo mace/chain instead turns them into chains directly)
- backside y offset: Width (in number of extra chains per side; 0 if no backside; creates a "skiprope" arrangement)
----
- ML_NOCLIMB: for chains and chain-mace combos, allow for player control of yaw through strafe keys
- ML_EFFECT1: replacing the seperate mapthings, this makes a mace type swing instead of spin.
- ML_EFFECT2: for all spokes of the mace wheel ending in maces, make the chains out of the mace type (inverted for firebars)
- ML_EFFECT3: spawn a bonus mace type at the center(s) of rotation
- ML_EFFECT4: don't clip inside ground
****
* Mapthing 1104 represents both spinning and swinging maces from prior versions of SRB2.
* Mapthing 1105 has gone from being a swinging mace variant to a combination of chains and maces in a single unit, provided the number of "spokes" is greater than one.
* Mapthing 1105 has gone from being a swinging chain variant to a vertical spring-on-a-ball-on-a-chain. Yellow by default, apply MTF_AMBUSH to turn into a red spring.
* Mapthing 1107 represents both spinning and swinging chains from prior versions of SRB2.
* Mapthing 1108 is completely untouched except to port over 2.1's functionality to the new backend.
* Mapthing 1109 is a Mario castle-level style firebar. This inverts the functionality of ML_EFFECT2 on the tagged linedef.
* Mapthing 1110 is a free slot should we want to implement another type of base-game mace.
* Mapthing 1111 is a custom mace. Use the linedef's frontside texture slots to identify a macetype mobjtype, then use the backside texture slots to identify a linktype mobjtype (defaults to MT_NULL if no backside).
****
Whooh. Requires new patch.dta for sprites.
2017-07-02 14:11:09 +00:00
|
|
|
SPR_YSPB, // Yellow spring on a ball
|
|
|
|
SPR_RSPB, // Red spring on a ball
|
|
|
|
SPR_SFBR, // Small Firebar
|
|
|
|
SPR_BFBR, // Big Firebar
|
2018-05-22 10:04:28 +00:00
|
|
|
SPR_BANR, // Banner/pole
|
|
|
|
SPR_PINE, // Pine Tree
|
|
|
|
SPR_CEZB, // Bush
|
|
|
|
SPR_CNDL, // Candle/pricket
|
|
|
|
SPR_FLMH, // Flame holder
|
|
|
|
SPR_CTRC, // Fire torch
|
|
|
|
SPR_CFLG, // Waving flag/segment
|
|
|
|
SPR_CSTA, // Crawla statue
|
2018-05-24 00:40:57 +00:00
|
|
|
SPR_CBBS, // Facestabber statue
|
2018-08-22 16:16:11 +00:00
|
|
|
SPR_CABR, // Brambles
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Arid Canyon Scenery
|
|
|
|
SPR_BTBL, // Big tumbleweed
|
|
|
|
SPR_STBL, // Small tumbleweed
|
2019-09-19 22:51:44 +00:00
|
|
|
SPR_CACT, // Cacti
|
2019-05-12 02:56:23 +00:00
|
|
|
SPR_WWSG, // Caution Sign
|
|
|
|
SPR_WWS2, // Cacti Sign
|
|
|
|
SPR_WWS3, // Sharp Turn Sign
|
2019-06-08 13:50:01 +00:00
|
|
|
SPR_OILL, // Oil lamp
|
|
|
|
SPR_OILF, // Oil lamp flare
|
2019-06-09 08:51:33 +00:00
|
|
|
SPR_BARR, // TNT barrel
|
|
|
|
SPR_REMT, // TNT proximity shell
|
2019-06-08 07:51:46 +00:00
|
|
|
SPR_TAZD, // Dust devil
|
|
|
|
SPR_ADST, // Arid dust
|
2019-06-13 19:45:30 +00:00
|
|
|
SPR_MCRT, // Minecart
|
|
|
|
SPR_MCSP, // Minecart spark
|
2019-06-12 19:20:14 +00:00
|
|
|
SPR_SALD, // Saloon door
|
2019-06-09 11:48:07 +00:00
|
|
|
SPR_TRAE, // Train cameo locomotive
|
|
|
|
SPR_TRAI, // Train cameo wagon
|
2019-06-09 15:16:07 +00:00
|
|
|
SPR_STEA, // Train steam
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Red Volcano Scenery
|
|
|
|
SPR_FLME, // Flame jet
|
|
|
|
SPR_DFLM, // Blade's flame
|
2019-08-25 21:05:38 +00:00
|
|
|
SPR_LFAL, // Lavafall
|
2019-08-25 10:40:32 +00:00
|
|
|
SPR_JPLA, // Jungle palm
|
|
|
|
SPR_TFLO, // Torch flower
|
|
|
|
SPR_WVIN, // Wall vines
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Dark City Scenery
|
|
|
|
|
|
|
|
// Egg Rock Scenery
|
|
|
|
|
|
|
|
// Christmas Scenery
|
2017-04-18 17:32:52 +00:00
|
|
|
SPR_XMS1, // Christmas Pole
|
|
|
|
SPR_XMS2, // Candy Cane
|
|
|
|
SPR_XMS3, // Snowman
|
|
|
|
SPR_XMS4, // Lamppost
|
|
|
|
SPR_XMS5, // Hanging Star
|
2019-10-01 17:19:37 +00:00
|
|
|
SPR_XMS6, // Mistletoe
|
2018-06-05 16:22:28 +00:00
|
|
|
SPR_FHZI, // FHZ Ice
|
2019-10-01 17:19:37 +00:00
|
|
|
SPR_ROSY,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
2018-04-28 14:13:44 +00:00
|
|
|
// Halloween Scenery
|
|
|
|
SPR_PUMK, // Pumpkins
|
|
|
|
SPR_HHPL, // Dr Seuss Trees
|
|
|
|
SPR_SHRM, // Mushroom
|
|
|
|
SPR_HHZM, // Misc
|
2019-11-07 22:56:42 +00:00
|
|
|
|
2019-10-21 05:43:02 +00:00
|
|
|
// Azure Temple Scenery
|
|
|
|
SPR_BGAR, // ATZ Gargoyles
|
|
|
|
SPR_RCRY, // ATZ Red Crystal (Target)
|
2019-10-21 08:22:20 +00:00
|
|
|
SPR_CFLM, // Green torch flame
|
2018-04-28 14:13:44 +00:00
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
// Botanic Serenity Scenery
|
|
|
|
SPR_BSZ1, // Tall flowers
|
|
|
|
SPR_BSZ2, // Medium flowers
|
|
|
|
SPR_BSZ3, // Small flowers
|
2018-06-05 16:22:28 +00:00
|
|
|
//SPR_BSZ4, -- Tulips
|
|
|
|
SPR_BST1, // Red tulip
|
|
|
|
SPR_BST2, // Purple tulip
|
|
|
|
SPR_BST3, // Blue tulip
|
|
|
|
SPR_BST4, // Cyan tulip
|
|
|
|
SPR_BST5, // Yellow tulip
|
|
|
|
SPR_BST6, // Orange tulip
|
2014-03-15 16:59:03 +00:00
|
|
|
SPR_BSZ5, // Cluster of Tulips
|
|
|
|
SPR_BSZ6, // Bush
|
|
|
|
SPR_BSZ7, // Vine
|
|
|
|
SPR_BSZ8, // Misc things
|
|
|
|
|
|
|
|
// Misc Scenery
|
|
|
|
SPR_STLG, // Stalagmites
|
|
|
|
SPR_DBAL, // Disco
|
|
|
|
|
|
|
|
// Powerup Indicators
|
|
|
|
SPR_ARMA, // Armageddon Shield Orb
|
|
|
|
SPR_ARMF, // Armageddon Shield Ring, Front
|
|
|
|
SPR_ARMB, // Armageddon Shield Ring, Back
|
|
|
|
SPR_WIND, // Whirlwind Shield Orb
|
|
|
|
SPR_MAGN, // Attract Shield Orb
|
2017-03-22 18:51:30 +00:00
|
|
|
SPR_ELEM, // Elemental Shield Orb
|
2014-03-15 16:59:03 +00:00
|
|
|
SPR_FORC, // Force Shield Orb
|
|
|
|
SPR_PITY, // Pity Shield Orb
|
2016-10-13 14:13:33 +00:00
|
|
|
SPR_FIRS, // Flame Shield Orb
|
|
|
|
SPR_BUBS, // Bubble Shield Orb
|
|
|
|
SPR_ZAPS, // Thunder Shield Orb
|
2014-03-15 16:59:03 +00:00
|
|
|
SPR_IVSP, // invincibility sparkles
|
|
|
|
SPR_SSPK, // Super Sonic Spark
|
|
|
|
|
|
|
|
SPR_GOAL, // Special Stage goal (here because lol NiGHTS)
|
|
|
|
|
2016-12-31 16:55:06 +00:00
|
|
|
// Flickies
|
|
|
|
SPR_FBUB, // Flicky-sized bubble
|
|
|
|
SPR_FL01, // Bluebird
|
|
|
|
SPR_FL02, // Rabbit
|
|
|
|
SPR_FL03, // Chicken
|
|
|
|
SPR_FL04, // Seal
|
|
|
|
SPR_FL05, // Pig
|
|
|
|
SPR_FL06, // Chipmunk
|
|
|
|
SPR_FL07, // Penguin
|
|
|
|
SPR_FL08, // Fish
|
|
|
|
SPR_FL09, // Ram
|
|
|
|
SPR_FL10, // Puffin
|
|
|
|
SPR_FL11, // Cow
|
|
|
|
SPR_FL12, // Rat
|
|
|
|
SPR_FL13, // Bear
|
|
|
|
SPR_FL14, // Dove
|
|
|
|
SPR_FL15, // Cat
|
|
|
|
SPR_FL16, // Canary
|
2018-04-28 14:13:44 +00:00
|
|
|
SPR_FS01, // Spider
|
|
|
|
SPR_FS02, // Bat
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Springs
|
2018-05-19 23:04:39 +00:00
|
|
|
SPR_FANS, // Fan
|
|
|
|
SPR_STEM, // Steam riser
|
|
|
|
SPR_BUMP, // Bumpers
|
|
|
|
SPR_BLON, // Balloons
|
|
|
|
SPR_SPRY, // Yellow spring
|
|
|
|
SPR_SPRR, // Red spring
|
|
|
|
SPR_SPRB, // Blue spring
|
2014-03-15 16:59:03 +00:00
|
|
|
SPR_YSPR, // Yellow Diagonal Spring
|
|
|
|
SPR_RSPR, // Red Diagonal Spring
|
2018-05-19 23:04:39 +00:00
|
|
|
SPR_BSPR, // Blue Diagonal Spring
|
2016-03-03 22:38:06 +00:00
|
|
|
SPR_SSWY, // Yellow Side Spring
|
|
|
|
SPR_SSWR, // Red Side Spring
|
|
|
|
SPR_SSWB, // Blue Side Spring
|
* New object types!
* Red and yellow Boost panels!
* Added because SUBARASHII and KIMOKAWAIII had several levels using them, and I wanted to make them look better.
* https://cdn.discordapp.com/attachments/359091121789468672/634486669202161674/srb20015.gif
* Uses the mapthingnums of Glaber's SOC resource boosters, but absolutely nothing else - not even the magnitudes.
* Apply MF_AMBUSH to force the player into a spin - even if they don't have a spin ability!
* Banpyura!
* A Crushstacean with a spring instead of a crushclaw.
* https://cdn.discordapp.com/attachments/428262628893261828/634432099306176512/srb20019.gif
* Wanted this for a while, finally added it.
* Improved springs.
* Add pw_noautobrake to disable autobrake for half a second when touching yellow horizontal springs, and a second when touching red ones, even on the ground.
* Add pw_justsprung to disable directionchar for a few tics while touching any springs with a horizontal component to their velocity.
* Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well.
* Started but decided against a tip of the hat to the CD spring spin, hidden behind #define SPRINGSPIN.
* Make directionchar "lag behind" a little bit in waterslides.
* Improved flame jets.
* They now use new sprites for having their flames move upwards and sideways, instead of having them always face downwards like in 2.1!
* Fixed a mixed declaration and code error in A_RolloutRock. (Sorry Lach!)
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode.
* Improved ZB config.
* Add above new types.
* Add Blue Diagonal Spring, which existed in the source but not the config.
* Re-order enemies in ZB config by zone (but keep them in the Enemies section only).
2019-10-17 20:50:26 +00:00
|
|
|
SPR_BSTY, // Yellow Booster
|
|
|
|
SPR_BSTR, // Red Booster
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Environmental Effects
|
|
|
|
SPR_RAIN, // Rain
|
|
|
|
SPR_SNO1, // Snowflake
|
|
|
|
SPR_SPLH, // Water Splish
|
2019-10-05 08:00:59 +00:00
|
|
|
SPR_LSPL, // Lava Splish
|
2014-03-15 16:59:03 +00:00
|
|
|
SPR_SPLA, // Water Splash
|
|
|
|
SPR_SMOK,
|
2016-09-24 16:15:42 +00:00
|
|
|
SPR_BUBL, // Bubble
|
2016-07-16 21:43:49 +00:00
|
|
|
SPR_WZAP,
|
2016-11-10 17:51:10 +00:00
|
|
|
SPR_DUST, // Spindash dust
|
2016-11-13 22:02:29 +00:00
|
|
|
SPR_FPRT, // Spindash dust (flame)
|
2014-03-15 16:59:03 +00:00
|
|
|
SPR_TFOG, // Teleport Fog
|
|
|
|
SPR_SEED, // Sonic CD flower seed
|
|
|
|
SPR_PRTL, // Particle (for fans, etc.)
|
|
|
|
|
|
|
|
// Game Indicators
|
|
|
|
SPR_SCOR, // Score logo
|
|
|
|
SPR_DRWN, // Drowning Timer
|
2019-11-18 07:17:27 +00:00
|
|
|
SPR_FLII, // AI flight indicator
|
2017-03-22 18:51:30 +00:00
|
|
|
SPR_LCKN, // Target
|
2014-03-15 16:59:03 +00:00
|
|
|
SPR_TTAG, // Tag Sign
|
|
|
|
SPR_GFLG, // Got Flag sign
|
|
|
|
|
2017-03-22 18:51:30 +00:00
|
|
|
SPR_CORK,
|
2019-06-19 22:20:24 +00:00
|
|
|
SPR_LHRT,
|
2017-03-22 18:51:30 +00:00
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
// Ring Weapons
|
|
|
|
SPR_RRNG, // Red Ring
|
|
|
|
SPR_RNGB, // Bounce Ring
|
|
|
|
SPR_RNGR, // Rail Ring
|
|
|
|
SPR_RNGI, // Infinity Ring
|
|
|
|
SPR_RNGA, // Automatic Ring
|
|
|
|
SPR_RNGE, // Explosion Ring
|
|
|
|
SPR_RNGS, // Scatter Ring
|
|
|
|
SPR_RNGG, // Grenade Ring
|
|
|
|
|
|
|
|
SPR_PIKB, // Bounce Ring Pickup
|
|
|
|
SPR_PIKR, // Rail Ring Pickup
|
|
|
|
SPR_PIKA, // Automatic Ring Pickup
|
|
|
|
SPR_PIKE, // Explosion Ring Pickup
|
|
|
|
SPR_PIKS, // Scatter Ring Pickup
|
|
|
|
SPR_PIKG, // Grenade Ring Pickup
|
|
|
|
|
|
|
|
SPR_TAUT, // Thrown Automatic Ring
|
|
|
|
SPR_TGRE, // Thrown Grenade Ring
|
|
|
|
SPR_TSCR, // Thrown Scatter Ring
|
|
|
|
|
|
|
|
// Mario-specific stuff
|
|
|
|
SPR_COIN,
|
|
|
|
SPR_CPRK,
|
|
|
|
SPR_GOOM,
|
|
|
|
SPR_BGOM,
|
|
|
|
SPR_FFWR,
|
|
|
|
SPR_FBLL,
|
|
|
|
SPR_SHLL,
|
|
|
|
SPR_PUMA,
|
|
|
|
SPR_HAMM,
|
|
|
|
SPR_KOOP,
|
|
|
|
SPR_BFLM,
|
|
|
|
SPR_MAXE,
|
|
|
|
SPR_MUS1,
|
|
|
|
SPR_MUS2,
|
|
|
|
SPR_TOAD,
|
|
|
|
|
|
|
|
// NiGHTS Stuff
|
|
|
|
SPR_NDRN, // NiGHTS drone
|
|
|
|
SPR_NSPK, // NiGHTS sparkle
|
|
|
|
SPR_NBMP, // NiGHTS Bumper
|
|
|
|
SPR_HOOP, // NiGHTS hoop sprite
|
|
|
|
SPR_NSCR, // NiGHTS score sprite
|
|
|
|
SPR_NPRU, // Nights Powerups
|
|
|
|
SPR_CAPS, // Capsule thingy for NiGHTS
|
2018-06-03 21:41:54 +00:00
|
|
|
SPR_IDYA, // Ideya
|
|
|
|
SPR_NTPN, // Nightopian
|
|
|
|
SPR_SHLP, // Shleep
|
2014-03-15 16:59:03 +00:00
|
|
|
|
2018-04-28 14:13:44 +00:00
|
|
|
// Secret badniks and hazards, shhhh
|
2018-06-05 16:22:28 +00:00
|
|
|
SPR_PENG,
|
|
|
|
SPR_POPH,
|
2018-05-04 20:30:15 +00:00
|
|
|
SPR_HIVE,
|
|
|
|
SPR_BUMB,
|
|
|
|
SPR_BBUZ,
|
2018-04-28 14:13:44 +00:00
|
|
|
SPR_FMCE,
|
|
|
|
SPR_HMCE,
|
|
|
|
SPR_CACO,
|
|
|
|
SPR_BAL2,
|
|
|
|
SPR_SBOB,
|
|
|
|
SPR_SBFL,
|
|
|
|
SPR_SBSK,
|
|
|
|
SPR_HBAT,
|
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
// Debris
|
2018-05-19 23:04:39 +00:00
|
|
|
SPR_SPRK, // Sparkle
|
2014-03-15 16:59:03 +00:00
|
|
|
SPR_BOM1, // Robot Explosion
|
|
|
|
SPR_BOM2, // Boss Explosion 1
|
|
|
|
SPR_BOM3, // Boss Explosion 2
|
|
|
|
SPR_BOM4, // Underwater Explosion
|
2018-05-19 23:04:39 +00:00
|
|
|
SPR_BMNB, // Mine Explosion
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Crumbly rocks
|
|
|
|
SPR_ROIA,
|
|
|
|
SPR_ROIB,
|
|
|
|
SPR_ROIC,
|
|
|
|
SPR_ROID,
|
|
|
|
SPR_ROIE,
|
|
|
|
SPR_ROIF,
|
|
|
|
SPR_ROIG,
|
|
|
|
SPR_ROIH,
|
|
|
|
SPR_ROII,
|
|
|
|
SPR_ROIJ,
|
|
|
|
SPR_ROIK,
|
|
|
|
SPR_ROIL,
|
|
|
|
SPR_ROIM,
|
|
|
|
SPR_ROIN,
|
|
|
|
SPR_ROIO,
|
|
|
|
SPR_ROIP,
|
|
|
|
|
2019-11-20 17:14:24 +00:00
|
|
|
// Level debris
|
|
|
|
SPR_GFZD, // GFZ debris
|
|
|
|
SPR_BRIC, // Bricks
|
|
|
|
SPR_WDDB, // Wood Debris
|
2019-07-06 04:31:02 +00:00
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
// Gravity Well Objects
|
|
|
|
SPR_GWLG,
|
|
|
|
SPR_GWLR,
|
|
|
|
|
|
|
|
SPR_FIRSTFREESLOT,
|
|
|
|
SPR_LASTFREESLOT = SPR_FIRSTFREESLOT + NUMSPRITEFREESLOTS - 1,
|
|
|
|
NUMSPRITES
|
|
|
|
} spritenum_t;
|
|
|
|
|
2017-03-11 02:09:01 +00:00
|
|
|
// Make sure to be conscious of FF_FRAMEMASK and the fact sprite2 is stored as a UINT8 whenever you change this table.
|
2017-03-11 17:14:39 +00:00
|
|
|
// Currently, FF_FRAMEMASK is 0xff, or 255 - but the second half is used by FF_SPR2SUPER, so the limitation is 0x7f.
|
|
|
|
// Since this is zero-based, there can be at most 128 different SPR2_'s without changing that.
|
2017-08-25 17:00:20 +00:00
|
|
|
typedef enum playersprite
|
2015-01-22 15:23:45 +00:00
|
|
|
{
|
|
|
|
SPR2_STND = 0,
|
|
|
|
SPR2_WAIT,
|
|
|
|
SPR2_WALK,
|
2017-09-09 21:12:23 +00:00
|
|
|
SPR2_SKID,
|
2015-01-22 15:23:45 +00:00
|
|
|
SPR2_RUN ,
|
2017-03-11 02:09:01 +00:00
|
|
|
SPR2_DASH,
|
2015-01-22 15:23:45 +00:00
|
|
|
SPR2_PAIN,
|
2017-03-11 02:09:01 +00:00
|
|
|
SPR2_STUN,
|
2015-01-22 15:23:45 +00:00
|
|
|
SPR2_DEAD,
|
2016-08-12 01:57:37 +00:00
|
|
|
SPR2_DRWN, // drown
|
2017-03-11 02:09:01 +00:00
|
|
|
SPR2_ROLL,
|
2015-01-22 15:23:45 +00:00
|
|
|
SPR2_GASP,
|
|
|
|
SPR2_JUMP,
|
2016-01-14 14:35:10 +00:00
|
|
|
SPR2_SPNG, // spring
|
2015-01-22 15:23:45 +00:00
|
|
|
SPR2_FALL,
|
|
|
|
SPR2_EDGE,
|
|
|
|
SPR2_RIDE,
|
|
|
|
|
2017-03-21 00:54:47 +00:00
|
|
|
SPR2_SPIN, // spindash
|
2015-01-22 15:23:45 +00:00
|
|
|
|
|
|
|
SPR2_FLY ,
|
2016-07-13 17:18:18 +00:00
|
|
|
SPR2_SWIM,
|
2016-08-12 01:57:37 +00:00
|
|
|
SPR2_TIRE, // tired
|
|
|
|
|
|
|
|
SPR2_GLID, // glide
|
2019-09-23 18:17:20 +00:00
|
|
|
SPR2_LAND, // landing after glide/bounce
|
2016-08-12 01:57:37 +00:00
|
|
|
SPR2_CLNG, // cling
|
|
|
|
SPR2_CLMB, // climb
|
|
|
|
|
2016-12-24 00:11:54 +00:00
|
|
|
SPR2_FLT , // float
|
|
|
|
SPR2_FRUN, // float run
|
|
|
|
|
2016-12-23 17:31:07 +00:00
|
|
|
SPR2_BNCE, // bounce
|
|
|
|
|
2017-03-21 00:54:47 +00:00
|
|
|
SPR2_FIRE, // fire
|
|
|
|
|
2016-08-12 01:57:37 +00:00
|
|
|
SPR2_TWIN, // twinspin
|
|
|
|
|
|
|
|
SPR2_MLEE, // melee
|
2017-03-19 16:48:35 +00:00
|
|
|
SPR2_MLEL, // melee land
|
2016-08-12 01:57:37 +00:00
|
|
|
|
2017-03-11 17:14:39 +00:00
|
|
|
SPR2_TRNS, // transformation
|
2016-08-12 01:57:37 +00:00
|
|
|
|
|
|
|
SPR2_NSTD, // NiGHTS stand
|
|
|
|
SPR2_NFLT, // NiGHTS float
|
2019-11-14 16:37:03 +00:00
|
|
|
SPR2_NFLY, // NiGHTS fly
|
|
|
|
SPR2_NDRL, // NiGHTS drill
|
2017-03-11 17:14:39 +00:00
|
|
|
SPR2_NSTN, // NiGHTS stun
|
2016-08-12 01:57:37 +00:00
|
|
|
SPR2_NPUL, // NiGHTS pull
|
|
|
|
SPR2_NATK, // NiGHTS attack
|
|
|
|
|
2017-10-03 17:18:18 +00:00
|
|
|
// c:
|
|
|
|
SPR2_TAL0,
|
|
|
|
SPR2_TAL1,
|
|
|
|
SPR2_TAL2,
|
|
|
|
SPR2_TAL3,
|
|
|
|
SPR2_TAL4,
|
|
|
|
SPR2_TAL5,
|
|
|
|
SPR2_TAL6,
|
|
|
|
SPR2_TAL7,
|
|
|
|
SPR2_TAL8,
|
|
|
|
SPR2_TAL9,
|
|
|
|
SPR2_TALA,
|
|
|
|
SPR2_TALB,
|
|
|
|
|
2019-09-08 20:07:16 +00:00
|
|
|
SPR2_CNT1, // continue disappointment
|
|
|
|
SPR2_CNT2, // continue lift
|
|
|
|
SPR2_CNT3, // continue spin
|
|
|
|
SPR2_CNT4, // continue "soooooooniiic!" tugging
|
|
|
|
|
2017-03-11 02:09:01 +00:00
|
|
|
SPR2_SIGN, // end sign head
|
|
|
|
SPR2_LIFE, // life monitor icon
|
2019-09-08 20:07:16 +00:00
|
|
|
|
|
|
|
SPR2_XTRA, // stuff that isn't in-map - "would this ever need an md2 or variable length animation?"
|
2017-03-11 02:09:01 +00:00
|
|
|
|
2015-10-31 18:45:42 +00:00
|
|
|
SPR2_FIRSTFREESLOT,
|
2017-03-11 02:09:01 +00:00
|
|
|
SPR2_LASTFREESLOT = 0x7f,
|
2015-01-22 15:23:45 +00:00
|
|
|
NUMPLAYERSPRITES
|
2017-08-25 17:00:20 +00:00
|
|
|
} playersprite_t;
|
2015-01-22 15:23:45 +00:00
|
|
|
|
2019-08-19 17:23:03 +00:00
|
|
|
// SPR2_XTRA
|
2019-09-08 02:40:00 +00:00
|
|
|
#define XTRA_LIFEPIC 0 // Life icon patch
|
|
|
|
#define XTRA_CHARSEL 1 // Character select picture
|
2019-10-16 02:54:21 +00:00
|
|
|
#define XTRA_CONTINUE 2 // Continue icon
|
|
|
|
#define XTRA_ENDING 3 // Ending finale patches
|
2019-08-19 17:23:03 +00:00
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
typedef enum state
|
|
|
|
{
|
|
|
|
S_NULL,
|
|
|
|
S_UNKNOWN,
|
|
|
|
S_INVISIBLE, // state for invisible sprite
|
|
|
|
|
|
|
|
S_SPAWNSTATE,
|
|
|
|
S_SEESTATE,
|
|
|
|
S_MELEESTATE,
|
|
|
|
S_MISSILESTATE,
|
|
|
|
S_DEATHSTATE,
|
|
|
|
S_XDEATHSTATE,
|
|
|
|
S_RAISESTATE,
|
|
|
|
|
|
|
|
// Thok
|
|
|
|
S_THOK,
|
|
|
|
|
2015-01-22 15:23:45 +00:00
|
|
|
// Player
|
2014-03-15 16:59:03 +00:00
|
|
|
S_PLAY_STND,
|
2015-01-22 15:23:45 +00:00
|
|
|
S_PLAY_WAIT,
|
|
|
|
S_PLAY_WALK,
|
2017-09-09 21:12:23 +00:00
|
|
|
S_PLAY_SKID,
|
2015-01-22 15:23:45 +00:00
|
|
|
S_PLAY_RUN,
|
2017-03-11 02:09:01 +00:00
|
|
|
S_PLAY_DASH,
|
2014-03-15 16:59:03 +00:00
|
|
|
S_PLAY_PAIN,
|
2017-03-11 02:09:01 +00:00
|
|
|
S_PLAY_STUN,
|
2015-01-22 15:23:45 +00:00
|
|
|
S_PLAY_DEAD,
|
2015-05-29 04:56:02 +00:00
|
|
|
S_PLAY_DRWN,
|
2017-03-11 02:09:01 +00:00
|
|
|
S_PLAY_ROLL,
|
2015-01-22 15:23:45 +00:00
|
|
|
S_PLAY_GASP,
|
2016-12-24 00:11:54 +00:00
|
|
|
S_PLAY_JUMP,
|
2016-01-14 14:35:10 +00:00
|
|
|
S_PLAY_SPRING,
|
2015-01-22 15:23:45 +00:00
|
|
|
S_PLAY_FALL,
|
|
|
|
S_PLAY_EDGE,
|
|
|
|
S_PLAY_RIDE,
|
|
|
|
|
2017-03-21 00:54:47 +00:00
|
|
|
// CA2_SPINDASH
|
|
|
|
S_PLAY_SPINDASH,
|
|
|
|
|
2016-07-16 12:55:12 +00:00
|
|
|
// CA_FLY/SWIM
|
2015-01-22 15:23:45 +00:00
|
|
|
S_PLAY_FLY,
|
2016-07-13 17:18:18 +00:00
|
|
|
S_PLAY_SWIM,
|
2015-01-22 15:23:45 +00:00
|
|
|
S_PLAY_FLY_TIRED,
|
|
|
|
|
|
|
|
// CA_GLIDEANDCLIMB
|
|
|
|
S_PLAY_GLIDE,
|
2019-09-23 18:17:20 +00:00
|
|
|
S_PLAY_GLIDE_LANDING,
|
2015-01-22 15:23:45 +00:00
|
|
|
S_PLAY_CLING,
|
|
|
|
S_PLAY_CLIMB,
|
|
|
|
|
2016-12-24 00:11:54 +00:00
|
|
|
// CA_FLOAT/CA_SLOWFALL
|
|
|
|
S_PLAY_FLOAT,
|
|
|
|
S_PLAY_FLOAT_RUN,
|
|
|
|
|
2016-12-23 17:31:07 +00:00
|
|
|
// CA_BOUNCE
|
|
|
|
S_PLAY_BOUNCE,
|
|
|
|
S_PLAY_BOUNCE_LANDING,
|
|
|
|
|
2017-03-21 00:54:47 +00:00
|
|
|
// CA2_GUNSLINGER
|
|
|
|
S_PLAY_FIRE,
|
2017-03-21 16:04:49 +00:00
|
|
|
S_PLAY_FIRE_FINISH,
|
2017-03-21 00:54:47 +00:00
|
|
|
|
2016-07-16 12:55:12 +00:00
|
|
|
// CA_TWINSPIN
|
|
|
|
S_PLAY_TWINSPIN,
|
|
|
|
|
2016-07-17 20:31:15 +00:00
|
|
|
// CA2_MELEE
|
|
|
|
S_PLAY_MELEE,
|
|
|
|
S_PLAY_MELEE_FINISH,
|
2017-03-19 16:48:35 +00:00
|
|
|
S_PLAY_MELEE_LANDING,
|
2015-01-22 15:23:45 +00:00
|
|
|
|
|
|
|
// SF_SUPER
|
2017-10-04 16:45:03 +00:00
|
|
|
S_PLAY_SUPER_TRANS1,
|
2015-01-22 15:23:45 +00:00
|
|
|
S_PLAY_SUPER_TRANS2,
|
|
|
|
S_PLAY_SUPER_TRANS3,
|
|
|
|
S_PLAY_SUPER_TRANS4,
|
|
|
|
S_PLAY_SUPER_TRANS5,
|
|
|
|
S_PLAY_SUPER_TRANS6,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// technically the player goes here but it's an infinite tic state
|
|
|
|
S_OBJPLACE_DUMMY,
|
|
|
|
|
|
|
|
// 1-Up Box Sprites overlay (uses player sprite)
|
|
|
|
S_PLAY_BOX1,
|
|
|
|
S_PLAY_BOX2,
|
|
|
|
S_PLAY_ICON1,
|
|
|
|
S_PLAY_ICON2,
|
|
|
|
S_PLAY_ICON3,
|
|
|
|
|
|
|
|
// Level end sign overlay (uses player sprite)
|
|
|
|
S_PLAY_SIGN,
|
|
|
|
|
2016-08-12 01:57:37 +00:00
|
|
|
// NiGHTS character (uses player sprite)
|
2017-10-04 16:45:03 +00:00
|
|
|
S_PLAY_NIGHTS_TRANS1,
|
2016-08-12 01:57:37 +00:00
|
|
|
S_PLAY_NIGHTS_TRANS2,
|
|
|
|
S_PLAY_NIGHTS_TRANS3,
|
|
|
|
S_PLAY_NIGHTS_TRANS4,
|
|
|
|
S_PLAY_NIGHTS_TRANS5,
|
|
|
|
S_PLAY_NIGHTS_TRANS6,
|
|
|
|
S_PLAY_NIGHTS_STAND,
|
|
|
|
S_PLAY_NIGHTS_FLOAT,
|
2019-11-14 16:37:03 +00:00
|
|
|
S_PLAY_NIGHTS_FLY,
|
|
|
|
S_PLAY_NIGHTS_DRILL,
|
2017-03-11 17:14:39 +00:00
|
|
|
S_PLAY_NIGHTS_STUN,
|
2016-08-12 01:57:37 +00:00
|
|
|
S_PLAY_NIGHTS_PULL,
|
|
|
|
S_PLAY_NIGHTS_ATTACK,
|
|
|
|
|
2017-10-03 17:18:18 +00:00
|
|
|
// c:
|
|
|
|
S_TAILSOVERLAY_STAND,
|
|
|
|
S_TAILSOVERLAY_0DEGREES,
|
|
|
|
S_TAILSOVERLAY_PLUS30DEGREES,
|
|
|
|
S_TAILSOVERLAY_PLUS60DEGREES,
|
|
|
|
S_TAILSOVERLAY_MINUS30DEGREES,
|
|
|
|
S_TAILSOVERLAY_MINUS60DEGREES,
|
|
|
|
S_TAILSOVERLAY_RUN,
|
|
|
|
S_TAILSOVERLAY_FLY,
|
|
|
|
S_TAILSOVERLAY_TIRE,
|
|
|
|
S_TAILSOVERLAY_PAIN,
|
|
|
|
S_TAILSOVERLAY_GASP,
|
|
|
|
S_TAILSOVERLAY_EDGE,
|
|
|
|
|
2019-10-23 04:35:17 +00:00
|
|
|
// [:
|
|
|
|
S_JETFUMEFLASH,
|
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
// Blue Crawla
|
|
|
|
S_POSS_STND,
|
|
|
|
S_POSS_RUN1,
|
|
|
|
S_POSS_RUN2,
|
|
|
|
S_POSS_RUN3,
|
|
|
|
S_POSS_RUN4,
|
|
|
|
S_POSS_RUN5,
|
|
|
|
S_POSS_RUN6,
|
|
|
|
|
|
|
|
// Red Crawla
|
|
|
|
S_SPOS_STND,
|
|
|
|
S_SPOS_RUN1,
|
|
|
|
S_SPOS_RUN2,
|
|
|
|
S_SPOS_RUN3,
|
|
|
|
S_SPOS_RUN4,
|
|
|
|
S_SPOS_RUN5,
|
|
|
|
S_SPOS_RUN6,
|
|
|
|
|
|
|
|
// Greenflower Fish
|
|
|
|
S_FISH1,
|
|
|
|
S_FISH2,
|
|
|
|
S_FISH3,
|
|
|
|
S_FISH4,
|
|
|
|
|
|
|
|
// Buzz (Gold)
|
|
|
|
S_BUZZLOOK1,
|
|
|
|
S_BUZZLOOK2,
|
|
|
|
S_BUZZFLY1,
|
|
|
|
S_BUZZFLY2,
|
|
|
|
|
|
|
|
// Buzz (Red)
|
|
|
|
S_RBUZZLOOK1,
|
|
|
|
S_RBUZZLOOK2,
|
|
|
|
S_RBUZZFLY1,
|
|
|
|
S_RBUZZFLY2,
|
|
|
|
|
|
|
|
// Jetty-Syn Bomber
|
|
|
|
S_JETBLOOK1,
|
|
|
|
S_JETBLOOK2,
|
|
|
|
S_JETBZOOM1,
|
|
|
|
S_JETBZOOM2,
|
|
|
|
|
|
|
|
// Jetty-Syn Gunner
|
|
|
|
S_JETGLOOK1,
|
|
|
|
S_JETGLOOK2,
|
|
|
|
S_JETGZOOM1,
|
|
|
|
S_JETGZOOM2,
|
|
|
|
S_JETGSHOOT1,
|
|
|
|
S_JETGSHOOT2,
|
|
|
|
|
|
|
|
// Crawla Commander
|
|
|
|
S_CCOMMAND1,
|
|
|
|
S_CCOMMAND2,
|
|
|
|
S_CCOMMAND3,
|
|
|
|
S_CCOMMAND4,
|
|
|
|
|
|
|
|
// Deton
|
|
|
|
S_DETON1,
|
|
|
|
S_DETON2,
|
|
|
|
S_DETON3,
|
|
|
|
S_DETON4,
|
|
|
|
S_DETON5,
|
|
|
|
S_DETON6,
|
|
|
|
S_DETON7,
|
|
|
|
S_DETON8,
|
|
|
|
S_DETON9,
|
|
|
|
S_DETON10,
|
|
|
|
S_DETON11,
|
|
|
|
S_DETON12,
|
|
|
|
S_DETON13,
|
|
|
|
S_DETON14,
|
|
|
|
S_DETON15,
|
|
|
|
|
|
|
|
// Skim Mine Dropper
|
|
|
|
S_SKIM1,
|
|
|
|
S_SKIM2,
|
|
|
|
S_SKIM3,
|
|
|
|
S_SKIM4,
|
|
|
|
|
|
|
|
// THZ Turret
|
|
|
|
S_TURRET,
|
|
|
|
S_TURRETFIRE,
|
|
|
|
S_TURRETSHOCK1,
|
|
|
|
S_TURRETSHOCK2,
|
|
|
|
S_TURRETSHOCK3,
|
|
|
|
S_TURRETSHOCK4,
|
|
|
|
S_TURRETSHOCK5,
|
|
|
|
S_TURRETSHOCK6,
|
|
|
|
S_TURRETSHOCK7,
|
|
|
|
S_TURRETSHOCK8,
|
|
|
|
S_TURRETSHOCK9,
|
|
|
|
|
|
|
|
// Popup Turret
|
|
|
|
S_TURRETLOOK,
|
|
|
|
S_TURRETSEE,
|
|
|
|
S_TURRETPOPUP1,
|
|
|
|
S_TURRETPOPUP2,
|
|
|
|
S_TURRETPOPUP3,
|
|
|
|
S_TURRETPOPUP4,
|
|
|
|
S_TURRETPOPUP5,
|
|
|
|
S_TURRETPOPUP6,
|
|
|
|
S_TURRETPOPUP7,
|
|
|
|
S_TURRETPOPUP8,
|
|
|
|
S_TURRETSHOOT,
|
|
|
|
S_TURRETPOPDOWN1,
|
|
|
|
S_TURRETPOPDOWN2,
|
|
|
|
S_TURRETPOPDOWN3,
|
|
|
|
S_TURRETPOPDOWN4,
|
|
|
|
S_TURRETPOPDOWN5,
|
|
|
|
S_TURRETPOPDOWN6,
|
|
|
|
S_TURRETPOPDOWN7,
|
|
|
|
S_TURRETPOPDOWN8,
|
|
|
|
|
2018-05-13 13:09:20 +00:00
|
|
|
// Spincushion
|
|
|
|
S_SPINCUSHION_LOOK,
|
|
|
|
S_SPINCUSHION_CHASE1,
|
|
|
|
S_SPINCUSHION_CHASE2,
|
|
|
|
S_SPINCUSHION_CHASE3,
|
|
|
|
S_SPINCUSHION_CHASE4,
|
|
|
|
S_SPINCUSHION_AIM1,
|
|
|
|
S_SPINCUSHION_AIM2,
|
|
|
|
S_SPINCUSHION_AIM3,
|
|
|
|
S_SPINCUSHION_AIM4,
|
|
|
|
S_SPINCUSHION_AIM5,
|
|
|
|
S_SPINCUSHION_SPIN1,
|
|
|
|
S_SPINCUSHION_SPIN2,
|
|
|
|
S_SPINCUSHION_SPIN3,
|
|
|
|
S_SPINCUSHION_SPIN4,
|
|
|
|
S_SPINCUSHION_STOP1,
|
|
|
|
S_SPINCUSHION_STOP2,
|
|
|
|
S_SPINCUSHION_STOP3,
|
|
|
|
S_SPINCUSHION_STOP4,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
2018-05-14 00:19:24 +00:00
|
|
|
// Crushstacean
|
|
|
|
S_CRUSHSTACEAN_ROAM1,
|
|
|
|
S_CRUSHSTACEAN_ROAM2,
|
|
|
|
S_CRUSHSTACEAN_ROAM3,
|
|
|
|
S_CRUSHSTACEAN_ROAM4,
|
|
|
|
S_CRUSHSTACEAN_ROAMPAUSE,
|
|
|
|
S_CRUSHSTACEAN_PUNCH1,
|
|
|
|
S_CRUSHSTACEAN_PUNCH2,
|
|
|
|
S_CRUSHCLAW_AIM,
|
|
|
|
S_CRUSHCLAW_OUT,
|
|
|
|
S_CRUSHCLAW_STAY,
|
|
|
|
S_CRUSHCLAW_IN,
|
|
|
|
S_CRUSHCLAW_WAIT,
|
|
|
|
S_CRUSHCHAIN,
|
|
|
|
|
* New object types!
* Red and yellow Boost panels!
* Added because SUBARASHII and KIMOKAWAIII had several levels using them, and I wanted to make them look better.
* https://cdn.discordapp.com/attachments/359091121789468672/634486669202161674/srb20015.gif
* Uses the mapthingnums of Glaber's SOC resource boosters, but absolutely nothing else - not even the magnitudes.
* Apply MF_AMBUSH to force the player into a spin - even if they don't have a spin ability!
* Banpyura!
* A Crushstacean with a spring instead of a crushclaw.
* https://cdn.discordapp.com/attachments/428262628893261828/634432099306176512/srb20019.gif
* Wanted this for a while, finally added it.
* Improved springs.
* Add pw_noautobrake to disable autobrake for half a second when touching yellow horizontal springs, and a second when touching red ones, even on the ground.
* Add pw_justsprung to disable directionchar for a few tics while touching any springs with a horizontal component to their velocity.
* Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well.
* Started but decided against a tip of the hat to the CD spring spin, hidden behind #define SPRINGSPIN.
* Make directionchar "lag behind" a little bit in waterslides.
* Improved flame jets.
* They now use new sprites for having their flames move upwards and sideways, instead of having them always face downwards like in 2.1!
* Fixed a mixed declaration and code error in A_RolloutRock. (Sorry Lach!)
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode.
* Improved ZB config.
* Add above new types.
* Add Blue Diagonal Spring, which existed in the source but not the config.
* Re-order enemies in ZB config by zone (but keep them in the Enemies section only).
2019-10-17 20:50:26 +00:00
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// Banpyura
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S_BANPYURA_ROAM1,
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S_BANPYURA_ROAM2,
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S_BANPYURA_ROAM3,
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S_BANPYURA_ROAM4,
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S_BANPYURA_ROAMPAUSE,
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S_CDIAG1,
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S_CDIAG2,
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S_CDIAG3,
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S_CDIAG4,
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S_CDIAG5,
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S_CDIAG6,
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S_CDIAG7,
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S_CDIAG8,
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2014-03-15 16:59:03 +00:00
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// Jet Jaw
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S_JETJAW_ROAM1,
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S_JETJAW_ROAM2,
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S_JETJAW_ROAM3,
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S_JETJAW_ROAM4,
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S_JETJAW_ROAM5,
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S_JETJAW_ROAM6,
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S_JETJAW_ROAM7,
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S_JETJAW_ROAM8,
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S_JETJAW_CHOMP1,
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S_JETJAW_CHOMP2,
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S_JETJAW_CHOMP3,
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S_JETJAW_CHOMP4,
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S_JETJAW_CHOMP5,
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S_JETJAW_CHOMP6,
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S_JETJAW_CHOMP7,
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S_JETJAW_CHOMP8,
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S_JETJAW_CHOMP9,
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S_JETJAW_CHOMP10,
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S_JETJAW_CHOMP11,
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S_JETJAW_CHOMP12,
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S_JETJAW_CHOMP13,
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S_JETJAW_CHOMP14,
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S_JETJAW_CHOMP15,
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S_JETJAW_CHOMP16,
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// Snailer
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S_SNAILER1,
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2019-11-13 20:14:08 +00:00
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S_SNAILER_FLICKY,
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2014-03-15 16:59:03 +00:00
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// Vulture
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S_VULTURE_STND,
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2019-06-10 14:09:15 +00:00
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S_VULTURE_DRIFT,
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2014-03-15 16:59:03 +00:00
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S_VULTURE_ZOOM1,
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S_VULTURE_ZOOM2,
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2019-06-10 14:09:15 +00:00
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S_VULTURE_STUNNED,
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2014-03-15 16:59:03 +00:00
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// Pointy
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S_POINTY1,
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S_POINTYBALL1,
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// Robo-Hood
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S_ROBOHOOD_LOOK,
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2018-05-30 22:16:57 +00:00
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S_ROBOHOOD_STAND,
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S_ROBOHOOD_FIRE1,
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S_ROBOHOOD_FIRE2,
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S_ROBOHOOD_JUMP1,
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2014-03-15 16:59:03 +00:00
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S_ROBOHOOD_JUMP2,
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2018-05-30 22:16:57 +00:00
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S_ROBOHOOD_JUMP3,
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2014-03-15 16:59:03 +00:00
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2018-05-24 00:40:57 +00:00
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// Castlebot Facestabber
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2014-03-15 16:59:03 +00:00
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S_FACESTABBER_STND1,
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S_FACESTABBER_STND2,
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S_FACESTABBER_STND3,
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S_FACESTABBER_STND4,
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S_FACESTABBER_STND5,
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S_FACESTABBER_STND6,
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S_FACESTABBER_CHARGE1,
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S_FACESTABBER_CHARGE2,
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S_FACESTABBER_CHARGE3,
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S_FACESTABBER_CHARGE4,
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2018-05-04 20:30:15 +00:00
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S_FACESTABBER_PAIN,
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S_FACESTABBER_DIE1,
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S_FACESTABBER_DIE2,
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S_FACESTABBER_DIE3,
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2018-05-24 00:40:57 +00:00
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S_FACESTABBERSPEAR,
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2014-03-15 16:59:03 +00:00
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// Egg Guard
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S_EGGGUARD_STND,
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S_EGGGUARD_WALK1,
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S_EGGGUARD_WALK2,
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S_EGGGUARD_WALK3,
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S_EGGGUARD_WALK4,
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S_EGGGUARD_MAD1,
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S_EGGGUARD_MAD2,
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S_EGGGUARD_MAD3,
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S_EGGGUARD_RUN1,
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S_EGGGUARD_RUN2,
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S_EGGGUARD_RUN3,
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S_EGGGUARD_RUN4,
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// Egg Shield for Egg Guard
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S_EGGSHIELD,
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2018-06-03 21:41:54 +00:00
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S_EGGSHIELDBREAK,
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2014-03-15 16:59:03 +00:00
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// Green Snapper
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2019-06-10 18:32:50 +00:00
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S_SNAPPER_SPAWN,
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S_SNAPPER_SPAWN2,
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2014-03-15 16:59:03 +00:00
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S_GSNAPPER_STND,
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S_GSNAPPER1,
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S_GSNAPPER2,
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S_GSNAPPER3,
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S_GSNAPPER4,
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2019-06-10 18:32:50 +00:00
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S_SNAPPER_XPLD,
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S_SNAPPER_LEG,
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S_SNAPPER_LEGRAISE,
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S_SNAPPER_HEAD,
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2014-03-15 16:59:03 +00:00
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// Minus
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2019-06-10 15:42:37 +00:00
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S_MINUS_INIT,
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2014-03-15 16:59:03 +00:00
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S_MINUS_STND,
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2019-06-10 15:42:37 +00:00
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S_MINUS_DIGGING1,
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S_MINUS_DIGGING2,
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S_MINUS_DIGGING3,
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S_MINUS_DIGGING4,
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S_MINUS_BURST0,
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S_MINUS_BURST1,
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S_MINUS_BURST2,
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S_MINUS_BURST3,
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S_MINUS_BURST4,
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S_MINUS_BURST5,
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2014-03-15 16:59:03 +00:00
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S_MINUS_POPUP,
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2019-11-24 14:29:26 +00:00
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S_MINUS_AERIAL1,
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S_MINUS_AERIAL2,
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S_MINUS_AERIAL3,
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S_MINUS_AERIAL4,
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2014-03-15 16:59:03 +00:00
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2019-06-10 15:42:37 +00:00
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// Minus dirt
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S_MINUSDIRT1,
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S_MINUSDIRT2,
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S_MINUSDIRT3,
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S_MINUSDIRT4,
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S_MINUSDIRT5,
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S_MINUSDIRT6,
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S_MINUSDIRT7,
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2014-03-15 16:59:03 +00:00
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// Spring Shell
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S_SSHELL_STND,
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S_SSHELL_RUN1,
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S_SSHELL_RUN2,
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S_SSHELL_RUN3,
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S_SSHELL_RUN4,
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S_SSHELL_SPRING1,
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S_SSHELL_SPRING2,
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S_SSHELL_SPRING3,
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S_SSHELL_SPRING4,
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// Spring Shell (yellow)
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S_YSHELL_STND,
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S_YSHELL_RUN1,
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S_YSHELL_RUN2,
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S_YSHELL_RUN3,
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S_YSHELL_RUN4,
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S_YSHELL_SPRING1,
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S_YSHELL_SPRING2,
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S_YSHELL_SPRING3,
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S_YSHELL_SPRING4,
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// Unidus
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S_UNIDUS_STND,
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S_UNIDUS_RUN,
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S_UNIDUS_BALL,
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2019-06-10 11:58:16 +00:00
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// Canarivore
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S_CANARIVORE_LOOK,
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S_CANARIVORE_AWAKEN1,
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S_CANARIVORE_AWAKEN2,
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S_CANARIVORE_AWAKEN3,
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S_CANARIVORE_GAS1,
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S_CANARIVORE_GAS2,
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S_CANARIVORE_GAS3,
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S_CANARIVORE_GAS4,
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S_CANARIVORE_GAS5,
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S_CANARIVORE_GASREPEAT,
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S_CANARIVORE_CLOSE1,
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S_CANARIVORE_CLOSE2,
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S_CANARIVOREGAS_1,
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S_CANARIVOREGAS_2,
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S_CANARIVOREGAS_3,
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S_CANARIVOREGAS_4,
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S_CANARIVOREGAS_5,
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S_CANARIVOREGAS_6,
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S_CANARIVOREGAS_7,
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S_CANARIVOREGAS_8,
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2019-08-30 06:17:25 +00:00
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// Pyre Fly
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S_PYREFLY_FLY,
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2019-10-07 20:23:52 +00:00
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S_PYREFLY_BURN,
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2019-08-30 06:17:25 +00:00
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S_PYREFIRE1,
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S_PYREFIRE2,
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2019-09-29 08:39:09 +00:00
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// Pterabyte
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S_PTERABYTESPAWNER,
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S_PTERABYTEWAYPOINT,
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S_PTERABYTE_FLY1,
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S_PTERABYTE_FLY2,
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S_PTERABYTE_FLY3,
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S_PTERABYTE_FLY4,
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S_PTERABYTE_SWOOPDOWN,
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S_PTERABYTE_SWOOPUP,
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2019-11-17 21:23:59 +00:00
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// Dragonbomber
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S_DRAGONBOMBER,
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S_DRAGONWING1,
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S_DRAGONWING2,
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S_DRAGONWING3,
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S_DRAGONWING4,
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S_DRAGONTAIL_LOADED,
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S_DRAGONTAIL_EMPTY,
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S_DRAGONTAIL_EMPTYLOOP,
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S_DRAGONTAIL_RELOAD,
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S_DRAGONMINE,
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2019-11-18 02:35:56 +00:00
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S_DRAGONMINE_LAND1,
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S_DRAGONMINE_LAND2,
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S_DRAGONMINE_SLOWFLASH1,
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S_DRAGONMINE_SLOWFLASH2,
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S_DRAGONMINE_SLOWLOOP,
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S_DRAGONMINE_FASTFLASH1,
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S_DRAGONMINE_FASTFLASH2,
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S_DRAGONMINE_FASTLOOP,
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2019-11-17 21:23:59 +00:00
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2014-03-15 16:59:03 +00:00
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// Boss Explosion
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2018-06-05 16:22:28 +00:00
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S_BOSSEXPLODE,
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2014-03-15 16:59:03 +00:00
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// S3&K Boss Explosion
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S_SONIC3KBOSSEXPLOSION1,
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S_SONIC3KBOSSEXPLOSION2,
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S_SONIC3KBOSSEXPLOSION3,
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S_SONIC3KBOSSEXPLOSION4,
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S_SONIC3KBOSSEXPLOSION5,
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S_SONIC3KBOSSEXPLOSION6,
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S_JETFUME1,
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// Boss 1
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S_EGGMOBILE_STND,
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2019-08-30 18:19:54 +00:00
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S_EGGMOBILE_ROFL,
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2014-03-15 16:59:03 +00:00
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S_EGGMOBILE_LATK1,
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S_EGGMOBILE_LATK2,
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S_EGGMOBILE_LATK3,
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S_EGGMOBILE_LATK4,
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S_EGGMOBILE_LATK5,
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S_EGGMOBILE_LATK6,
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S_EGGMOBILE_LATK7,
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S_EGGMOBILE_LATK8,
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S_EGGMOBILE_LATK9,
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S_EGGMOBILE_RATK1,
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S_EGGMOBILE_RATK2,
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S_EGGMOBILE_RATK3,
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S_EGGMOBILE_RATK4,
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S_EGGMOBILE_RATK5,
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S_EGGMOBILE_RATK6,
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S_EGGMOBILE_RATK7,
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S_EGGMOBILE_RATK8,
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S_EGGMOBILE_RATK9,
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S_EGGMOBILE_PANIC1,
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S_EGGMOBILE_PANIC2,
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S_EGGMOBILE_PANIC3,
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S_EGGMOBILE_PANIC4,
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S_EGGMOBILE_PANIC5,
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S_EGGMOBILE_PANIC6,
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S_EGGMOBILE_PANIC7,
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2019-08-30 18:19:54 +00:00
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S_EGGMOBILE_PANIC8,
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S_EGGMOBILE_PANIC9,
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S_EGGMOBILE_PANIC10,
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S_EGGMOBILE_PANIC11,
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S_EGGMOBILE_PANIC12,
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S_EGGMOBILE_PANIC13,
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S_EGGMOBILE_PANIC14,
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S_EGGMOBILE_PANIC15,
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2014-03-15 16:59:03 +00:00
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S_EGGMOBILE_PAIN,
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S_EGGMOBILE_PAIN2,
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S_EGGMOBILE_DIE1,
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S_EGGMOBILE_DIE2,
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S_EGGMOBILE_DIE3,
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S_EGGMOBILE_DIE4,
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S_EGGMOBILE_FLEE1,
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S_EGGMOBILE_FLEE2,
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S_EGGMOBILE_BALL,
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S_EGGMOBILE_TARGET,
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2019-08-30 18:19:54 +00:00
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S_BOSSEGLZ1,
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S_BOSSEGLZ2,
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2014-03-15 16:59:03 +00:00
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// Boss 2
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S_EGGMOBILE2_STND,
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S_EGGMOBILE2_POGO1,
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S_EGGMOBILE2_POGO2,
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S_EGGMOBILE2_POGO3,
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S_EGGMOBILE2_POGO4,
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S_EGGMOBILE2_POGO5,
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S_EGGMOBILE2_POGO6,
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S_EGGMOBILE2_POGO7,
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S_EGGMOBILE2_PAIN,
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S_EGGMOBILE2_PAIN2,
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S_EGGMOBILE2_DIE1,
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S_EGGMOBILE2_DIE2,
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S_EGGMOBILE2_DIE3,
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S_EGGMOBILE2_DIE4,
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S_EGGMOBILE2_FLEE1,
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S_EGGMOBILE2_FLEE2,
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S_BOSSTANK1,
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S_BOSSTANK2,
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S_BOSSSPIGOT,
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// Boss 2 Goop
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S_GOOP1,
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S_GOOP2,
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S_GOOP3,
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2017-01-21 01:09:39 +00:00
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S_GOOPTRAIL,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Boss 3
|
|
|
|
S_EGGMOBILE3_STND,
|
2019-08-30 18:19:54 +00:00
|
|
|
S_EGGMOBILE3_SHOCK,
|
2014-03-15 16:59:03 +00:00
|
|
|
S_EGGMOBILE3_ATK1,
|
|
|
|
S_EGGMOBILE3_ATK2,
|
|
|
|
S_EGGMOBILE3_ATK3A,
|
|
|
|
S_EGGMOBILE3_ATK3B,
|
|
|
|
S_EGGMOBILE3_ATK3C,
|
|
|
|
S_EGGMOBILE3_ATK3D,
|
|
|
|
S_EGGMOBILE3_ATK4,
|
|
|
|
S_EGGMOBILE3_ATK5,
|
2019-08-30 18:19:54 +00:00
|
|
|
S_EGGMOBILE3_ROFL,
|
2014-03-15 16:59:03 +00:00
|
|
|
S_EGGMOBILE3_PAIN,
|
|
|
|
S_EGGMOBILE3_PAIN2,
|
|
|
|
S_EGGMOBILE3_DIE1,
|
|
|
|
S_EGGMOBILE3_DIE2,
|
|
|
|
S_EGGMOBILE3_DIE3,
|
|
|
|
S_EGGMOBILE3_DIE4,
|
|
|
|
S_EGGMOBILE3_FLEE1,
|
|
|
|
S_EGGMOBILE3_FLEE2,
|
|
|
|
|
|
|
|
// Boss 3 Pinch
|
|
|
|
S_FAKEMOBILE_INIT,
|
|
|
|
S_FAKEMOBILE,
|
|
|
|
S_FAKEMOBILE_ATK1,
|
|
|
|
S_FAKEMOBILE_ATK2,
|
|
|
|
S_FAKEMOBILE_ATK3A,
|
|
|
|
S_FAKEMOBILE_ATK3B,
|
|
|
|
S_FAKEMOBILE_ATK3C,
|
|
|
|
S_FAKEMOBILE_ATK3D,
|
2019-06-29 13:10:32 +00:00
|
|
|
S_FAKEMOBILE_DIE1,
|
|
|
|
S_FAKEMOBILE_DIE2,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
2019-08-30 18:19:54 +00:00
|
|
|
S_BOSSSEBH1,
|
|
|
|
S_BOSSSEBH2,
|
|
|
|
|
2019-09-25 21:27:51 +00:00
|
|
|
// Boss 3 Shockwave
|
|
|
|
S_SHOCKWAVE1,
|
|
|
|
S_SHOCKWAVE2,
|
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
// Boss 4
|
|
|
|
S_EGGMOBILE4_STND,
|
|
|
|
S_EGGMOBILE4_LATK1,
|
|
|
|
S_EGGMOBILE4_LATK2,
|
|
|
|
S_EGGMOBILE4_LATK3,
|
|
|
|
S_EGGMOBILE4_LATK4,
|
|
|
|
S_EGGMOBILE4_LATK5,
|
|
|
|
S_EGGMOBILE4_LATK6,
|
|
|
|
S_EGGMOBILE4_RATK1,
|
|
|
|
S_EGGMOBILE4_RATK2,
|
|
|
|
S_EGGMOBILE4_RATK3,
|
|
|
|
S_EGGMOBILE4_RATK4,
|
|
|
|
S_EGGMOBILE4_RATK5,
|
|
|
|
S_EGGMOBILE4_RATK6,
|
|
|
|
S_EGGMOBILE4_RAISE1,
|
|
|
|
S_EGGMOBILE4_RAISE2,
|
2019-07-08 12:26:40 +00:00
|
|
|
S_EGGMOBILE4_PAIN1,
|
|
|
|
S_EGGMOBILE4_PAIN2,
|
2014-03-15 16:59:03 +00:00
|
|
|
S_EGGMOBILE4_DIE1,
|
|
|
|
S_EGGMOBILE4_DIE2,
|
|
|
|
S_EGGMOBILE4_DIE3,
|
|
|
|
S_EGGMOBILE4_DIE4,
|
|
|
|
S_EGGMOBILE4_FLEE1,
|
|
|
|
S_EGGMOBILE4_FLEE2,
|
|
|
|
S_EGGMOBILE4_MACE,
|
2019-07-08 12:26:40 +00:00
|
|
|
S_EGGMOBILE4_MACE_DIE1,
|
|
|
|
S_EGGMOBILE4_MACE_DIE2,
|
|
|
|
S_EGGMOBILE4_MACE_DIE3,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Boss 4 jet flame
|
2019-07-08 12:26:40 +00:00
|
|
|
S_JETFLAME,
|
|
|
|
|
|
|
|
// Boss 4 Spectator Eggrobo
|
|
|
|
S_EGGROBO1_STND,
|
|
|
|
S_EGGROBO1_BSLAP1,
|
|
|
|
S_EGGROBO1_BSLAP2,
|
|
|
|
S_EGGROBO1_PISSED,
|
|
|
|
|
|
|
|
// Boss 4 Spectator Eggrobo jet flame
|
|
|
|
S_EGGROBOJET,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
2019-05-02 17:01:18 +00:00
|
|
|
// Boss 5
|
2019-09-25 13:36:20 +00:00
|
|
|
S_FANG_SETUP,
|
2019-09-26 16:06:29 +00:00
|
|
|
S_FANG_INTRO0,
|
2019-09-25 13:36:20 +00:00
|
|
|
S_FANG_INTRO1,
|
|
|
|
S_FANG_INTRO2,
|
|
|
|
S_FANG_INTRO3,
|
|
|
|
S_FANG_INTRO4,
|
|
|
|
S_FANG_INTRO5,
|
|
|
|
S_FANG_INTRO6,
|
|
|
|
S_FANG_INTRO7,
|
|
|
|
S_FANG_INTRO8,
|
|
|
|
S_FANG_INTRO9,
|
|
|
|
S_FANG_INTRO10,
|
|
|
|
S_FANG_INTRO11,
|
|
|
|
S_FANG_INTRO12,
|
2019-09-26 16:06:29 +00:00
|
|
|
S_FANG_CLONE1,
|
|
|
|
S_FANG_CLONE2,
|
|
|
|
S_FANG_CLONE3,
|
|
|
|
S_FANG_CLONE4,
|
2019-09-25 13:36:20 +00:00
|
|
|
S_FANG_IDLE0,
|
2019-05-02 17:01:18 +00:00
|
|
|
S_FANG_IDLE1,
|
|
|
|
S_FANG_IDLE2,
|
|
|
|
S_FANG_IDLE3,
|
|
|
|
S_FANG_IDLE4,
|
|
|
|
S_FANG_IDLE5,
|
|
|
|
S_FANG_IDLE6,
|
|
|
|
S_FANG_IDLE7,
|
|
|
|
S_FANG_IDLE8,
|
|
|
|
S_FANG_PAIN1,
|
|
|
|
S_FANG_PAIN2,
|
|
|
|
S_FANG_PATHINGSTART1,
|
|
|
|
S_FANG_PATHINGSTART2,
|
|
|
|
S_FANG_PATHING,
|
|
|
|
S_FANG_BOUNCE1,
|
|
|
|
S_FANG_BOUNCE2,
|
|
|
|
S_FANG_BOUNCE3,
|
|
|
|
S_FANG_BOUNCE4,
|
|
|
|
S_FANG_FALL1,
|
|
|
|
S_FANG_FALL2,
|
|
|
|
S_FANG_CHECKPATH1,
|
|
|
|
S_FANG_CHECKPATH2,
|
|
|
|
S_FANG_PATHINGCONT1,
|
|
|
|
S_FANG_PATHINGCONT2,
|
|
|
|
S_FANG_PATHINGCONT3,
|
|
|
|
S_FANG_SKID1,
|
|
|
|
S_FANG_SKID2,
|
|
|
|
S_FANG_SKID3,
|
|
|
|
S_FANG_CHOOSEATTACK,
|
|
|
|
S_FANG_FIRESTART1,
|
|
|
|
S_FANG_FIRESTART2,
|
|
|
|
S_FANG_FIRE1,
|
|
|
|
S_FANG_FIRE2,
|
|
|
|
S_FANG_FIRE3,
|
|
|
|
S_FANG_FIRE4,
|
|
|
|
S_FANG_FIREREPEAT,
|
2019-08-13 18:41:04 +00:00
|
|
|
S_FANG_LOBSHOT0,
|
2019-05-02 17:01:18 +00:00
|
|
|
S_FANG_LOBSHOT1,
|
|
|
|
S_FANG_LOBSHOT2,
|
|
|
|
S_FANG_WAIT1,
|
|
|
|
S_FANG_WAIT2,
|
|
|
|
S_FANG_WALLHIT,
|
|
|
|
S_FANG_PINCHPATHINGSTART1,
|
|
|
|
S_FANG_PINCHPATHINGSTART2,
|
|
|
|
S_FANG_PINCHPATHING,
|
|
|
|
S_FANG_PINCHBOUNCE1,
|
|
|
|
S_FANG_PINCHBOUNCE2,
|
|
|
|
S_FANG_PINCHBOUNCE3,
|
|
|
|
S_FANG_PINCHBOUNCE4,
|
|
|
|
S_FANG_PINCHFALL1,
|
|
|
|
S_FANG_PINCHFALL2,
|
|
|
|
S_FANG_PINCHSKID1,
|
|
|
|
S_FANG_PINCHSKID2,
|
2019-08-13 18:41:04 +00:00
|
|
|
S_FANG_PINCHLOBSHOT0,
|
2019-05-02 17:01:18 +00:00
|
|
|
S_FANG_PINCHLOBSHOT1,
|
|
|
|
S_FANG_PINCHLOBSHOT2,
|
|
|
|
S_FANG_PINCHLOBSHOT3,
|
|
|
|
S_FANG_PINCHLOBSHOT4,
|
|
|
|
S_FANG_DIE1,
|
|
|
|
S_FANG_DIE2,
|
|
|
|
S_FANG_DIE3,
|
|
|
|
S_FANG_DIE4,
|
|
|
|
S_FANG_DIE5,
|
|
|
|
S_FANG_DIE6,
|
|
|
|
S_FANG_DIE7,
|
|
|
|
S_FANG_DIE8,
|
|
|
|
S_FANG_FLEEPATHING1,
|
|
|
|
S_FANG_FLEEPATHING2,
|
|
|
|
S_FANG_FLEEBOUNCE1,
|
|
|
|
S_FANG_FLEEBOUNCE2,
|
|
|
|
S_FANG_KO,
|
|
|
|
|
2019-09-25 13:36:20 +00:00
|
|
|
S_BROKENROBOTRANDOM,
|
|
|
|
S_BROKENROBOTA,
|
|
|
|
S_BROKENROBOTB,
|
|
|
|
S_BROKENROBOTC,
|
|
|
|
S_BROKENROBOTD,
|
|
|
|
S_BROKENROBOTE,
|
|
|
|
S_BROKENROBOTF,
|
|
|
|
|
|
|
|
S_ALART1,
|
|
|
|
S_ALART2,
|
|
|
|
|
2019-09-26 16:06:29 +00:00
|
|
|
S_VWREF,
|
|
|
|
S_VWREB,
|
|
|
|
|
|
|
|
S_PROJECTORLIGHT1,
|
|
|
|
S_PROJECTORLIGHT2,
|
|
|
|
S_PROJECTORLIGHT3,
|
|
|
|
S_PROJECTORLIGHT4,
|
|
|
|
S_PROJECTORLIGHT5,
|
|
|
|
|
2019-05-02 17:01:18 +00:00
|
|
|
S_FBOMB1,
|
|
|
|
S_FBOMB2,
|
2019-05-23 20:51:58 +00:00
|
|
|
S_FBOMB_EXPL1,
|
|
|
|
S_FBOMB_EXPL2,
|
|
|
|
S_FBOMB_EXPL3,
|
|
|
|
S_FBOMB_EXPL4,
|
|
|
|
S_FBOMB_EXPL5,
|
|
|
|
S_FBOMB_EXPL6,
|
|
|
|
S_TNTDUST_1,
|
|
|
|
S_TNTDUST_2,
|
|
|
|
S_TNTDUST_3,
|
|
|
|
S_TNTDUST_4,
|
|
|
|
S_TNTDUST_5,
|
|
|
|
S_TNTDUST_6,
|
|
|
|
S_TNTDUST_7,
|
|
|
|
S_TNTDUST_8,
|
2019-05-02 17:01:18 +00:00
|
|
|
S_FSGNA,
|
|
|
|
S_FSGNB,
|
|
|
|
S_FSGNC,
|
2019-11-15 14:52:34 +00:00
|
|
|
S_FSGND,
|
2019-05-02 17:01:18 +00:00
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
// Black Eggman (Boss 7)
|
|
|
|
S_BLACKEGG_STND,
|
|
|
|
S_BLACKEGG_STND2,
|
|
|
|
S_BLACKEGG_WALK1,
|
|
|
|
S_BLACKEGG_WALK2,
|
|
|
|
S_BLACKEGG_WALK3,
|
|
|
|
S_BLACKEGG_WALK4,
|
|
|
|
S_BLACKEGG_WALK5,
|
|
|
|
S_BLACKEGG_WALK6,
|
|
|
|
S_BLACKEGG_SHOOT1,
|
|
|
|
S_BLACKEGG_SHOOT2,
|
|
|
|
S_BLACKEGG_PAIN1,
|
|
|
|
S_BLACKEGG_PAIN2,
|
|
|
|
S_BLACKEGG_PAIN3,
|
|
|
|
S_BLACKEGG_PAIN4,
|
|
|
|
S_BLACKEGG_PAIN5,
|
|
|
|
S_BLACKEGG_PAIN6,
|
|
|
|
S_BLACKEGG_PAIN7,
|
|
|
|
S_BLACKEGG_PAIN8,
|
|
|
|
S_BLACKEGG_PAIN9,
|
|
|
|
S_BLACKEGG_PAIN10,
|
|
|
|
S_BLACKEGG_PAIN11,
|
|
|
|
S_BLACKEGG_PAIN12,
|
|
|
|
S_BLACKEGG_PAIN13,
|
|
|
|
S_BLACKEGG_PAIN14,
|
|
|
|
S_BLACKEGG_PAIN15,
|
|
|
|
S_BLACKEGG_PAIN16,
|
|
|
|
S_BLACKEGG_PAIN17,
|
|
|
|
S_BLACKEGG_PAIN18,
|
|
|
|
S_BLACKEGG_PAIN19,
|
|
|
|
S_BLACKEGG_PAIN20,
|
|
|
|
S_BLACKEGG_PAIN21,
|
|
|
|
S_BLACKEGG_PAIN22,
|
|
|
|
S_BLACKEGG_PAIN23,
|
|
|
|
S_BLACKEGG_PAIN24,
|
|
|
|
S_BLACKEGG_PAIN25,
|
|
|
|
S_BLACKEGG_PAIN26,
|
|
|
|
S_BLACKEGG_PAIN27,
|
|
|
|
S_BLACKEGG_PAIN28,
|
|
|
|
S_BLACKEGG_PAIN29,
|
|
|
|
S_BLACKEGG_PAIN30,
|
|
|
|
S_BLACKEGG_PAIN31,
|
|
|
|
S_BLACKEGG_PAIN32,
|
|
|
|
S_BLACKEGG_PAIN33,
|
|
|
|
S_BLACKEGG_PAIN34,
|
|
|
|
S_BLACKEGG_PAIN35,
|
|
|
|
S_BLACKEGG_HITFACE1,
|
|
|
|
S_BLACKEGG_HITFACE2,
|
|
|
|
S_BLACKEGG_HITFACE3,
|
|
|
|
S_BLACKEGG_HITFACE4,
|
|
|
|
S_BLACKEGG_DIE1,
|
|
|
|
S_BLACKEGG_DIE2,
|
|
|
|
S_BLACKEGG_DIE3,
|
|
|
|
S_BLACKEGG_DIE4,
|
|
|
|
S_BLACKEGG_DIE5,
|
|
|
|
S_BLACKEGG_MISSILE1,
|
|
|
|
S_BLACKEGG_MISSILE2,
|
|
|
|
S_BLACKEGG_MISSILE3,
|
|
|
|
S_BLACKEGG_GOOP,
|
|
|
|
S_BLACKEGG_JUMP1,
|
|
|
|
S_BLACKEGG_JUMP2,
|
|
|
|
S_BLACKEGG_DESTROYPLAT1,
|
|
|
|
S_BLACKEGG_DESTROYPLAT2,
|
|
|
|
S_BLACKEGG_DESTROYPLAT3,
|
|
|
|
|
|
|
|
S_BLACKEGG_HELPER, // Collision helper
|
|
|
|
|
|
|
|
S_BLACKEGG_GOOP1,
|
|
|
|
S_BLACKEGG_GOOP2,
|
|
|
|
S_BLACKEGG_GOOP3,
|
|
|
|
S_BLACKEGG_GOOP4,
|
|
|
|
S_BLACKEGG_GOOP5,
|
|
|
|
S_BLACKEGG_GOOP6,
|
|
|
|
S_BLACKEGG_GOOP7,
|
|
|
|
|
|
|
|
S_BLACKEGG_MISSILE,
|
|
|
|
|
|
|
|
// New Very-Last-Minute 2.1 Brak Eggman (Cy-Brak-demon)
|
|
|
|
S_CYBRAKDEMON_IDLE,
|
|
|
|
S_CYBRAKDEMON_WALK1,
|
|
|
|
S_CYBRAKDEMON_WALK2,
|
|
|
|
S_CYBRAKDEMON_WALK3,
|
|
|
|
S_CYBRAKDEMON_WALK4,
|
|
|
|
S_CYBRAKDEMON_WALK5,
|
|
|
|
S_CYBRAKDEMON_WALK6,
|
|
|
|
S_CYBRAKDEMON_CHOOSE_ATTACK1,
|
|
|
|
S_CYBRAKDEMON_MISSILE_ATTACK1, // Aim
|
|
|
|
S_CYBRAKDEMON_MISSILE_ATTACK2, // Fire
|
|
|
|
S_CYBRAKDEMON_MISSILE_ATTACK3, // Aim
|
|
|
|
S_CYBRAKDEMON_MISSILE_ATTACK4, // Fire
|
|
|
|
S_CYBRAKDEMON_MISSILE_ATTACK5, // Aim
|
|
|
|
S_CYBRAKDEMON_MISSILE_ATTACK6, // Fire
|
|
|
|
S_CYBRAKDEMON_FLAME_ATTACK1, // Reset
|
|
|
|
S_CYBRAKDEMON_FLAME_ATTACK2, // Aim
|
|
|
|
S_CYBRAKDEMON_FLAME_ATTACK3, // Fire
|
|
|
|
S_CYBRAKDEMON_FLAME_ATTACK4, // Loop
|
|
|
|
S_CYBRAKDEMON_CHOOSE_ATTACK2,
|
|
|
|
S_CYBRAKDEMON_VILE_ATTACK1,
|
|
|
|
S_CYBRAKDEMON_VILE_ATTACK2,
|
|
|
|
S_CYBRAKDEMON_VILE_ATTACK3,
|
|
|
|
S_CYBRAKDEMON_VILE_ATTACK4,
|
|
|
|
S_CYBRAKDEMON_VILE_ATTACK5,
|
|
|
|
S_CYBRAKDEMON_VILE_ATTACK6,
|
|
|
|
S_CYBRAKDEMON_NAPALM_ATTACK1,
|
|
|
|
S_CYBRAKDEMON_NAPALM_ATTACK2,
|
|
|
|
S_CYBRAKDEMON_NAPALM_ATTACK3,
|
|
|
|
S_CYBRAKDEMON_FINISH_ATTACK1, // If just attacked, remove MF2_FRET w/out going back to spawnstate
|
|
|
|
S_CYBRAKDEMON_FINISH_ATTACK2, // Force a delay between attacks so you don't get bombarded with them back-to-back
|
|
|
|
S_CYBRAKDEMON_PAIN1,
|
|
|
|
S_CYBRAKDEMON_PAIN2,
|
|
|
|
S_CYBRAKDEMON_PAIN3,
|
|
|
|
S_CYBRAKDEMON_DIE1,
|
|
|
|
S_CYBRAKDEMON_DIE2,
|
|
|
|
S_CYBRAKDEMON_DIE3,
|
|
|
|
S_CYBRAKDEMON_DIE4,
|
|
|
|
S_CYBRAKDEMON_DIE5,
|
|
|
|
S_CYBRAKDEMON_DIE6,
|
|
|
|
S_CYBRAKDEMON_DIE7,
|
|
|
|
S_CYBRAKDEMON_DIE8,
|
|
|
|
S_CYBRAKDEMON_DEINVINCIBLERIZE,
|
|
|
|
S_CYBRAKDEMON_INVINCIBLERIZE,
|
|
|
|
|
|
|
|
S_CYBRAKDEMONMISSILE,
|
|
|
|
S_CYBRAKDEMONMISSILE_EXPLODE1,
|
|
|
|
S_CYBRAKDEMONMISSILE_EXPLODE2,
|
|
|
|
S_CYBRAKDEMONMISSILE_EXPLODE3,
|
|
|
|
|
|
|
|
S_CYBRAKDEMONFLAMESHOT_FLY1,
|
|
|
|
S_CYBRAKDEMONFLAMESHOT_FLY2,
|
|
|
|
S_CYBRAKDEMONFLAMESHOT_FLY3,
|
|
|
|
S_CYBRAKDEMONFLAMESHOT_DIE,
|
|
|
|
|
|
|
|
S_CYBRAKDEMONFLAMEREST,
|
|
|
|
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_INIT1,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_INIT2,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER1,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER2,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER3,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER4,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER5,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER6,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER7,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER8,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER9,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER10,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER11,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER12,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER13,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER14,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER15,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER16,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER17,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER18,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER19,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER20,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER21,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER22,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER23,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER24,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_DIE1,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_DIE2,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_DIE3,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHECK,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHOOSE,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM2,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM3,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM4,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM5,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM6,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM7,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM8,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM9,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM10,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM11,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM12,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMFAIL,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_REVIVE1,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_REVIVE2,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_REVIVE3,
|
|
|
|
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE1,
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE2,
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE3,
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE4,
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE5,
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE6,
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE7,
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE8,
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE9,
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE10,
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE11,
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE12,
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE13,
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE14,
|
|
|
|
|
2014-04-14 05:14:58 +00:00
|
|
|
S_CYBRAKDEMONTARGETDOT,
|
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
S_CYBRAKDEMONNAPALMBOMBLARGE_FLY1,
|
|
|
|
S_CYBRAKDEMONNAPALMBOMBLARGE_FLY2,
|
|
|
|
S_CYBRAKDEMONNAPALMBOMBLARGE_FLY3,
|
|
|
|
S_CYBRAKDEMONNAPALMBOMBLARGE_FLY4,
|
|
|
|
S_CYBRAKDEMONNAPALMBOMBLARGE_DIE1, // Explode
|
|
|
|
S_CYBRAKDEMONNAPALMBOMBLARGE_DIE2, // Outer ring
|
|
|
|
S_CYBRAKDEMONNAPALMBOMBLARGE_DIE3, // Center
|
|
|
|
S_CYBRAKDEMONNAPALMBOMBLARGE_DIE4, // Sound
|
|
|
|
|
|
|
|
S_CYBRAKDEMONNAPALMBOMBSMALL,
|
|
|
|
S_CYBRAKDEMONNAPALMBOMBSMALL_DIE1, // Explode
|
|
|
|
S_CYBRAKDEMONNAPALMBOMBSMALL_DIE2, // Outer ring
|
|
|
|
S_CYBRAKDEMONNAPALMBOMBSMALL_DIE3, // Inner ring
|
|
|
|
S_CYBRAKDEMONNAPALMBOMBSMALL_DIE4, // Center
|
|
|
|
S_CYBRAKDEMONNAPALMBOMBSMALL_DIE5, // Sound
|
|
|
|
|
|
|
|
S_CYBRAKDEMONNAPALMFLAME_FLY1,
|
|
|
|
S_CYBRAKDEMONNAPALMFLAME_FLY2,
|
|
|
|
S_CYBRAKDEMONNAPALMFLAME_FLY3,
|
|
|
|
S_CYBRAKDEMONNAPALMFLAME_FLY4,
|
|
|
|
S_CYBRAKDEMONNAPALMFLAME_FLY5,
|
|
|
|
S_CYBRAKDEMONNAPALMFLAME_FLY6,
|
|
|
|
S_CYBRAKDEMONNAPALMFLAME_DIE,
|
|
|
|
|
|
|
|
S_CYBRAKDEMONVILEEXPLOSION1,
|
|
|
|
S_CYBRAKDEMONVILEEXPLOSION2,
|
|
|
|
S_CYBRAKDEMONVILEEXPLOSION3,
|
|
|
|
|
|
|
|
// Metal Sonic (Race)
|
* Improve the Metal Sonic recording/playback system.
* Make the skin to record with Metal rather than Flesh Sonic. (Allowed even if not unlocked!)
* Make the object that plays back the recording actually use the Metal skin, rather than just a seperate spriteset. (The boss will still need the spriteset, though.)
* Actively record the player's sprite2, frame, and followmobj, just like regular ghosts do.
* Disable dashmode while recording, for a fairer race.
* Fix a probably long-standing bug where, while recording, being "hurt" would get Metal stuck in pain frames until they physically left the area of hurt.
* Always start Metal recording in wait frames for bonus taunting.
Other relevant changes:
* Increment DEMOVERSION *again*.
* Improve the Record Attack ghost followmobj recording to accomodate Metal's jet.
* Increase the datatype width of spritenum_t read/write for Record Attack ghosts because SUGOI 4: Back With A Revengance will probably also use more than 255 sprites alone.
* Return to standing frames (or prolong them if you're in them, rather than going to wait frames) if the player rotates on the spot with enough force.
* This was specifically done *for* Metal recording, but I decided it looked good enough to enable all the time.
2019-10-28 22:12:47 +00:00
|
|
|
S_METALSONIC_RACE,
|
2014-03-15 16:59:03 +00:00
|
|
|
// Metal Sonic (Battle)
|
|
|
|
S_METALSONIC_FLOAT,
|
|
|
|
S_METALSONIC_VECTOR,
|
|
|
|
S_METALSONIC_STUN,
|
|
|
|
S_METALSONIC_RAISE,
|
|
|
|
S_METALSONIC_GATHER,
|
|
|
|
S_METALSONIC_DASH,
|
|
|
|
S_METALSONIC_BOUNCE,
|
2017-02-13 18:04:08 +00:00
|
|
|
S_METALSONIC_BADBOUNCE,
|
2014-03-15 16:59:03 +00:00
|
|
|
S_METALSONIC_SHOOT,
|
|
|
|
S_METALSONIC_PAIN,
|
2019-07-02 23:58:02 +00:00
|
|
|
S_METALSONIC_DEATH1,
|
|
|
|
S_METALSONIC_DEATH2,
|
|
|
|
S_METALSONIC_DEATH3,
|
|
|
|
S_METALSONIC_DEATH4,
|
2014-03-15 16:59:03 +00:00
|
|
|
S_METALSONIC_FLEE1,
|
|
|
|
S_METALSONIC_FLEE2,
|
|
|
|
|
|
|
|
S_MSSHIELD_F1,
|
|
|
|
S_MSSHIELD_F2,
|
|
|
|
|
|
|
|
// Ring
|
2016-02-09 10:39:16 +00:00
|
|
|
S_RING,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Blue Sphere for special stages
|
2018-06-03 21:41:54 +00:00
|
|
|
S_BLUESPHERE,
|
|
|
|
S_BLUESPHEREBONUS,
|
|
|
|
S_BLUESPHERESPARK,
|
|
|
|
|
2018-06-05 16:22:28 +00:00
|
|
|
// Bomb Sphere
|
|
|
|
S_BOMBSPHERE1,
|
|
|
|
S_BOMBSPHERE2,
|
|
|
|
S_BOMBSPHERE3,
|
|
|
|
S_BOMBSPHERE4,
|
|
|
|
|
2018-06-03 21:41:54 +00:00
|
|
|
// NiGHTS Chip
|
|
|
|
S_NIGHTSCHIP,
|
|
|
|
S_NIGHTSCHIPBONUS,
|
|
|
|
|
|
|
|
// NiGHTS Star
|
|
|
|
S_NIGHTSSTAR,
|
|
|
|
S_NIGHTSSTARXMAS,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Gravity Wells for special stages
|
|
|
|
S_GRAVWELLGREEN,
|
|
|
|
S_GRAVWELLRED,
|
|
|
|
|
|
|
|
// Individual Team Rings
|
2016-02-09 10:39:16 +00:00
|
|
|
S_TEAMRING,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Special Stage Token
|
|
|
|
S_TOKEN,
|
|
|
|
|
|
|
|
// CTF Flags
|
|
|
|
S_REDFLAG,
|
|
|
|
S_BLUEFLAG,
|
|
|
|
|
|
|
|
// Emblem
|
|
|
|
S_EMBLEM1,
|
|
|
|
S_EMBLEM2,
|
|
|
|
S_EMBLEM3,
|
|
|
|
S_EMBLEM4,
|
|
|
|
S_EMBLEM5,
|
|
|
|
S_EMBLEM6,
|
|
|
|
S_EMBLEM7,
|
|
|
|
S_EMBLEM8,
|
|
|
|
S_EMBLEM9,
|
|
|
|
S_EMBLEM10,
|
|
|
|
S_EMBLEM11,
|
|
|
|
S_EMBLEM12,
|
|
|
|
S_EMBLEM13,
|
|
|
|
S_EMBLEM14,
|
|
|
|
S_EMBLEM15,
|
|
|
|
S_EMBLEM16,
|
|
|
|
S_EMBLEM17,
|
|
|
|
S_EMBLEM18,
|
|
|
|
S_EMBLEM19,
|
|
|
|
S_EMBLEM20,
|
|
|
|
S_EMBLEM21,
|
|
|
|
S_EMBLEM22,
|
|
|
|
S_EMBLEM23,
|
|
|
|
S_EMBLEM24,
|
|
|
|
S_EMBLEM25,
|
|
|
|
S_EMBLEM26,
|
|
|
|
|
|
|
|
// Chaos Emeralds
|
|
|
|
S_CEMG1,
|
|
|
|
S_CEMG2,
|
|
|
|
S_CEMG3,
|
|
|
|
S_CEMG4,
|
|
|
|
S_CEMG5,
|
|
|
|
S_CEMG6,
|
|
|
|
S_CEMG7,
|
|
|
|
|
2018-06-03 21:41:54 +00:00
|
|
|
// Emerald hunt shards
|
|
|
|
S_SHRD1,
|
|
|
|
S_SHRD2,
|
|
|
|
S_SHRD3,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Bubble Source
|
|
|
|
S_BUBBLES1,
|
|
|
|
S_BUBBLES2,
|
2016-09-24 16:15:42 +00:00
|
|
|
S_BUBBLES3,
|
|
|
|
S_BUBBLES4,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Level End Sign
|
2019-11-04 08:28:44 +00:00
|
|
|
S_SIGN,
|
2019-11-04 17:33:09 +00:00
|
|
|
S_SIGNSPIN1,
|
|
|
|
S_SIGNSPIN2,
|
|
|
|
S_SIGNSPIN3,
|
|
|
|
S_SIGNSPIN4,
|
|
|
|
S_SIGNSPIN5,
|
|
|
|
S_SIGNSPIN6,
|
2019-11-04 08:28:44 +00:00
|
|
|
S_SIGNPLAYER,
|
2019-11-04 15:10:13 +00:00
|
|
|
S_SIGNSLOW,
|
|
|
|
S_SIGNSTOP,
|
2019-11-04 08:28:44 +00:00
|
|
|
S_SIGNBOARD,
|
|
|
|
S_EGGMANSIGN,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Spike Ball
|
|
|
|
S_SPIKEBALL1,
|
|
|
|
S_SPIKEBALL2,
|
|
|
|
S_SPIKEBALL3,
|
|
|
|
S_SPIKEBALL4,
|
|
|
|
S_SPIKEBALL5,
|
|
|
|
S_SPIKEBALL6,
|
|
|
|
S_SPIKEBALL7,
|
|
|
|
S_SPIKEBALL8,
|
|
|
|
|
2016-07-08 20:55:17 +00:00
|
|
|
// Elemental Shield's Spawn
|
2014-03-15 16:59:03 +00:00
|
|
|
S_SPINFIRE1,
|
|
|
|
S_SPINFIRE2,
|
|
|
|
S_SPINFIRE3,
|
|
|
|
S_SPINFIRE4,
|
|
|
|
S_SPINFIRE5,
|
|
|
|
S_SPINFIRE6,
|
|
|
|
|
|
|
|
// Spikes
|
|
|
|
S_SPIKE1,
|
|
|
|
S_SPIKE2,
|
|
|
|
S_SPIKE3,
|
|
|
|
S_SPIKE4,
|
|
|
|
S_SPIKE5,
|
|
|
|
S_SPIKE6,
|
|
|
|
S_SPIKED1,
|
|
|
|
S_SPIKED2,
|
|
|
|
|
2017-07-13 21:42:08 +00:00
|
|
|
// Wall spikes
|
|
|
|
S_WALLSPIKE1,
|
|
|
|
S_WALLSPIKE2,
|
|
|
|
S_WALLSPIKE3,
|
|
|
|
S_WALLSPIKE4,
|
|
|
|
S_WALLSPIKE5,
|
|
|
|
S_WALLSPIKE6,
|
|
|
|
S_WALLSPIKEBASE,
|
2017-07-18 13:17:10 +00:00
|
|
|
S_WALLSPIKED1,
|
|
|
|
S_WALLSPIKED2,
|
2017-07-13 21:42:08 +00:00
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
// Starpost
|
2016-02-09 10:39:16 +00:00
|
|
|
S_STARPOST_IDLE,
|
|
|
|
S_STARPOST_FLASH,
|
2017-01-21 01:09:39 +00:00
|
|
|
S_STARPOST_STARTSPIN,
|
2016-02-09 10:39:16 +00:00
|
|
|
S_STARPOST_SPIN,
|
2017-01-21 01:09:39 +00:00
|
|
|
S_STARPOST_ENDSPIN,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Big floating mine
|
2018-04-26 19:18:51 +00:00
|
|
|
S_BIGMINE_IDLE,
|
|
|
|
S_BIGMINE_ALERT1,
|
|
|
|
S_BIGMINE_ALERT2,
|
|
|
|
S_BIGMINE_ALERT3,
|
|
|
|
S_BIGMINE_SET1,
|
|
|
|
S_BIGMINE_SET2,
|
|
|
|
S_BIGMINE_SET3,
|
|
|
|
S_BIGMINE_BLAST1,
|
|
|
|
S_BIGMINE_BLAST2,
|
|
|
|
S_BIGMINE_BLAST3,
|
|
|
|
S_BIGMINE_BLAST4,
|
|
|
|
S_BIGMINE_BLAST5,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Cannon Launcher
|
|
|
|
S_CANNONLAUNCHER1,
|
|
|
|
S_CANNONLAUNCHER2,
|
|
|
|
S_CANNONLAUNCHER3,
|
|
|
|
|
2015-12-31 16:38:23 +00:00
|
|
|
// Monitor Miscellany
|
|
|
|
S_BOXSPARKLE1,
|
|
|
|
S_BOXSPARKLE2,
|
|
|
|
S_BOXSPARKLE3,
|
2018-03-26 22:53:09 +00:00
|
|
|
S_BOXSPARKLE4,
|
2015-12-31 16:38:23 +00:00
|
|
|
|
|
|
|
S_BOX_FLICKER,
|
|
|
|
S_BOX_POP1,
|
|
|
|
S_BOX_POP2,
|
|
|
|
|
2015-12-31 23:29:08 +00:00
|
|
|
S_GOLDBOX_FLICKER,
|
|
|
|
S_GOLDBOX_OFF1,
|
|
|
|
S_GOLDBOX_OFF2,
|
|
|
|
S_GOLDBOX_OFF3,
|
|
|
|
S_GOLDBOX_OFF4,
|
|
|
|
S_GOLDBOX_OFF5,
|
|
|
|
S_GOLDBOX_OFF6,
|
|
|
|
S_GOLDBOX_OFF7,
|
2015-12-31 16:38:23 +00:00
|
|
|
|
|
|
|
// Monitor States (one per box)
|
|
|
|
S_MYSTERY_BOX,
|
|
|
|
S_RING_BOX,
|
|
|
|
S_PITY_BOX,
|
|
|
|
S_ATTRACT_BOX,
|
|
|
|
S_FORCE_BOX,
|
|
|
|
S_ARMAGEDDON_BOX,
|
|
|
|
S_WHIRLWIND_BOX,
|
|
|
|
S_ELEMENTAL_BOX,
|
|
|
|
S_SNEAKERS_BOX,
|
|
|
|
S_INVULN_BOX,
|
|
|
|
S_1UP_BOX,
|
|
|
|
S_EGGMAN_BOX,
|
|
|
|
S_MIXUP_BOX,
|
|
|
|
S_GRAVITY_BOX,
|
|
|
|
S_RECYCLER_BOX,
|
|
|
|
S_SCORE1K_BOX,
|
|
|
|
S_SCORE10K_BOX,
|
2016-10-13 14:13:33 +00:00
|
|
|
S_FLAMEAURA_BOX,
|
|
|
|
S_BUBBLEWRAP_BOX,
|
|
|
|
S_THUNDERCOIN_BOX,
|
2015-12-31 16:38:23 +00:00
|
|
|
|
2015-12-31 23:29:08 +00:00
|
|
|
// Gold Repeat Monitor States (one per box)
|
|
|
|
S_PITY_GOLDBOX,
|
|
|
|
S_ATTRACT_GOLDBOX,
|
|
|
|
S_FORCE_GOLDBOX,
|
|
|
|
S_ARMAGEDDON_GOLDBOX,
|
|
|
|
S_WHIRLWIND_GOLDBOX,
|
|
|
|
S_ELEMENTAL_GOLDBOX,
|
|
|
|
S_SNEAKERS_GOLDBOX,
|
|
|
|
S_INVULN_GOLDBOX,
|
2016-09-30 02:24:05 +00:00
|
|
|
S_EGGMAN_GOLDBOX,
|
2015-12-31 23:29:08 +00:00
|
|
|
S_GRAVITY_GOLDBOX,
|
2016-10-13 14:13:33 +00:00
|
|
|
S_FLAMEAURA_GOLDBOX,
|
|
|
|
S_BUBBLEWRAP_GOLDBOX,
|
|
|
|
S_THUNDERCOIN_GOLDBOX,
|
2015-12-31 16:38:23 +00:00
|
|
|
|
|
|
|
// Team Ring Boxes (these are special)
|
|
|
|
S_RING_REDBOX1,
|
|
|
|
S_RING_REDBOX2,
|
|
|
|
S_REDBOX_POP1,
|
|
|
|
S_REDBOX_POP2,
|
|
|
|
|
|
|
|
S_RING_BLUEBOX1,
|
|
|
|
S_RING_BLUEBOX2,
|
|
|
|
S_BLUEBOX_POP1,
|
|
|
|
S_BLUEBOX_POP2,
|
|
|
|
|
2016-09-26 03:55:08 +00:00
|
|
|
// Box Icons -- 2 states each, animation and action
|
2015-12-31 16:38:23 +00:00
|
|
|
S_RING_ICON1,
|
|
|
|
S_RING_ICON2,
|
|
|
|
|
|
|
|
S_PITY_ICON1,
|
|
|
|
S_PITY_ICON2,
|
|
|
|
|
|
|
|
S_ATTRACT_ICON1,
|
|
|
|
S_ATTRACT_ICON2,
|
|
|
|
|
|
|
|
S_FORCE_ICON1,
|
|
|
|
S_FORCE_ICON2,
|
|
|
|
|
|
|
|
S_ARMAGEDDON_ICON1,
|
|
|
|
S_ARMAGEDDON_ICON2,
|
|
|
|
|
|
|
|
S_WHIRLWIND_ICON1,
|
|
|
|
S_WHIRLWIND_ICON2,
|
|
|
|
|
|
|
|
S_ELEMENTAL_ICON1,
|
|
|
|
S_ELEMENTAL_ICON2,
|
|
|
|
|
|
|
|
S_SNEAKERS_ICON1,
|
|
|
|
S_SNEAKERS_ICON2,
|
|
|
|
|
|
|
|
S_INVULN_ICON1,
|
|
|
|
S_INVULN_ICON2,
|
|
|
|
|
|
|
|
S_1UP_ICON1,
|
|
|
|
S_1UP_ICON2,
|
|
|
|
|
|
|
|
S_EGGMAN_ICON1,
|
|
|
|
S_EGGMAN_ICON2,
|
|
|
|
|
|
|
|
S_MIXUP_ICON1,
|
|
|
|
S_MIXUP_ICON2,
|
|
|
|
|
|
|
|
S_GRAVITY_ICON1,
|
|
|
|
S_GRAVITY_ICON2,
|
|
|
|
|
|
|
|
S_RECYCLER_ICON1,
|
|
|
|
S_RECYCLER_ICON2,
|
|
|
|
|
|
|
|
S_SCORE1K_ICON1,
|
|
|
|
S_SCORE1K_ICON2,
|
|
|
|
|
|
|
|
S_SCORE10K_ICON1,
|
|
|
|
S_SCORE10K_ICON2,
|
|
|
|
|
2016-10-13 14:13:33 +00:00
|
|
|
S_FLAMEAURA_ICON1,
|
|
|
|
S_FLAMEAURA_ICON2,
|
|
|
|
|
|
|
|
S_BUBBLEWRAP_ICON1,
|
|
|
|
S_BUBBLEWRAP_ICON2,
|
|
|
|
|
|
|
|
S_THUNDERCOIN_ICON1,
|
|
|
|
S_THUNDERCOIN_ICON2,
|
|
|
|
|
2015-12-31 16:38:23 +00:00
|
|
|
// ---
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
S_ROCKET,
|
|
|
|
|
|
|
|
S_LASER,
|
|
|
|
|
|
|
|
S_TORPEDO,
|
|
|
|
|
|
|
|
S_ENERGYBALL1,
|
|
|
|
S_ENERGYBALL2,
|
|
|
|
|
|
|
|
// Skim Mine, also used by Jetty-Syn bomber
|
|
|
|
S_MINE1,
|
|
|
|
S_MINE_BOOM1,
|
|
|
|
S_MINE_BOOM2,
|
|
|
|
S_MINE_BOOM3,
|
|
|
|
S_MINE_BOOM4,
|
|
|
|
|
|
|
|
// Jetty-Syn Bullet
|
|
|
|
S_JETBULLET1,
|
|
|
|
S_JETBULLET2,
|
|
|
|
|
|
|
|
S_TURRETLASER,
|
|
|
|
S_TURRETLASEREXPLODE1,
|
|
|
|
S_TURRETLASEREXPLODE2,
|
|
|
|
|
|
|
|
// Cannonball
|
|
|
|
S_CANNONBALL1,
|
|
|
|
|
|
|
|
// Arrow
|
|
|
|
S_ARROW,
|
2018-05-31 20:00:12 +00:00
|
|
|
S_ARROWBONK,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
2019-10-30 16:32:19 +00:00
|
|
|
// Glaregoyle Demon fire
|
2018-06-05 16:22:28 +00:00
|
|
|
S_DEMONFIRE,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
2019-11-01 15:48:50 +00:00
|
|
|
// The letter
|
|
|
|
S_LETTER,
|
|
|
|
|
2017-07-13 16:29:15 +00:00
|
|
|
// GFZ flowers
|
2014-03-15 16:59:03 +00:00
|
|
|
S_GFZFLOWERA,
|
2017-01-21 01:09:39 +00:00
|
|
|
S_GFZFLOWERB,
|
|
|
|
S_GFZFLOWERC,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
2018-06-05 16:22:28 +00:00
|
|
|
S_BLUEBERRYBUSH,
|
2014-03-15 16:59:03 +00:00
|
|
|
S_BERRYBUSH,
|
|
|
|
S_BUSH,
|
|
|
|
|
2017-07-13 16:29:15 +00:00
|
|
|
// Trees (both GFZ and misc)
|
|
|
|
S_GFZTREE,
|
|
|
|
S_GFZBERRYTREE,
|
|
|
|
S_GFZCHERRYTREE,
|
|
|
|
S_CHECKERTREE,
|
|
|
|
S_CHECKERSUNSETTREE,
|
|
|
|
S_FHZTREE, // Frozen Hillside
|
|
|
|
S_FHZPINKTREE,
|
|
|
|
S_POLYGONTREE,
|
|
|
|
S_BUSHTREE,
|
|
|
|
S_BUSHREDTREE,
|
2018-06-03 21:41:54 +00:00
|
|
|
S_SPRINGTREE,
|
2017-07-13 16:29:15 +00:00
|
|
|
|
2018-01-19 17:56:18 +00:00
|
|
|
// THZ flowers
|
|
|
|
S_THZFLOWERA, // THZ1 Steam flower
|
|
|
|
S_THZFLOWERB, // THZ1 Spin flower (red)
|
|
|
|
S_THZFLOWERC, // THZ1 Spin flower (yellow)
|
2014-03-15 16:59:03 +00:00
|
|
|
|
2018-01-22 18:41:14 +00:00
|
|
|
// THZ Steam Whistle tree/bush
|
|
|
|
S_THZTREE,
|
|
|
|
S_THZTREEBRANCH1,
|
|
|
|
S_THZTREEBRANCH2,
|
|
|
|
S_THZTREEBRANCH3,
|
|
|
|
S_THZTREEBRANCH4,
|
|
|
|
S_THZTREEBRANCH5,
|
|
|
|
S_THZTREEBRANCH6,
|
|
|
|
S_THZTREEBRANCH7,
|
|
|
|
S_THZTREEBRANCH8,
|
|
|
|
S_THZTREEBRANCH9,
|
|
|
|
S_THZTREEBRANCH10,
|
|
|
|
S_THZTREEBRANCH11,
|
|
|
|
S_THZTREEBRANCH12,
|
|
|
|
S_THZTREEBRANCH13,
|
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
// THZ Alarm
|
|
|
|
S_ALARM1,
|
|
|
|
|
|
|
|
// Deep Sea Gargoyle
|
|
|
|
S_GARGOYLE,
|
2017-04-18 19:38:13 +00:00
|
|
|
S_BIGGARGOYLE,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// DSZ Seaweed
|
|
|
|
S_SEAWEED1,
|
|
|
|
S_SEAWEED2,
|
|
|
|
S_SEAWEED3,
|
|
|
|
S_SEAWEED4,
|
|
|
|
S_SEAWEED5,
|
|
|
|
S_SEAWEED6,
|
|
|
|
|
|
|
|
// Dripping Water
|
|
|
|
S_DRIPA1,
|
|
|
|
S_DRIPA2,
|
|
|
|
S_DRIPA3,
|
|
|
|
S_DRIPA4,
|
|
|
|
S_DRIPB1,
|
|
|
|
S_DRIPC1,
|
|
|
|
S_DRIPC2,
|
|
|
|
|
2019-09-19 22:51:44 +00:00
|
|
|
// Coral
|
2014-03-15 16:59:03 +00:00
|
|
|
S_CORAL1,
|
|
|
|
S_CORAL2,
|
|
|
|
S_CORAL3,
|
2019-09-19 22:51:44 +00:00
|
|
|
S_CORAL4,
|
|
|
|
S_CORAL5,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Blue Crystal
|
|
|
|
S_BLUECRYSTAL1,
|
|
|
|
|
2017-12-08 18:26:32 +00:00
|
|
|
// Kelp,
|
|
|
|
S_KELP,
|
|
|
|
|
2019-09-18 00:05:19 +00:00
|
|
|
// Animated algae
|
|
|
|
S_ANIMALGAETOP1,
|
|
|
|
S_ANIMALGAETOP2,
|
|
|
|
S_ANIMALGAESEG,
|
|
|
|
|
2017-12-08 18:26:32 +00:00
|
|
|
// DSZ Stalagmites
|
|
|
|
S_DSZSTALAGMITE,
|
|
|
|
S_DSZ2STALAGMITE,
|
|
|
|
|
|
|
|
// DSZ Light beam
|
|
|
|
S_LIGHTBEAM1,
|
|
|
|
S_LIGHTBEAM2,
|
|
|
|
S_LIGHTBEAM3,
|
|
|
|
S_LIGHTBEAM4,
|
|
|
|
S_LIGHTBEAM5,
|
|
|
|
S_LIGHTBEAM6,
|
|
|
|
S_LIGHTBEAM7,
|
|
|
|
S_LIGHTBEAM8,
|
|
|
|
S_LIGHTBEAM9,
|
|
|
|
S_LIGHTBEAM10,
|
|
|
|
S_LIGHTBEAM11,
|
|
|
|
S_LIGHTBEAM12,
|
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
// CEZ Chain
|
|
|
|
S_CEZCHAIN,
|
|
|
|
|
|
|
|
// Flame
|
2018-05-22 10:04:28 +00:00
|
|
|
S_FLAME,
|
2017-01-21 12:39:41 +00:00
|
|
|
S_FLAMEPARTICLE,
|
|
|
|
S_FLAMEREST,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Eggman Statue
|
|
|
|
S_EGGSTATUE1,
|
|
|
|
|
|
|
|
// CEZ hidden sling
|
|
|
|
S_SLING1,
|
|
|
|
S_SLING2,
|
|
|
|
|
Hooh boy.
****
* MF2_MACEROTATE. Apply to any object. Replaces the indiscriminate spamming of A_MaceRotate each tic.
****
* Mace point mapthings have been slightly modified.
- MTF_AMBUSH: bigger luke theory (has no effect on custom mace, different effect on spring mace)
- MTF_OBJECTFLIP: flips the objects, but nothing else - just so it doesn't look out of place in gravflip sections
- MTF_OBJECTSPECIAL: keeps it from attempting to play swinging sounds
- angle: tag of controlling linedef
- parameter: number of "spokes" minus one - for example, a parameter of 2 results in 3 equidistant maces rotating around the same point.
****
* Mace linedefs have been significantly revamped.
- line dx: number of chain links
- line dy: speed (in FU)
- frontside floor height: Pitch (in degrees; how much it "tilts" over - Yaw influences the axis it's tilting on)
- frontside ceiling height: Yaw (in degrees; rotation of entire thing on xy plane)
- frontside x offset: Phase (in degrees; how far it is through the rotation cycle)
- frontside y offset: Max speed (in FU; if less than speed, set to speed*2)
- backside floor height: Pinch (in degrees; 0 if no backside; essentially makes rotation conical instead of wheel-like)
- backside ceiling height: Roll (in degrees; 0 if no backside; rotates on the axis of the spinning - identical to Phase for spinning maces, but useful for rotating swinging maces as opposed to just offsetting them)
- backside x offset: Number of "antispokes" (0 if no backside; makes that many spokes not exist so you can put another mace/chain type in there instead; for combo mace/chain instead turns them into chains directly)
- backside y offset: Width (in number of extra chains per side; 0 if no backside; creates a "skiprope" arrangement)
----
- ML_NOCLIMB: for chains and chain-mace combos, allow for player control of yaw through strafe keys
- ML_EFFECT1: replacing the seperate mapthings, this makes a mace type swing instead of spin.
- ML_EFFECT2: for all spokes of the mace wheel ending in maces, make the chains out of the mace type (inverted for firebars)
- ML_EFFECT3: spawn a bonus mace type at the center(s) of rotation
- ML_EFFECT4: don't clip inside ground
****
* Mapthing 1104 represents both spinning and swinging maces from prior versions of SRB2.
* Mapthing 1105 has gone from being a swinging mace variant to a combination of chains and maces in a single unit, provided the number of "spokes" is greater than one.
* Mapthing 1105 has gone from being a swinging chain variant to a vertical spring-on-a-ball-on-a-chain. Yellow by default, apply MTF_AMBUSH to turn into a red spring.
* Mapthing 1107 represents both spinning and swinging chains from prior versions of SRB2.
* Mapthing 1108 is completely untouched except to port over 2.1's functionality to the new backend.
* Mapthing 1109 is a Mario castle-level style firebar. This inverts the functionality of ML_EFFECT2 on the tagged linedef.
* Mapthing 1110 is a free slot should we want to implement another type of base-game mace.
* Mapthing 1111 is a custom mace. Use the linedef's frontside texture slots to identify a macetype mobjtype, then use the backside texture slots to identify a linktype mobjtype (defaults to MT_NULL if no backside).
****
Whooh. Requires new patch.dta for sprites.
2017-07-02 14:11:09 +00:00
|
|
|
// CEZ maces and chains
|
2014-03-15 16:59:03 +00:00
|
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S_SMALLMACECHAIN,
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S_BIGMACECHAIN,
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S_SMALLMACE,
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S_BIGMACE,
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2018-05-24 00:40:57 +00:00
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S_SMALLGRABCHAIN,
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S_BIGGRABCHAIN,
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2014-03-15 16:59:03 +00:00
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Hooh boy.
****
* MF2_MACEROTATE. Apply to any object. Replaces the indiscriminate spamming of A_MaceRotate each tic.
****
* Mace point mapthings have been slightly modified.
- MTF_AMBUSH: bigger luke theory (has no effect on custom mace, different effect on spring mace)
- MTF_OBJECTFLIP: flips the objects, but nothing else - just so it doesn't look out of place in gravflip sections
- MTF_OBJECTSPECIAL: keeps it from attempting to play swinging sounds
- angle: tag of controlling linedef
- parameter: number of "spokes" minus one - for example, a parameter of 2 results in 3 equidistant maces rotating around the same point.
****
* Mace linedefs have been significantly revamped.
- line dx: number of chain links
- line dy: speed (in FU)
- frontside floor height: Pitch (in degrees; how much it "tilts" over - Yaw influences the axis it's tilting on)
- frontside ceiling height: Yaw (in degrees; rotation of entire thing on xy plane)
- frontside x offset: Phase (in degrees; how far it is through the rotation cycle)
- frontside y offset: Max speed (in FU; if less than speed, set to speed*2)
- backside floor height: Pinch (in degrees; 0 if no backside; essentially makes rotation conical instead of wheel-like)
- backside ceiling height: Roll (in degrees; 0 if no backside; rotates on the axis of the spinning - identical to Phase for spinning maces, but useful for rotating swinging maces as opposed to just offsetting them)
- backside x offset: Number of "antispokes" (0 if no backside; makes that many spokes not exist so you can put another mace/chain type in there instead; for combo mace/chain instead turns them into chains directly)
- backside y offset: Width (in number of extra chains per side; 0 if no backside; creates a "skiprope" arrangement)
----
- ML_NOCLIMB: for chains and chain-mace combos, allow for player control of yaw through strafe keys
- ML_EFFECT1: replacing the seperate mapthings, this makes a mace type swing instead of spin.
- ML_EFFECT2: for all spokes of the mace wheel ending in maces, make the chains out of the mace type (inverted for firebars)
- ML_EFFECT3: spawn a bonus mace type at the center(s) of rotation
- ML_EFFECT4: don't clip inside ground
****
* Mapthing 1104 represents both spinning and swinging maces from prior versions of SRB2.
* Mapthing 1105 has gone from being a swinging mace variant to a combination of chains and maces in a single unit, provided the number of "spokes" is greater than one.
* Mapthing 1105 has gone from being a swinging chain variant to a vertical spring-on-a-ball-on-a-chain. Yellow by default, apply MTF_AMBUSH to turn into a red spring.
* Mapthing 1107 represents both spinning and swinging chains from prior versions of SRB2.
* Mapthing 1108 is completely untouched except to port over 2.1's functionality to the new backend.
* Mapthing 1109 is a Mario castle-level style firebar. This inverts the functionality of ML_EFFECT2 on the tagged linedef.
* Mapthing 1110 is a free slot should we want to implement another type of base-game mace.
* Mapthing 1111 is a custom mace. Use the linedef's frontside texture slots to identify a macetype mobjtype, then use the backside texture slots to identify a linktype mobjtype (defaults to MT_NULL if no backside).
****
Whooh. Requires new patch.dta for sprites.
2017-07-02 14:11:09 +00:00
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// Yellow spring on a ball
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S_YELLOWSPRINGBALL,
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S_YELLOWSPRINGBALL2,
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S_YELLOWSPRINGBALL3,
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S_YELLOWSPRINGBALL4,
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S_YELLOWSPRINGBALL5,
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// Red spring on a ball
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S_REDSPRINGBALL,
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S_REDSPRINGBALL2,
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S_REDSPRINGBALL3,
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S_REDSPRINGBALL4,
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S_REDSPRINGBALL5,
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// Small Firebar
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S_SMALLFIREBAR1,
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S_SMALLFIREBAR2,
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S_SMALLFIREBAR3,
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S_SMALLFIREBAR4,
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S_SMALLFIREBAR5,
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S_SMALLFIREBAR6,
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S_SMALLFIREBAR7,
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S_SMALLFIREBAR8,
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S_SMALLFIREBAR9,
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S_SMALLFIREBAR10,
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S_SMALLFIREBAR11,
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S_SMALLFIREBAR12,
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S_SMALLFIREBAR13,
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S_SMALLFIREBAR14,
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S_SMALLFIREBAR15,
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S_SMALLFIREBAR16,
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// Big Firebar
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S_BIGFIREBAR1,
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S_BIGFIREBAR2,
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S_BIGFIREBAR3,
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S_BIGFIREBAR4,
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S_BIGFIREBAR5,
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S_BIGFIREBAR6,
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S_BIGFIREBAR7,
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S_BIGFIREBAR8,
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S_BIGFIREBAR9,
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S_BIGFIREBAR10,
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S_BIGFIREBAR11,
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S_BIGFIREBAR12,
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S_BIGFIREBAR13,
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S_BIGFIREBAR14,
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S_BIGFIREBAR15,
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S_BIGFIREBAR16,
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2018-05-22 10:04:28 +00:00
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S_CEZFLOWER,
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S_CEZPOLE,
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2019-07-14 15:30:33 +00:00
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S_CEZBANNER1,
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S_CEZBANNER2,
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2018-05-22 10:04:28 +00:00
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S_PINETREE,
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S_CEZBUSH1,
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S_CEZBUSH2,
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S_CANDLE,
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S_CANDLEPRICKET,
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S_FLAMEHOLDER,
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S_FIRETORCH,
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S_WAVINGFLAG,
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2019-07-14 14:50:45 +00:00
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S_WAVINGFLAGSEG1,
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S_WAVINGFLAGSEG2,
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2018-05-22 10:04:28 +00:00
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S_CRAWLASTATUE,
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2018-05-24 00:40:57 +00:00
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S_FACESTABBERSTATUE,
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S_SUSPICIOUSFACESTABBERSTATUE_WAIT,
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S_SUSPICIOUSFACESTABBERSTATUE_BURST1,
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S_SUSPICIOUSFACESTABBERSTATUE_BURST2,
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2018-08-22 16:16:11 +00:00
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S_BRAMBLES,
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2014-03-15 16:59:03 +00:00
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// Big Tumbleweed
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S_BIGTUMBLEWEED,
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S_BIGTUMBLEWEED_ROLL1,
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S_BIGTUMBLEWEED_ROLL2,
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S_BIGTUMBLEWEED_ROLL3,
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S_BIGTUMBLEWEED_ROLL4,
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S_BIGTUMBLEWEED_ROLL5,
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S_BIGTUMBLEWEED_ROLL6,
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S_BIGTUMBLEWEED_ROLL7,
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S_BIGTUMBLEWEED_ROLL8,
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// Little Tumbleweed
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S_LITTLETUMBLEWEED,
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S_LITTLETUMBLEWEED_ROLL1,
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S_LITTLETUMBLEWEED_ROLL2,
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S_LITTLETUMBLEWEED_ROLL3,
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S_LITTLETUMBLEWEED_ROLL4,
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S_LITTLETUMBLEWEED_ROLL5,
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S_LITTLETUMBLEWEED_ROLL6,
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S_LITTLETUMBLEWEED_ROLL7,
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S_LITTLETUMBLEWEED_ROLL8,
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2019-09-18 19:40:33 +00:00
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// Cacti
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2014-03-15 16:59:03 +00:00
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S_CACTI1,
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S_CACTI2,
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S_CACTI3,
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S_CACTI4,
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2019-05-12 02:56:23 +00:00
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S_CACTI5,
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S_CACTI6,
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S_CACTI7,
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S_CACTI8,
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S_CACTI9,
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2019-09-13 01:36:13 +00:00
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S_CACTI10,
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S_CACTI11,
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2019-09-18 19:40:33 +00:00
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S_CACTITINYSEG,
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S_CACTISMALLSEG,
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2019-05-12 02:56:23 +00:00
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2019-09-18 19:40:33 +00:00
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// Warning signs
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2019-05-12 02:56:23 +00:00
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S_ARIDSIGN_CAUTION,
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S_ARIDSIGN_CACTI,
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S_ARIDSIGN_SHARPTURN,
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2014-03-15 16:59:03 +00:00
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2019-06-08 13:50:01 +00:00
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// Oil lamp
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S_OILLAMP,
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S_OILLAMPFLARE,
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2019-06-09 08:51:33 +00:00
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// TNT barrel
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S_TNTBARREL_STND1,
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S_TNTBARREL_EXPL1,
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S_TNTBARREL_EXPL2,
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S_TNTBARREL_EXPL3,
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S_TNTBARREL_EXPL4,
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S_TNTBARREL_EXPL5,
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S_TNTBARREL_EXPL6,
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S_TNTBARREL_FLYING,
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// TNT proximity shell
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S_PROXIMITY_TNT,
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S_PROXIMITY_TNT_TRIGGER1,
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S_PROXIMITY_TNT_TRIGGER2,
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S_PROXIMITY_TNT_TRIGGER3,
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S_PROXIMITY_TNT_TRIGGER4,
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S_PROXIMITY_TNT_TRIGGER5,
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S_PROXIMITY_TNT_TRIGGER6,
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S_PROXIMITY_TNT_TRIGGER7,
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S_PROXIMITY_TNT_TRIGGER8,
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S_PROXIMITY_TNT_TRIGGER9,
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S_PROXIMITY_TNT_TRIGGER10,
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S_PROXIMITY_TNT_TRIGGER11,
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S_PROXIMITY_TNT_TRIGGER12,
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S_PROXIMITY_TNT_TRIGGER13,
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S_PROXIMITY_TNT_TRIGGER14,
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S_PROXIMITY_TNT_TRIGGER15,
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S_PROXIMITY_TNT_TRIGGER16,
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S_PROXIMITY_TNT_TRIGGER17,
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S_PROXIMITY_TNT_TRIGGER18,
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S_PROXIMITY_TNT_TRIGGER19,
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S_PROXIMITY_TNT_TRIGGER20,
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S_PROXIMITY_TNT_TRIGGER21,
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S_PROXIMITY_TNT_TRIGGER22,
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S_PROXIMITY_TNT_TRIGGER23,
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2019-06-08 13:50:01 +00:00
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// Dust devil
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2019-06-08 07:51:46 +00:00
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S_DUSTDEVIL,
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S_DUSTLAYER1,
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S_DUSTLAYER2,
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S_DUSTLAYER3,
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S_DUSTLAYER4,
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S_DUSTLAYER5,
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S_ARIDDUST1,
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S_ARIDDUST2,
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S_ARIDDUST3,
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2019-06-13 19:45:30 +00:00
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// Minecart
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S_MINECART_IDLE,
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S_MINECART_DTH1,
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S_MINECARTEND,
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S_MINECARTSEG_FRONT,
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S_MINECARTSEG_BACK,
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S_MINECARTSEG_LEFT,
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S_MINECARTSEG_RIGHT,
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S_MINECARTSIDEMARK1,
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S_MINECARTSIDEMARK2,
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S_MINECARTSPARK,
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2019-06-12 19:20:14 +00:00
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// Saloon door
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S_SALOONDOOR,
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2019-10-05 12:21:35 +00:00
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S_SALOONDOORCENTER,
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2019-06-12 19:20:14 +00:00
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2019-06-09 11:48:07 +00:00
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// Train cameo
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S_TRAINCAMEOSPAWNER_1,
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S_TRAINCAMEOSPAWNER_2,
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S_TRAINCAMEOSPAWNER_3,
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S_TRAINCAMEOSPAWNER_4,
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S_TRAINCAMEOSPAWNER_5,
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S_TRAINPUFFMAKER,
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2019-06-09 15:16:07 +00:00
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// Train
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S_TRAINDUST,
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S_TRAINSTEAM,
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|
2014-03-15 16:59:03 +00:00
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// Flame jet
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S_FLAMEJETSTND,
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S_FLAMEJETSTART,
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S_FLAMEJETSTOP,
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S_FLAMEJETFLAME1,
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S_FLAMEJETFLAME2,
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S_FLAMEJETFLAME3,
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* New object types!
* Red and yellow Boost panels!
* Added because SUBARASHII and KIMOKAWAIII had several levels using them, and I wanted to make them look better.
* https://cdn.discordapp.com/attachments/359091121789468672/634486669202161674/srb20015.gif
* Uses the mapthingnums of Glaber's SOC resource boosters, but absolutely nothing else - not even the magnitudes.
* Apply MF_AMBUSH to force the player into a spin - even if they don't have a spin ability!
* Banpyura!
* A Crushstacean with a spring instead of a crushclaw.
* https://cdn.discordapp.com/attachments/428262628893261828/634432099306176512/srb20019.gif
* Wanted this for a while, finally added it.
* Improved springs.
* Add pw_noautobrake to disable autobrake for half a second when touching yellow horizontal springs, and a second when touching red ones, even on the ground.
* Add pw_justsprung to disable directionchar for a few tics while touching any springs with a horizontal component to their velocity.
* Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well.
* Started but decided against a tip of the hat to the CD spring spin, hidden behind #define SPRINGSPIN.
* Make directionchar "lag behind" a little bit in waterslides.
* Improved flame jets.
* They now use new sprites for having their flames move upwards and sideways, instead of having them always face downwards like in 2.1!
* Fixed a mixed declaration and code error in A_RolloutRock. (Sorry Lach!)
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode.
* Improved ZB config.
* Add above new types.
* Add Blue Diagonal Spring, which existed in the source but not the config.
* Re-order enemies in ZB config by zone (but keep them in the Enemies section only).
2019-10-17 20:50:26 +00:00
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S_FLAMEJETFLAME4,
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S_FLAMEJETFLAME5,
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S_FLAMEJETFLAME6,
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S_FLAMEJETFLAME7,
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S_FLAMEJETFLAME8,
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S_FLAMEJETFLAME9,
|
2014-03-15 16:59:03 +00:00
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// Spinning flame jets
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S_FJSPINAXISA1, // Counter-clockwise
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S_FJSPINAXISA2,
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S_FJSPINAXISB1, // Clockwise
|
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S_FJSPINAXISB2,
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// Blade's flame
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S_FLAMEJETFLAMEB1,
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S_FLAMEJETFLAMEB2,
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S_FLAMEJETFLAMEB3,
|
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|
|
2019-08-25 21:05:38 +00:00
|
|
|
// Lavafall
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S_LAVAFALL_DORMANT,
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S_LAVAFALL_TELL,
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S_LAVAFALL_SHOOT,
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S_LAVAFALL_LAVA1,
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S_LAVAFALL_LAVA2,
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S_LAVAFALL_LAVA3,
|
2019-08-27 17:33:54 +00:00
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|
S_LAVAFALLROCK,
|
2019-08-25 21:05:38 +00:00
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|
2019-09-29 12:18:40 +00:00
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// Rollout Rock
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S_ROLLOUTSPAWN,
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S_ROLLOUTROCK,
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|
2019-08-25 10:40:32 +00:00
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|
|
// RVZ scenery
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S_BIGFERNLEAF,
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|
S_BIGFERN1,
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S_BIGFERN2,
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|
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S_JUNGLEPALM,
|
|
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S_TORCHFLOWER,
|
|
|
|
S_WALLVINE_LONG,
|
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|
S_WALLVINE_SHORT,
|
|
|
|
|
2019-10-30 16:32:19 +00:00
|
|
|
// Glaregoyles
|
|
|
|
S_GLAREGOYLE,
|
2019-10-31 11:18:44 +00:00
|
|
|
S_GLAREGOYLE_CHARGE,
|
|
|
|
S_GLAREGOYLE_BLINK,
|
|
|
|
S_GLAREGOYLE_HOLD,
|
2019-10-30 16:32:19 +00:00
|
|
|
S_GLAREGOYLE_FIRE,
|
|
|
|
S_GLAREGOYLE_LOOP,
|
|
|
|
S_GLAREGOYLE_COOLDOWN,
|
|
|
|
S_GLAREGOYLEUP,
|
2019-10-31 11:18:44 +00:00
|
|
|
S_GLAREGOYLEUP_CHARGE,
|
|
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|
S_GLAREGOYLEUP_BLINK,
|
|
|
|
S_GLAREGOYLEUP_HOLD,
|
|
|
|
S_GLAREGOYLEUP_FIRE,
|
|
|
|
S_GLAREGOYLEUP_LOOP,
|
|
|
|
S_GLAREGOYLEUP_COOLDOWN,
|
2019-10-30 16:32:19 +00:00
|
|
|
S_GLAREGOYLEDOWN,
|
2019-10-31 11:18:44 +00:00
|
|
|
S_GLAREGOYLEDOWN_CHARGE,
|
|
|
|
S_GLAREGOYLEDOWN_BLINK,
|
|
|
|
S_GLAREGOYLEDOWN_HOLD,
|
|
|
|
S_GLAREGOYLEDOWN_FIRE,
|
|
|
|
S_GLAREGOYLEDOWN_LOOP,
|
|
|
|
S_GLAREGOYLEDOWN_COOLDOWN,
|
2019-10-30 16:32:19 +00:00
|
|
|
S_GLAREGOYLELONG,
|
2019-10-31 11:18:44 +00:00
|
|
|
S_GLAREGOYLELONG_CHARGE,
|
|
|
|
S_GLAREGOYLELONG_BLINK,
|
|
|
|
S_GLAREGOYLELONG_HOLD,
|
|
|
|
S_GLAREGOYLELONG_FIRE,
|
|
|
|
S_GLAREGOYLELONG_LOOP,
|
|
|
|
S_GLAREGOYLELONG_COOLDOWN,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// ATZ's Red Crystal/Target
|
|
|
|
S_TARGET_IDLE,
|
|
|
|
S_TARGET_HIT1,
|
|
|
|
S_TARGET_HIT2,
|
|
|
|
S_TARGET_RESPAWN,
|
|
|
|
S_TARGET_ALLDONE,
|
|
|
|
|
2019-10-21 08:22:20 +00:00
|
|
|
// ATZ's green flame
|
|
|
|
S_GREENFLAME,
|
|
|
|
|
2019-10-31 11:38:28 +00:00
|
|
|
// ATZ Blue Gargoyle
|
|
|
|
S_BLUEGARGOYLE,
|
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
// Stalagmites
|
|
|
|
S_STG0,
|
|
|
|
S_STG1,
|
|
|
|
S_STG2,
|
|
|
|
S_STG3,
|
|
|
|
S_STG4,
|
|
|
|
S_STG5,
|
|
|
|
S_STG6,
|
|
|
|
S_STG7,
|
|
|
|
S_STG8,
|
|
|
|
S_STG9,
|
|
|
|
|
|
|
|
// Xmas-specific stuff
|
|
|
|
S_XMASPOLE,
|
|
|
|
S_CANDYCANE,
|
2017-04-18 17:32:52 +00:00
|
|
|
S_SNOWMAN, // normal
|
|
|
|
S_SNOWMANHAT, // with hat + scarf
|
|
|
|
S_LAMPPOST1, // normal
|
|
|
|
S_LAMPPOST2, // with snow
|
|
|
|
S_HANGSTAR,
|
2019-10-01 17:19:37 +00:00
|
|
|
S_MISTLETOE,
|
2017-04-18 17:32:52 +00:00
|
|
|
// Xmas GFZ bushes
|
2018-06-05 16:22:28 +00:00
|
|
|
S_XMASBLUEBERRYBUSH,
|
2017-04-18 17:32:52 +00:00
|
|
|
S_XMASBERRYBUSH,
|
|
|
|
S_XMASBUSH,
|
2018-06-05 16:22:28 +00:00
|
|
|
// FHZ
|
|
|
|
S_FHZICE1,
|
|
|
|
S_FHZICE2,
|
2019-10-01 17:19:37 +00:00
|
|
|
S_ROSY_IDLE1,
|
|
|
|
S_ROSY_IDLE2,
|
|
|
|
S_ROSY_IDLE3,
|
|
|
|
S_ROSY_IDLE4,
|
|
|
|
S_ROSY_JUMP,
|
|
|
|
S_ROSY_WALK,
|
|
|
|
S_ROSY_HUG,
|
|
|
|
S_ROSY_PAIN,
|
|
|
|
S_ROSY_STND,
|
|
|
|
S_ROSY_UNHAPPY,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
2018-04-28 14:13:44 +00:00
|
|
|
// Halloween Scenery
|
|
|
|
// Pumpkins
|
|
|
|
S_JACKO1,
|
|
|
|
S_JACKO1OVERLAY_1,
|
|
|
|
S_JACKO1OVERLAY_2,
|
|
|
|
S_JACKO1OVERLAY_3,
|
|
|
|
S_JACKO1OVERLAY_4,
|
|
|
|
S_JACKO2,
|
|
|
|
S_JACKO2OVERLAY_1,
|
|
|
|
S_JACKO2OVERLAY_2,
|
|
|
|
S_JACKO2OVERLAY_3,
|
|
|
|
S_JACKO2OVERLAY_4,
|
|
|
|
S_JACKO3,
|
|
|
|
S_JACKO3OVERLAY_1,
|
|
|
|
S_JACKO3OVERLAY_2,
|
|
|
|
S_JACKO3OVERLAY_3,
|
|
|
|
S_JACKO3OVERLAY_4,
|
|
|
|
// Dr Seuss Trees
|
|
|
|
S_HHZTREE_TOP,
|
|
|
|
S_HHZTREE_TRUNK,
|
|
|
|
S_HHZTREE_LEAF,
|
|
|
|
// Mushroom
|
|
|
|
S_HHZSHROOM_1,
|
|
|
|
S_HHZSHROOM_2,
|
|
|
|
S_HHZSHROOM_3,
|
|
|
|
S_HHZSHROOM_4,
|
|
|
|
S_HHZSHROOM_5,
|
|
|
|
S_HHZSHROOM_6,
|
|
|
|
S_HHZSHROOM_7,
|
|
|
|
S_HHZSHROOM_8,
|
|
|
|
S_HHZSHROOM_9,
|
|
|
|
S_HHZSHROOM_10,
|
|
|
|
S_HHZSHROOM_11,
|
|
|
|
S_HHZSHROOM_12,
|
|
|
|
S_HHZSHROOM_13,
|
|
|
|
S_HHZSHROOM_14,
|
|
|
|
S_HHZSHROOM_15,
|
|
|
|
S_HHZSHROOM_16,
|
|
|
|
// Misc
|
|
|
|
S_HHZGRASS,
|
|
|
|
S_HHZTENT1,
|
|
|
|
S_HHZTENT2,
|
|
|
|
S_HHZSTALAGMITE_TALL,
|
|
|
|
S_HHZSTALAGMITE_SHORT,
|
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
// Botanic Serenity's loads of scenery states
|
|
|
|
S_BSZTALLFLOWER_RED,
|
|
|
|
S_BSZTALLFLOWER_PURPLE,
|
|
|
|
S_BSZTALLFLOWER_BLUE,
|
|
|
|
S_BSZTALLFLOWER_CYAN,
|
|
|
|
S_BSZTALLFLOWER_YELLOW,
|
|
|
|
S_BSZTALLFLOWER_ORANGE,
|
|
|
|
S_BSZFLOWER_RED,
|
|
|
|
S_BSZFLOWER_PURPLE,
|
|
|
|
S_BSZFLOWER_BLUE,
|
|
|
|
S_BSZFLOWER_CYAN,
|
|
|
|
S_BSZFLOWER_YELLOW,
|
|
|
|
S_BSZFLOWER_ORANGE,
|
|
|
|
S_BSZSHORTFLOWER_RED,
|
|
|
|
S_BSZSHORTFLOWER_PURPLE,
|
|
|
|
S_BSZSHORTFLOWER_BLUE,
|
|
|
|
S_BSZSHORTFLOWER_CYAN,
|
|
|
|
S_BSZSHORTFLOWER_YELLOW,
|
|
|
|
S_BSZSHORTFLOWER_ORANGE,
|
|
|
|
S_BSZTULIP_RED,
|
|
|
|
S_BSZTULIP_PURPLE,
|
|
|
|
S_BSZTULIP_BLUE,
|
|
|
|
S_BSZTULIP_CYAN,
|
|
|
|
S_BSZTULIP_YELLOW,
|
|
|
|
S_BSZTULIP_ORANGE,
|
|
|
|
S_BSZCLUSTER_RED,
|
|
|
|
S_BSZCLUSTER_PURPLE,
|
|
|
|
S_BSZCLUSTER_BLUE,
|
|
|
|
S_BSZCLUSTER_CYAN,
|
|
|
|
S_BSZCLUSTER_YELLOW,
|
|
|
|
S_BSZCLUSTER_ORANGE,
|
|
|
|
S_BSZBUSH_RED,
|
|
|
|
S_BSZBUSH_PURPLE,
|
|
|
|
S_BSZBUSH_BLUE,
|
|
|
|
S_BSZBUSH_CYAN,
|
|
|
|
S_BSZBUSH_YELLOW,
|
|
|
|
S_BSZBUSH_ORANGE,
|
|
|
|
S_BSZVINE_RED,
|
|
|
|
S_BSZVINE_PURPLE,
|
|
|
|
S_BSZVINE_BLUE,
|
|
|
|
S_BSZVINE_CYAN,
|
|
|
|
S_BSZVINE_YELLOW,
|
|
|
|
S_BSZVINE_ORANGE,
|
|
|
|
S_BSZSHRUB,
|
|
|
|
S_BSZCLOVER,
|
2017-01-25 14:52:36 +00:00
|
|
|
S_BIG_PALMTREE_TRUNK,
|
|
|
|
S_BIG_PALMTREE_TOP,
|
|
|
|
S_PALMTREE_TRUNK,
|
|
|
|
S_PALMTREE_TOP,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
S_DBALL1,
|
|
|
|
S_DBALL2,
|
|
|
|
S_DBALL3,
|
|
|
|
S_DBALL4,
|
|
|
|
S_DBALL5,
|
|
|
|
S_DBALL6,
|
|
|
|
S_EGGSTATUE2,
|
|
|
|
|
|
|
|
// Shield Orb
|
|
|
|
S_ARMA1,
|
|
|
|
S_ARMA2,
|
|
|
|
S_ARMA3,
|
|
|
|
S_ARMA4,
|
|
|
|
S_ARMA5,
|
|
|
|
S_ARMA6,
|
|
|
|
S_ARMA7,
|
|
|
|
S_ARMA8,
|
|
|
|
S_ARMA9,
|
|
|
|
S_ARMA10,
|
|
|
|
S_ARMA11,
|
|
|
|
S_ARMA12,
|
|
|
|
S_ARMA13,
|
|
|
|
S_ARMA14,
|
|
|
|
S_ARMA15,
|
|
|
|
S_ARMA16,
|
|
|
|
|
|
|
|
S_ARMF1,
|
|
|
|
S_ARMF2,
|
|
|
|
S_ARMF3,
|
|
|
|
S_ARMF4,
|
|
|
|
S_ARMF5,
|
|
|
|
S_ARMF6,
|
|
|
|
S_ARMF7,
|
|
|
|
S_ARMF8,
|
|
|
|
S_ARMF9,
|
|
|
|
S_ARMF10,
|
|
|
|
S_ARMF11,
|
|
|
|
S_ARMF12,
|
|
|
|
S_ARMF13,
|
|
|
|
S_ARMF14,
|
|
|
|
S_ARMF15,
|
|
|
|
S_ARMF16,
|
2018-03-30 20:49:15 +00:00
|
|
|
S_ARMF17,
|
|
|
|
S_ARMF18,
|
|
|
|
S_ARMF19,
|
|
|
|
S_ARMF20,
|
|
|
|
S_ARMF21,
|
|
|
|
S_ARMF22,
|
|
|
|
S_ARMF23,
|
|
|
|
S_ARMF24,
|
|
|
|
S_ARMF25,
|
|
|
|
S_ARMF26,
|
|
|
|
S_ARMF27,
|
|
|
|
S_ARMF28,
|
|
|
|
S_ARMF29,
|
|
|
|
S_ARMF30,
|
|
|
|
S_ARMF31,
|
|
|
|
S_ARMF32,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
S_ARMB1,
|
|
|
|
S_ARMB2,
|
|
|
|
S_ARMB3,
|
|
|
|
S_ARMB4,
|
|
|
|
S_ARMB5,
|
|
|
|
S_ARMB6,
|
|
|
|
S_ARMB7,
|
|
|
|
S_ARMB8,
|
|
|
|
S_ARMB9,
|
|
|
|
S_ARMB10,
|
|
|
|
S_ARMB11,
|
|
|
|
S_ARMB12,
|
|
|
|
S_ARMB13,
|
|
|
|
S_ARMB14,
|
|
|
|
S_ARMB15,
|
|
|
|
S_ARMB16,
|
2018-03-30 20:49:15 +00:00
|
|
|
S_ARMB17,
|
|
|
|
S_ARMB18,
|
|
|
|
S_ARMB19,
|
|
|
|
S_ARMB20,
|
|
|
|
S_ARMB21,
|
|
|
|
S_ARMB22,
|
|
|
|
S_ARMB23,
|
|
|
|
S_ARMB24,
|
|
|
|
S_ARMB25,
|
|
|
|
S_ARMB26,
|
|
|
|
S_ARMB27,
|
|
|
|
S_ARMB28,
|
|
|
|
S_ARMB29,
|
|
|
|
S_ARMB30,
|
|
|
|
S_ARMB31,
|
|
|
|
S_ARMB32,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
S_WIND1,
|
|
|
|
S_WIND2,
|
|
|
|
S_WIND3,
|
|
|
|
S_WIND4,
|
|
|
|
S_WIND5,
|
|
|
|
S_WIND6,
|
|
|
|
S_WIND7,
|
|
|
|
S_WIND8,
|
|
|
|
|
|
|
|
S_MAGN1,
|
|
|
|
S_MAGN2,
|
|
|
|
S_MAGN3,
|
|
|
|
S_MAGN4,
|
|
|
|
S_MAGN5,
|
|
|
|
S_MAGN6,
|
|
|
|
S_MAGN7,
|
|
|
|
S_MAGN8,
|
|
|
|
S_MAGN9,
|
|
|
|
S_MAGN10,
|
|
|
|
S_MAGN11,
|
|
|
|
S_MAGN12,
|
2015-05-27 09:24:31 +00:00
|
|
|
S_MAGN13,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
S_FORC1,
|
|
|
|
S_FORC2,
|
|
|
|
S_FORC3,
|
|
|
|
S_FORC4,
|
|
|
|
S_FORC5,
|
|
|
|
S_FORC6,
|
|
|
|
S_FORC7,
|
|
|
|
S_FORC8,
|
|
|
|
S_FORC9,
|
|
|
|
S_FORC10,
|
|
|
|
|
|
|
|
S_FORC11,
|
|
|
|
S_FORC12,
|
|
|
|
S_FORC13,
|
|
|
|
S_FORC14,
|
|
|
|
S_FORC15,
|
|
|
|
S_FORC16,
|
|
|
|
S_FORC17,
|
|
|
|
S_FORC18,
|
|
|
|
S_FORC19,
|
|
|
|
S_FORC20,
|
|
|
|
|
2016-10-20 12:44:03 +00:00
|
|
|
S_FORC21,
|
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
S_ELEM1,
|
|
|
|
S_ELEM2,
|
|
|
|
S_ELEM3,
|
|
|
|
S_ELEM4,
|
|
|
|
S_ELEM5,
|
|
|
|
S_ELEM6,
|
|
|
|
S_ELEM7,
|
|
|
|
S_ELEM8,
|
|
|
|
S_ELEM9,
|
|
|
|
S_ELEM10,
|
|
|
|
S_ELEM11,
|
|
|
|
S_ELEM12,
|
|
|
|
|
2016-10-23 19:34:43 +00:00
|
|
|
S_ELEM13,
|
|
|
|
S_ELEM14,
|
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
S_ELEMF1,
|
|
|
|
S_ELEMF2,
|
|
|
|
S_ELEMF3,
|
|
|
|
S_ELEMF4,
|
|
|
|
S_ELEMF5,
|
|
|
|
S_ELEMF6,
|
|
|
|
S_ELEMF7,
|
|
|
|
S_ELEMF8,
|
2016-07-08 20:55:17 +00:00
|
|
|
S_ELEMF9,
|
|
|
|
S_ELEMF10,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
S_PITY1,
|
|
|
|
S_PITY2,
|
|
|
|
S_PITY3,
|
|
|
|
S_PITY4,
|
|
|
|
S_PITY5,
|
|
|
|
S_PITY6,
|
2019-06-19 22:20:24 +00:00
|
|
|
S_PITY7,
|
|
|
|
S_PITY8,
|
|
|
|
S_PITY9,
|
|
|
|
S_PITY10,
|
|
|
|
S_PITY11,
|
|
|
|
S_PITY12,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
2016-10-13 14:13:33 +00:00
|
|
|
S_FIRS1,
|
|
|
|
S_FIRS2,
|
|
|
|
S_FIRS3,
|
|
|
|
S_FIRS4,
|
|
|
|
S_FIRS5,
|
|
|
|
S_FIRS6,
|
|
|
|
S_FIRS7,
|
|
|
|
S_FIRS8,
|
|
|
|
S_FIRS9,
|
|
|
|
|
2016-10-23 19:34:43 +00:00
|
|
|
S_FIRS10,
|
|
|
|
S_FIRS11,
|
|
|
|
|
2016-10-13 14:13:33 +00:00
|
|
|
S_FIRSB1,
|
|
|
|
S_FIRSB2,
|
|
|
|
S_FIRSB3,
|
|
|
|
S_FIRSB4,
|
|
|
|
S_FIRSB5,
|
|
|
|
S_FIRSB6,
|
|
|
|
S_FIRSB7,
|
|
|
|
S_FIRSB8,
|
|
|
|
S_FIRSB9,
|
|
|
|
|
2016-10-23 19:34:43 +00:00
|
|
|
S_FIRSB10,
|
|
|
|
|
2016-10-13 14:13:33 +00:00
|
|
|
S_BUBS1,
|
|
|
|
S_BUBS2,
|
|
|
|
S_BUBS3,
|
|
|
|
S_BUBS4,
|
|
|
|
S_BUBS5,
|
|
|
|
S_BUBS6,
|
|
|
|
S_BUBS7,
|
|
|
|
S_BUBS8,
|
|
|
|
S_BUBS9,
|
|
|
|
|
2016-10-17 19:39:22 +00:00
|
|
|
S_BUBS10,
|
|
|
|
S_BUBS11,
|
|
|
|
|
2016-10-13 14:13:33 +00:00
|
|
|
S_BUBSB1,
|
|
|
|
S_BUBSB2,
|
2016-10-13 14:13:33 +00:00
|
|
|
S_BUBSB3,
|
|
|
|
S_BUBSB4,
|
2016-10-13 14:13:33 +00:00
|
|
|
|
2016-10-17 19:39:22 +00:00
|
|
|
S_BUBSB5,
|
|
|
|
S_BUBSB6,
|
|
|
|
|
2016-10-13 14:13:33 +00:00
|
|
|
S_ZAPS1,
|
|
|
|
S_ZAPS2,
|
|
|
|
S_ZAPS3,
|
|
|
|
S_ZAPS4,
|
|
|
|
S_ZAPS5,
|
|
|
|
S_ZAPS6,
|
|
|
|
S_ZAPS7,
|
|
|
|
S_ZAPS8,
|
|
|
|
S_ZAPS9,
|
|
|
|
S_ZAPS10,
|
|
|
|
S_ZAPS11,
|
|
|
|
S_ZAPS12,
|
|
|
|
S_ZAPS13, // blank frame
|
|
|
|
S_ZAPS14,
|
|
|
|
S_ZAPS15,
|
|
|
|
S_ZAPS16,
|
|
|
|
|
|
|
|
S_ZAPSB1, // blank frame
|
|
|
|
S_ZAPSB2,
|
|
|
|
S_ZAPSB3,
|
|
|
|
S_ZAPSB4,
|
|
|
|
S_ZAPSB5,
|
|
|
|
S_ZAPSB6,
|
|
|
|
S_ZAPSB7,
|
|
|
|
S_ZAPSB8,
|
|
|
|
S_ZAPSB9,
|
|
|
|
S_ZAPSB10,
|
|
|
|
S_ZAPSB11, // blank frame
|
|
|
|
|
2016-10-17 22:22:04 +00:00
|
|
|
//Thunder spark
|
|
|
|
S_THUNDERCOIN_SPARK,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Invincibility Sparkles
|
2016-02-09 10:39:16 +00:00
|
|
|
S_IVSP,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Super Sonic Spark
|
|
|
|
S_SSPK1,
|
|
|
|
S_SSPK2,
|
|
|
|
S_SSPK3,
|
|
|
|
S_SSPK4,
|
|
|
|
S_SSPK5,
|
|
|
|
|
2016-12-31 16:55:06 +00:00
|
|
|
// Flicky-sized bubble
|
|
|
|
S_FLICKY_BUBBLE,
|
|
|
|
|
|
|
|
// Bluebird
|
|
|
|
S_FLICKY_01_OUT,
|
|
|
|
S_FLICKY_01_FLAP1,
|
|
|
|
S_FLICKY_01_FLAP2,
|
|
|
|
S_FLICKY_01_FLAP3,
|
2018-08-09 05:44:08 +00:00
|
|
|
S_FLICKY_01_STAND,
|
2018-08-09 16:08:06 +00:00
|
|
|
S_FLICKY_01_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
|
|
|
|
// Rabbit
|
|
|
|
S_FLICKY_02_OUT,
|
|
|
|
S_FLICKY_02_AIM,
|
|
|
|
S_FLICKY_02_HOP,
|
|
|
|
S_FLICKY_02_UP,
|
|
|
|
S_FLICKY_02_DOWN,
|
2018-08-09 05:44:08 +00:00
|
|
|
S_FLICKY_02_STAND,
|
2018-08-09 16:08:06 +00:00
|
|
|
S_FLICKY_02_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
|
|
|
|
// Chicken
|
|
|
|
S_FLICKY_03_OUT,
|
|
|
|
S_FLICKY_03_AIM,
|
|
|
|
S_FLICKY_03_HOP,
|
|
|
|
S_FLICKY_03_UP,
|
|
|
|
S_FLICKY_03_FLAP1,
|
|
|
|
S_FLICKY_03_FLAP2,
|
2018-08-09 05:44:08 +00:00
|
|
|
S_FLICKY_03_STAND,
|
2018-08-09 16:08:06 +00:00
|
|
|
S_FLICKY_03_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
|
|
|
|
// Seal
|
|
|
|
S_FLICKY_04_OUT,
|
|
|
|
S_FLICKY_04_AIM,
|
|
|
|
S_FLICKY_04_HOP,
|
|
|
|
S_FLICKY_04_UP,
|
|
|
|
S_FLICKY_04_DOWN,
|
|
|
|
S_FLICKY_04_SWIM1,
|
|
|
|
S_FLICKY_04_SWIM2,
|
|
|
|
S_FLICKY_04_SWIM3,
|
|
|
|
S_FLICKY_04_SWIM4,
|
2018-08-09 05:44:08 +00:00
|
|
|
S_FLICKY_04_STAND,
|
2018-08-09 16:08:06 +00:00
|
|
|
S_FLICKY_04_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
|
|
|
|
// Pig
|
|
|
|
S_FLICKY_05_OUT,
|
|
|
|
S_FLICKY_05_AIM,
|
|
|
|
S_FLICKY_05_HOP,
|
|
|
|
S_FLICKY_05_UP,
|
|
|
|
S_FLICKY_05_DOWN,
|
2018-08-09 05:44:08 +00:00
|
|
|
S_FLICKY_05_STAND,
|
2018-08-09 16:08:06 +00:00
|
|
|
S_FLICKY_05_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
|
|
|
|
// Chipmunk
|
|
|
|
S_FLICKY_06_OUT,
|
|
|
|
S_FLICKY_06_AIM,
|
|
|
|
S_FLICKY_06_HOP,
|
|
|
|
S_FLICKY_06_UP,
|
|
|
|
S_FLICKY_06_DOWN,
|
2018-08-09 05:44:08 +00:00
|
|
|
S_FLICKY_06_STAND,
|
2018-08-09 16:08:06 +00:00
|
|
|
S_FLICKY_06_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
|
|
|
|
// Penguin
|
|
|
|
S_FLICKY_07_OUT,
|
|
|
|
S_FLICKY_07_AIML,
|
|
|
|
S_FLICKY_07_HOPL,
|
|
|
|
S_FLICKY_07_UPL,
|
|
|
|
S_FLICKY_07_DOWNL,
|
|
|
|
S_FLICKY_07_AIMR,
|
|
|
|
S_FLICKY_07_HOPR,
|
|
|
|
S_FLICKY_07_UPR,
|
|
|
|
S_FLICKY_07_DOWNR,
|
|
|
|
S_FLICKY_07_SWIM1,
|
|
|
|
S_FLICKY_07_SWIM2,
|
|
|
|
S_FLICKY_07_SWIM3,
|
2018-08-09 05:44:08 +00:00
|
|
|
S_FLICKY_07_STAND,
|
2018-08-09 16:08:06 +00:00
|
|
|
S_FLICKY_07_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
|
|
|
|
// Fish
|
|
|
|
S_FLICKY_08_OUT,
|
|
|
|
S_FLICKY_08_AIM,
|
|
|
|
S_FLICKY_08_HOP,
|
|
|
|
S_FLICKY_08_FLAP1,
|
|
|
|
S_FLICKY_08_FLAP2,
|
|
|
|
S_FLICKY_08_FLAP3,
|
|
|
|
S_FLICKY_08_FLAP4,
|
|
|
|
S_FLICKY_08_SWIM1,
|
|
|
|
S_FLICKY_08_SWIM2,
|
|
|
|
S_FLICKY_08_SWIM3,
|
|
|
|
S_FLICKY_08_SWIM4,
|
2018-08-09 05:44:08 +00:00
|
|
|
S_FLICKY_08_STAND,
|
2018-08-09 16:08:06 +00:00
|
|
|
S_FLICKY_08_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
|
|
|
|
// Ram
|
|
|
|
S_FLICKY_09_OUT,
|
|
|
|
S_FLICKY_09_AIM,
|
|
|
|
S_FLICKY_09_HOP,
|
|
|
|
S_FLICKY_09_UP,
|
|
|
|
S_FLICKY_09_DOWN,
|
2018-08-09 05:44:08 +00:00
|
|
|
S_FLICKY_09_STAND,
|
2018-08-09 16:08:06 +00:00
|
|
|
S_FLICKY_09_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
|
|
|
|
// Puffin
|
|
|
|
S_FLICKY_10_OUT,
|
|
|
|
S_FLICKY_10_FLAP1,
|
|
|
|
S_FLICKY_10_FLAP2,
|
2018-08-09 05:44:08 +00:00
|
|
|
S_FLICKY_10_STAND,
|
2018-08-09 16:08:06 +00:00
|
|
|
S_FLICKY_10_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
|
|
|
|
// Cow
|
|
|
|
S_FLICKY_11_OUT,
|
|
|
|
S_FLICKY_11_AIM,
|
|
|
|
S_FLICKY_11_RUN1,
|
|
|
|
S_FLICKY_11_RUN2,
|
|
|
|
S_FLICKY_11_RUN3,
|
2018-08-09 05:44:08 +00:00
|
|
|
S_FLICKY_11_STAND,
|
2018-08-09 16:08:06 +00:00
|
|
|
S_FLICKY_11_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
|
|
|
|
// Rat
|
|
|
|
S_FLICKY_12_OUT,
|
|
|
|
S_FLICKY_12_AIM,
|
|
|
|
S_FLICKY_12_RUN1,
|
|
|
|
S_FLICKY_12_RUN2,
|
|
|
|
S_FLICKY_12_RUN3,
|
2018-08-09 05:44:08 +00:00
|
|
|
S_FLICKY_12_STAND,
|
2018-08-09 16:08:06 +00:00
|
|
|
S_FLICKY_12_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
|
|
|
|
// Bear
|
|
|
|
S_FLICKY_13_OUT,
|
|
|
|
S_FLICKY_13_AIM,
|
|
|
|
S_FLICKY_13_HOP,
|
|
|
|
S_FLICKY_13_UP,
|
|
|
|
S_FLICKY_13_DOWN,
|
2018-08-09 05:44:08 +00:00
|
|
|
S_FLICKY_13_STAND,
|
2018-08-09 16:08:06 +00:00
|
|
|
S_FLICKY_13_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
|
|
|
|
// Dove
|
|
|
|
S_FLICKY_14_OUT,
|
|
|
|
S_FLICKY_14_FLAP1,
|
|
|
|
S_FLICKY_14_FLAP2,
|
|
|
|
S_FLICKY_14_FLAP3,
|
2018-08-09 05:44:08 +00:00
|
|
|
S_FLICKY_14_STAND,
|
2018-08-09 16:08:06 +00:00
|
|
|
S_FLICKY_14_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
|
|
|
|
// Cat
|
|
|
|
S_FLICKY_15_OUT,
|
|
|
|
S_FLICKY_15_AIM,
|
|
|
|
S_FLICKY_15_HOP,
|
|
|
|
S_FLICKY_15_UP,
|
|
|
|
S_FLICKY_15_DOWN,
|
2018-08-09 05:44:08 +00:00
|
|
|
S_FLICKY_15_STAND,
|
2018-08-09 16:08:06 +00:00
|
|
|
S_FLICKY_15_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
|
|
|
|
// Canary
|
|
|
|
S_FLICKY_16_OUT,
|
|
|
|
S_FLICKY_16_FLAP1,
|
|
|
|
S_FLICKY_16_FLAP2,
|
|
|
|
S_FLICKY_16_FLAP3,
|
2018-08-09 05:44:08 +00:00
|
|
|
S_FLICKY_16_STAND,
|
2018-08-09 16:08:06 +00:00
|
|
|
S_FLICKY_16_CENTER,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
2018-04-28 14:13:44 +00:00
|
|
|
// Spider
|
|
|
|
S_SECRETFLICKY_01_OUT,
|
|
|
|
S_SECRETFLICKY_01_AIM,
|
|
|
|
S_SECRETFLICKY_01_HOP,
|
|
|
|
S_SECRETFLICKY_01_UP,
|
|
|
|
S_SECRETFLICKY_01_DOWN,
|
2018-08-09 05:44:08 +00:00
|
|
|
S_SECRETFLICKY_01_STAND,
|
2018-08-09 16:08:06 +00:00
|
|
|
S_SECRETFLICKY_01_CENTER,
|
2018-04-28 14:13:44 +00:00
|
|
|
|
|
|
|
// Bat
|
|
|
|
S_SECRETFLICKY_02_OUT,
|
|
|
|
S_SECRETFLICKY_02_FLAP1,
|
|
|
|
S_SECRETFLICKY_02_FLAP2,
|
|
|
|
S_SECRETFLICKY_02_FLAP3,
|
2018-08-09 05:44:08 +00:00
|
|
|
S_SECRETFLICKY_02_STAND,
|
2018-08-09 16:08:06 +00:00
|
|
|
S_SECRETFLICKY_02_CENTER,
|
2018-04-28 14:13:44 +00:00
|
|
|
|
2018-05-19 23:04:39 +00:00
|
|
|
// Fan
|
|
|
|
S_FAN,
|
|
|
|
S_FAN2,
|
|
|
|
S_FAN3,
|
|
|
|
S_FAN4,
|
|
|
|
S_FAN5,
|
|
|
|
|
|
|
|
// Steam Riser
|
|
|
|
S_STEAM1,
|
|
|
|
S_STEAM2,
|
|
|
|
S_STEAM3,
|
|
|
|
S_STEAM4,
|
|
|
|
S_STEAM5,
|
|
|
|
S_STEAM6,
|
|
|
|
S_STEAM7,
|
|
|
|
S_STEAM8,
|
|
|
|
|
|
|
|
// Bumpers
|
|
|
|
S_BUMPER,
|
|
|
|
S_BUMPERHIT,
|
|
|
|
|
|
|
|
// Balloons
|
|
|
|
S_BALLOON,
|
|
|
|
S_BALLOONPOP1,
|
|
|
|
S_BALLOONPOP2,
|
|
|
|
S_BALLOONPOP3,
|
|
|
|
S_BALLOONPOP4,
|
|
|
|
S_BALLOONPOP5,
|
|
|
|
S_BALLOONPOP6,
|
|
|
|
|
|
|
|
// Yellow Spring
|
2014-03-15 16:59:03 +00:00
|
|
|
S_YELLOWSPRING,
|
|
|
|
S_YELLOWSPRING2,
|
|
|
|
S_YELLOWSPRING3,
|
|
|
|
S_YELLOWSPRING4,
|
|
|
|
S_YELLOWSPRING5,
|
|
|
|
|
2018-05-19 23:04:39 +00:00
|
|
|
// Red Spring
|
2014-03-15 16:59:03 +00:00
|
|
|
S_REDSPRING,
|
|
|
|
S_REDSPRING2,
|
|
|
|
S_REDSPRING3,
|
|
|
|
S_REDSPRING4,
|
|
|
|
S_REDSPRING5,
|
|
|
|
|
2018-05-19 23:04:39 +00:00
|
|
|
// Blue Spring
|
2014-03-15 16:59:03 +00:00
|
|
|
S_BLUESPRING,
|
|
|
|
S_BLUESPRING2,
|
|
|
|
S_BLUESPRING3,
|
|
|
|
S_BLUESPRING4,
|
|
|
|
S_BLUESPRING5,
|
|
|
|
|
|
|
|
// Yellow Diagonal Spring
|
|
|
|
S_YDIAG1,
|
|
|
|
S_YDIAG2,
|
|
|
|
S_YDIAG3,
|
|
|
|
S_YDIAG4,
|
|
|
|
S_YDIAG5,
|
|
|
|
S_YDIAG6,
|
|
|
|
S_YDIAG7,
|
|
|
|
S_YDIAG8,
|
|
|
|
|
|
|
|
// Red Diagonal Spring
|
|
|
|
S_RDIAG1,
|
|
|
|
S_RDIAG2,
|
|
|
|
S_RDIAG3,
|
|
|
|
S_RDIAG4,
|
|
|
|
S_RDIAG5,
|
|
|
|
S_RDIAG6,
|
|
|
|
S_RDIAG7,
|
|
|
|
S_RDIAG8,
|
|
|
|
|
2018-05-19 23:04:39 +00:00
|
|
|
// Blue Diagonal Spring
|
|
|
|
S_BDIAG1,
|
|
|
|
S_BDIAG2,
|
|
|
|
S_BDIAG3,
|
|
|
|
S_BDIAG4,
|
|
|
|
S_BDIAG5,
|
|
|
|
S_BDIAG6,
|
|
|
|
S_BDIAG7,
|
|
|
|
S_BDIAG8,
|
|
|
|
|
2016-03-03 22:38:06 +00:00
|
|
|
// Yellow Side Spring
|
|
|
|
S_YHORIZ1,
|
|
|
|
S_YHORIZ2,
|
|
|
|
S_YHORIZ3,
|
|
|
|
S_YHORIZ4,
|
|
|
|
S_YHORIZ5,
|
|
|
|
S_YHORIZ6,
|
|
|
|
S_YHORIZ7,
|
|
|
|
S_YHORIZ8,
|
|
|
|
|
|
|
|
// Red Side Spring
|
|
|
|
S_RHORIZ1,
|
|
|
|
S_RHORIZ2,
|
|
|
|
S_RHORIZ3,
|
|
|
|
S_RHORIZ4,
|
|
|
|
S_RHORIZ5,
|
|
|
|
S_RHORIZ6,
|
|
|
|
S_RHORIZ7,
|
|
|
|
S_RHORIZ8,
|
|
|
|
|
|
|
|
// Blue Side Spring
|
|
|
|
S_BHORIZ1,
|
|
|
|
S_BHORIZ2,
|
|
|
|
S_BHORIZ3,
|
|
|
|
S_BHORIZ4,
|
|
|
|
S_BHORIZ5,
|
|
|
|
S_BHORIZ6,
|
|
|
|
S_BHORIZ7,
|
|
|
|
S_BHORIZ8,
|
|
|
|
|
* New object types!
* Red and yellow Boost panels!
* Added because SUBARASHII and KIMOKAWAIII had several levels using them, and I wanted to make them look better.
* https://cdn.discordapp.com/attachments/359091121789468672/634486669202161674/srb20015.gif
* Uses the mapthingnums of Glaber's SOC resource boosters, but absolutely nothing else - not even the magnitudes.
* Apply MF_AMBUSH to force the player into a spin - even if they don't have a spin ability!
* Banpyura!
* A Crushstacean with a spring instead of a crushclaw.
* https://cdn.discordapp.com/attachments/428262628893261828/634432099306176512/srb20019.gif
* Wanted this for a while, finally added it.
* Improved springs.
* Add pw_noautobrake to disable autobrake for half a second when touching yellow horizontal springs, and a second when touching red ones, even on the ground.
* Add pw_justsprung to disable directionchar for a few tics while touching any springs with a horizontal component to their velocity.
* Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well.
* Started but decided against a tip of the hat to the CD spring spin, hidden behind #define SPRINGSPIN.
* Make directionchar "lag behind" a little bit in waterslides.
* Improved flame jets.
* They now use new sprites for having their flames move upwards and sideways, instead of having them always face downwards like in 2.1!
* Fixed a mixed declaration and code error in A_RolloutRock. (Sorry Lach!)
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode.
* Improved ZB config.
* Add above new types.
* Add Blue Diagonal Spring, which existed in the source but not the config.
* Re-order enemies in ZB config by zone (but keep them in the Enemies section only).
2019-10-17 20:50:26 +00:00
|
|
|
// Booster
|
|
|
|
S_BOOSTERSOUND,
|
|
|
|
S_YELLOWBOOSTERROLLER,
|
|
|
|
S_YELLOWBOOSTERSEG_LEFT,
|
|
|
|
S_YELLOWBOOSTERSEG_RIGHT,
|
|
|
|
S_YELLOWBOOSTERSEG_FACE,
|
|
|
|
S_REDBOOSTERROLLER,
|
|
|
|
S_REDBOOSTERSEG_LEFT,
|
|
|
|
S_REDBOOSTERSEG_RIGHT,
|
|
|
|
S_REDBOOSTERSEG_FACE,
|
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
// Rain
|
|
|
|
S_RAIN1,
|
|
|
|
S_RAINRETURN,
|
|
|
|
|
|
|
|
// Snowflake
|
|
|
|
S_SNOW1,
|
|
|
|
S_SNOW2,
|
|
|
|
S_SNOW3,
|
|
|
|
|
|
|
|
// Water Splish
|
|
|
|
S_SPLISH1,
|
|
|
|
S_SPLISH2,
|
|
|
|
S_SPLISH3,
|
|
|
|
S_SPLISH4,
|
|
|
|
S_SPLISH5,
|
|
|
|
S_SPLISH6,
|
|
|
|
S_SPLISH7,
|
|
|
|
S_SPLISH8,
|
|
|
|
S_SPLISH9,
|
|
|
|
|
2019-10-05 08:00:59 +00:00
|
|
|
// Lava Splish
|
|
|
|
S_LAVASPLISH,
|
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
// added water splash
|
|
|
|
S_SPLASH1,
|
|
|
|
S_SPLASH2,
|
|
|
|
S_SPLASH3,
|
|
|
|
|
|
|
|
// lava/slime damage burn smoke
|
|
|
|
S_SMOKE1,
|
|
|
|
S_SMOKE2,
|
|
|
|
S_SMOKE3,
|
|
|
|
S_SMOKE4,
|
|
|
|
S_SMOKE5,
|
|
|
|
|
|
|
|
// Bubbles
|
|
|
|
S_SMALLBUBBLE,
|
|
|
|
S_MEDIUMBUBBLE,
|
2016-09-24 16:15:42 +00:00
|
|
|
S_LARGEBUBBLE1,
|
|
|
|
S_LARGEBUBBLE2,
|
2014-03-15 16:59:03 +00:00
|
|
|
S_EXTRALARGEBUBBLE, // breathable
|
|
|
|
|
|
|
|
S_POP1, // Extra Large bubble goes POP!
|
|
|
|
|
2016-07-16 21:43:49 +00:00
|
|
|
S_WATERZAP,
|
|
|
|
|
2016-11-10 17:51:10 +00:00
|
|
|
// Spindash dust
|
|
|
|
S_SPINDUST1,
|
|
|
|
S_SPINDUST2,
|
|
|
|
S_SPINDUST3,
|
|
|
|
S_SPINDUST4,
|
2016-11-10 21:09:05 +00:00
|
|
|
S_SPINDUST_BUBBLE1,
|
|
|
|
S_SPINDUST_BUBBLE2,
|
|
|
|
S_SPINDUST_BUBBLE3,
|
|
|
|
S_SPINDUST_BUBBLE4,
|
2016-11-13 22:02:29 +00:00
|
|
|
S_SPINDUST_FIRE1,
|
|
|
|
S_SPINDUST_FIRE2,
|
|
|
|
S_SPINDUST_FIRE3,
|
|
|
|
S_SPINDUST_FIRE4,
|
2016-11-10 17:51:10 +00:00
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
S_FOG1,
|
|
|
|
S_FOG2,
|
|
|
|
S_FOG3,
|
|
|
|
S_FOG4,
|
|
|
|
S_FOG5,
|
|
|
|
S_FOG6,
|
|
|
|
S_FOG7,
|
|
|
|
S_FOG8,
|
|
|
|
S_FOG9,
|
|
|
|
S_FOG10,
|
|
|
|
S_FOG11,
|
|
|
|
S_FOG12,
|
|
|
|
S_FOG13,
|
|
|
|
S_FOG14,
|
|
|
|
|
|
|
|
S_SEED,
|
|
|
|
|
|
|
|
S_PARTICLE,
|
|
|
|
|
|
|
|
// Score Logos
|
|
|
|
S_SCRA, // 100
|
|
|
|
S_SCRB, // 200
|
|
|
|
S_SCRC, // 500
|
|
|
|
S_SCRD, // 1000
|
|
|
|
S_SCRE, // 10000
|
|
|
|
S_SCRF, // 400 (mario)
|
|
|
|
S_SCRG, // 800 (mario)
|
|
|
|
S_SCRH, // 2000 (mario)
|
|
|
|
S_SCRI, // 4000 (mario)
|
|
|
|
S_SCRJ, // 8000 (mario)
|
|
|
|
S_SCRK, // 1UP (mario)
|
2018-05-19 23:04:39 +00:00
|
|
|
S_SCRL, // 10
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Drowning Timer Numbers
|
|
|
|
S_ZERO1,
|
|
|
|
S_ONE1,
|
|
|
|
S_TWO1,
|
|
|
|
S_THREE1,
|
|
|
|
S_FOUR1,
|
|
|
|
S_FIVE1,
|
|
|
|
|
2016-07-16 21:43:49 +00:00
|
|
|
S_ZERO2,
|
|
|
|
S_ONE2,
|
|
|
|
S_TWO2,
|
|
|
|
S_THREE2,
|
|
|
|
S_FOUR2,
|
|
|
|
S_FIVE2,
|
|
|
|
|
2019-11-18 07:17:27 +00:00
|
|
|
S_FLIGHTINDICATOR,
|
|
|
|
|
2017-03-23 19:11:22 +00:00
|
|
|
S_LOCKON1,
|
|
|
|
S_LOCKON2,
|
2019-07-02 23:50:12 +00:00
|
|
|
S_LOCKON3,
|
|
|
|
S_LOCKON4,
|
|
|
|
S_LOCKONINF1,
|
|
|
|
S_LOCKONINF2,
|
|
|
|
S_LOCKONINF3,
|
|
|
|
S_LOCKONINF4,
|
2017-03-22 18:51:30 +00:00
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
// Tag Sign
|
2017-03-22 18:51:30 +00:00
|
|
|
S_TTAG,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Got Flag Sign
|
2017-03-23 19:11:22 +00:00
|
|
|
S_GOTFLAG,
|
2017-03-22 18:51:30 +00:00
|
|
|
|
|
|
|
S_CORK,
|
2019-06-19 22:20:24 +00:00
|
|
|
S_LHRT,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Red Ring
|
|
|
|
S_RRNG1,
|
|
|
|
S_RRNG2,
|
|
|
|
S_RRNG3,
|
|
|
|
S_RRNG4,
|
|
|
|
S_RRNG5,
|
|
|
|
S_RRNG6,
|
|
|
|
S_RRNG7,
|
|
|
|
|
2016-02-09 10:39:16 +00:00
|
|
|
// Weapon Ring Ammo
|
|
|
|
S_BOUNCERINGAMMO,
|
|
|
|
S_RAILRINGAMMO,
|
|
|
|
S_INFINITYRINGAMMO,
|
|
|
|
S_AUTOMATICRINGAMMO,
|
|
|
|
S_EXPLOSIONRINGAMMO,
|
|
|
|
S_SCATTERRINGAMMO,
|
|
|
|
S_GRENADERINGAMMO,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Weapon pickup
|
2016-02-09 10:39:16 +00:00
|
|
|
S_BOUNCEPICKUP,
|
2014-03-15 16:59:03 +00:00
|
|
|
S_BOUNCEPICKUPFADE1,
|
|
|
|
S_BOUNCEPICKUPFADE2,
|
|
|
|
S_BOUNCEPICKUPFADE3,
|
|
|
|
S_BOUNCEPICKUPFADE4,
|
|
|
|
S_BOUNCEPICKUPFADE5,
|
|
|
|
S_BOUNCEPICKUPFADE6,
|
|
|
|
S_BOUNCEPICKUPFADE7,
|
|
|
|
S_BOUNCEPICKUPFADE8,
|
|
|
|
|
2016-02-09 10:39:16 +00:00
|
|
|
S_RAILPICKUP,
|
2014-03-15 16:59:03 +00:00
|
|
|
S_RAILPICKUPFADE1,
|
|
|
|
S_RAILPICKUPFADE2,
|
|
|
|
S_RAILPICKUPFADE3,
|
|
|
|
S_RAILPICKUPFADE4,
|
|
|
|
S_RAILPICKUPFADE5,
|
|
|
|
S_RAILPICKUPFADE6,
|
|
|
|
S_RAILPICKUPFADE7,
|
|
|
|
S_RAILPICKUPFADE8,
|
|
|
|
|
2016-02-09 10:39:16 +00:00
|
|
|
S_AUTOPICKUP,
|
2014-03-15 16:59:03 +00:00
|
|
|
S_AUTOPICKUPFADE1,
|
|
|
|
S_AUTOPICKUPFADE2,
|
|
|
|
S_AUTOPICKUPFADE3,
|
|
|
|
S_AUTOPICKUPFADE4,
|
|
|
|
S_AUTOPICKUPFADE5,
|
|
|
|
S_AUTOPICKUPFADE6,
|
|
|
|
S_AUTOPICKUPFADE7,
|
|
|
|
S_AUTOPICKUPFADE8,
|
|
|
|
|
2016-02-09 10:39:16 +00:00
|
|
|
S_EXPLODEPICKUP,
|
2014-03-15 16:59:03 +00:00
|
|
|
S_EXPLODEPICKUPFADE1,
|
|
|
|
S_EXPLODEPICKUPFADE2,
|
|
|
|
S_EXPLODEPICKUPFADE3,
|
|
|
|
S_EXPLODEPICKUPFADE4,
|
|
|
|
S_EXPLODEPICKUPFADE5,
|
|
|
|
S_EXPLODEPICKUPFADE6,
|
|
|
|
S_EXPLODEPICKUPFADE7,
|
|
|
|
S_EXPLODEPICKUPFADE8,
|
|
|
|
|
2016-02-09 10:39:16 +00:00
|
|
|
S_SCATTERPICKUP,
|
2014-03-15 16:59:03 +00:00
|
|
|
S_SCATTERPICKUPFADE1,
|
|
|
|
S_SCATTERPICKUPFADE2,
|
|
|
|
S_SCATTERPICKUPFADE3,
|
|
|
|
S_SCATTERPICKUPFADE4,
|
|
|
|
S_SCATTERPICKUPFADE5,
|
|
|
|
S_SCATTERPICKUPFADE6,
|
|
|
|
S_SCATTERPICKUPFADE7,
|
|
|
|
S_SCATTERPICKUPFADE8,
|
|
|
|
|
2016-02-09 10:39:16 +00:00
|
|
|
S_GRENADEPICKUP,
|
2014-03-15 16:59:03 +00:00
|
|
|
S_GRENADEPICKUPFADE1,
|
|
|
|
S_GRENADEPICKUPFADE2,
|
|
|
|
S_GRENADEPICKUPFADE3,
|
|
|
|
S_GRENADEPICKUPFADE4,
|
|
|
|
S_GRENADEPICKUPFADE5,
|
|
|
|
S_GRENADEPICKUPFADE6,
|
|
|
|
S_GRENADEPICKUPFADE7,
|
|
|
|
S_GRENADEPICKUPFADE8,
|
|
|
|
|
|
|
|
// Thrown Weapon Rings
|
|
|
|
S_THROWNBOUNCE1,
|
|
|
|
S_THROWNBOUNCE2,
|
|
|
|
S_THROWNBOUNCE3,
|
|
|
|
S_THROWNBOUNCE4,
|
|
|
|
S_THROWNBOUNCE5,
|
|
|
|
S_THROWNBOUNCE6,
|
|
|
|
S_THROWNBOUNCE7,
|
|
|
|
S_THROWNINFINITY1,
|
|
|
|
S_THROWNINFINITY2,
|
|
|
|
S_THROWNINFINITY3,
|
|
|
|
S_THROWNINFINITY4,
|
|
|
|
S_THROWNINFINITY5,
|
|
|
|
S_THROWNINFINITY6,
|
|
|
|
S_THROWNINFINITY7,
|
|
|
|
S_THROWNAUTOMATIC1,
|
|
|
|
S_THROWNAUTOMATIC2,
|
|
|
|
S_THROWNAUTOMATIC3,
|
|
|
|
S_THROWNAUTOMATIC4,
|
|
|
|
S_THROWNAUTOMATIC5,
|
|
|
|
S_THROWNAUTOMATIC6,
|
|
|
|
S_THROWNAUTOMATIC7,
|
|
|
|
S_THROWNEXPLOSION1,
|
|
|
|
S_THROWNEXPLOSION2,
|
|
|
|
S_THROWNEXPLOSION3,
|
|
|
|
S_THROWNEXPLOSION4,
|
|
|
|
S_THROWNEXPLOSION5,
|
|
|
|
S_THROWNEXPLOSION6,
|
|
|
|
S_THROWNEXPLOSION7,
|
|
|
|
S_THROWNGRENADE1,
|
|
|
|
S_THROWNGRENADE2,
|
|
|
|
S_THROWNGRENADE3,
|
|
|
|
S_THROWNGRENADE4,
|
|
|
|
S_THROWNGRENADE5,
|
|
|
|
S_THROWNGRENADE6,
|
|
|
|
S_THROWNGRENADE7,
|
|
|
|
S_THROWNGRENADE8,
|
|
|
|
S_THROWNGRENADE9,
|
|
|
|
S_THROWNGRENADE10,
|
|
|
|
S_THROWNGRENADE11,
|
|
|
|
S_THROWNGRENADE12,
|
|
|
|
S_THROWNGRENADE13,
|
|
|
|
S_THROWNGRENADE14,
|
|
|
|
S_THROWNGRENADE15,
|
|
|
|
S_THROWNGRENADE16,
|
|
|
|
S_THROWNGRENADE17,
|
|
|
|
S_THROWNGRENADE18,
|
|
|
|
S_THROWNSCATTER,
|
|
|
|
|
|
|
|
S_RINGEXPLODE,
|
|
|
|
|
|
|
|
S_COIN1,
|
|
|
|
S_COIN2,
|
|
|
|
S_COIN3,
|
|
|
|
S_COINSPARKLE1,
|
|
|
|
S_COINSPARKLE2,
|
|
|
|
S_COINSPARKLE3,
|
|
|
|
S_COINSPARKLE4,
|
|
|
|
S_GOOMBA1,
|
|
|
|
S_GOOMBA1B,
|
|
|
|
S_GOOMBA2,
|
|
|
|
S_GOOMBA3,
|
|
|
|
S_GOOMBA4,
|
|
|
|
S_GOOMBA5,
|
|
|
|
S_GOOMBA6,
|
|
|
|
S_GOOMBA7,
|
|
|
|
S_GOOMBA8,
|
|
|
|
S_GOOMBA9,
|
|
|
|
S_GOOMBA_DEAD,
|
|
|
|
S_BLUEGOOMBA1,
|
|
|
|
S_BLUEGOOMBA1B,
|
|
|
|
S_BLUEGOOMBA2,
|
|
|
|
S_BLUEGOOMBA3,
|
|
|
|
S_BLUEGOOMBA4,
|
|
|
|
S_BLUEGOOMBA5,
|
|
|
|
S_BLUEGOOMBA6,
|
|
|
|
S_BLUEGOOMBA7,
|
|
|
|
S_BLUEGOOMBA8,
|
|
|
|
S_BLUEGOOMBA9,
|
|
|
|
S_BLUEGOOMBA_DEAD,
|
|
|
|
|
|
|
|
// Mario-specific stuff
|
|
|
|
S_FIREFLOWER1,
|
|
|
|
S_FIREFLOWER2,
|
|
|
|
S_FIREFLOWER3,
|
|
|
|
S_FIREFLOWER4,
|
2019-11-18 00:25:17 +00:00
|
|
|
S_FIREBALL,
|
|
|
|
S_FIREBALLTRAIL1,
|
|
|
|
S_FIREBALLTRAIL2,
|
2014-03-15 16:59:03 +00:00
|
|
|
S_SHELL,
|
2017-01-25 14:52:36 +00:00
|
|
|
S_PUMA_START1,
|
|
|
|
S_PUMA_START2,
|
2017-01-21 01:09:39 +00:00
|
|
|
S_PUMA_UP1,
|
|
|
|
S_PUMA_UP2,
|
|
|
|
S_PUMA_UP3,
|
|
|
|
S_PUMA_DOWN1,
|
|
|
|
S_PUMA_DOWN2,
|
|
|
|
S_PUMA_DOWN3,
|
|
|
|
S_PUMATRAIL1,
|
|
|
|
S_PUMATRAIL2,
|
|
|
|
S_PUMATRAIL3,
|
|
|
|
S_PUMATRAIL4,
|
|
|
|
S_HAMMER,
|
2014-03-15 16:59:03 +00:00
|
|
|
S_KOOPA1,
|
|
|
|
S_KOOPA2,
|
|
|
|
S_KOOPAFLAME1,
|
|
|
|
S_KOOPAFLAME2,
|
|
|
|
S_KOOPAFLAME3,
|
|
|
|
S_AXE1,
|
|
|
|
S_AXE2,
|
|
|
|
S_AXE3,
|
|
|
|
S_MARIOBUSH1,
|
|
|
|
S_MARIOBUSH2,
|
|
|
|
S_TOAD,
|
|
|
|
|
|
|
|
// Nights-specific stuff
|
2018-08-10 22:24:31 +00:00
|
|
|
S_NIGHTSDRONE_MAN1,
|
|
|
|
S_NIGHTSDRONE_MAN2,
|
2014-03-15 16:59:03 +00:00
|
|
|
S_NIGHTSDRONE_SPARKLING1,
|
|
|
|
S_NIGHTSDRONE_SPARKLING2,
|
|
|
|
S_NIGHTSDRONE_SPARKLING3,
|
|
|
|
S_NIGHTSDRONE_SPARKLING4,
|
|
|
|
S_NIGHTSDRONE_SPARKLING5,
|
|
|
|
S_NIGHTSDRONE_SPARKLING6,
|
|
|
|
S_NIGHTSDRONE_SPARKLING7,
|
|
|
|
S_NIGHTSDRONE_SPARKLING8,
|
|
|
|
S_NIGHTSDRONE_SPARKLING9,
|
|
|
|
S_NIGHTSDRONE_SPARKLING10,
|
|
|
|
S_NIGHTSDRONE_SPARKLING11,
|
|
|
|
S_NIGHTSDRONE_SPARKLING12,
|
|
|
|
S_NIGHTSDRONE_SPARKLING13,
|
|
|
|
S_NIGHTSDRONE_SPARKLING14,
|
|
|
|
S_NIGHTSDRONE_SPARKLING15,
|
|
|
|
S_NIGHTSDRONE_SPARKLING16,
|
2018-08-10 22:24:31 +00:00
|
|
|
S_NIGHTSDRONE_GOAL1,
|
|
|
|
S_NIGHTSDRONE_GOAL2,
|
|
|
|
S_NIGHTSDRONE_GOAL3,
|
|
|
|
S_NIGHTSDRONE_GOAL4,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
S_NIGHTSPARKLE1,
|
|
|
|
S_NIGHTSPARKLE2,
|
|
|
|
S_NIGHTSPARKLE3,
|
|
|
|
S_NIGHTSPARKLE4,
|
|
|
|
S_NIGHTSPARKLESUPER1,
|
|
|
|
S_NIGHTSPARKLESUPER2,
|
|
|
|
S_NIGHTSPARKLESUPER3,
|
|
|
|
S_NIGHTSPARKLESUPER4,
|
|
|
|
S_NIGHTSLOOPHELPER,
|
|
|
|
|
|
|
|
// NiGHTS bumper
|
|
|
|
S_NIGHTSBUMPER1,
|
|
|
|
S_NIGHTSBUMPER2,
|
|
|
|
S_NIGHTSBUMPER3,
|
|
|
|
S_NIGHTSBUMPER4,
|
|
|
|
S_NIGHTSBUMPER5,
|
|
|
|
S_NIGHTSBUMPER6,
|
|
|
|
S_NIGHTSBUMPER7,
|
|
|
|
S_NIGHTSBUMPER8,
|
|
|
|
S_NIGHTSBUMPER9,
|
|
|
|
S_NIGHTSBUMPER10,
|
|
|
|
S_NIGHTSBUMPER11,
|
|
|
|
S_NIGHTSBUMPER12,
|
|
|
|
|
|
|
|
S_HOOP,
|
|
|
|
S_HOOP_XMASA,
|
|
|
|
S_HOOP_XMASB,
|
|
|
|
|
|
|
|
S_NIGHTSCORE10,
|
|
|
|
S_NIGHTSCORE20,
|
|
|
|
S_NIGHTSCORE30,
|
|
|
|
S_NIGHTSCORE40,
|
|
|
|
S_NIGHTSCORE50,
|
|
|
|
S_NIGHTSCORE60,
|
|
|
|
S_NIGHTSCORE70,
|
|
|
|
S_NIGHTSCORE80,
|
|
|
|
S_NIGHTSCORE90,
|
|
|
|
S_NIGHTSCORE100,
|
|
|
|
S_NIGHTSCORE10_2,
|
|
|
|
S_NIGHTSCORE20_2,
|
|
|
|
S_NIGHTSCORE30_2,
|
|
|
|
S_NIGHTSCORE40_2,
|
|
|
|
S_NIGHTSCORE50_2,
|
|
|
|
S_NIGHTSCORE60_2,
|
|
|
|
S_NIGHTSCORE70_2,
|
|
|
|
S_NIGHTSCORE80_2,
|
|
|
|
S_NIGHTSCORE90_2,
|
|
|
|
S_NIGHTSCORE100_2,
|
|
|
|
|
|
|
|
// NiGHTS Paraloop Powerups
|
2017-05-09 15:20:26 +00:00
|
|
|
S_NIGHTSSUPERLOOP,
|
|
|
|
S_NIGHTSDRILLREFILL,
|
|
|
|
S_NIGHTSHELPER,
|
|
|
|
S_NIGHTSEXTRATIME,
|
|
|
|
S_NIGHTSLINKFREEZE,
|
2014-03-15 16:59:03 +00:00
|
|
|
S_EGGCAPSULE,
|
|
|
|
|
|
|
|
// Orbiting Chaos Emeralds
|
|
|
|
S_ORBITEM1,
|
|
|
|
S_ORBITEM2,
|
|
|
|
S_ORBITEM3,
|
|
|
|
S_ORBITEM4,
|
|
|
|
S_ORBITEM5,
|
|
|
|
S_ORBITEM6,
|
|
|
|
S_ORBITEM7,
|
2014-03-17 12:13:16 +00:00
|
|
|
S_ORBITEM8,
|
2018-06-03 21:41:54 +00:00
|
|
|
S_ORBIDYA1,
|
|
|
|
S_ORBIDYA2,
|
|
|
|
S_ORBIDYA3,
|
|
|
|
S_ORBIDYA4,
|
|
|
|
S_ORBIDYA5,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// "Flicky" helper
|
|
|
|
S_NIGHTOPIANHELPER1,
|
|
|
|
S_NIGHTOPIANHELPER2,
|
|
|
|
S_NIGHTOPIANHELPER3,
|
|
|
|
S_NIGHTOPIANHELPER4,
|
|
|
|
S_NIGHTOPIANHELPER5,
|
|
|
|
S_NIGHTOPIANHELPER6,
|
|
|
|
S_NIGHTOPIANHELPER7,
|
|
|
|
S_NIGHTOPIANHELPER8,
|
2016-12-31 16:55:06 +00:00
|
|
|
S_NIGHTOPIANHELPER9,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
2018-06-03 21:41:54 +00:00
|
|
|
// Nightopian
|
|
|
|
S_PIAN0,
|
|
|
|
S_PIAN1,
|
|
|
|
S_PIAN2,
|
|
|
|
S_PIAN3,
|
|
|
|
S_PIAN4,
|
|
|
|
S_PIAN5,
|
|
|
|
S_PIAN6,
|
|
|
|
S_PIANSING,
|
|
|
|
|
|
|
|
// Shleep
|
|
|
|
S_SHLEEP1,
|
|
|
|
S_SHLEEP2,
|
|
|
|
S_SHLEEP3,
|
|
|
|
S_SHLEEP4,
|
|
|
|
S_SHLEEPBOUNCE1,
|
|
|
|
S_SHLEEPBOUNCE2,
|
|
|
|
S_SHLEEPBOUNCE3,
|
|
|
|
|
2018-04-28 14:13:44 +00:00
|
|
|
// Secret badniks and hazards, shhhh
|
2018-06-05 16:22:28 +00:00
|
|
|
S_PENGUINATOR_LOOK,
|
|
|
|
S_PENGUINATOR_WADDLE1,
|
|
|
|
S_PENGUINATOR_WADDLE2,
|
|
|
|
S_PENGUINATOR_WADDLE3,
|
|
|
|
S_PENGUINATOR_WADDLE4,
|
|
|
|
S_PENGUINATOR_SLIDE1,
|
|
|
|
S_PENGUINATOR_SLIDE2,
|
|
|
|
S_PENGUINATOR_SLIDE3,
|
|
|
|
S_PENGUINATOR_SLIDE4,
|
|
|
|
S_PENGUINATOR_SLIDE5,
|
|
|
|
|
|
|
|
S_POPHAT_LOOK,
|
|
|
|
S_POPHAT_SHOOT1,
|
|
|
|
S_POPHAT_SHOOT2,
|
|
|
|
S_POPHAT_SHOOT3,
|
2019-11-17 20:34:25 +00:00
|
|
|
S_POPHAT_SHOOT4,
|
|
|
|
S_POPSHOT,
|
|
|
|
S_POPSHOT_TRAIL,
|
2018-06-05 16:22:28 +00:00
|
|
|
|
2018-05-04 20:30:15 +00:00
|
|
|
S_HIVEELEMENTAL_LOOK,
|
|
|
|
S_HIVEELEMENTAL_PREPARE1,
|
|
|
|
S_HIVEELEMENTAL_PREPARE2,
|
|
|
|
S_HIVEELEMENTAL_SHOOT1,
|
|
|
|
S_HIVEELEMENTAL_SHOOT2,
|
|
|
|
S_HIVEELEMENTAL_DORMANT,
|
|
|
|
S_HIVEELEMENTAL_PAIN,
|
|
|
|
S_HIVEELEMENTAL_DIE1,
|
|
|
|
S_HIVEELEMENTAL_DIE2,
|
|
|
|
S_HIVEELEMENTAL_DIE3,
|
|
|
|
|
|
|
|
S_BUMBLEBORE_SPAWN,
|
|
|
|
S_BUMBLEBORE_LOOK1,
|
|
|
|
S_BUMBLEBORE_LOOK2,
|
|
|
|
S_BUMBLEBORE_FLY1,
|
|
|
|
S_BUMBLEBORE_FLY2,
|
|
|
|
S_BUMBLEBORE_RAISE,
|
|
|
|
S_BUMBLEBORE_FALL1,
|
|
|
|
S_BUMBLEBORE_FALL2,
|
|
|
|
S_BUMBLEBORE_STUCK1,
|
|
|
|
S_BUMBLEBORE_STUCK2,
|
|
|
|
S_BUMBLEBORE_DIE,
|
|
|
|
|
2019-10-29 07:32:03 +00:00
|
|
|
S_BUGGLEIDLE,
|
|
|
|
S_BUGGLEFLY,
|
2018-05-04 20:30:15 +00:00
|
|
|
|
2018-04-28 14:13:44 +00:00
|
|
|
S_SMASHSPIKE_FLOAT,
|
|
|
|
S_SMASHSPIKE_EASE1,
|
|
|
|
S_SMASHSPIKE_EASE2,
|
|
|
|
S_SMASHSPIKE_FALL,
|
|
|
|
S_SMASHSPIKE_STOMP1,
|
|
|
|
S_SMASHSPIKE_STOMP2,
|
|
|
|
S_SMASHSPIKE_RISE1,
|
|
|
|
S_SMASHSPIKE_RISE2,
|
|
|
|
|
|
|
|
S_CACO_LOOK,
|
|
|
|
S_CACO_WAKE1,
|
|
|
|
S_CACO_WAKE2,
|
|
|
|
S_CACO_WAKE3,
|
|
|
|
S_CACO_WAKE4,
|
|
|
|
S_CACO_ROAR,
|
|
|
|
S_CACO_CHASE,
|
|
|
|
S_CACO_CHASE_REPEAT,
|
|
|
|
S_CACO_RANDOM,
|
|
|
|
S_CACO_PREPARE_SOUND,
|
|
|
|
S_CACO_PREPARE1,
|
|
|
|
S_CACO_PREPARE2,
|
|
|
|
S_CACO_PREPARE3,
|
|
|
|
S_CACO_SHOOT_SOUND,
|
|
|
|
S_CACO_SHOOT1,
|
|
|
|
S_CACO_SHOOT2,
|
|
|
|
S_CACO_CLOSE,
|
|
|
|
S_CACO_DIE_FLAGS,
|
|
|
|
S_CACO_DIE_GIB1,
|
|
|
|
S_CACO_DIE_GIB2,
|
|
|
|
S_CACO_DIE_SCREAM,
|
|
|
|
S_CACO_DIE_SHATTER,
|
|
|
|
S_CACO_DIE_FALL,
|
|
|
|
S_CACOSHARD_RANDOMIZE,
|
|
|
|
S_CACOSHARD1_1,
|
|
|
|
S_CACOSHARD1_2,
|
|
|
|
S_CACOSHARD2_1,
|
|
|
|
S_CACOSHARD2_2,
|
|
|
|
S_CACOFIRE1,
|
|
|
|
S_CACOFIRE2,
|
|
|
|
S_CACOFIRE3,
|
|
|
|
S_CACOFIRE_EXPLODE1,
|
|
|
|
S_CACOFIRE_EXPLODE2,
|
|
|
|
S_CACOFIRE_EXPLODE3,
|
|
|
|
S_CACOFIRE_EXPLODE4,
|
|
|
|
|
|
|
|
S_SPINBOBERT_MOVE_FLIPUP,
|
|
|
|
S_SPINBOBERT_MOVE_UP,
|
|
|
|
S_SPINBOBERT_MOVE_FLIPDOWN,
|
|
|
|
S_SPINBOBERT_MOVE_DOWN,
|
|
|
|
S_SPINBOBERT_FIRE_MOVE,
|
|
|
|
S_SPINBOBERT_FIRE_GHOST,
|
|
|
|
S_SPINBOBERT_FIRE_TRAIL1,
|
|
|
|
S_SPINBOBERT_FIRE_TRAIL2,
|
|
|
|
S_SPINBOBERT_FIRE_TRAIL3,
|
|
|
|
|
|
|
|
S_HANGSTER_LOOK,
|
|
|
|
S_HANGSTER_SWOOP1,
|
|
|
|
S_HANGSTER_SWOOP2,
|
|
|
|
S_HANGSTER_ARC1,
|
|
|
|
S_HANGSTER_ARC2,
|
|
|
|
S_HANGSTER_ARC3,
|
|
|
|
S_HANGSTER_FLY1,
|
|
|
|
S_HANGSTER_FLY2,
|
|
|
|
S_HANGSTER_FLY3,
|
|
|
|
S_HANGSTER_FLY4,
|
|
|
|
S_HANGSTER_FLYREPEAT,
|
|
|
|
S_HANGSTER_ARCUP1,
|
|
|
|
S_HANGSTER_ARCUP2,
|
|
|
|
S_HANGSTER_ARCUP3,
|
|
|
|
S_HANGSTER_RETURN1,
|
|
|
|
S_HANGSTER_RETURN2,
|
|
|
|
S_HANGSTER_RETURN3,
|
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
S_CRUMBLE1,
|
|
|
|
S_CRUMBLE2,
|
|
|
|
|
|
|
|
// Spark
|
2019-08-03 22:28:53 +00:00
|
|
|
S_SPRK1,
|
|
|
|
S_SPRK2,
|
|
|
|
S_SPRK3,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Robot Explosion
|
2016-12-29 17:02:05 +00:00
|
|
|
S_XPLD_FLICKY,
|
2014-03-15 16:59:03 +00:00
|
|
|
S_XPLD1,
|
|
|
|
S_XPLD2,
|
2018-03-26 22:53:09 +00:00
|
|
|
S_XPLD3,
|
|
|
|
S_XPLD4,
|
|
|
|
S_XPLD5,
|
|
|
|
S_XPLD6,
|
2016-12-30 14:04:04 +00:00
|
|
|
S_XPLD_EGGTRAP,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Underwater Explosion
|
|
|
|
S_WPLD1,
|
|
|
|
S_WPLD2,
|
|
|
|
S_WPLD3,
|
|
|
|
S_WPLD4,
|
|
|
|
S_WPLD5,
|
|
|
|
S_WPLD6,
|
|
|
|
|
2018-05-04 20:30:15 +00:00
|
|
|
S_DUST1,
|
|
|
|
S_DUST2,
|
|
|
|
S_DUST3,
|
|
|
|
S_DUST4,
|
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
S_ROCKSPAWN,
|
|
|
|
|
2016-02-09 10:39:16 +00:00
|
|
|
S_ROCKCRUMBLEA,
|
|
|
|
S_ROCKCRUMBLEB,
|
|
|
|
S_ROCKCRUMBLEC,
|
|
|
|
S_ROCKCRUMBLED,
|
|
|
|
S_ROCKCRUMBLEE,
|
|
|
|
S_ROCKCRUMBLEF,
|
|
|
|
S_ROCKCRUMBLEG,
|
|
|
|
S_ROCKCRUMBLEH,
|
|
|
|
S_ROCKCRUMBLEI,
|
|
|
|
S_ROCKCRUMBLEJ,
|
|
|
|
S_ROCKCRUMBLEK,
|
|
|
|
S_ROCKCRUMBLEL,
|
|
|
|
S_ROCKCRUMBLEM,
|
|
|
|
S_ROCKCRUMBLEN,
|
|
|
|
S_ROCKCRUMBLEO,
|
|
|
|
S_ROCKCRUMBLEP,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
2019-11-20 17:05:22 +00:00
|
|
|
// Level debris
|
|
|
|
S_GFZDEBRIS,
|
2019-07-06 04:31:02 +00:00
|
|
|
S_BRICKDEBRIS,
|
2019-11-20 17:05:22 +00:00
|
|
|
S_WOODDEBRIS,
|
2019-07-06 04:31:02 +00:00
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
#ifdef SEENAMES
|
|
|
|
S_NAMECHECK,
|
|
|
|
#endif
|
|
|
|
|
|
|
|
S_FIRSTFREESLOT,
|
|
|
|
S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
|
|
|
|
NUMSTATES
|
|
|
|
} statenum_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
spritenum_t sprite;
|
|
|
|
UINT32 frame; // we use the upper 16 bits for translucency and other shade effects
|
|
|
|
INT32 tics;
|
|
|
|
actionf_t action;
|
|
|
|
INT32 var1;
|
|
|
|
INT32 var2;
|
|
|
|
statenum_t nextstate;
|
|
|
|
} state_t;
|
|
|
|
|
|
|
|
extern state_t states[NUMSTATES];
|
|
|
|
extern char sprnames[NUMSPRITES + 1][5];
|
2015-10-31 18:45:42 +00:00
|
|
|
extern char spr2names[NUMPLAYERSPRITES][5];
|
2017-08-25 17:00:20 +00:00
|
|
|
extern playersprite_t spr2defaults[NUMPLAYERSPRITES];
|
2014-03-15 16:59:03 +00:00
|
|
|
extern state_t *astate;
|
2017-08-25 17:00:20 +00:00
|
|
|
extern playersprite_t free_spr2;
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
typedef enum mobj_type
|
|
|
|
{
|
|
|
|
MT_NULL,
|
|
|
|
MT_UNKNOWN,
|
|
|
|
|
|
|
|
MT_THOK, // Thok! mobj
|
|
|
|
MT_PLAYER,
|
2017-10-03 17:18:18 +00:00
|
|
|
MT_TAILSOVERLAY, // c:
|
2019-10-23 04:35:17 +00:00
|
|
|
MT_METALJETFUME,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Enemies
|
2018-05-14 00:19:24 +00:00
|
|
|
MT_BLUECRAWLA, // Crawla (Blue)
|
|
|
|
MT_REDCRAWLA, // Crawla (Red)
|
|
|
|
MT_GFZFISH, // SDURF
|
|
|
|
MT_GOLDBUZZ, // Buzz (Gold)
|
|
|
|
MT_REDBUZZ, // Buzz (Red)
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_JETTBOMBER, // Jetty-Syn Bomber
|
|
|
|
MT_JETTGUNNER, // Jetty-Syn Gunner
|
|
|
|
MT_CRAWLACOMMANDER, // Crawla Commander
|
|
|
|
MT_DETON, // Deton
|
|
|
|
MT_SKIM, // Skim mine dropper
|
2018-05-14 00:19:24 +00:00
|
|
|
MT_TURRET, // Industrial Turret
|
|
|
|
MT_POPUPTURRET, // Pop-Up Turret
|
2018-05-13 13:09:20 +00:00
|
|
|
MT_SPINCUSHION, // Spincushion
|
2018-05-14 00:19:24 +00:00
|
|
|
MT_CRUSHSTACEAN, // Crushstacean
|
|
|
|
MT_CRUSHCLAW, // Big meaty claw
|
|
|
|
MT_CRUSHCHAIN, // Chain
|
* New object types!
* Red and yellow Boost panels!
* Added because SUBARASHII and KIMOKAWAIII had several levels using them, and I wanted to make them look better.
* https://cdn.discordapp.com/attachments/359091121789468672/634486669202161674/srb20015.gif
* Uses the mapthingnums of Glaber's SOC resource boosters, but absolutely nothing else - not even the magnitudes.
* Apply MF_AMBUSH to force the player into a spin - even if they don't have a spin ability!
* Banpyura!
* A Crushstacean with a spring instead of a crushclaw.
* https://cdn.discordapp.com/attachments/428262628893261828/634432099306176512/srb20019.gif
* Wanted this for a while, finally added it.
* Improved springs.
* Add pw_noautobrake to disable autobrake for half a second when touching yellow horizontal springs, and a second when touching red ones, even on the ground.
* Add pw_justsprung to disable directionchar for a few tics while touching any springs with a horizontal component to their velocity.
* Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well.
* Started but decided against a tip of the hat to the CD spring spin, hidden behind #define SPRINGSPIN.
* Make directionchar "lag behind" a little bit in waterslides.
* Improved flame jets.
* They now use new sprites for having their flames move upwards and sideways, instead of having them always face downwards like in 2.1!
* Fixed a mixed declaration and code error in A_RolloutRock. (Sorry Lach!)
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode.
* Improved ZB config.
* Add above new types.
* Add Blue Diagonal Spring, which existed in the source but not the config.
* Re-order enemies in ZB config by zone (but keep them in the Enemies section only).
2019-10-17 20:50:26 +00:00
|
|
|
MT_BANPYURA, // Banpyura
|
2019-10-18 19:32:35 +00:00
|
|
|
MT_BANPSPRING, // Banpyura spring
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_JETJAW, // Jet Jaw
|
|
|
|
MT_SNAILER, // Snailer
|
2018-05-14 00:19:24 +00:00
|
|
|
MT_VULTURE, // BASH
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_POINTY, // Pointy
|
|
|
|
MT_POINTYBALL, // Pointy Ball
|
|
|
|
MT_ROBOHOOD, // Robo-Hood
|
2018-05-14 00:19:24 +00:00
|
|
|
MT_FACESTABBER, // Castlebot Facestabber
|
2018-05-24 00:40:57 +00:00
|
|
|
MT_FACESTABBERSPEAR, // Castlebot Facestabber spear aura
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_EGGGUARD, // Egg Guard
|
2018-05-14 00:19:24 +00:00
|
|
|
MT_EGGSHIELD, // Egg Guard's shield
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_GSNAPPER, // Green Snapper
|
2019-06-10 18:32:50 +00:00
|
|
|
MT_SNAPPER_LEG, // Green Snapper leg
|
|
|
|
MT_SNAPPER_HEAD, // Green Snapper head
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_MINUS, // Minus
|
2019-06-10 15:42:37 +00:00
|
|
|
MT_MINUSDIRT, // Minus dirt
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_SPRINGSHELL, // Spring Shell
|
|
|
|
MT_YELLOWSHELL, // Spring Shell (yellow)
|
|
|
|
MT_UNIDUS, // Unidus
|
|
|
|
MT_UNIBALL, // Unidus Ball
|
2019-06-10 11:58:16 +00:00
|
|
|
MT_CANARIVORE, // Canarivore
|
|
|
|
MT_CANARIVORE_GAS, // Canarivore gas
|
2019-08-30 06:17:25 +00:00
|
|
|
MT_PYREFLY, // Pyre Fly
|
|
|
|
MT_PYREFLY_FIRE, // Pyre Fly fire
|
2019-09-29 08:39:09 +00:00
|
|
|
MT_PTERABYTESPAWNER, // Pterabyte spawner
|
|
|
|
MT_PTERABYTEWAYPOINT, // Pterabyte waypoint
|
|
|
|
MT_PTERABYTE, // Pterabyte
|
2019-11-17 21:23:59 +00:00
|
|
|
MT_DRAGONBOMBER, // Dragonbomber
|
|
|
|
MT_DRAGONWING, // Dragonbomber wing
|
|
|
|
MT_DRAGONTAIL, // Dragonbomber tail segment
|
|
|
|
MT_DRAGONMINE, // Dragonbomber mine
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Generic Boss Items
|
|
|
|
MT_BOSSEXPLODE,
|
|
|
|
MT_SONIC3KBOSSEXPLODE,
|
|
|
|
MT_BOSSFLYPOINT,
|
|
|
|
MT_EGGTRAP,
|
|
|
|
MT_BOSS3WAYPOINT,
|
|
|
|
MT_BOSS9GATHERPOINT,
|
2019-08-30 18:19:54 +00:00
|
|
|
MT_BOSSJUNK,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Boss 1
|
|
|
|
MT_EGGMOBILE,
|
|
|
|
MT_JETFUME1,
|
|
|
|
MT_EGGMOBILE_BALL,
|
|
|
|
MT_EGGMOBILE_TARGET,
|
|
|
|
MT_EGGMOBILE_FIRE,
|
|
|
|
|
|
|
|
// Boss 2
|
|
|
|
MT_EGGMOBILE2,
|
|
|
|
MT_EGGMOBILE2_POGO,
|
|
|
|
MT_GOOP,
|
2017-01-21 01:09:39 +00:00
|
|
|
MT_GOOPTRAIL,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Boss 3
|
|
|
|
MT_EGGMOBILE3,
|
|
|
|
MT_FAKEMOBILE,
|
2019-09-25 21:27:51 +00:00
|
|
|
MT_SHOCKWAVE,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Boss 4
|
|
|
|
MT_EGGMOBILE4,
|
|
|
|
MT_EGGMOBILE4_MACE,
|
|
|
|
MT_JETFLAME,
|
2019-07-08 12:26:40 +00:00
|
|
|
MT_EGGROBO1,
|
|
|
|
MT_EGGROBO1JET,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
2019-05-02 17:01:18 +00:00
|
|
|
// Boss 5
|
|
|
|
MT_FANG,
|
2019-09-25 13:36:20 +00:00
|
|
|
MT_BROKENROBOT,
|
2019-09-26 16:06:29 +00:00
|
|
|
MT_VWREF,
|
|
|
|
MT_VWREB,
|
|
|
|
MT_PROJECTORLIGHT,
|
2019-05-02 17:01:18 +00:00
|
|
|
MT_FBOMB,
|
2019-05-23 20:51:58 +00:00
|
|
|
MT_TNTDUST, // also used by barrel
|
2019-05-02 17:01:18 +00:00
|
|
|
MT_FSGNA,
|
|
|
|
MT_FSGNB,
|
2019-05-02 17:11:44 +00:00
|
|
|
MT_FANGWAYPOINT,
|
2019-05-02 17:01:18 +00:00
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
// Black Eggman (Boss 7)
|
|
|
|
MT_BLACKEGGMAN,
|
|
|
|
MT_BLACKEGGMAN_HELPER,
|
|
|
|
MT_BLACKEGGMAN_GOOPFIRE,
|
|
|
|
MT_BLACKEGGMAN_MISSILE,
|
|
|
|
|
|
|
|
// New Very-Last-Minute 2.1 Brak Eggman (Cy-Brak-demon)
|
|
|
|
MT_CYBRAKDEMON,
|
|
|
|
MT_CYBRAKDEMON_ELECTRIC_BARRIER,
|
|
|
|
MT_CYBRAKDEMON_MISSILE,
|
|
|
|
MT_CYBRAKDEMON_FLAMESHOT,
|
|
|
|
MT_CYBRAKDEMON_FLAMEREST,
|
|
|
|
MT_CYBRAKDEMON_TARGET_RETICULE,
|
2014-04-14 05:14:58 +00:00
|
|
|
MT_CYBRAKDEMON_TARGET_DOT,
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_CYBRAKDEMON_NAPALM_BOMB_LARGE,
|
|
|
|
MT_CYBRAKDEMON_NAPALM_BOMB_SMALL,
|
|
|
|
MT_CYBRAKDEMON_NAPALM_FLAMES,
|
|
|
|
MT_CYBRAKDEMON_VILE_EXPLOSION,
|
|
|
|
|
|
|
|
// Metal Sonic (Boss 9)
|
|
|
|
MT_METALSONIC_RACE,
|
|
|
|
MT_METALSONIC_BATTLE,
|
|
|
|
MT_MSSHIELD_FRONT,
|
|
|
|
MT_MSGATHER,
|
|
|
|
|
|
|
|
// Collectible Items
|
|
|
|
MT_RING,
|
|
|
|
MT_FLINGRING, // Lost ring
|
2018-06-05 16:22:28 +00:00
|
|
|
MT_BLUESPHERE, // Blue sphere for special stages
|
2018-08-10 04:19:56 +00:00
|
|
|
MT_FLINGBLUESPHERE, // Lost blue sphere
|
2018-06-05 16:22:28 +00:00
|
|
|
MT_BOMBSPHERE,
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_REDTEAMRING, //Rings collectable by red team.
|
|
|
|
MT_BLUETEAMRING, //Rings collectable by blue team.
|
2017-07-15 19:15:34 +00:00
|
|
|
MT_TOKEN, // Special Stage token for special stage
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_REDFLAG, // Red CTF Flag
|
|
|
|
MT_BLUEFLAG, // Blue CTF Flag
|
|
|
|
MT_EMBLEM,
|
|
|
|
MT_EMERALD1,
|
|
|
|
MT_EMERALD2,
|
|
|
|
MT_EMERALD3,
|
|
|
|
MT_EMERALD4,
|
|
|
|
MT_EMERALD5,
|
|
|
|
MT_EMERALD6,
|
|
|
|
MT_EMERALD7,
|
|
|
|
MT_EMERHUNT, // Emerald Hunt
|
|
|
|
MT_EMERALDSPAWN, // Emerald spawner w/ delay
|
|
|
|
MT_FLINGEMERALD, // Lost emerald
|
|
|
|
|
|
|
|
// Springs and others
|
|
|
|
MT_FAN,
|
2018-05-19 23:04:39 +00:00
|
|
|
MT_STEAM,
|
|
|
|
MT_BUMPER,
|
|
|
|
MT_BALLOON,
|
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_YELLOWSPRING,
|
|
|
|
MT_REDSPRING,
|
2018-05-19 23:04:39 +00:00
|
|
|
MT_BLUESPRING,
|
|
|
|
MT_YELLOWDIAG,
|
|
|
|
MT_REDDIAG,
|
|
|
|
MT_BLUEDIAG,
|
|
|
|
MT_YELLOWHORIZ,
|
|
|
|
MT_REDHORIZ,
|
|
|
|
MT_BLUEHORIZ,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
* New object types!
* Red and yellow Boost panels!
* Added because SUBARASHII and KIMOKAWAIII had several levels using them, and I wanted to make them look better.
* https://cdn.discordapp.com/attachments/359091121789468672/634486669202161674/srb20015.gif
* Uses the mapthingnums of Glaber's SOC resource boosters, but absolutely nothing else - not even the magnitudes.
* Apply MF_AMBUSH to force the player into a spin - even if they don't have a spin ability!
* Banpyura!
* A Crushstacean with a spring instead of a crushclaw.
* https://cdn.discordapp.com/attachments/428262628893261828/634432099306176512/srb20019.gif
* Wanted this for a while, finally added it.
* Improved springs.
* Add pw_noautobrake to disable autobrake for half a second when touching yellow horizontal springs, and a second when touching red ones, even on the ground.
* Add pw_justsprung to disable directionchar for a few tics while touching any springs with a horizontal component to their velocity.
* Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well.
* Started but decided against a tip of the hat to the CD spring spin, hidden behind #define SPRINGSPIN.
* Make directionchar "lag behind" a little bit in waterslides.
* Improved flame jets.
* They now use new sprites for having their flames move upwards and sideways, instead of having them always face downwards like in 2.1!
* Fixed a mixed declaration and code error in A_RolloutRock. (Sorry Lach!)
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode.
* Improved ZB config.
* Add above new types.
* Add Blue Diagonal Spring, which existed in the source but not the config.
* Re-order enemies in ZB config by zone (but keep them in the Enemies section only).
2019-10-17 20:50:26 +00:00
|
|
|
MT_BOOSTERSEG,
|
|
|
|
MT_BOOSTERROLLER,
|
|
|
|
MT_YELLOWBOOSTER,
|
|
|
|
MT_REDBOOSTER,
|
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
// Interactive Objects
|
|
|
|
MT_BUBBLES, // Bubble source
|
|
|
|
MT_SIGN, // Level end sign
|
|
|
|
MT_SPIKEBALL, // Spike Ball
|
|
|
|
MT_SPINFIRE,
|
|
|
|
MT_SPIKE,
|
2017-07-13 21:42:08 +00:00
|
|
|
MT_WALLSPIKE,
|
|
|
|
MT_WALLSPIKEBASE,
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_STARPOST,
|
|
|
|
MT_BIGMINE,
|
2018-04-26 19:18:51 +00:00
|
|
|
MT_BLASTEXECUTOR,
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_CANNONLAUNCHER,
|
|
|
|
|
|
|
|
// Monitor miscellany
|
2015-12-31 16:38:23 +00:00
|
|
|
MT_BOXSPARKLE,
|
|
|
|
|
|
|
|
// Monitor boxes -- regular
|
|
|
|
MT_RING_BOX,
|
|
|
|
MT_PITY_BOX,
|
|
|
|
MT_ATTRACT_BOX,
|
|
|
|
MT_FORCE_BOX,
|
|
|
|
MT_ARMAGEDDON_BOX,
|
|
|
|
MT_WHIRLWIND_BOX,
|
|
|
|
MT_ELEMENTAL_BOX,
|
|
|
|
MT_SNEAKERS_BOX,
|
|
|
|
MT_INVULN_BOX,
|
|
|
|
MT_1UP_BOX,
|
|
|
|
MT_EGGMAN_BOX,
|
|
|
|
MT_MIXUP_BOX,
|
|
|
|
MT_MYSTERY_BOX,
|
|
|
|
MT_GRAVITY_BOX,
|
|
|
|
MT_RECYCLER_BOX,
|
|
|
|
MT_SCORE1K_BOX,
|
|
|
|
MT_SCORE10K_BOX,
|
2016-10-13 14:13:33 +00:00
|
|
|
MT_FLAMEAURA_BOX,
|
|
|
|
MT_BUBBLEWRAP_BOX,
|
|
|
|
MT_THUNDERCOIN_BOX,
|
2015-12-31 16:38:23 +00:00
|
|
|
|
|
|
|
// Monitor boxes -- repeating (big) boxes
|
2015-12-31 23:29:08 +00:00
|
|
|
MT_PITY_GOLDBOX,
|
|
|
|
MT_ATTRACT_GOLDBOX,
|
|
|
|
MT_FORCE_GOLDBOX,
|
|
|
|
MT_ARMAGEDDON_GOLDBOX,
|
|
|
|
MT_WHIRLWIND_GOLDBOX,
|
|
|
|
MT_ELEMENTAL_GOLDBOX,
|
|
|
|
MT_SNEAKERS_GOLDBOX,
|
|
|
|
MT_INVULN_GOLDBOX,
|
2016-09-30 02:24:05 +00:00
|
|
|
MT_EGGMAN_GOLDBOX,
|
2015-12-31 23:29:08 +00:00
|
|
|
MT_GRAVITY_GOLDBOX,
|
2016-10-13 14:13:33 +00:00
|
|
|
MT_FLAMEAURA_GOLDBOX,
|
|
|
|
MT_BUBBLEWRAP_GOLDBOX,
|
|
|
|
MT_THUNDERCOIN_GOLDBOX,
|
2015-12-31 16:38:23 +00:00
|
|
|
|
|
|
|
// Monitor boxes -- special
|
|
|
|
MT_RING_REDBOX,
|
|
|
|
MT_RING_BLUEBOX,
|
|
|
|
|
|
|
|
// Monitor icons
|
|
|
|
MT_RING_ICON,
|
|
|
|
MT_PITY_ICON,
|
|
|
|
MT_ATTRACT_ICON,
|
|
|
|
MT_FORCE_ICON,
|
|
|
|
MT_ARMAGEDDON_ICON,
|
|
|
|
MT_WHIRLWIND_ICON,
|
|
|
|
MT_ELEMENTAL_ICON,
|
|
|
|
MT_SNEAKERS_ICON,
|
|
|
|
MT_INVULN_ICON,
|
|
|
|
MT_1UP_ICON,
|
|
|
|
MT_EGGMAN_ICON,
|
|
|
|
MT_MIXUP_ICON,
|
|
|
|
MT_GRAVITY_ICON,
|
|
|
|
MT_RECYCLER_ICON,
|
|
|
|
MT_SCORE1K_ICON,
|
|
|
|
MT_SCORE10K_ICON,
|
2016-10-13 14:13:33 +00:00
|
|
|
MT_FLAMEAURA_ICON,
|
|
|
|
MT_BUBBLEWRAP_ICON,
|
|
|
|
MT_THUNDERCOIN_ICON,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Projectiles
|
|
|
|
MT_ROCKET,
|
|
|
|
MT_LASER,
|
|
|
|
MT_TORPEDO,
|
|
|
|
MT_TORPEDO2, // silent
|
|
|
|
MT_ENERGYBALL,
|
|
|
|
MT_MINE, // Skim/Jetty-Syn mine
|
|
|
|
MT_JETTBULLET, // Jetty-Syn Bullet
|
|
|
|
MT_TURRETLASER,
|
|
|
|
MT_CANNONBALL, // Cannonball
|
|
|
|
MT_CANNONBALLDECOR, // Decorative/still cannonball
|
|
|
|
MT_ARROW, // Arrow
|
2019-10-30 16:32:19 +00:00
|
|
|
MT_DEMONFIRE, // Glaregoyle fire
|
2014-03-15 16:59:03 +00:00
|
|
|
|
2019-11-01 15:48:50 +00:00
|
|
|
// The letter
|
|
|
|
MT_LETTER,
|
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
// Greenflower Scenery
|
|
|
|
MT_GFZFLOWER1,
|
|
|
|
MT_GFZFLOWER2,
|
|
|
|
MT_GFZFLOWER3,
|
2018-06-05 16:22:28 +00:00
|
|
|
|
|
|
|
MT_BLUEBERRYBUSH,
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_BERRYBUSH,
|
|
|
|
MT_BUSH,
|
2018-06-05 16:22:28 +00:00
|
|
|
|
2017-07-13 16:29:15 +00:00
|
|
|
// Trees (both GFZ and misc)
|
|
|
|
MT_GFZTREE,
|
|
|
|
MT_GFZBERRYTREE,
|
|
|
|
MT_GFZCHERRYTREE,
|
|
|
|
MT_CHECKERTREE,
|
|
|
|
MT_CHECKERSUNSETTREE,
|
|
|
|
MT_FHZTREE, // Frozen Hillside
|
|
|
|
MT_FHZPINKTREE,
|
|
|
|
MT_POLYGONTREE,
|
|
|
|
MT_BUSHTREE,
|
|
|
|
MT_BUSHREDTREE,
|
2018-06-03 21:41:54 +00:00
|
|
|
MT_SPRINGTREE,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Techno Hill Scenery
|
2017-01-21 01:09:39 +00:00
|
|
|
MT_THZFLOWER1,
|
|
|
|
MT_THZFLOWER2,
|
2018-01-19 17:56:18 +00:00
|
|
|
MT_THZFLOWER3,
|
2018-01-22 18:41:14 +00:00
|
|
|
MT_THZTREE, // Steam whistle tree/bush
|
|
|
|
MT_THZTREEBRANCH, // branch of said tree
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_ALARM,
|
|
|
|
|
|
|
|
// Deep Sea Scenery
|
|
|
|
MT_GARGOYLE, // Deep Sea Gargoyle
|
2017-04-18 19:38:13 +00:00
|
|
|
MT_BIGGARGOYLE, // Deep Sea Gargoyle (Big)
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_SEAWEED, // DSZ Seaweed
|
|
|
|
MT_WATERDRIP, // Dripping Water source
|
|
|
|
MT_WATERDROP, // Water drop from dripping water
|
2019-09-25 21:27:51 +00:00
|
|
|
MT_CORAL1, // Coral
|
2019-09-19 22:51:44 +00:00
|
|
|
MT_CORAL2,
|
|
|
|
MT_CORAL3,
|
|
|
|
MT_CORAL4,
|
|
|
|
MT_CORAL5,
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_BLUECRYSTAL, // Blue Crystal
|
2017-12-08 18:26:32 +00:00
|
|
|
MT_KELP, // Kelp
|
2019-09-18 00:05:19 +00:00
|
|
|
MT_ANIMALGAETOP, // Animated algae top
|
|
|
|
MT_ANIMALGAESEG, // Animated algae segment
|
2017-12-08 18:26:32 +00:00
|
|
|
MT_DSZSTALAGMITE, // Deep Sea 1 Stalagmite
|
|
|
|
MT_DSZ2STALAGMITE, // Deep Sea 2 Stalagmite
|
|
|
|
MT_LIGHTBEAM, // DSZ Light beam
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Castle Eggman Scenery
|
|
|
|
MT_CHAIN, // CEZ Chain
|
|
|
|
MT_FLAME, // Flame (has corona)
|
2017-01-21 12:39:41 +00:00
|
|
|
MT_FLAMEPARTICLE,
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_EGGSTATUE, // Eggman Statue
|
|
|
|
MT_MACEPOINT, // Mace rotation point
|
Hooh boy.
****
* MF2_MACEROTATE. Apply to any object. Replaces the indiscriminate spamming of A_MaceRotate each tic.
****
* Mace point mapthings have been slightly modified.
- MTF_AMBUSH: bigger luke theory (has no effect on custom mace, different effect on spring mace)
- MTF_OBJECTFLIP: flips the objects, but nothing else - just so it doesn't look out of place in gravflip sections
- MTF_OBJECTSPECIAL: keeps it from attempting to play swinging sounds
- angle: tag of controlling linedef
- parameter: number of "spokes" minus one - for example, a parameter of 2 results in 3 equidistant maces rotating around the same point.
****
* Mace linedefs have been significantly revamped.
- line dx: number of chain links
- line dy: speed (in FU)
- frontside floor height: Pitch (in degrees; how much it "tilts" over - Yaw influences the axis it's tilting on)
- frontside ceiling height: Yaw (in degrees; rotation of entire thing on xy plane)
- frontside x offset: Phase (in degrees; how far it is through the rotation cycle)
- frontside y offset: Max speed (in FU; if less than speed, set to speed*2)
- backside floor height: Pinch (in degrees; 0 if no backside; essentially makes rotation conical instead of wheel-like)
- backside ceiling height: Roll (in degrees; 0 if no backside; rotates on the axis of the spinning - identical to Phase for spinning maces, but useful for rotating swinging maces as opposed to just offsetting them)
- backside x offset: Number of "antispokes" (0 if no backside; makes that many spokes not exist so you can put another mace/chain type in there instead; for combo mace/chain instead turns them into chains directly)
- backside y offset: Width (in number of extra chains per side; 0 if no backside; creates a "skiprope" arrangement)
----
- ML_NOCLIMB: for chains and chain-mace combos, allow for player control of yaw through strafe keys
- ML_EFFECT1: replacing the seperate mapthings, this makes a mace type swing instead of spin.
- ML_EFFECT2: for all spokes of the mace wheel ending in maces, make the chains out of the mace type (inverted for firebars)
- ML_EFFECT3: spawn a bonus mace type at the center(s) of rotation
- ML_EFFECT4: don't clip inside ground
****
* Mapthing 1104 represents both spinning and swinging maces from prior versions of SRB2.
* Mapthing 1105 has gone from being a swinging mace variant to a combination of chains and maces in a single unit, provided the number of "spokes" is greater than one.
* Mapthing 1105 has gone from being a swinging chain variant to a vertical spring-on-a-ball-on-a-chain. Yellow by default, apply MTF_AMBUSH to turn into a red spring.
* Mapthing 1107 represents both spinning and swinging chains from prior versions of SRB2.
* Mapthing 1108 is completely untouched except to port over 2.1's functionality to the new backend.
* Mapthing 1109 is a Mario castle-level style firebar. This inverts the functionality of ML_EFFECT2 on the tagged linedef.
* Mapthing 1110 is a free slot should we want to implement another type of base-game mace.
* Mapthing 1111 is a custom mace. Use the linedef's frontside texture slots to identify a macetype mobjtype, then use the backside texture slots to identify a linktype mobjtype (defaults to MT_NULL if no backside).
****
Whooh. Requires new patch.dta for sprites.
2017-07-02 14:11:09 +00:00
|
|
|
MT_CHAINMACEPOINT, // Combination of chains and maces point
|
|
|
|
MT_SPRINGBALLPOINT, // Spring ball point
|
|
|
|
MT_CHAINPOINT, // Mace chain
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_HIDDEN_SLING, // Spin mace chain (activatable)
|
Hooh boy.
****
* MF2_MACEROTATE. Apply to any object. Replaces the indiscriminate spamming of A_MaceRotate each tic.
****
* Mace point mapthings have been slightly modified.
- MTF_AMBUSH: bigger luke theory (has no effect on custom mace, different effect on spring mace)
- MTF_OBJECTFLIP: flips the objects, but nothing else - just so it doesn't look out of place in gravflip sections
- MTF_OBJECTSPECIAL: keeps it from attempting to play swinging sounds
- angle: tag of controlling linedef
- parameter: number of "spokes" minus one - for example, a parameter of 2 results in 3 equidistant maces rotating around the same point.
****
* Mace linedefs have been significantly revamped.
- line dx: number of chain links
- line dy: speed (in FU)
- frontside floor height: Pitch (in degrees; how much it "tilts" over - Yaw influences the axis it's tilting on)
- frontside ceiling height: Yaw (in degrees; rotation of entire thing on xy plane)
- frontside x offset: Phase (in degrees; how far it is through the rotation cycle)
- frontside y offset: Max speed (in FU; if less than speed, set to speed*2)
- backside floor height: Pinch (in degrees; 0 if no backside; essentially makes rotation conical instead of wheel-like)
- backside ceiling height: Roll (in degrees; 0 if no backside; rotates on the axis of the spinning - identical to Phase for spinning maces, but useful for rotating swinging maces as opposed to just offsetting them)
- backside x offset: Number of "antispokes" (0 if no backside; makes that many spokes not exist so you can put another mace/chain type in there instead; for combo mace/chain instead turns them into chains directly)
- backside y offset: Width (in number of extra chains per side; 0 if no backside; creates a "skiprope" arrangement)
----
- ML_NOCLIMB: for chains and chain-mace combos, allow for player control of yaw through strafe keys
- ML_EFFECT1: replacing the seperate mapthings, this makes a mace type swing instead of spin.
- ML_EFFECT2: for all spokes of the mace wheel ending in maces, make the chains out of the mace type (inverted for firebars)
- ML_EFFECT3: spawn a bonus mace type at the center(s) of rotation
- ML_EFFECT4: don't clip inside ground
****
* Mapthing 1104 represents both spinning and swinging maces from prior versions of SRB2.
* Mapthing 1105 has gone from being a swinging mace variant to a combination of chains and maces in a single unit, provided the number of "spokes" is greater than one.
* Mapthing 1105 has gone from being a swinging chain variant to a vertical spring-on-a-ball-on-a-chain. Yellow by default, apply MTF_AMBUSH to turn into a red spring.
* Mapthing 1107 represents both spinning and swinging chains from prior versions of SRB2.
* Mapthing 1108 is completely untouched except to port over 2.1's functionality to the new backend.
* Mapthing 1109 is a Mario castle-level style firebar. This inverts the functionality of ML_EFFECT2 on the tagged linedef.
* Mapthing 1110 is a free slot should we want to implement another type of base-game mace.
* Mapthing 1111 is a custom mace. Use the linedef's frontside texture slots to identify a macetype mobjtype, then use the backside texture slots to identify a linktype mobjtype (defaults to MT_NULL if no backside).
****
Whooh. Requires new patch.dta for sprites.
2017-07-02 14:11:09 +00:00
|
|
|
MT_FIREBARPOINT, // Firebar
|
|
|
|
MT_CUSTOMMACEPOINT, // Custom mace
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_SMALLMACECHAIN, // Small Mace Chain
|
|
|
|
MT_BIGMACECHAIN, // Big Mace Chain
|
|
|
|
MT_SMALLMACE, // Small Mace
|
|
|
|
MT_BIGMACE, // Big Mace
|
2018-05-24 00:40:57 +00:00
|
|
|
MT_SMALLGRABCHAIN, // Small Grab Chain
|
|
|
|
MT_BIGGRABCHAIN, // Big Grab Chain
|
Hooh boy.
****
* MF2_MACEROTATE. Apply to any object. Replaces the indiscriminate spamming of A_MaceRotate each tic.
****
* Mace point mapthings have been slightly modified.
- MTF_AMBUSH: bigger luke theory (has no effect on custom mace, different effect on spring mace)
- MTF_OBJECTFLIP: flips the objects, but nothing else - just so it doesn't look out of place in gravflip sections
- MTF_OBJECTSPECIAL: keeps it from attempting to play swinging sounds
- angle: tag of controlling linedef
- parameter: number of "spokes" minus one - for example, a parameter of 2 results in 3 equidistant maces rotating around the same point.
****
* Mace linedefs have been significantly revamped.
- line dx: number of chain links
- line dy: speed (in FU)
- frontside floor height: Pitch (in degrees; how much it "tilts" over - Yaw influences the axis it's tilting on)
- frontside ceiling height: Yaw (in degrees; rotation of entire thing on xy plane)
- frontside x offset: Phase (in degrees; how far it is through the rotation cycle)
- frontside y offset: Max speed (in FU; if less than speed, set to speed*2)
- backside floor height: Pinch (in degrees; 0 if no backside; essentially makes rotation conical instead of wheel-like)
- backside ceiling height: Roll (in degrees; 0 if no backside; rotates on the axis of the spinning - identical to Phase for spinning maces, but useful for rotating swinging maces as opposed to just offsetting them)
- backside x offset: Number of "antispokes" (0 if no backside; makes that many spokes not exist so you can put another mace/chain type in there instead; for combo mace/chain instead turns them into chains directly)
- backside y offset: Width (in number of extra chains per side; 0 if no backside; creates a "skiprope" arrangement)
----
- ML_NOCLIMB: for chains and chain-mace combos, allow for player control of yaw through strafe keys
- ML_EFFECT1: replacing the seperate mapthings, this makes a mace type swing instead of spin.
- ML_EFFECT2: for all spokes of the mace wheel ending in maces, make the chains out of the mace type (inverted for firebars)
- ML_EFFECT3: spawn a bonus mace type at the center(s) of rotation
- ML_EFFECT4: don't clip inside ground
****
* Mapthing 1104 represents both spinning and swinging maces from prior versions of SRB2.
* Mapthing 1105 has gone from being a swinging mace variant to a combination of chains and maces in a single unit, provided the number of "spokes" is greater than one.
* Mapthing 1105 has gone from being a swinging chain variant to a vertical spring-on-a-ball-on-a-chain. Yellow by default, apply MTF_AMBUSH to turn into a red spring.
* Mapthing 1107 represents both spinning and swinging chains from prior versions of SRB2.
* Mapthing 1108 is completely untouched except to port over 2.1's functionality to the new backend.
* Mapthing 1109 is a Mario castle-level style firebar. This inverts the functionality of ML_EFFECT2 on the tagged linedef.
* Mapthing 1110 is a free slot should we want to implement another type of base-game mace.
* Mapthing 1111 is a custom mace. Use the linedef's frontside texture slots to identify a macetype mobjtype, then use the backside texture slots to identify a linktype mobjtype (defaults to MT_NULL if no backside).
****
Whooh. Requires new patch.dta for sprites.
2017-07-02 14:11:09 +00:00
|
|
|
MT_YELLOWSPRINGBALL, // Yellow spring on a ball
|
|
|
|
MT_REDSPRINGBALL, // Red spring on a ball
|
|
|
|
MT_SMALLFIREBAR, // Small Firebar
|
|
|
|
MT_BIGFIREBAR, // Big Firebar
|
2018-05-22 10:04:28 +00:00
|
|
|
MT_CEZFLOWER, // Flower
|
2019-07-14 15:30:33 +00:00
|
|
|
MT_CEZPOLE1, // Pole (with red banner)
|
|
|
|
MT_CEZPOLE2, // Pole (with blue banner)
|
|
|
|
MT_CEZBANNER1, // Banner (red)
|
|
|
|
MT_CEZBANNER2, // Banner (blue)
|
2018-05-22 10:04:28 +00:00
|
|
|
MT_PINETREE, // Pine Tree
|
|
|
|
MT_CEZBUSH1, // Bush 1
|
|
|
|
MT_CEZBUSH2, // Bush 2
|
|
|
|
MT_CANDLE, // Candle
|
|
|
|
MT_CANDLEPRICKET, // Candle pricket
|
|
|
|
MT_FLAMEHOLDER, // Flame holder
|
|
|
|
MT_FIRETORCH, // Fire torch
|
2019-07-14 14:50:45 +00:00
|
|
|
MT_WAVINGFLAG1, // Waving flag (red)
|
|
|
|
MT_WAVINGFLAG2, // Waving flag (blue)
|
|
|
|
MT_WAVINGFLAGSEG1, // Waving flag segment (red)
|
|
|
|
MT_WAVINGFLAGSEG2, // Waving flag segment (blue)
|
2018-05-22 10:04:28 +00:00
|
|
|
MT_CRAWLASTATUE, // Crawla statue
|
2018-05-24 00:40:57 +00:00
|
|
|
MT_FACESTABBERSTATUE, // Facestabber statue
|
|
|
|
MT_SUSPICIOUSFACESTABBERSTATUE, // :eggthinking:
|
2018-08-22 16:16:11 +00:00
|
|
|
MT_BRAMBLES, // Brambles
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Arid Canyon Scenery
|
|
|
|
MT_BIGTUMBLEWEED,
|
|
|
|
MT_LITTLETUMBLEWEED,
|
2019-09-18 19:40:33 +00:00
|
|
|
MT_CACTI1, // Tiny Red Flower Cactus
|
|
|
|
MT_CACTI2, // Small Red Flower Cactus
|
|
|
|
MT_CACTI3, // Tiny Blue Flower Cactus
|
|
|
|
MT_CACTI4, // Small Blue Flower Cactus
|
|
|
|
MT_CACTI5, // Prickly Pear
|
|
|
|
MT_CACTI6, // Barrel Cactus
|
|
|
|
MT_CACTI7, // Tall Barrel Cactus
|
|
|
|
MT_CACTI8, // Armed Cactus
|
|
|
|
MT_CACTI9, // Ball Cactus
|
|
|
|
MT_CACTI10, // Tiny Cactus
|
|
|
|
MT_CACTI11, // Small Cactus
|
|
|
|
MT_CACTITINYSEG, // Tiny Cactus Segment
|
|
|
|
MT_CACTISMALLSEG, // Small Cactus Segment
|
2019-05-12 02:56:23 +00:00
|
|
|
MT_ARIDSIGN_CAUTION, // Caution Sign
|
|
|
|
MT_ARIDSIGN_CACTI, // Cacti Sign
|
|
|
|
MT_ARIDSIGN_SHARPTURN, // Sharp Turn Sign
|
2019-06-08 13:50:01 +00:00
|
|
|
MT_OILLAMP,
|
2019-06-09 08:51:33 +00:00
|
|
|
MT_TNTBARREL,
|
|
|
|
MT_PROXIMITYTNT,
|
2019-06-08 07:51:46 +00:00
|
|
|
MT_DUSTDEVIL,
|
|
|
|
MT_DUSTLAYER,
|
|
|
|
MT_ARIDDUST,
|
2019-06-13 19:45:30 +00:00
|
|
|
MT_MINECART,
|
2019-06-16 13:35:32 +00:00
|
|
|
MT_MINECARTSEG,
|
2019-06-13 19:45:30 +00:00
|
|
|
MT_MINECARTSPAWNER,
|
|
|
|
MT_MINECARTEND,
|
|
|
|
MT_MINECARTENDSOLID,
|
|
|
|
MT_MINECARTSIDEMARK,
|
|
|
|
MT_MINECARTSPARK,
|
2019-06-12 19:20:14 +00:00
|
|
|
MT_SALOONDOOR,
|
2019-10-05 12:21:35 +00:00
|
|
|
MT_SALOONDOORCENTER,
|
2019-06-09 11:48:07 +00:00
|
|
|
MT_TRAINCAMEOSPAWNER,
|
|
|
|
MT_TRAINSEG,
|
2019-06-09 15:16:07 +00:00
|
|
|
MT_TRAINDUSTSPAWNER,
|
|
|
|
MT_TRAINSTEAMSPAWNER,
|
2019-06-13 19:45:30 +00:00
|
|
|
MT_MINECARTSWITCHPOINT,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Red Volcano Scenery
|
|
|
|
MT_FLAMEJET,
|
|
|
|
MT_VERTICALFLAMEJET,
|
|
|
|
MT_FLAMEJETFLAME,
|
|
|
|
|
|
|
|
MT_FJSPINAXISA, // Counter-clockwise
|
|
|
|
MT_FJSPINAXISB, // Clockwise
|
|
|
|
|
|
|
|
MT_FLAMEJETFLAMEB, // Blade's flame
|
|
|
|
|
2019-08-25 21:05:38 +00:00
|
|
|
MT_LAVAFALL,
|
|
|
|
MT_LAVAFALL_LAVA,
|
|
|
|
MT_LAVAFALLROCK,
|
|
|
|
|
2019-09-29 12:18:40 +00:00
|
|
|
MT_ROLLOUTSPAWN,
|
|
|
|
MT_ROLLOUTROCK,
|
|
|
|
|
2019-08-25 10:40:32 +00:00
|
|
|
MT_BIGFERNLEAF,
|
|
|
|
MT_BIGFERN,
|
|
|
|
MT_JUNGLEPALM,
|
|
|
|
MT_TORCHFLOWER,
|
|
|
|
MT_WALLVINE_LONG,
|
|
|
|
MT_WALLVINE_SHORT,
|
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
// Dark City Scenery
|
|
|
|
|
|
|
|
// Egg Rock Scenery
|
|
|
|
|
|
|
|
// Azure Temple Scenery
|
2019-10-30 16:32:19 +00:00
|
|
|
MT_GLAREGOYLE,
|
|
|
|
MT_GLAREGOYLEUP,
|
|
|
|
MT_GLAREGOYLEDOWN,
|
|
|
|
MT_GLAREGOYLELONG,
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_TARGET, // AKA Red Crystal
|
2019-10-21 08:22:20 +00:00
|
|
|
MT_GREENFLAME,
|
2019-10-31 11:38:28 +00:00
|
|
|
MT_BLUEGARGOYLE,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Stalagmites
|
|
|
|
MT_STALAGMITE0,
|
|
|
|
MT_STALAGMITE1,
|
|
|
|
MT_STALAGMITE2,
|
|
|
|
MT_STALAGMITE3,
|
|
|
|
MT_STALAGMITE4,
|
|
|
|
MT_STALAGMITE5,
|
|
|
|
MT_STALAGMITE6,
|
|
|
|
MT_STALAGMITE7,
|
|
|
|
MT_STALAGMITE8,
|
|
|
|
MT_STALAGMITE9,
|
|
|
|
|
|
|
|
// Christmas Scenery
|
|
|
|
MT_XMASPOLE,
|
|
|
|
MT_CANDYCANE,
|
2017-04-18 17:32:52 +00:00
|
|
|
MT_SNOWMAN, // normal
|
|
|
|
MT_SNOWMANHAT, // with hat + scarf
|
|
|
|
MT_LAMPPOST1, // normal
|
|
|
|
MT_LAMPPOST2, // with snow
|
|
|
|
MT_HANGSTAR,
|
2019-10-01 17:19:37 +00:00
|
|
|
MT_MISTLETOE,
|
2017-04-18 17:32:52 +00:00
|
|
|
// Xmas GFZ bushes
|
2018-06-05 16:22:28 +00:00
|
|
|
MT_XMASBLUEBERRYBUSH,
|
2017-04-18 17:32:52 +00:00
|
|
|
MT_XMASBERRYBUSH,
|
|
|
|
MT_XMASBUSH,
|
2018-06-05 16:22:28 +00:00
|
|
|
// FHZ
|
|
|
|
MT_FHZICE1,
|
|
|
|
MT_FHZICE2,
|
2019-10-01 17:19:37 +00:00
|
|
|
MT_ROSY,
|
|
|
|
MT_CDLHRT,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
2018-04-28 14:13:44 +00:00
|
|
|
// Halloween Scenery
|
|
|
|
// Pumpkins
|
|
|
|
MT_JACKO1,
|
|
|
|
MT_JACKO2,
|
|
|
|
MT_JACKO3,
|
|
|
|
// Dr Seuss Trees
|
|
|
|
MT_HHZTREE_TOP,
|
|
|
|
MT_HHZTREE_PART,
|
|
|
|
// Misc
|
|
|
|
MT_HHZSHROOM,
|
|
|
|
MT_HHZGRASS,
|
|
|
|
MT_HHZTENTACLE1,
|
|
|
|
MT_HHZTENTACLE2,
|
|
|
|
MT_HHZSTALAGMITE_TALL,
|
|
|
|
MT_HHZSTALAGMITE_SHORT,
|
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
// Botanic Serenity scenery
|
|
|
|
MT_BSZTALLFLOWER_RED,
|
|
|
|
MT_BSZTALLFLOWER_PURPLE,
|
|
|
|
MT_BSZTALLFLOWER_BLUE,
|
|
|
|
MT_BSZTALLFLOWER_CYAN,
|
|
|
|
MT_BSZTALLFLOWER_YELLOW,
|
|
|
|
MT_BSZTALLFLOWER_ORANGE,
|
|
|
|
MT_BSZFLOWER_RED,
|
|
|
|
MT_BSZFLOWER_PURPLE,
|
|
|
|
MT_BSZFLOWER_BLUE,
|
|
|
|
MT_BSZFLOWER_CYAN,
|
|
|
|
MT_BSZFLOWER_YELLOW,
|
|
|
|
MT_BSZFLOWER_ORANGE,
|
|
|
|
MT_BSZSHORTFLOWER_RED,
|
|
|
|
MT_BSZSHORTFLOWER_PURPLE,
|
|
|
|
MT_BSZSHORTFLOWER_BLUE,
|
|
|
|
MT_BSZSHORTFLOWER_CYAN,
|
|
|
|
MT_BSZSHORTFLOWER_YELLOW,
|
|
|
|
MT_BSZSHORTFLOWER_ORANGE,
|
|
|
|
MT_BSZTULIP_RED,
|
|
|
|
MT_BSZTULIP_PURPLE,
|
|
|
|
MT_BSZTULIP_BLUE,
|
|
|
|
MT_BSZTULIP_CYAN,
|
|
|
|
MT_BSZTULIP_YELLOW,
|
|
|
|
MT_BSZTULIP_ORANGE,
|
|
|
|
MT_BSZCLUSTER_RED,
|
|
|
|
MT_BSZCLUSTER_PURPLE,
|
|
|
|
MT_BSZCLUSTER_BLUE,
|
|
|
|
MT_BSZCLUSTER_CYAN,
|
|
|
|
MT_BSZCLUSTER_YELLOW,
|
|
|
|
MT_BSZCLUSTER_ORANGE,
|
|
|
|
MT_BSZBUSH_RED,
|
|
|
|
MT_BSZBUSH_PURPLE,
|
|
|
|
MT_BSZBUSH_BLUE,
|
|
|
|
MT_BSZBUSH_CYAN,
|
|
|
|
MT_BSZBUSH_YELLOW,
|
|
|
|
MT_BSZBUSH_ORANGE,
|
|
|
|
MT_BSZVINE_RED,
|
|
|
|
MT_BSZVINE_PURPLE,
|
|
|
|
MT_BSZVINE_BLUE,
|
|
|
|
MT_BSZVINE_CYAN,
|
|
|
|
MT_BSZVINE_YELLOW,
|
|
|
|
MT_BSZVINE_ORANGE,
|
|
|
|
MT_BSZSHRUB,
|
|
|
|
MT_BSZCLOVER,
|
2017-01-25 14:52:36 +00:00
|
|
|
MT_BIG_PALMTREE_TRUNK,
|
|
|
|
MT_BIG_PALMTREE_TOP,
|
|
|
|
MT_PALMTREE_TRUNK,
|
|
|
|
MT_PALMTREE_TOP,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Misc scenery
|
|
|
|
MT_DBALL,
|
|
|
|
MT_EGGSTATUE2,
|
|
|
|
|
|
|
|
// Powerup Indicators
|
2016-10-13 14:13:33 +00:00
|
|
|
MT_ELEMENTAL_ORB, // Elemental shield mobj
|
|
|
|
MT_ATTRACT_ORB, // Attract shield mobj
|
|
|
|
MT_FORCE_ORB, // Force shield mobj
|
2016-10-13 14:13:33 +00:00
|
|
|
MT_ARMAGEDDON_ORB, // Armageddon shield mobj
|
|
|
|
MT_WHIRLWIND_ORB, // Whirlwind shield mobj
|
2016-10-13 14:13:33 +00:00
|
|
|
MT_PITY_ORB, // Pity shield mobj
|
|
|
|
MT_FLAMEAURA_ORB, // Flame shield mobj
|
|
|
|
MT_BUBBLEWRAP_ORB, // Bubble shield mobj
|
|
|
|
MT_THUNDERCOIN_ORB, // Thunder shield mobj
|
2016-10-17 22:22:04 +00:00
|
|
|
MT_THUNDERCOIN_SPARK, // Thunder spark
|
|
|
|
MT_IVSP, // Invincibility sparkles
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_SUPERSPARK, // Super Sonic Spark
|
|
|
|
|
2016-12-31 16:55:06 +00:00
|
|
|
// Flickies
|
|
|
|
MT_FLICKY_01, // Bluebird
|
2018-08-09 16:08:06 +00:00
|
|
|
MT_FLICKY_01_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
MT_FLICKY_02, // Rabbit
|
2018-08-09 16:08:06 +00:00
|
|
|
MT_FLICKY_02_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
MT_FLICKY_03, // Chicken
|
2018-08-09 16:08:06 +00:00
|
|
|
MT_FLICKY_03_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
MT_FLICKY_04, // Seal
|
2018-08-09 16:08:06 +00:00
|
|
|
MT_FLICKY_04_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
MT_FLICKY_05, // Pig
|
2018-08-09 16:08:06 +00:00
|
|
|
MT_FLICKY_05_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
MT_FLICKY_06, // Chipmunk
|
2018-08-09 16:08:06 +00:00
|
|
|
MT_FLICKY_06_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
MT_FLICKY_07, // Penguin
|
2018-08-09 16:08:06 +00:00
|
|
|
MT_FLICKY_07_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
MT_FLICKY_08, // Fish
|
2018-08-09 16:08:06 +00:00
|
|
|
MT_FLICKY_08_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
MT_FLICKY_09, // Ram
|
2018-08-09 16:08:06 +00:00
|
|
|
MT_FLICKY_09_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
MT_FLICKY_10, // Puffin
|
2018-08-09 16:08:06 +00:00
|
|
|
MT_FLICKY_10_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
MT_FLICKY_11, // Cow
|
2018-08-09 16:08:06 +00:00
|
|
|
MT_FLICKY_11_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
MT_FLICKY_12, // Rat
|
2018-08-09 16:08:06 +00:00
|
|
|
MT_FLICKY_12_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
MT_FLICKY_13, // Bear
|
2018-08-09 16:08:06 +00:00
|
|
|
MT_FLICKY_13_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
MT_FLICKY_14, // Dove
|
2018-08-09 16:08:06 +00:00
|
|
|
MT_FLICKY_14_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
MT_FLICKY_15, // Cat
|
2018-08-09 16:08:06 +00:00
|
|
|
MT_FLICKY_15_CENTER,
|
2016-12-31 16:55:06 +00:00
|
|
|
MT_FLICKY_16, // Canary
|
2018-08-09 16:08:06 +00:00
|
|
|
MT_FLICKY_16_CENTER,
|
2018-04-28 14:13:44 +00:00
|
|
|
MT_SECRETFLICKY_01, // Spider
|
2018-08-09 16:08:06 +00:00
|
|
|
MT_SECRETFLICKY_01_CENTER,
|
2018-04-28 14:13:44 +00:00
|
|
|
MT_SECRETFLICKY_02, // Bat
|
2018-08-09 16:08:06 +00:00
|
|
|
MT_SECRETFLICKY_02_CENTER,
|
2018-04-28 14:13:44 +00:00
|
|
|
MT_SEED,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Environmental Effects
|
|
|
|
MT_RAIN, // Rain
|
|
|
|
MT_SNOWFLAKE, // Snowflake
|
|
|
|
MT_SPLISH, // Water splish!
|
2019-10-05 08:00:59 +00:00
|
|
|
MT_LAVASPLISH, // Lava splish!
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_SMOKE,
|
|
|
|
MT_SMALLBUBBLE, // small bubble
|
|
|
|
MT_MEDIUMBUBBLE, // medium bubble
|
|
|
|
MT_EXTRALARGEBUBBLE, // extra large bubble
|
2016-07-16 21:43:49 +00:00
|
|
|
MT_WATERZAP,
|
2016-11-10 17:51:10 +00:00
|
|
|
MT_SPINDUST, // Spindash dust
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_TFOG,
|
|
|
|
MT_PARTICLE,
|
|
|
|
MT_PARTICLEGEN, // For fans, etc.
|
|
|
|
|
|
|
|
// Game Indicators
|
|
|
|
MT_SCORE, // score logo
|
|
|
|
MT_DROWNNUMBERS, // Drowning Timer
|
|
|
|
MT_GOTEMERALD, // Chaos Emerald (intangible)
|
2017-03-22 18:51:30 +00:00
|
|
|
MT_LOCKON, // Target
|
2019-07-02 23:50:12 +00:00
|
|
|
MT_LOCKONINF, // In-level Target
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_TAG, // Tag Sign
|
|
|
|
MT_GOTFLAG, // Got Flag sign
|
|
|
|
|
|
|
|
// Ambient Sounds
|
|
|
|
MT_AWATERA, // Ambient Water Sound 1
|
|
|
|
MT_AWATERB, // Ambient Water Sound 2
|
|
|
|
MT_AWATERC, // Ambient Water Sound 3
|
|
|
|
MT_AWATERD, // Ambient Water Sound 4
|
|
|
|
MT_AWATERE, // Ambient Water Sound 5
|
|
|
|
MT_AWATERF, // Ambient Water Sound 6
|
|
|
|
MT_AWATERG, // Ambient Water Sound 7
|
|
|
|
MT_AWATERH, // Ambient Water Sound 8
|
|
|
|
MT_RANDOMAMBIENT,
|
|
|
|
MT_RANDOMAMBIENT2,
|
2018-04-28 14:13:44 +00:00
|
|
|
MT_MACHINEAMBIENCE,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
2017-03-22 18:51:30 +00:00
|
|
|
MT_CORK,
|
2019-06-19 22:20:24 +00:00
|
|
|
MT_LHRT,
|
2017-03-22 18:51:30 +00:00
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
// Ring Weapons
|
|
|
|
MT_REDRING,
|
|
|
|
MT_BOUNCERING,
|
|
|
|
MT_RAILRING,
|
|
|
|
MT_INFINITYRING,
|
|
|
|
MT_AUTOMATICRING,
|
|
|
|
MT_EXPLOSIONRING,
|
|
|
|
MT_SCATTERRING,
|
|
|
|
MT_GRENADERING,
|
|
|
|
|
|
|
|
MT_BOUNCEPICKUP,
|
|
|
|
MT_RAILPICKUP,
|
|
|
|
MT_AUTOPICKUP,
|
|
|
|
MT_EXPLODEPICKUP,
|
|
|
|
MT_SCATTERPICKUP,
|
|
|
|
MT_GRENADEPICKUP,
|
|
|
|
|
|
|
|
MT_THROWNBOUNCE,
|
|
|
|
MT_THROWNINFINITY,
|
|
|
|
MT_THROWNAUTOMATIC,
|
|
|
|
MT_THROWNSCATTER,
|
|
|
|
MT_THROWNEXPLOSION,
|
|
|
|
MT_THROWNGRENADE,
|
|
|
|
|
|
|
|
// Mario-specific stuff
|
|
|
|
MT_COIN,
|
|
|
|
MT_FLINGCOIN,
|
|
|
|
MT_GOOMBA,
|
|
|
|
MT_BLUEGOOMBA,
|
|
|
|
MT_FIREFLOWER,
|
|
|
|
MT_FIREBALL,
|
2019-11-18 00:25:17 +00:00
|
|
|
MT_FIREBALLTRAIL,
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_SHELL,
|
|
|
|
MT_PUMA,
|
2017-01-21 01:09:39 +00:00
|
|
|
MT_PUMATRAIL,
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_HAMMER,
|
|
|
|
MT_KOOPA,
|
|
|
|
MT_KOOPAFLAME,
|
|
|
|
MT_AXE,
|
|
|
|
MT_MARIOBUSH1,
|
|
|
|
MT_MARIOBUSH2,
|
|
|
|
MT_TOAD,
|
|
|
|
|
|
|
|
// NiGHTS Stuff
|
|
|
|
MT_AXIS,
|
|
|
|
MT_AXISTRANSFER,
|
|
|
|
MT_AXISTRANSFERLINE,
|
|
|
|
MT_NIGHTSDRONE,
|
2018-08-10 22:24:31 +00:00
|
|
|
MT_NIGHTSDRONE_MAN,
|
|
|
|
MT_NIGHTSDRONE_SPARKLING,
|
|
|
|
MT_NIGHTSDRONE_GOAL,
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_NIGHTSPARKLE,
|
|
|
|
MT_NIGHTSLOOPHELPER,
|
|
|
|
MT_NIGHTSBUMPER, // NiGHTS Bumper
|
|
|
|
MT_HOOP,
|
|
|
|
MT_HOOPCOLLIDE, // Collision detection for NiGHTS hoops
|
|
|
|
MT_HOOPCENTER, // Center of a hoop
|
|
|
|
MT_NIGHTSCORE,
|
2018-06-03 21:41:54 +00:00
|
|
|
MT_NIGHTSCHIP, // NiGHTS Chip
|
2018-08-10 04:19:56 +00:00
|
|
|
MT_FLINGNIGHTSCHIP, // Lost NiGHTS Chip
|
2018-06-03 21:41:54 +00:00
|
|
|
MT_NIGHTSSTAR, // NiGHTS Star
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_NIGHTSSUPERLOOP,
|
|
|
|
MT_NIGHTSDRILLREFILL,
|
|
|
|
MT_NIGHTSHELPER,
|
|
|
|
MT_NIGHTSEXTRATIME,
|
|
|
|
MT_NIGHTSLINKFREEZE,
|
|
|
|
MT_EGGCAPSULE,
|
2018-08-13 02:11:18 +00:00
|
|
|
MT_IDEYAANCHOR,
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_NIGHTOPIANHELPER, // the actual helper object that orbits you
|
2018-06-03 21:41:54 +00:00
|
|
|
MT_PIAN, // decorative singing friend
|
|
|
|
MT_SHLEEP, // almost-decorative sleeping enemy
|
2014-03-15 16:59:03 +00:00
|
|
|
|
2018-04-28 14:13:44 +00:00
|
|
|
// Secret badniks and hazards, shhhh
|
2018-06-05 16:22:28 +00:00
|
|
|
MT_PENGUINATOR,
|
|
|
|
MT_POPHAT,
|
|
|
|
MT_POPSHOT,
|
2019-11-17 20:34:25 +00:00
|
|
|
MT_POPSHOT_TRAIL,
|
2018-06-05 16:22:28 +00:00
|
|
|
|
2018-05-04 20:30:15 +00:00
|
|
|
MT_HIVEELEMENTAL,
|
|
|
|
MT_BUMBLEBORE,
|
|
|
|
|
2019-10-29 07:32:03 +00:00
|
|
|
MT_BUGGLE,
|
2018-04-28 14:13:44 +00:00
|
|
|
|
2018-05-04 20:30:15 +00:00
|
|
|
MT_SMASHINGSPIKEBALL,
|
2018-04-28 14:13:44 +00:00
|
|
|
MT_CACOLANTERN,
|
|
|
|
MT_CACOSHARD,
|
|
|
|
MT_CACOFIRE,
|
|
|
|
MT_SPINBOBERT,
|
|
|
|
MT_SPINBOBERT_FIRE1,
|
|
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|
MT_SPINBOBERT_FIRE2,
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|
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MT_HANGSTER,
|
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|
|
|
2014-03-15 16:59:03 +00:00
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|
|
// Utility Objects
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|
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MT_TELEPORTMAN,
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|
MT_ALTVIEWMAN,
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MT_CRUMBLEOBJ, // Sound generator for crumbling platform
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MT_TUBEWAYPOINT,
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MT_PUSH,
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MT_PULL,
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MT_GHOST,
|
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|
MT_OVERLAY,
|
2018-11-04 21:28:25 +00:00
|
|
|
MT_ANGLEMAN,
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_POLYANCHOR,
|
|
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MT_POLYSPAWN,
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|
|
|
MT_POLYSPAWNCRUSH,
|
|
|
|
|
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|
|
// Skybox objects
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|
MT_SKYBOX,
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|
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|
|
// Debris
|
|
|
|
MT_SPARK, //spark
|
|
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|
MT_EXPLODE, // Robot Explosion
|
|
|
|
MT_UWEXPLODE, // Underwater Explosion
|
2018-05-04 20:30:15 +00:00
|
|
|
MT_DUST,
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_ROCKSPAWNER,
|
|
|
|
MT_FALLINGROCK,
|
|
|
|
MT_ROCKCRUMBLE1,
|
|
|
|
MT_ROCKCRUMBLE2,
|
|
|
|
MT_ROCKCRUMBLE3,
|
|
|
|
MT_ROCKCRUMBLE4,
|
|
|
|
MT_ROCKCRUMBLE5,
|
|
|
|
MT_ROCKCRUMBLE6,
|
|
|
|
MT_ROCKCRUMBLE7,
|
|
|
|
MT_ROCKCRUMBLE8,
|
|
|
|
MT_ROCKCRUMBLE9,
|
|
|
|
MT_ROCKCRUMBLE10,
|
|
|
|
MT_ROCKCRUMBLE11,
|
|
|
|
MT_ROCKCRUMBLE12,
|
|
|
|
MT_ROCKCRUMBLE13,
|
|
|
|
MT_ROCKCRUMBLE14,
|
|
|
|
MT_ROCKCRUMBLE15,
|
|
|
|
MT_ROCKCRUMBLE16,
|
|
|
|
|
2019-11-20 17:05:22 +00:00
|
|
|
// Level debris
|
|
|
|
MT_GFZDEBRIS,
|
2019-07-06 22:11:49 +00:00
|
|
|
MT_BRICKDEBRIS,
|
2019-11-20 17:05:22 +00:00
|
|
|
MT_WOODDEBRIS,
|
2019-07-06 22:11:49 +00:00
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
#ifdef SEENAMES
|
|
|
|
MT_NAMECHECK,
|
|
|
|
#endif
|
|
|
|
|
|
|
|
MT_FIRSTFREESLOT,
|
|
|
|
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
|
|
|
|
NUMMOBJTYPES
|
|
|
|
} mobjtype_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
INT32 doomednum;
|
|
|
|
statenum_t spawnstate;
|
|
|
|
INT32 spawnhealth;
|
|
|
|
statenum_t seestate;
|
|
|
|
sfxenum_t seesound;
|
|
|
|
INT32 reactiontime;
|
|
|
|
sfxenum_t attacksound;
|
|
|
|
statenum_t painstate;
|
|
|
|
INT32 painchance;
|
|
|
|
sfxenum_t painsound;
|
|
|
|
statenum_t meleestate;
|
|
|
|
statenum_t missilestate;
|
|
|
|
statenum_t deathstate;
|
|
|
|
statenum_t xdeathstate;
|
|
|
|
sfxenum_t deathsound;
|
|
|
|
fixed_t speed;
|
|
|
|
fixed_t radius;
|
|
|
|
fixed_t height;
|
|
|
|
INT32 dispoffset;
|
|
|
|
INT32 mass;
|
|
|
|
INT32 damage;
|
|
|
|
sfxenum_t activesound;
|
|
|
|
UINT32 flags;
|
|
|
|
statenum_t raisestate;
|
|
|
|
} mobjinfo_t;
|
|
|
|
|
|
|
|
extern mobjinfo_t mobjinfo[NUMMOBJTYPES];
|
|
|
|
|
|
|
|
void P_PatchInfoTables(void);
|
|
|
|
|
|
|
|
void P_BackupTables(void);
|
|
|
|
|
|
|
|
void P_ResetData(INT32 flags);
|
|
|
|
|
|
|
|
#endif
|