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Hardcoded the big gargoyle
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3 changed files with 32 additions and 0 deletions
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@ -5180,6 +5180,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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// Deep Sea Gargoyle
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"S_GARGOYLE",
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"S_BIGGARGOYLE",
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// DSZ Seaweed
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"S_SEAWEED1",
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@ -6555,6 +6556,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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// Deep Sea Scenery
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"MT_GARGOYLE", // Deep Sea Gargoyle
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"MT_BIGGARGOYLE", // Deep Sea Gargoyle (Big)
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"MT_SEAWEED", // DSZ Seaweed
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"MT_WATERDRIP", // Dripping Water source
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"MT_WATERDROP", // Water drop from dripping water
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28
src/info.c
28
src/info.c
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@ -1769,6 +1769,7 @@ state_t states[NUMSTATES] =
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// Deep Sea Gargoyle
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{SPR_GARG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GARGOYLE
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{SPR_GARG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BIGGARGOYLE
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// DSZ Seaweed
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{SPR_SEWE, 0, -1, {NULL}, 0, 0, S_SEAWEED2}, // S_SEAWEED1
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@ -8152,6 +8153,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_BIGGARGOYLE
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1009, // doomednum
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S_BIGGARGOYLE, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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12*FRACUNIT, // speed
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32*FRACUNIT, // radius
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80*FRACUNIT, // height
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0, // display offset
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100, // mass
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1, // damage
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sfx_statu2, // activesound
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MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
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S_NULL // raisestate
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},
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{ // MT_SEAWEED
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1001, // doomednum
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S_SEAWEED1, // spawnstate
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@ -1977,6 +1977,7 @@ typedef enum state
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// Deep Sea Gargoyle
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S_GARGOYLE,
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S_BIGGARGOYLE,
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// DSZ Seaweed
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S_SEAWEED1,
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@ -3371,6 +3372,7 @@ typedef enum mobj_type
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// Deep Sea Scenery
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MT_GARGOYLE, // Deep Sea Gargoyle
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MT_BIGGARGOYLE, // Deep Sea Gargoyle (Big)
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MT_SEAWEED, // DSZ Seaweed
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MT_WATERDRIP, // Dripping Water source
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MT_WATERDROP, // Water drop from dripping water
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