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Big monitors are "Gold Monitors" now.
The useless ones have been removed, too, and they should always spawn as what they should regardless of settings. By the way, graphics are at https://dl.dropboxusercontent.com/u/3518218/22/monitorgfx.wad
This commit is contained in:
parent
265a607b58
commit
98f652aca6
5 changed files with 148 additions and 405 deletions
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@ -1628,9 +1628,9 @@ static actionpointer_t actionpointers[] =
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{{A_Pain}, "A_PAIN"},
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{{A_Fall}, "A_FALL"},
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{{A_MonitorPop}, "A_MONITORPOP"},
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{{A_BigMonitorPop}, "A_BIGMONITORPOP"},
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{{A_BigMonitorRestore}, "A_BIGMONITORRESTORE"},
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{{A_BigMonitorSparkle}, "A_BIGMONITORSPARKLE"},
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{{A_GoldMonitorPop}, "A_GOLDMONITORPOP"},
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{{A_GoldMonitorRestore}, "A_GOLDMONITORRESTORE"},
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{{A_GoldMonitorSparkle}, "A_GOLDMONITORSPARKLE"},
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{{A_Look}, "A_LOOK"},
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{{A_Chase}, "A_CHASE"},
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{{A_FaceStabChase}, "A_FACESTABCHASE"},
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@ -4867,14 +4867,14 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_BOX_POP1",
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"S_BOX_POP2",
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"S_BIGBOX_FLICKER",
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"S_BIGBOX_OFF1",
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"S_BIGBOX_OFF2",
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"S_BIGBOX_OFF3",
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"S_BIGBOX_OFF4",
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"S_BIGBOX_OFF5",
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"S_BIGBOX_OFF6",
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"S_BIGBOX_OFF7",
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"S_GOLDBOX_FLICKER",
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"S_GOLDBOX_OFF1",
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"S_GOLDBOX_OFF2",
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"S_GOLDBOX_OFF3",
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"S_GOLDBOX_OFF4",
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"S_GOLDBOX_OFF5",
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"S_GOLDBOX_OFF6",
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"S_GOLDBOX_OFF7",
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// Monitor States (one per box)
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"S_MYSTERY_BOX",
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@ -4895,24 +4895,16 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_SCORE1K_BOX",
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"S_SCORE10K_BOX",
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// Repeat Monitor States (one per box)
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"S_MYSTERY_BIGBOX",
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"S_RING_BIGBOX",
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"S_PITY_BIGBOX",
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"S_ATTRACT_BIGBOX",
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"S_FORCE_BIGBOX",
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"S_ARMAGEDDON_BIGBOX",
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"S_WHIRLWIND_BIGBOX",
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"S_ELEMENTAL_BIGBOX",
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"S_SNEAKERS_BIGBOX",
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"S_INVULN_BIGBOX",
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"S_1UP_BIGBOX",
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"S_EGGMAN_BIGBOX",
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"S_MIXUP_BIGBOX",
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"S_GRAVITY_BIGBOX",
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"S_RECYCLER_BIGBOX",
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"S_SCORE1K_BIGBOX",
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"S_SCORE10K_BIGBOX",
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// Gold Repeat Monitor States (one per box)
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"S_PITY_GOLDBOX",
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"S_ATTRACT_GOLDBOX",
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"S_FORCE_GOLDBOX",
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"S_ARMAGEDDON_GOLDBOX",
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"S_WHIRLWIND_GOLDBOX",
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"S_ELEMENTAL_GOLDBOX",
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"S_SNEAKERS_GOLDBOX",
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"S_INVULN_GOLDBOX",
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"S_GRAVITY_GOLDBOX",
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// Team Ring Boxes (these are special)
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"S_RING_REDBOX1",
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@ -6785,23 +6777,15 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_SCORE10K_BOX",
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// Monitor boxes -- repeating (big) boxes
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"MT_RING_BIGBOX",
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"MT_PITY_BIGBOX",
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"MT_ATTRACT_BIGBOX",
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"MT_FORCE_BIGBOX",
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"MT_ARMAGEDDON_BIGBOX",
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"MT_WHIRLWIND_BIGBOX",
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"MT_ELEMENTAL_BIGBOX",
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"MT_SNEAKERS_BIGBOX",
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"MT_INVULN_BIGBOX",
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"MT_1UP_BIGBOX",
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"MT_EGGMAN_BIGBOX",
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"MT_MIXUP_BIGBOX",
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"MT_MYSTERY_BIGBOX",
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"MT_GRAVITY_BIGBOX",
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"MT_RECYCLER_BIGBOX",
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"MT_SCORE1K_BIGBOX",
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"MT_SCORE10K_BIGBOX",
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"MT_PITY_GOLDBOX",
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"MT_ATTRACT_GOLDBOX",
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"MT_FORCE_GOLDBOX",
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"MT_ARMAGEDDON_GOLDBOX",
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"MT_WHIRLWIND_GOLDBOX",
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"MT_ELEMENTAL_GOLDBOX",
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"MT_SNEAKERS_GOLDBOX",
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"MT_INVULN_GOLDBOX",
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"MT_GRAVITY_GOLDBOX",
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// Monitor boxes -- special
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"MT_RING_REDBOX",
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350
src/info.c
350
src/info.c
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@ -1248,14 +1248,14 @@ state_t states[NUMSTATES] =
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{SPR_MSTV, 0, 4, {A_MonitorPop}, 0, 0, S_BOX_POP2}, // S_BOX_POP1
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{SPR_MSTV, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BOX_POP2
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{SPR_XLTV, 0, 1, {NULL}, 0, 0, S_SPAWNSTATE}, // S_BIGBOX_FLICKER
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{SPR_XLTV, 1, 89, {A_BigMonitorPop}, 0, 0, S_BIGBOX_OFF2}, // S_BIGBOX_OFF1
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{SPR_XLTV, 2, 4, {A_PlayAttackSound}, 0, 0, S_BIGBOX_OFF3}, // S_BIGBOX_OFF2
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{SPR_XLTV, 3, 4, {NULL}, 0, 0, S_BIGBOX_OFF4}, // S_BIGBOX_OFF3
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{SPR_XLTV, 4, 4, {NULL}, 0, 0, S_BIGBOX_OFF5}, // S_BIGBOX_OFF4
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{SPR_XLTV, 5, 2, {NULL}, 0, 0, S_BIGBOX_OFF6}, // S_BIGBOX_OFF5
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{SPR_XLTV, 6, 2, {NULL}, 0, 0, S_BIGBOX_OFF7}, // S_BIGBOX_OFF6
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{SPR_XLTV, 6, 0, {A_BigMonitorRestore}, 0, 0, S_SPAWNSTATE}, // S_BIGBOX_OFF7
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{SPR_XLTV, 0, 1, {NULL}, 0, 0, S_SPAWNSTATE}, // S_GOLDBOX_FLICKER
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{SPR_XLTV, 1, 89, {A_GoldMonitorPop}, 0, 0, S_GOLDBOX_OFF2}, // S_GOLDBOX_OFF1
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{SPR_XLTV, 2, 4, {A_PlayAttackSound}, 0, 0, S_GOLDBOX_OFF3}, // S_GOLDBOX_OFF2
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{SPR_XLTV, 3, 4, {NULL}, 0, 0, S_GOLDBOX_OFF4}, // S_GOLDBOX_OFF3
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{SPR_XLTV, 4, 4, {NULL}, 0, 0, S_GOLDBOX_OFF5}, // S_GOLDBOX_OFF4
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{SPR_XLTV, 5, 2, {NULL}, 0, 0, S_GOLDBOX_OFF6}, // S_GOLDBOX_OFF5
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{SPR_XLTV, 6, 2, {NULL}, 0, 0, S_GOLDBOX_OFF7}, // S_GOLDBOX_OFF6
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{SPR_XLTV, 6, 0, {A_GoldMonitorRestore}, 0, 0, S_SPAWNSTATE}, // S_GOLDBOX_OFF7
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// Monitor States (one per box)
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{SPR_TVMY, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_MYSTERY_BOX
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@ -1276,24 +1276,16 @@ state_t states[NUMSTATES] =
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{SPR_TV1K, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_SCORE1K_BOX
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{SPR_TVTK, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_SCORE10K_BOX
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// Repeat Monitor States (one per box)
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{SPR_TVMY, 1, 2, {A_BigMonitorSparkle}, 0, 0, S_BIGBOX_FLICKER}, // S_MYSTERY_BIGBOX
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{SPR_TVRI, 1, 2, {A_BigMonitorSparkle}, 0, 0, S_BIGBOX_FLICKER}, // S_RING_BIGBOX
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{SPR_TVPI, 1, 2, {A_BigMonitorSparkle}, 0, 0, S_BIGBOX_FLICKER}, // S_PITY_BIGBOX
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{SPR_TVAT, 1, 2, {A_BigMonitorSparkle}, 0, 0, S_BIGBOX_FLICKER}, // S_ATTRACT_BIGBOX
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{SPR_TVFO, 1, 2, {A_BigMonitorSparkle}, 0, 0, S_BIGBOX_FLICKER}, // S_FORCE_BIGBOX
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{SPR_TVAR, 1, 2, {A_BigMonitorSparkle}, 0, 0, S_BIGBOX_FLICKER}, // S_ARMAGEDDON_BIGBOX
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{SPR_TVWW, 1, 2, {A_BigMonitorSparkle}, 0, 0, S_BIGBOX_FLICKER}, // S_WHIRLWIND_BIGBOX
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{SPR_TVEL, 1, 2, {A_BigMonitorSparkle}, 0, 0, S_BIGBOX_FLICKER}, // S_ELEMENTAL_BIGBOX
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{SPR_TVSS, 1, 2, {A_BigMonitorSparkle}, 0, 0, S_BIGBOX_FLICKER}, // S_SNEAKERS_BIGBOX
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{SPR_TVIV, 1, 2, {A_BigMonitorSparkle}, 0, 0, S_BIGBOX_FLICKER}, // S_INVULN_BIGBOX
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{SPR_TV1P, 1, 2, {A_DualAction}, S_MYSTERY_BIGBOX, S_1UP_BOX, S_BIGBOX_FLICKER}, // S_1UP_BIGBOX
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{SPR_TVEG, 1, 2, {A_BigMonitorSparkle}, 0, 0, S_BIGBOX_FLICKER}, // S_EGGMAN_BIGBOX
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{SPR_TVMX, 1, 2, {A_BigMonitorSparkle}, 0, 0, S_BIGBOX_FLICKER}, // S_MIXUP_BIGBOX
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{SPR_TVGV, 1, 2, {A_BigMonitorSparkle}, 0, 0, S_BIGBOX_FLICKER}, // S_GRAVITY_BIGBOX
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{SPR_TVRC, 1, 2, {A_BigMonitorSparkle}, 0, 0, S_BIGBOX_FLICKER}, // S_RECYCLER_BIGBOX
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{SPR_TV1K, 1, 2, {A_BigMonitorSparkle}, 0, 0, S_BIGBOX_FLICKER}, // S_SCORE1K_BIGBOX
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{SPR_TVTK, 1, 2, {A_BigMonitorSparkle}, 0, 0, S_BIGBOX_FLICKER}, // S_SCORE10K_BIGBOX
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// Gold Repeat Monitor States (one per box)
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{SPR_TVPI, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_PITY_GOLDBOX
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{SPR_TVAT, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_ATTRACT_GOLDBOX
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{SPR_TVFO, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_FORCE_GOLDBOX
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{SPR_TVAR, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_ARMAGEDDON_GOLDBOX
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{SPR_TVWW, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_WHIRLWIND_GOLDBOX
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{SPR_TVEL, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_ELEMENTAL_GOLDBOX
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{SPR_TVSS, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_SNEAKERS_GOLDBOX
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{SPR_TVIV, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_INVULN_GOLDBOX
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{SPR_TVGV, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_GRAVITY_GOLDBOX
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// Team Ring Boxes (these are special)
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{SPR_TRRI, 0, 2, {NULL}, 0, 0, S_RING_REDBOX2}, // S_RING_REDBOX1
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@ -6568,47 +6560,20 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_RING_BIGBOX
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430, // doomednum
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S_RING_BIGBOX, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_monton, // attacksound
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S_RING_BIGBOX, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_BIGBOX_OFF1, // deathstate
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S_NULL, // xdeathstate
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sfx_pop, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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100, // mass
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MT_RING_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
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S_NULL // raisestate
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},
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{ // MT_PITY_BIGBOX
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{ // MT_PITY_GOLDBOX
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431, // doomednum
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S_PITY_BIGBOX, // spawnstate
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S_PITY_GOLDBOX, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_monton, // attacksound
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S_PITY_BIGBOX, // painstate
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S_PITY_GOLDBOX, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_BIGBOX_OFF1, // deathstate
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S_GOLDBOX_OFF1, // deathstate
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S_NULL, // xdeathstate
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sfx_pop, // deathsound
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0, // speed
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@ -6618,24 +6583,24 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_PITY_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
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S_NULL // raisestate
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},
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{ // MT_ATTRACT_BIGBOX
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{ // MT_ATTRACT_GOLDBOX
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432, // doomednum
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S_ATTRACT_BIGBOX, // spawnstate
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S_ATTRACT_GOLDBOX, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_monton, // attacksound
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S_ATTRACT_BIGBOX, // painstate
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S_ATTRACT_GOLDBOX, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_BIGBOX_OFF1, // deathstate
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S_GOLDBOX_OFF1, // deathstate
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S_NULL, // xdeathstate
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sfx_pop, // deathsound
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0, // speed
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@ -6645,24 +6610,24 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_ATTRACT_ICON,// damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
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S_NULL // raisestate
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},
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{ // MT_FORCE_BIGBOX
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{ // MT_FORCE_GOLDBOX
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433, // doomednum
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S_FORCE_BIGBOX, // spawnstate
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S_FORCE_GOLDBOX, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_monton, // attacksound
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S_FORCE_BIGBOX, // painstate
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S_FORCE_GOLDBOX, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_BIGBOX_OFF1, // deathstate
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S_GOLDBOX_OFF1, // deathstate
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S_NULL, // xdeathstate
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sfx_pop, // deathsound
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0, // speed
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@ -6672,24 +6637,24 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_FORCE_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
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S_NULL // raisestate
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},
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{ // MT_ARMAGEDDON_BIGBOX
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{ // MT_ARMAGEDDON_GOLDBOX
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434, // doomednum
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S_ARMAGEDDON_BIGBOX, // spawnstate
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S_ARMAGEDDON_GOLDBOX, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_monton, // attacksound
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S_ARMAGEDDON_BIGBOX, // painstate
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S_ARMAGEDDON_GOLDBOX, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_BIGBOX_OFF1, // deathstate
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S_GOLDBOX_OFF1, // deathstate
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S_NULL, // xdeathstate
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sfx_pop, // deathsound
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0, // speed
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@ -6699,24 +6664,24 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_ARMAGEDDON_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
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S_NULL // raisestate
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},
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{ // MT_WHIRLWIND_BIGBOX
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{ // MT_WHIRLWIND_GOLDBOX
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435, // doomednum
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S_WHIRLWIND_BIGBOX, // spawnstate
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S_WHIRLWIND_GOLDBOX, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_monton, // attacksound
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S_WHIRLWIND_BIGBOX, // painstate
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S_WHIRLWIND_GOLDBOX, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_BIGBOX_OFF1, // deathstate
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S_GOLDBOX_OFF1, // deathstate
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S_NULL, // xdeathstate
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sfx_pop, // deathsound
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0, // speed
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@ -6726,24 +6691,24 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
|
||||
MT_WHIRLWIND_ICON, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
||||
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_ELEMENTAL_BIGBOX
|
||||
{ // MT_ELEMENTAL_GOLDBOX
|
||||
436, // doomednum
|
||||
S_ELEMENTAL_BIGBOX, // spawnstate
|
||||
S_ELEMENTAL_GOLDBOX, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_monton, // attacksound
|
||||
S_ELEMENTAL_BIGBOX, // painstate
|
||||
S_ELEMENTAL_GOLDBOX, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_BIGBOX_OFF1, // deathstate
|
||||
S_GOLDBOX_OFF1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
0, // speed
|
||||
|
@ -6753,24 +6718,24 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
100, // mass
|
||||
MT_ELEMENTAL_ICON, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
||||
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SNEAKERS_BIGBOX
|
||||
{ // MT_SNEAKERS_GOLDBOX
|
||||
437, // doomednum
|
||||
S_SNEAKERS_BIGBOX, // spawnstate
|
||||
S_SNEAKERS_GOLDBOX, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_monton, // attacksound
|
||||
S_SNEAKERS_BIGBOX, // painstate
|
||||
S_SNEAKERS_GOLDBOX, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_BIGBOX_OFF1, // deathstate
|
||||
S_GOLDBOX_OFF1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
0, // speed
|
||||
|
@ -6780,24 +6745,24 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
100, // mass
|
||||
MT_SNEAKERS_ICON, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
||||
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_INVULN_BIGBOX
|
||||
{ // MT_INVULN_GOLDBOX
|
||||
438, // doomednum
|
||||
S_INVULN_BIGBOX, // spawnstate
|
||||
S_INVULN_GOLDBOX, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_monton, // attacksound
|
||||
S_INVULN_BIGBOX, // painstate
|
||||
S_INVULN_GOLDBOX, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_BIGBOX_OFF1, // deathstate
|
||||
S_GOLDBOX_OFF1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
0, // speed
|
||||
|
@ -6807,132 +6772,24 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
100, // mass
|
||||
MT_INVULN_ICON, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
||||
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_1UP_BIGBOX
|
||||
439, // doomednum
|
||||
S_1UP_BIGBOX, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_PLAY_BOX1, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_monton, // attacksound
|
||||
S_1UP_BIGBOX, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_BIGBOX_OFF1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
MT_1UP_ICON, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_EGGMAN_BIGBOX
|
||||
440, // doomednum
|
||||
S_EGGMAN_BIGBOX, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_monton, // attacksound
|
||||
S_EGGMAN_BIGBOX, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_BIGBOX_OFF1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
MT_EGGMAN_ICON, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_MIXUP_BIGBOX
|
||||
441, // doomednum
|
||||
S_MIXUP_BIGBOX, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_monton, // attacksound
|
||||
S_MIXUP_BIGBOX, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_BIGBOX_OFF1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
MT_MIXUP_ICON, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_MYSTERY_BIGBOX
|
||||
442, // doomednum
|
||||
S_MYSTERY_BIGBOX, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_monton, // attacksound
|
||||
S_MYSTERY_BIGBOX, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_BIGBOX_OFF1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
MT_UNKNOWN, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_GRAVITY_BIGBOX
|
||||
{ // MT_GRAVITY_GOLDBOX
|
||||
443, // doomednum
|
||||
S_GRAVITY_BIGBOX, // spawnstate
|
||||
S_GRAVITY_GOLDBOX, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_monton, // attacksound
|
||||
S_GRAVITY_BIGBOX, // painstate
|
||||
S_GRAVITY_GOLDBOX, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_BIGBOX_OFF1, // deathstate
|
||||
S_GOLDBOX_OFF1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
0, // speed
|
||||
|
@ -6942,88 +6799,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
100, // mass
|
||||
MT_GRAVITY_ICON, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_RECYCLER_BIGBOX
|
||||
446, // doomednum
|
||||
S_RECYCLER_BIGBOX, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_monton, // attacksound
|
||||
S_RECYCLER_BIGBOX, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_BIGBOX_OFF1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
MT_RECYCLER_ICON, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SCORE1K_BIGBOX
|
||||
448, // doomednum
|
||||
S_SCORE1K_BIGBOX, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_monton, // attacksound
|
||||
S_SCORE1K_BIGBOX, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_BIGBOX_OFF1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
MT_SCORE1K_ICON, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SCORE10K_BIGBOX
|
||||
449, // doomednum
|
||||
S_SCORE10K_BIGBOX, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_monton, // attacksound
|
||||
S_SCORE10K_BIGBOX, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_BIGBOX_OFF1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
MT_SCORE10K_ICON, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
|
||||
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
|
76
src/info.h
76
src/info.h
|
@ -28,9 +28,9 @@ void A_Explode();
|
|||
void A_Pain();
|
||||
void A_Fall();
|
||||
void A_MonitorPop();
|
||||
void A_BigMonitorPop();
|
||||
void A_BigMonitorRestore();
|
||||
void A_BigMonitorSparkle();
|
||||
void A_GoldMonitorPop();
|
||||
void A_GoldMonitorRestore();
|
||||
void A_GoldMonitorSparkle();
|
||||
void A_Look();
|
||||
void A_Chase();
|
||||
void A_FaceStabChase();
|
||||
|
@ -1765,14 +1765,14 @@ typedef enum state
|
|||
S_BOX_POP1,
|
||||
S_BOX_POP2,
|
||||
|
||||
S_BIGBOX_FLICKER,
|
||||
S_BIGBOX_OFF1,
|
||||
S_BIGBOX_OFF2,
|
||||
S_BIGBOX_OFF3,
|
||||
S_BIGBOX_OFF4,
|
||||
S_BIGBOX_OFF5,
|
||||
S_BIGBOX_OFF6,
|
||||
S_BIGBOX_OFF7,
|
||||
S_GOLDBOX_FLICKER,
|
||||
S_GOLDBOX_OFF1,
|
||||
S_GOLDBOX_OFF2,
|
||||
S_GOLDBOX_OFF3,
|
||||
S_GOLDBOX_OFF4,
|
||||
S_GOLDBOX_OFF5,
|
||||
S_GOLDBOX_OFF6,
|
||||
S_GOLDBOX_OFF7,
|
||||
|
||||
// Monitor States (one per box)
|
||||
S_MYSTERY_BOX,
|
||||
|
@ -1793,24 +1793,16 @@ typedef enum state
|
|||
S_SCORE1K_BOX,
|
||||
S_SCORE10K_BOX,
|
||||
|
||||
// Repeat Monitor States (one per box)
|
||||
S_MYSTERY_BIGBOX,
|
||||
S_RING_BIGBOX,
|
||||
S_PITY_BIGBOX,
|
||||
S_ATTRACT_BIGBOX,
|
||||
S_FORCE_BIGBOX,
|
||||
S_ARMAGEDDON_BIGBOX,
|
||||
S_WHIRLWIND_BIGBOX,
|
||||
S_ELEMENTAL_BIGBOX,
|
||||
S_SNEAKERS_BIGBOX,
|
||||
S_INVULN_BIGBOX,
|
||||
S_1UP_BIGBOX,
|
||||
S_EGGMAN_BIGBOX,
|
||||
S_MIXUP_BIGBOX,
|
||||
S_GRAVITY_BIGBOX,
|
||||
S_RECYCLER_BIGBOX,
|
||||
S_SCORE1K_BIGBOX,
|
||||
S_SCORE10K_BIGBOX,
|
||||
// Gold Repeat Monitor States (one per box)
|
||||
S_PITY_GOLDBOX,
|
||||
S_ATTRACT_GOLDBOX,
|
||||
S_FORCE_GOLDBOX,
|
||||
S_ARMAGEDDON_GOLDBOX,
|
||||
S_WHIRLWIND_GOLDBOX,
|
||||
S_ELEMENTAL_GOLDBOX,
|
||||
S_SNEAKERS_GOLDBOX,
|
||||
S_INVULN_GOLDBOX,
|
||||
S_GRAVITY_GOLDBOX,
|
||||
|
||||
// Team Ring Boxes (these are special)
|
||||
S_RING_REDBOX1,
|
||||
|
@ -3703,23 +3695,15 @@ typedef enum mobj_type
|
|||
MT_SCORE10K_BOX,
|
||||
|
||||
// Monitor boxes -- repeating (big) boxes
|
||||
MT_RING_BIGBOX,
|
||||
MT_PITY_BIGBOX,
|
||||
MT_ATTRACT_BIGBOX,
|
||||
MT_FORCE_BIGBOX,
|
||||
MT_ARMAGEDDON_BIGBOX,
|
||||
MT_WHIRLWIND_BIGBOX,
|
||||
MT_ELEMENTAL_BIGBOX,
|
||||
MT_SNEAKERS_BIGBOX,
|
||||
MT_INVULN_BIGBOX,
|
||||
MT_1UP_BIGBOX,
|
||||
MT_EGGMAN_BIGBOX,
|
||||
MT_MIXUP_BIGBOX,
|
||||
MT_MYSTERY_BIGBOX,
|
||||
MT_GRAVITY_BIGBOX,
|
||||
MT_RECYCLER_BIGBOX,
|
||||
MT_SCORE1K_BIGBOX,
|
||||
MT_SCORE10K_BIGBOX,
|
||||
MT_PITY_GOLDBOX,
|
||||
MT_ATTRACT_GOLDBOX,
|
||||
MT_FORCE_GOLDBOX,
|
||||
MT_ARMAGEDDON_GOLDBOX,
|
||||
MT_WHIRLWIND_GOLDBOX,
|
||||
MT_ELEMENTAL_GOLDBOX,
|
||||
MT_SNEAKERS_GOLDBOX,
|
||||
MT_INVULN_GOLDBOX,
|
||||
MT_GRAVITY_GOLDBOX,
|
||||
|
||||
// Monitor boxes -- special
|
||||
MT_RING_REDBOX,
|
||||
|
|
|
@ -2635,20 +2635,20 @@ void A_MonitorPop(mobj_t *actor)
|
|||
}
|
||||
}
|
||||
|
||||
// Function: A_BigMonitorPop
|
||||
// Function: A_GoldMonitorPop
|
||||
//
|
||||
// Description: Used by repeating monitors when they turn off. They don't really pop, but, you know...
|
||||
//
|
||||
// var1 = unused
|
||||
// var2 = unused
|
||||
//
|
||||
void A_BigMonitorPop(mobj_t *actor)
|
||||
void A_GoldMonitorPop(mobj_t *actor)
|
||||
{
|
||||
mobjtype_t item = 0;
|
||||
mobj_t *newmobj;
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
if (LUA_CallAction("A_BigMonitorPop", actor))
|
||||
if (LUA_CallAction("A_GoldMonitorPop", actor))
|
||||
return;
|
||||
#endif
|
||||
|
||||
|
@ -2685,7 +2685,7 @@ void A_BigMonitorPop(mobj_t *actor)
|
|||
|
||||
if (item == 0)
|
||||
{
|
||||
CONS_Debug(DBG_GAMELOGIC, "Powerup item not defined in 'damage' field for A_BigMonitorPop\n");
|
||||
CONS_Debug(DBG_GAMELOGIC, "Powerup item not defined in 'damage' field for A_GoldMonitorPop\n");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2716,17 +2716,17 @@ void A_BigMonitorPop(mobj_t *actor)
|
|||
}
|
||||
}
|
||||
|
||||
// Function: A_BigMonitorRestore
|
||||
// Function: A_GoldMonitorRestore
|
||||
//
|
||||
// Description: A repeating monitor is coming back to life. Reset monitor flags, etc.
|
||||
//
|
||||
// var1 = unused
|
||||
// var2 = unused
|
||||
//
|
||||
void A_BigMonitorRestore(mobj_t *actor)
|
||||
void A_GoldMonitorRestore(mobj_t *actor)
|
||||
{
|
||||
#ifdef HAVE_BLUA
|
||||
if (LUA_CallAction("A_BigMonitorRestore", actor))
|
||||
if (LUA_CallAction("A_GoldMonitorRestore", actor))
|
||||
return;
|
||||
#endif
|
||||
|
||||
|
@ -2735,19 +2735,19 @@ void A_BigMonitorRestore(mobj_t *actor)
|
|||
actor->health = 1; // Just in case.
|
||||
}
|
||||
|
||||
// Function: A_BigMonitorSparkle
|
||||
// Function: A_GoldMonitorSparkle
|
||||
//
|
||||
// Description: Spawns the little sparkly effect around big monitors. Looks pretty, doesn't it?
|
||||
//
|
||||
// var1 = unused
|
||||
// var2 = unused
|
||||
//
|
||||
void A_BigMonitorSparkle(mobj_t *actor)
|
||||
void A_GoldMonitorSparkle(mobj_t *actor)
|
||||
{
|
||||
fixed_t i, ngangle, xofs, yofs;
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
if (LUA_CallAction("A_BigMonitorSparkle", actor))
|
||||
if (LUA_CallAction("A_GoldMonitorSparkle", actor))
|
||||
return;
|
||||
#endif
|
||||
|
||||
|
|
31
src/p_mobj.c
31
src/p_mobj.c
|
@ -8789,36 +8789,37 @@ void P_SpawnMapThing(mapthing_t *mthing)
|
|||
if ((mobjinfo[i].flags & MF_ENEMY) || (mobjinfo[i].flags & MF_BOSS))
|
||||
return;
|
||||
|
||||
// Set powerup boxes to user settings for competition.
|
||||
if (gametype == GT_COMPETITION)
|
||||
// Altering monitor spawns via cvars
|
||||
// If MF_GRENADEBOUNCE is set in the monitor's info,
|
||||
// skip this step. (Used for gold monitors)
|
||||
// Yeah, this is a dirty hack.
|
||||
if ((mobjinfo[i].flags & (MF_MONITOR|MF_GRENADEBOUNCE)) == MF_MONITOR)
|
||||
{
|
||||
if ((mobjinfo[i].flags & MF_MONITOR) && cv_competitionboxes.value) // not Normal
|
||||
if (gametype == GT_COMPETITION)
|
||||
{
|
||||
// Set powerup boxes to user settings for competition.
|
||||
if (cv_competitionboxes.value == 1) // Random
|
||||
i = MT_MYSTERY_BOX;
|
||||
else if (cv_competitionboxes.value == 2) // Teleports
|
||||
i = MT_MIXUP_BOX;
|
||||
else if (cv_competitionboxes.value == 3) // None
|
||||
return; // Don't spawn!
|
||||
// default case: normal
|
||||
}
|
||||
}
|
||||
|
||||
// Set powerup boxes to user settings for other netplay modes
|
||||
else if (gametype != GT_COOP)
|
||||
{
|
||||
if ((mobjinfo[i].flags & MF_MONITOR) && cv_matchboxes.value) // not Normal
|
||||
// Set powerup boxes to user settings for other netplay modes
|
||||
else if (gametype != GT_COOP)
|
||||
{
|
||||
if (cv_matchboxes.value == 1) // Random
|
||||
i = MT_MYSTERY_BOX;
|
||||
else if (cv_matchboxes.value == 3) // Don't spawn
|
||||
return;
|
||||
else // cv_matchboxes.value == 2, Non-Random
|
||||
else if (cv_matchboxes.value == 2) // Non-Random
|
||||
{
|
||||
if (i == MT_MYSTERY_BOX)
|
||||
return; // don't spawn in Non-Random
|
||||
|
||||
mthing->options &= ~(MTF_AMBUSH|MTF_OBJECTSPECIAL); // no random respawning!
|
||||
}
|
||||
else if (cv_matchboxes.value == 3) // Don't spawn
|
||||
return;
|
||||
// default case: normal
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -8873,7 +8874,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
|
|||
if (i == MT_RING_BOX && !G_IsSpecialStage(gamemap))
|
||||
return; // No rings in Ultimate mode (except special stages)
|
||||
|
||||
// Don't include the BIGBOXes (repeating monitors) here please.
|
||||
// Don't include the gold repeating boxes here please.
|
||||
// They're likely facets of the level's design and therefore required to progress.
|
||||
}
|
||||
|
||||
|
@ -9302,8 +9303,6 @@ ML_NOCLIMB : Direction not controllable
|
|||
//count 10 ring boxes into the number of rings equation too.
|
||||
if (i == MT_RING_BOX)
|
||||
nummaprings += 10;
|
||||
if (i == MT_RING_BIGBOX) // Theoretically infinite
|
||||
nummaprings += 10000;
|
||||
|
||||
if (i == MT_BIGTUMBLEWEED || i == MT_LITTLETUMBLEWEED)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue